1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "OpenGLRenderer"
18
19 #include <ui/Rect.h>
20
21 #include <private/hwui/DrawGlInfo.h>
22
23 #include "LayerCache.h"
24 #include "LayerRenderer.h"
25 #include "Matrix.h"
26 #include "Properties.h"
27 #include "Rect.h"
28
29 namespace android {
30 namespace uirenderer {
31
32 ///////////////////////////////////////////////////////////////////////////////
33 // Rendering
34 ///////////////////////////////////////////////////////////////////////////////
35
LayerRenderer(Layer * layer)36 LayerRenderer::LayerRenderer(Layer* layer): mLayer(layer) {
37 }
38
~LayerRenderer()39 LayerRenderer::~LayerRenderer() {
40 }
41
setViewport(int width,int height)42 void LayerRenderer::setViewport(int width, int height) {
43 initViewport(width, height);
44 }
45
prepareDirty(float left,float top,float right,float bottom,bool opaque)46 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
47 bool opaque) {
48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
49
50 glBindFramebuffer(GL_FRAMEBUFFER, mLayer->getFbo());
51
52 const float width = mLayer->layer.getWidth();
53 const float height = mLayer->layer.getHeight();
54
55 Rect dirty(left, top, right, bottom);
56 if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
57 dirty.right >= width && dirty.bottom >= height)) {
58 mLayer->region.clear();
59 dirty.set(0.0f, 0.0f, width, height);
60 } else {
61 dirty.intersect(0.0f, 0.0f, width, height);
62 android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
63 mLayer->region.subtractSelf(r);
64 }
65 mLayer->clipRect.set(dirty);
66
67 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
68 }
69
clear(float left,float top,float right,float bottom,bool opaque)70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
71 if (mLayer->isDirty()) {
72 getCaches().disableScissor();
73 glClear(GL_COLOR_BUFFER_BIT);
74
75 getCaches().resetScissor();
76 mLayer->setDirty(false);
77
78 return DrawGlInfo::kStatusDone;
79 }
80
81 return OpenGLRenderer::clear(left, top, right, bottom, opaque);
82 }
83
finish()84 void LayerRenderer::finish() {
85 OpenGLRenderer::finish();
86
87 generateMesh();
88
89 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
90
91 // No need to unbind our FBO, this will be taken care of by the caller
92 // who will invoke OpenGLRenderer::resume()
93 }
94
getTargetFbo() const95 GLint LayerRenderer::getTargetFbo() const {
96 return mLayer->getFbo();
97 }
98
suppressErrorChecks() const99 bool LayerRenderer::suppressErrorChecks() const {
100 return true;
101 }
102
103 ///////////////////////////////////////////////////////////////////////////////
104 // Layer support
105 ///////////////////////////////////////////////////////////////////////////////
106
hasLayer() const107 bool LayerRenderer::hasLayer() const {
108 return true;
109 }
110
ensureStencilBuffer()111 void LayerRenderer::ensureStencilBuffer() {
112 attachStencilBufferToLayer(mLayer);
113 }
114
115 ///////////////////////////////////////////////////////////////////////////////
116 // Dirty region tracking
117 ///////////////////////////////////////////////////////////////////////////////
118
getRegion() const119 Region* LayerRenderer::getRegion() const {
120 if (getSnapshot()->flags & Snapshot::kFlagFboTarget) {
121 return OpenGLRenderer::getRegion();
122 }
123 return &mLayer->region;
124 }
125
126 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
127 // results as rectangles, and is thus not necessarily efficient in the geometry
128 // produced. Eventually, it may be better to develop triangle-based mechanism.
generateMesh()129 void LayerRenderer::generateMesh() {
130 if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
131 if (mLayer->mesh) {
132 delete[] mLayer->mesh;
133 delete[] mLayer->meshIndices;
134
135 mLayer->mesh = NULL;
136 mLayer->meshIndices = NULL;
137 mLayer->meshElementCount = 0;
138 }
139
140 mLayer->setRegionAsRect();
141 return;
142 }
143
144 // avoid T-junctions as they cause artifacts in between the resultant
145 // geometry when complex transforms occur.
146 // TODO: generate the safeRegion only if necessary based on drawing transform (see
147 // OpenGLRenderer::composeLayerRegion())
148 Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
149
150 size_t count;
151 const android::Rect* rects = safeRegion.getArray(&count);
152
153 GLsizei elementCount = count * 6;
154
155 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
156 delete[] mLayer->mesh;
157 delete[] mLayer->meshIndices;
158
159 mLayer->mesh = NULL;
160 mLayer->meshIndices = NULL;
161 }
162
163 bool rebuildIndices = false;
164 if (!mLayer->mesh) {
165 mLayer->mesh = new TextureVertex[count * 4];
166 mLayer->meshIndices = new uint16_t[elementCount];
167 rebuildIndices = true;
168 }
169 mLayer->meshElementCount = elementCount;
170
171 const float texX = 1.0f / float(mLayer->getWidth());
172 const float texY = 1.0f / float(mLayer->getHeight());
173 const float height = mLayer->layer.getHeight();
174
175 TextureVertex* mesh = mLayer->mesh;
176 uint16_t* indices = mLayer->meshIndices;
177
178 for (size_t i = 0; i < count; i++) {
179 const android::Rect* r = &rects[i];
180
181 const float u1 = r->left * texX;
182 const float v1 = (height - r->top) * texY;
183 const float u2 = r->right * texX;
184 const float v2 = (height - r->bottom) * texY;
185
186 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
187 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
188 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
189 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
190
191 if (rebuildIndices) {
192 uint16_t quad = i * 4;
193 int index = i * 6;
194 indices[index ] = quad; // top-left
195 indices[index + 1] = quad + 1; // top-right
196 indices[index + 2] = quad + 2; // bottom-left
197 indices[index + 3] = quad + 2; // bottom-left
198 indices[index + 4] = quad + 1; // top-right
199 indices[index + 5] = quad + 3; // bottom-right
200 }
201 }
202 }
203
204 ///////////////////////////////////////////////////////////////////////////////
205 // Layers management
206 ///////////////////////////////////////////////////////////////////////////////
207
createLayer(uint32_t width,uint32_t height,bool isOpaque)208 Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque) {
209 LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
210
211 Caches& caches = Caches::getInstance();
212 GLuint fbo = caches.fboCache.get();
213 if (!fbo) {
214 ALOGW("Could not obtain an FBO");
215 return NULL;
216 }
217
218 caches.activeTexture(0);
219 Layer* layer = caches.layerCache.get(width, height);
220 if (!layer) {
221 ALOGW("Could not obtain a layer");
222 return NULL;
223 }
224
225 // We first obtain a layer before comparing against the max texture size
226 // because layers are not allocated at the exact desired size. They are
227 // always created slighly larger to improve recycling
228 const uint32_t maxTextureSize = caches.maxTextureSize;
229 if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
230 ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
231 width, height, maxTextureSize, maxTextureSize);
232
233 // Creating a new layer always increment its refcount by 1, this allows
234 // us to destroy the layer object if one was created for us
235 Caches::getInstance().resourceCache.decrementRefcount(layer);
236
237 return NULL;
238 }
239
240 layer->setFbo(fbo);
241 layer->layer.set(0.0f, 0.0f, width, height);
242 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
243 width / float(layer->getWidth()), 0.0f);
244 layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
245 layer->setBlend(!isOpaque);
246 layer->setColorFilter(NULL);
247 layer->setDirty(true);
248 layer->region.clear();
249
250 GLuint previousFbo;
251 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
252
253 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
254 layer->bindTexture();
255
256 // Initialize the texture if needed
257 if (layer->isEmpty()) {
258 layer->setEmpty(false);
259 layer->allocateTexture();
260
261 // This should only happen if we run out of memory
262 if (glGetError() != GL_NO_ERROR) {
263 ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
264 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
265 caches.resourceCache.decrementRefcount(layer);
266 return NULL;
267 }
268 }
269
270 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
271 layer->getTexture(), 0);
272
273 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
274
275 return layer;
276 }
277
resizeLayer(Layer * layer,uint32_t width,uint32_t height)278 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
279 if (layer) {
280 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
281
282 if (layer->resize(width, height)) {
283 layer->layer.set(0.0f, 0.0f, width, height);
284 layer->texCoords.set(0.0f, height / float(layer->getHeight()),
285 width / float(layer->getWidth()), 0.0f);
286 } else {
287 return false;
288 }
289 }
290
291 return true;
292 }
293
createTextureLayer(bool isOpaque)294 Layer* LayerRenderer::createTextureLayer(bool isOpaque) {
295 LAYER_RENDERER_LOGD("Creating new texture layer");
296
297 Layer* layer = new Layer(0, 0);
298 layer->setCacheable(false);
299 layer->setTextureLayer(true);
300 layer->setBlend(!isOpaque);
301 layer->setEmpty(true);
302 layer->setFbo(0);
303 layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
304 layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
305 layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
306 layer->region.clear();
307 layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
308
309 Caches::getInstance().activeTexture(0);
310 layer->generateTexture();
311
312 return layer;
313 }
314
updateTextureLayer(Layer * layer,uint32_t width,uint32_t height,bool isOpaque,GLenum renderTarget,float * transform)315 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
316 bool isOpaque, GLenum renderTarget, float* transform) {
317 if (layer) {
318 layer->setBlend(!isOpaque);
319 layer->setSize(width, height);
320 layer->layer.set(0.0f, 0.0f, width, height);
321 layer->region.set(width, height);
322 layer->regionRect.set(0.0f, 0.0f, width, height);
323 layer->getTexTransform().load(transform);
324
325 if (renderTarget != layer->getRenderTarget()) {
326 layer->setRenderTarget(renderTarget);
327 layer->bindTexture();
328 layer->setFilter(GL_NEAREST, false, true);
329 layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
330 }
331 }
332 }
333
destroyLayer(Layer * layer)334 void LayerRenderer::destroyLayer(Layer* layer) {
335 if (layer) {
336 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
337 layer->getWidth(), layer->getHeight(), layer->getFbo());
338
339 if (!Caches::getInstance().layerCache.put(layer)) {
340 LAYER_RENDERER_LOGD(" Destroyed!");
341 Caches::getInstance().resourceCache.decrementRefcount(layer);
342 } else {
343 LAYER_RENDERER_LOGD(" Cached!");
344 #if DEBUG_LAYER_RENDERER
345 Caches::getInstance().layerCache.dump();
346 #endif
347 layer->removeFbo();
348 layer->region.clear();
349 }
350 }
351 }
352
destroyLayerDeferred(Layer * layer)353 void LayerRenderer::destroyLayerDeferred(Layer* layer) {
354 if (layer) {
355 LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
356
357 Caches::getInstance().deleteLayerDeferred(layer);
358 }
359 }
360
flushLayer(Layer * layer)361 void LayerRenderer::flushLayer(Layer* layer) {
362 #ifdef GL_EXT_discard_framebuffer
363 GLuint fbo = layer->getFbo();
364 if (layer && fbo) {
365 // If possible, discard any enqueud operations on deferred
366 // rendering architectures
367 if (Extensions::getInstance().hasDiscardFramebuffer()) {
368 GLuint previousFbo;
369 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
370 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
371
372 const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
373 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
374
375 if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
376 }
377 }
378 #endif
379 }
380
copyLayer(Layer * layer,SkBitmap * bitmap)381 bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
382 Caches& caches = Caches::getInstance();
383 if (layer && bitmap->width() <= caches.maxTextureSize &&
384 bitmap->height() <= caches.maxTextureSize) {
385
386 GLuint fbo = caches.fboCache.get();
387 if (!fbo) {
388 ALOGW("Could not obtain an FBO");
389 return false;
390 }
391
392 SkAutoLockPixels alp(*bitmap);
393
394 GLuint texture;
395 GLuint previousFbo;
396 GLuint previousViewport[4];
397
398 GLenum format;
399 GLenum type;
400
401 GLenum error = GL_NO_ERROR;
402 bool status = false;
403
404 switch (bitmap->config()) {
405 case SkBitmap::kA8_Config:
406 format = GL_ALPHA;
407 type = GL_UNSIGNED_BYTE;
408 break;
409 case SkBitmap::kRGB_565_Config:
410 format = GL_RGB;
411 type = GL_UNSIGNED_SHORT_5_6_5;
412 break;
413 case SkBitmap::kARGB_4444_Config:
414 format = GL_RGBA;
415 type = GL_UNSIGNED_SHORT_4_4_4_4;
416 break;
417 case SkBitmap::kARGB_8888_Config:
418 default:
419 format = GL_RGBA;
420 type = GL_UNSIGNED_BYTE;
421 break;
422 }
423
424 float alpha = layer->getAlpha();
425 SkXfermode::Mode mode = layer->getMode();
426 GLuint previousLayerFbo = layer->getFbo();
427
428 layer->setAlpha(255, SkXfermode::kSrc_Mode);
429 layer->setFbo(fbo);
430
431 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
432 glGetIntegerv(GL_VIEWPORT, (GLint*) &previousViewport);
433 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
434
435 glGenTextures(1, &texture);
436 if ((error = glGetError()) != GL_NO_ERROR) goto error;
437
438 caches.activeTexture(0);
439 glBindTexture(GL_TEXTURE_2D, texture);
440
441 glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
442
443 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
444 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
445
446 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
447 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
448
449 glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
450 0, format, type, NULL);
451 if ((error = glGetError()) != GL_NO_ERROR) goto error;
452
453 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
454 GL_TEXTURE_2D, texture, 0);
455 if ((error = glGetError()) != GL_NO_ERROR) goto error;
456
457 {
458 LayerRenderer renderer(layer);
459 renderer.setViewport(bitmap->width(), bitmap->height());
460 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
461 bitmap->width(), bitmap->height(), !layer->isBlend());
462
463 caches.disableScissor();
464 renderer.translate(0.0f, bitmap->height());
465 renderer.scale(1.0f, -1.0f);
466
467 mat4 texTransform(layer->getTexTransform());
468
469 mat4 invert;
470 invert.translate(0.0f, 1.0f, 0.0f);
471 invert.scale(1.0f, -1.0f, 1.0f);
472 layer->getTexTransform().multiply(invert);
473
474 if ((error = glGetError()) != GL_NO_ERROR) goto error;
475
476 {
477 Rect bounds;
478 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
479 renderer.drawTextureLayer(layer, bounds);
480
481 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
482 type, bitmap->getPixels());
483
484 if ((error = glGetError()) != GL_NO_ERROR) goto error;
485 }
486
487 layer->getTexTransform().load(texTransform);
488 status = true;
489 }
490
491 error:
492 #if DEBUG_OPENGL
493 if (error != GL_NO_ERROR) {
494 ALOGD("GL error while copying layer into bitmap = 0x%x", error);
495 }
496 #endif
497
498 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
499 layer->setAlpha(alpha, mode);
500 layer->setFbo(previousLayerFbo);
501 glDeleteTextures(1, &texture);
502 caches.fboCache.put(fbo);
503 glViewport(previousViewport[0], previousViewport[1],
504 previousViewport[2], previousViewport[3]);
505
506 return status;
507 }
508 return false;
509 }
510
511 }; // namespace uirenderer
512 }; // namespace android
513