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Searched refs:hasLayer (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DLayerRenderer.h68 virtual bool hasLayer() const;
DOpenGLRenderer.cpp448 if (hasLayer()) { in callDrawGLFunction()
457 info.isLayer = hasLayer(); in callDrawGLFunction()
1255 if (hasLayer()) { in dirtyLayer()
1264 if (hasLayer()) { in dirtyLayer()
1444 if (hasLayer()) { in ensureStencilBuffer()
2177 if (hasLayer()) { in drawBitmapMesh()
2331 if (hasLayer() && mesh->hasEmptyQuads) { in drawPatch()
2430 if (hasLayer()) { in drawConvexPath()
2827 const bool hasActiveLayer = hasLayer(); in drawPosText()
2914 const bool hasActiveLayer = hasLayer(); in drawText()
[all …]
DLayerRenderer.cpp107 bool LayerRenderer::hasLayer() const { in hasLayer() function in android::uirenderer::LayerRenderer
DOpenGLRenderer.h459 virtual bool hasLayer() const { in hasLayer() function