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Searched refs:tex2 (Results 1 – 9 of 9) sorted by relevance

/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrain.frag43 vec4 tex2 = col1 * blending.x + col2 * blending.y + col3 * blending.z;
53 vec4 tex2 = texture2D( m_Tex2, texCoord.xy * m_Tex2Scale ); // Tile
59 outColor = mix( outColor, tex2, alpha.g ); // Green channel
DTerrainLighting.frag370 vec4 tex2 = getTriPlanarBlend(coords, blending, m_DiffuseMap_2, m_DiffuseMap_2_scale);
422 diffuseColor = mix( diffuseColor, tex2, alphaBlend.b );
/external/jmonkeyengine/engine/src/test/jme3test/texture/
DTestTextureArray.java35 Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg"); in simpleInitApp() local
38 images.add(tex2.getImage()); in simpleInitApp()
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
DHelloPhysics.java144 Texture tex2 = assetManager.loadTexture(key2); in initMaterials() local
145 stone_mat.setTexture("ColorMap", tex2); in initMaterials()
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestBrickWall.java176 Texture tex2 = assetManager.loadTexture(key2); in initMaterial() local
177 mat2.setTexture("ColorMap", tex2); in initMaterial()
DPhysicsTestHelper.java186 Texture tex2 = app.getAssetManager().loadTexture(key2); in createBallShooter()
187 mat2.setTexture("ColorMap", tex2); in createBallShooter()
DTestBrickTower.java203 Texture tex2 = assetManager.loadTexture(key2); in initMaterial() local
204 mat2.setTexture("ColorMap", tex2); in initMaterial()
DTestBoneRagdoll.java241 Texture tex2 = assetManager.loadTexture(key2); in initMaterial() local
242 matBullet.setTexture("ColorMap", tex2); in initMaterial()
/external/jmonkeyengine/engine/src/test/jme3test/batching/
DTestBatchNodeTower.java217 Texture tex2 = assetManager.loadTexture(key2); in initMaterial() local
218 mat2.setTexture("ColorMap", tex2); in initMaterial()