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Searched refs:isSimple (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DMatrix.cpp133 bool Matrix4::isSimple() const { in isSimple() function in android::uirenderer::Matrix4
384 if (isSimple()) { in mapPoint()
400 if (isSimple()) { in mapRect()
466 ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType()); in dump()
DMatrix.h158 bool isSimple() const;
DOpenGLRenderer.h302 return mSnapshot->transform->isSimple(); in isCurrentTransformSimple()
DOpenGLRenderer.cpp2688 if (p->isAntiAlias() && !currentTransform().isSimple()) { in drawRect()
2793 if (!currentTransform().isSimple()) { in drawPosText()