Searched refs:mEglFence (Results 1 – 4 of 4) sorted by relevance
373 mEglFence(EGL_NO_SYNC_KHR) { in EglSlot()383 EGLSyncKHR mEglFence; member
423 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()510 EGLSyncKHR mEglFence; member
388 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()396 eglFence = mSlots[buf].mEglFence; in dequeueBuffer()398 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()790 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in freeBufferLocked()791 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in freeBufferLocked()792 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in freeBufferLocked()877 mSlots[buf].mEglFence = eglFence; in releaseBuffer()
195 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()252 mEglSlots[mCurrentTexture].mEglFence); in releaseAndUpdateLocked()513 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()541 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()