/external/skia/legacy/src/core/ |
D | SkComposeShader.cpp | 84 bool SkComposeShader::setContext(const SkBitmap& device, in setContext() function in SkComposeShader 87 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext() 101 return fShaderA->setContext(device, paint, tmpM) && in setContext() 102 fShaderB->setContext(device, paint, tmpM); in setContext()
|
D | SkColorFilter.cpp | 90 bool SkFilterShader::setContext(const SkBitmap& device, in setContext() function in SkFilterShader 93 return this->INHERITED::setContext(device, paint, matrix) && in setContext() 94 fShader->setContext(device, paint, matrix); in setContext()
|
D | SkShader.cpp | 84 bool SkShader::setContext(const SkBitmap& device, in setContext() function in SkShader 266 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, in setContext() function in SkColorShader 268 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext() 345 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, in setContext() function in SkEmptyShader
|
D | SkBitmapProcShader.h | 22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&);
|
/external/skia/src/core/ |
D | SkComposeShader.cpp | 77 bool SkComposeShader::setContext(const SkBitmap& device, in setContext() function in SkComposeShader 80 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext() 93 bool setContextA = fShaderA->setContext(device, paint, tmpM); in setContext() 94 bool setContextB = fShaderB->setContext(device, paint, tmpM); in setContext()
|
D | SkColorFilter.cpp | 87 bool SkFilterShader::setContext(const SkBitmap& device, in setContext() function in SkFilterShader 93 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext() 96 if (!fShader->setContext(device, paint, matrix)) { in setContext()
|
D | SkShader.cpp | 47 bool SkShader::setContext(const SkBitmap& device, in setContext() function in SkShader 246 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, in setContext() function in SkColorShader 248 if (!this->INHERITED::setContext(device, paint, matrix)) { in setContext() 339 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, in setContext() function in SkEmptyShader
|
D | SkFilterShader.h | 21 virtual bool setContext(const SkBitmap&, const SkPaint&,
|
D | SkBitmapProcShader.h | 22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
|
/external/skia/src/gpu/ |
D | GrClipMaskManager.h | 71 void setContext(GrContext* context) { in setContext() function 72 fAACache.setContext(context); in setContext()
|
/external/skia/legacy/src/effects/ |
D | SkTransparentShader.cpp | 13 bool SkTransparentShader::setContext(const SkBitmap& device, in setContext() function in SkTransparentShader 19 return this->INHERITED::setContext(device, paint, matrix); in setContext()
|
/external/skia/src/effects/ |
D | SkTransparentShader.cpp | 14 bool SkTransparentShader::setContext(const SkBitmap& device, in setContext() function in SkTransparentShader 20 return this->INHERITED::setContext(device, paint, matrix); in setContext()
|
/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | WebGLLayerChromium.h | 54 void setContext(const GraphicsContext3D* context);
|
D | WebGLLayerChromium.cpp | 94 void WebGLLayerChromium::setContext(const GraphicsContext3D* context) in setContext() function in WebCore::WebGLLayerChromium
|
/external/skia/include/effects/ |
D | SkTransparentShader.h | 18 virtual bool setContext(const SkBitmap& device,
|
/external/skia/include/core/ |
D | SkComposeShader.h | 37 virtual bool setContext(const SkBitmap&, const SkPaint&,
|
D | SkEmptyShader.h | 27 virtual bool setContext(const SkBitmap&, const SkPaint&,
|
D | SkColorShader.h | 38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
|
/external/skia/legacy/include/core/ |
D | SkEmptyShader.h | 27 virtual bool setContext(const SkBitmap&, const SkPaint&,
|
D | SkComposeShader.h | 38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
|
D | SkColorShader.h | 38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
|
/external/skia/legacy/include/effects/ |
D | SkTransparentShader.h | 20 virtual bool setContext( const SkBitmap& device,
|
/external/webkit/Source/WebCore/bindings/v8/ |
D | ScriptCachedFrameData.cpp | 69 proxy->windowShell()->setContext(m_context.get()); in restore()
|
/external/skia/src/effects/gradients/ |
D | SkLinearGradient.h | 20 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
|
D | SkTwoPointRadialGradient.h | 30 virtual bool setContext(const SkBitmap& device,
|