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Searched refs:mEglFence (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/include/gui/
DGLConsumer.h373 mEglFence(EGL_NO_SYNC_KHR) { in EglSlot()
383 EGLSyncKHR mEglFence; member
DBufferQueue.h423 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()
510 EGLSyncKHR mEglFence; member
/frameworks/native/libs/gui/
DBufferQueue.cpp388 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()
396 eglFence = mSlots[buf].mEglFence; in dequeueBuffer()
398 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()
790 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in freeBufferLocked()
791 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in freeBufferLocked()
792 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in freeBufferLocked()
877 mSlots[buf].mEglFence = eglFence; in releaseBuffer()
DGLConsumer.cpp195 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()
252 mEglSlots[mCurrentTexture].mEglFence); in releaseAndUpdateLocked()
513 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()
541 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()