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1 /*
2 **
3 ** Copyright 2007 The Android Open Source Project
4 **
5 ** Licensed under the Apache License Version 2.0(the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing software
12 ** distributed under the License is distributed on an "AS IS" BASIS
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #define LOG_TAG "FramebufferNativeWindow"
19 
20 #include <stdlib.h>
21 #include <stdio.h>
22 #include <string.h>
23 #include <errno.h>
24 
25 #include <cutils/log.h>
26 #include <cutils/atomic.h>
27 #include <utils/threads.h>
28 #include <utils/RefBase.h>
29 
30 #include <ui/ANativeObjectBase.h>
31 #include <ui/Fence.h>
32 #include <ui/FramebufferNativeWindow.h>
33 #include <ui/Rect.h>
34 
35 #include <EGL/egl.h>
36 
37 #include <hardware/hardware.h>
38 #include <hardware/gralloc.h>
39 
40 // ----------------------------------------------------------------------------
41 namespace android {
42 // ----------------------------------------------------------------------------
43 
44 class NativeBuffer
45     : public ANativeObjectBase<
46         ANativeWindowBuffer,
47         NativeBuffer,
48         LightRefBase<NativeBuffer> >
49 {
50 public:
NativeBuffer(int w,int h,int f,int u)51     NativeBuffer(int w, int h, int f, int u) : BASE() {
52         ANativeWindowBuffer::width  = w;
53         ANativeWindowBuffer::height = h;
54         ANativeWindowBuffer::format = f;
55         ANativeWindowBuffer::usage  = u;
56     }
57 private:
58     friend class LightRefBase<NativeBuffer>;
~NativeBuffer()59     ~NativeBuffer() { }; // this class cannot be overloaded
60 };
61 
62 
63 /*
64  * This implements the (main) framebuffer management. This class is used
65  * mostly by SurfaceFlinger, but also by command line GL application.
66  *
67  * In fact this is an implementation of ANativeWindow on top of
68  * the framebuffer.
69  *
70  * Currently it is pretty simple, it manages only two buffers (the front and
71  * back buffer).
72  *
73  */
74 
FramebufferNativeWindow()75 FramebufferNativeWindow::FramebufferNativeWindow()
76     : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
77 {
78     hw_module_t const* module;
79     if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
80         int stride;
81         int err;
82         int i;
83         err = framebuffer_open(module, &fbDev);
84         ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
85 
86         err = gralloc_open(module, &grDev);
87         ALOGE_IF(err, "couldn't open gralloc HAL (%s)", strerror(-err));
88 
89         // bail out if we can't initialize the modules
90         if (!fbDev || !grDev)
91             return;
92 
93         mUpdateOnDemand = (fbDev->setUpdateRect != 0);
94 
95         // initialize the buffer FIFO
96         if(fbDev->numFramebuffers >= MIN_NUM_FRAME_BUFFERS &&
97            fbDev->numFramebuffers <= MAX_NUM_FRAME_BUFFERS){
98             mNumBuffers = fbDev->numFramebuffers;
99         } else {
100             mNumBuffers = MIN_NUM_FRAME_BUFFERS;
101         }
102         mNumFreeBuffers = mNumBuffers;
103         mBufferHead = mNumBuffers-1;
104 
105         /*
106          * This does not actually change the framebuffer format. It merely
107          * fakes this format to surfaceflinger so that when it creates
108          * framebuffer surfaces it will use this format. It's really a giant
109          * HACK to allow interworking with buggy gralloc+GPU driver
110          * implementations. You should *NEVER* need to set this for shipping
111          * devices.
112          */
113 #ifdef FRAMEBUFFER_FORCE_FORMAT
114         *((uint32_t *)&fbDev->format) = FRAMEBUFFER_FORCE_FORMAT;
115 #endif
116 
117         for (i = 0; i < mNumBuffers; i++)
118         {
119                 buffers[i] = new NativeBuffer(
120                         fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
121         }
122 
123         for (i = 0; i < mNumBuffers; i++)
124         {
125                 err = grDev->alloc(grDev,
126                         fbDev->width, fbDev->height, fbDev->format,
127                         GRALLOC_USAGE_HW_FB, &buffers[i]->handle, &buffers[i]->stride);
128 
129                 ALOGE_IF(err, "fb buffer %d allocation failed w=%d, h=%d, err=%s",
130                         i, fbDev->width, fbDev->height, strerror(-err));
131 
132                 if (err)
133                 {
134                         mNumBuffers = i;
135                         mNumFreeBuffers = i;
136                         mBufferHead = mNumBuffers-1;
137                         break;
138                 }
139         }
140 
141         const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
142         const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
143         const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
144         const_cast<int&>(ANativeWindow::minSwapInterval) =
145             fbDev->minSwapInterval;
146         const_cast<int&>(ANativeWindow::maxSwapInterval) =
147             fbDev->maxSwapInterval;
148     } else {
149         ALOGE("Couldn't get gralloc module");
150     }
151 
152     ANativeWindow::setSwapInterval = setSwapInterval;
153     ANativeWindow::dequeueBuffer = dequeueBuffer;
154     ANativeWindow::queueBuffer = queueBuffer;
155     ANativeWindow::query = query;
156     ANativeWindow::perform = perform;
157 
158     ANativeWindow::dequeueBuffer_DEPRECATED = dequeueBuffer_DEPRECATED;
159     ANativeWindow::lockBuffer_DEPRECATED = lockBuffer_DEPRECATED;
160     ANativeWindow::queueBuffer_DEPRECATED = queueBuffer_DEPRECATED;
161 }
162 
~FramebufferNativeWindow()163 FramebufferNativeWindow::~FramebufferNativeWindow()
164 {
165     if (grDev) {
166         for(int i = 0; i < mNumBuffers; i++) {
167             if (buffers[i] != NULL) {
168                 grDev->free(grDev, buffers[i]->handle);
169             }
170         }
171         gralloc_close(grDev);
172     }
173 
174     if (fbDev) {
175         framebuffer_close(fbDev);
176     }
177 }
178 
setUpdateRectangle(const Rect & r)179 status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
180 {
181     if (!mUpdateOnDemand) {
182         return INVALID_OPERATION;
183     }
184     return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
185 }
186 
compositionComplete()187 status_t FramebufferNativeWindow::compositionComplete()
188 {
189     if (fbDev->compositionComplete) {
190         return fbDev->compositionComplete(fbDev);
191     }
192     return INVALID_OPERATION;
193 }
194 
setSwapInterval(ANativeWindow * window,int interval)195 int FramebufferNativeWindow::setSwapInterval(
196         ANativeWindow* window, int interval)
197 {
198     framebuffer_device_t* fb = getSelf(window)->fbDev;
199     return fb->setSwapInterval(fb, interval);
200 }
201 
dump(String8 & result)202 void FramebufferNativeWindow::dump(String8& result) {
203     if (fbDev->common.version >= 1 && fbDev->dump) {
204         const size_t SIZE = 4096;
205         char buffer[SIZE];
206 
207         fbDev->dump(fbDev, buffer, SIZE);
208         result.append(buffer);
209     }
210 }
211 
212 // only for debugging / logging
getCurrentBufferIndex() const213 int FramebufferNativeWindow::getCurrentBufferIndex() const
214 {
215     Mutex::Autolock _l(mutex);
216     const int index = mCurrentBufferIndex;
217     return index;
218 }
219 
dequeueBuffer_DEPRECATED(ANativeWindow * window,ANativeWindowBuffer ** buffer)220 int FramebufferNativeWindow::dequeueBuffer_DEPRECATED(ANativeWindow* window,
221         ANativeWindowBuffer** buffer)
222 {
223     int fenceFd = -1;
224     int result = dequeueBuffer(window, buffer, &fenceFd);
225     sp<Fence> fence(new Fence(fenceFd));
226     int waitResult = fence->wait(Fence::TIMEOUT_NEVER);
227     if (waitResult != OK) {
228         ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an "
229                 "error: %d", waitResult);
230         return waitResult;
231     }
232     return result;
233 }
234 
dequeueBuffer(ANativeWindow * window,ANativeWindowBuffer ** buffer,int * fenceFd)235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
236         ANativeWindowBuffer** buffer, int* fenceFd)
237 {
238     FramebufferNativeWindow* self = getSelf(window);
239     Mutex::Autolock _l(self->mutex);
240     framebuffer_device_t* fb = self->fbDev;
241 
242     int index = self->mBufferHead++;
243     if (self->mBufferHead >= self->mNumBuffers)
244         self->mBufferHead = 0;
245 
246     // wait for a free non-front buffer
247     while (self->mNumFreeBuffers < 2) {
248         self->mCondition.wait(self->mutex);
249     }
250     ALOG_ASSERT(self->buffers[index] != self->front);
251 
252     // get this buffer
253     self->mNumFreeBuffers--;
254     self->mCurrentBufferIndex = index;
255 
256     *buffer = self->buffers[index].get();
257     *fenceFd = -1;
258 
259     return 0;
260 }
261 
lockBuffer_DEPRECATED(ANativeWindow * window,ANativeWindowBuffer * buffer)262 int FramebufferNativeWindow::lockBuffer_DEPRECATED(ANativeWindow* window,
263         ANativeWindowBuffer* buffer)
264 {
265     return NO_ERROR;
266 }
267 
queueBuffer_DEPRECATED(ANativeWindow * window,ANativeWindowBuffer * buffer)268 int FramebufferNativeWindow::queueBuffer_DEPRECATED(ANativeWindow* window,
269         ANativeWindowBuffer* buffer)
270 {
271     return queueBuffer(window, buffer, -1);
272 }
273 
queueBuffer(ANativeWindow * window,ANativeWindowBuffer * buffer,int fenceFd)274 int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
275         ANativeWindowBuffer* buffer, int fenceFd)
276 {
277     FramebufferNativeWindow* self = getSelf(window);
278     Mutex::Autolock _l(self->mutex);
279     framebuffer_device_t* fb = self->fbDev;
280     buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
281 
282     sp<Fence> fence(new Fence(fenceFd));
283     fence->wait(Fence::TIMEOUT_NEVER);
284 
285     const int index = self->mCurrentBufferIndex;
286     int res = fb->post(fb, handle);
287     self->front = static_cast<NativeBuffer*>(buffer);
288     self->mNumFreeBuffers++;
289     self->mCondition.broadcast();
290     return res;
291 }
292 
query(const ANativeWindow * window,int what,int * value)293 int FramebufferNativeWindow::query(const ANativeWindow* window,
294         int what, int* value)
295 {
296     const FramebufferNativeWindow* self = getSelf(window);
297     Mutex::Autolock _l(self->mutex);
298     framebuffer_device_t* fb = self->fbDev;
299     switch (what) {
300         case NATIVE_WINDOW_WIDTH:
301             *value = fb->width;
302             return NO_ERROR;
303         case NATIVE_WINDOW_HEIGHT:
304             *value = fb->height;
305             return NO_ERROR;
306         case NATIVE_WINDOW_FORMAT:
307             *value = fb->format;
308             return NO_ERROR;
309         case NATIVE_WINDOW_CONCRETE_TYPE:
310             *value = NATIVE_WINDOW_FRAMEBUFFER;
311             return NO_ERROR;
312         case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
313             *value = 0;
314             return NO_ERROR;
315         case NATIVE_WINDOW_DEFAULT_WIDTH:
316             *value = fb->width;
317             return NO_ERROR;
318         case NATIVE_WINDOW_DEFAULT_HEIGHT:
319             *value = fb->height;
320             return NO_ERROR;
321         case NATIVE_WINDOW_TRANSFORM_HINT:
322             *value = 0;
323             return NO_ERROR;
324     }
325     *value = 0;
326     return BAD_VALUE;
327 }
328 
perform(ANativeWindow * window,int operation,...)329 int FramebufferNativeWindow::perform(ANativeWindow* window,
330         int operation, ...)
331 {
332     switch (operation) {
333         case NATIVE_WINDOW_CONNECT:
334         case NATIVE_WINDOW_DISCONNECT:
335         case NATIVE_WINDOW_SET_USAGE:
336         case NATIVE_WINDOW_SET_BUFFERS_GEOMETRY:
337         case NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS:
338         case NATIVE_WINDOW_SET_BUFFERS_FORMAT:
339         case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
340         case NATIVE_WINDOW_API_CONNECT:
341         case NATIVE_WINDOW_API_DISCONNECT:
342             // TODO: we should implement these
343             return NO_ERROR;
344 
345         case NATIVE_WINDOW_LOCK:
346         case NATIVE_WINDOW_UNLOCK_AND_POST:
347         case NATIVE_WINDOW_SET_CROP:
348         case NATIVE_WINDOW_SET_BUFFER_COUNT:
349         case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
350         case NATIVE_WINDOW_SET_SCALING_MODE:
351             return INVALID_OPERATION;
352     }
353     return NAME_NOT_FOUND;
354 }
355 
356 // ----------------------------------------------------------------------------
357 }; // namespace android
358 // ----------------------------------------------------------------------------
359 
360 using namespace android;
361 
android_createDisplaySurface(void)362 EGLNativeWindowType android_createDisplaySurface(void)
363 {
364     FramebufferNativeWindow* w;
365     w = new FramebufferNativeWindow();
366     if (w->getDevice() == NULL) {
367         // get a ref so it can be destroyed when we exit this block
368         sp<FramebufferNativeWindow> ref(w);
369         return NULL;
370     }
371     return (EGLNativeWindowType)w;
372 }
373