Searched refs:tex2 (Results 1 – 9 of 9) sorted by relevance
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | Terrain.frag | 43 vec4 tex2 = col1 * blending.x + col2 * blending.y + col3 * blending.z; 53 vec4 tex2 = texture2D( m_Tex2, texCoord.xy * m_Tex2Scale ); // Tile 59 outColor = mix( outColor, tex2, alpha.g ); // Green channel
|
D | TerrainLighting.frag | 370 vec4 tex2 = getTriPlanarBlend(coords, blending, m_DiffuseMap_2, m_DiffuseMap_2_scale); 422 diffuseColor = mix( diffuseColor, tex2, alphaBlend.b );
|
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
D | TestTextureArray.java | 35 Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg"); in simpleInitApp() local 38 images.add(tex2.getImage()); in simpleInitApp()
|
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
D | HelloPhysics.java | 144 Texture tex2 = assetManager.loadTexture(key2); in initMaterials() local 145 stone_mat.setTexture("ColorMap", tex2); in initMaterials()
|
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
D | TestBrickWall.java | 176 Texture tex2 = assetManager.loadTexture(key2); in initMaterial() local 177 mat2.setTexture("ColorMap", tex2); in initMaterial()
|
D | PhysicsTestHelper.java | 186 Texture tex2 = app.getAssetManager().loadTexture(key2); in createBallShooter() 187 mat2.setTexture("ColorMap", tex2); in createBallShooter()
|
D | TestBrickTower.java | 203 Texture tex2 = assetManager.loadTexture(key2); in initMaterial() local 204 mat2.setTexture("ColorMap", tex2); in initMaterial()
|
D | TestBoneRagdoll.java | 241 Texture tex2 = assetManager.loadTexture(key2); in initMaterial() local 242 matBullet.setTexture("ColorMap", tex2); in initMaterial()
|
/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
D | TestBatchNodeTower.java | 217 Texture tex2 = assetManager.loadTexture(key2); in initMaterial() local 218 mat2.setTexture("ColorMap", tex2); in initMaterial()
|