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Searched refs:setContext (Results 1 – 25 of 73) sorted by relevance

123

/external/skia/legacy/src/core/
DSkComposeShader.cpp84 bool SkComposeShader::setContext(const SkBitmap& device, in setContext() function in SkComposeShader
87 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext()
101 return fShaderA->setContext(device, paint, tmpM) && in setContext()
102 fShaderB->setContext(device, paint, tmpM); in setContext()
DSkColorFilter.cpp90 bool SkFilterShader::setContext(const SkBitmap& device, in setContext() function in SkFilterShader
93 return this->INHERITED::setContext(device, paint, matrix) && in setContext()
94 fShader->setContext(device, paint, matrix); in setContext()
DSkShader.cpp84 bool SkShader::setContext(const SkBitmap& device, in setContext() function in SkShader
266 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, in setContext() function in SkColorShader
268 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext()
345 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, in setContext() function in SkEmptyShader
DSkBitmapProcShader.h22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
/external/skia/src/core/
DSkComposeShader.cpp77 bool SkComposeShader::setContext(const SkBitmap& device, in setContext() function in SkComposeShader
80 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext()
93 bool setContextA = fShaderA->setContext(device, paint, tmpM); in setContext()
94 bool setContextB = fShaderB->setContext(device, paint, tmpM); in setContext()
DSkColorFilter.cpp87 bool SkFilterShader::setContext(const SkBitmap& device, in setContext() function in SkFilterShader
93 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext()
96 if (!fShader->setContext(device, paint, matrix)) { in setContext()
DSkShader.cpp47 bool SkShader::setContext(const SkBitmap& device, in setContext() function in SkShader
246 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, in setContext() function in SkColorShader
248 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext()
339 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, in setContext() function in SkEmptyShader
DSkFilterShader.h21 virtual bool setContext(const SkBitmap&, const SkPaint&,
DSkBitmapProcShader.h22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
/external/skia/src/gpu/
DGrClipMaskManager.h71 void setContext(GrContext* context) { in setContext() function
72 fAACache.setContext(context); in setContext()
/external/skia/legacy/src/effects/
DSkTransparentShader.cpp13 bool SkTransparentShader::setContext(const SkBitmap& device, in setContext() function in SkTransparentShader
19 return this->INHERITED::setContext(device, paint, matrix); in setContext()
/external/skia/src/effects/
DSkTransparentShader.cpp14 bool SkTransparentShader::setContext(const SkBitmap& device, in setContext() function in SkTransparentShader
20 return this->INHERITED::setContext(device, paint, matrix); in setContext()
/external/webkit/Source/WebCore/platform/graphics/chromium/
DWebGLLayerChromium.h54 void setContext(const GraphicsContext3D* context);
DWebGLLayerChromium.cpp94 void WebGLLayerChromium::setContext(const GraphicsContext3D* context) in setContext() function in WebCore::WebGLLayerChromium
/external/skia/include/effects/
DSkTransparentShader.h18 virtual bool setContext(const SkBitmap& device,
/external/skia/include/core/
DSkComposeShader.h37 virtual bool setContext(const SkBitmap&, const SkPaint&,
DSkEmptyShader.h27 virtual bool setContext(const SkBitmap&, const SkPaint&,
DSkColorShader.h38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
/external/skia/legacy/include/core/
DSkEmptyShader.h27 virtual bool setContext(const SkBitmap&, const SkPaint&,
DSkComposeShader.h38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
DSkColorShader.h38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
/external/skia/legacy/include/effects/
DSkTransparentShader.h20 virtual bool setContext( const SkBitmap& device,
/external/webkit/Source/WebCore/bindings/v8/
DScriptCachedFrameData.cpp69 proxy->windowShell()->setContext(m_context.get()); in restore()
/external/skia/src/effects/gradients/
DSkLinearGradient.h20 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
DSkTwoPointRadialGradient.h30 virtual bool setContext(const SkBitmap& device,

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