/frameworks/native/libs/gui/ |
D | Surface.cpp | 92 ANativeWindowBuffer** buffer, int* fenceFd) { in hook_dequeueBuffer() argument 94 return c->dequeueBuffer(buffer, fenceFd); in hook_dequeueBuffer() 98 ANativeWindowBuffer* buffer, int fenceFd) { in hook_cancelBuffer() argument 100 return c->cancelBuffer(buffer, fenceFd); in hook_cancelBuffer() 104 ANativeWindowBuffer* buffer, int fenceFd) { in hook_queueBuffer() argument 106 return c->queueBuffer(buffer, fenceFd); in hook_queueBuffer() 113 int fenceFd = -1; in hook_dequeueBuffer_DEPRECATED() local 114 int result = c->dequeueBuffer(&buf, &fenceFd); in hook_dequeueBuffer_DEPRECATED() 115 sp<Fence> fence(new Fence(fenceFd)); in hook_dequeueBuffer_DEPRECATED() 177 int* fenceFd) { in dequeueBuffer() argument [all …]
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D | GLConsumer.cpp | 498 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); in syncForReleaseLocked() local 500 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { in syncForReleaseLocked() 505 sp<Fence> fence(new Fence(fenceFd)); in syncForReleaseLocked() 794 int fenceFd = mCurrentFence->dup(); in doGLFenceWaitLocked() local 795 if (fenceFd == -1) { in doGLFenceWaitLocked() 800 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, in doGLFenceWaitLocked() 806 close(fenceFd); in doGLFenceWaitLocked()
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/frameworks/native/include/gui/ |
D | Surface.h | 89 ANativeWindowBuffer* buffer, int fenceFd); 91 ANativeWindowBuffer** buffer, int* fenceFd); 95 ANativeWindowBuffer* buffer, int fenceFd); 124 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); 125 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); 126 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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/frameworks/native/libs/ui/ |
D | FramebufferNativeWindow.cpp | 223 int fenceFd = -1; in dequeueBuffer_DEPRECATED() local 224 int result = dequeueBuffer(window, buffer, &fenceFd); in dequeueBuffer_DEPRECATED() 225 sp<Fence> fence(new Fence(fenceFd)); in dequeueBuffer_DEPRECATED() 236 ANativeWindowBuffer** buffer, int* fenceFd) in dequeueBuffer() argument 257 *fenceFd = -1; in dequeueBuffer() 275 ANativeWindowBuffer* buffer, int fenceFd) in queueBuffer() argument 282 sp<Fence> fence(new Fence(fenceFd)); in queueBuffer()
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D | Fence.cpp | 38 Fence::Fence(int fenceFd) : in Fence() argument 39 mFenceFd(fenceFd) { in Fence()
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/frameworks/native/include/ui/ |
D | FramebufferNativeWindow.h | 69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); 70 static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
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D | Fence.h | 56 Fence(int fenceFd);
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/frameworks/av/services/camera/libcameraservice/camera3/ |
D | Camera3InputStream.cpp | 62 int fenceFd; in getInputBufferLocked() local 77 fenceFd = bufferItem.mFence->dup(); in getInputBufferLocked() 83 handoutBufferLocked(*buffer, &(anb->handle), /*acquireFence*/fenceFd, in getInputBufferLocked()
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D | Camera3ZslStream.cpp | 146 int fenceFd; in getInputBufferLocked() local 168 fenceFd = bufferItem->getBufferItem().mFence->dup(); in getInputBufferLocked() 174 handoutBufferLocked(*buffer, &(anb->handle), /*acquireFence*/fenceFd, in getInputBufferLocked()
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D | Camera3OutputStream.cpp | 93 int fenceFd; in getBufferLocked() local 95 res = mConsumer->dequeueBuffer(mConsumer.get(), &anb, &fenceFd); in getBufferLocked() 106 handoutBufferLocked(*buffer, &(anb->handle), /*acquireFence*/fenceFd, in getBufferLocked()
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/frameworks/native/opengl/libagl/ |
D | egl.cpp | 377 int fenceFd = -1; in connect() local 379 &fenceFd) != NO_ERROR) { in connect() 384 sp<Fence> fence(new Fence(fenceFd)); in connect() 386 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd); in connect() 532 int fenceFd = -1; in swapBuffers() local 533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) { in swapBuffers() 534 sp<Fence> fence(new Fence(fenceFd)); in swapBuffers() 536 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd); in swapBuffers()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 415 int fenceFd = -1; in setAcquireFence() local 423 fenceFd = fence->dup(); in setAcquireFence() 424 if (fenceFd == -1) { in setAcquireFence() 429 layer.setAcquireFenceFd(fenceFd); in setAcquireFence()
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
D | HWComposer.h | 164 virtual void setAcquireFenceFd(int fenceFd) = 0;
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D | HWComposer.cpp | 843 virtual void setAcquireFenceFd(int fenceFd) { in setAcquireFenceFd() argument 844 getLayer()->acquireFenceFd = fenceFd; in setAcquireFenceFd()
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/frameworks/av/media/libstagefright/ |
D | ACodec.cpp | 711 int fenceFd = -1; in dequeueBufferFromNativeWindow() local 2497 int fenceFd = -1; in pushBlankBuffersToNativeWindow() local
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D | OMXCodec.cpp | 1882 int fenceFd = -1; in dequeueBufferFromNativeWindow() local 1987 int fenceFd = -1; in pushBlankBuffersToNativeWindow() local
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