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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_BUFFERQUEUE_H
18 #define ANDROID_GUI_BUFFERQUEUE_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 
23 #include <gui/IGraphicBufferAlloc.h>
24 #include <gui/IGraphicBufferProducer.h>
25 
26 #include <ui/Fence.h>
27 #include <ui/GraphicBuffer.h>
28 
29 #include <utils/String8.h>
30 #include <utils/Vector.h>
31 #include <utils/threads.h>
32 
33 namespace android {
34 // ----------------------------------------------------------------------------
35 
36 class BufferQueue : public BnGraphicBufferProducer {
37 public:
38     enum { MIN_UNDEQUEUED_BUFFERS = 2 };
39     enum { NUM_BUFFER_SLOTS = 32 };
40     enum { NO_CONNECTED_API = 0 };
41     enum { INVALID_BUFFER_SLOT = -1 };
42     enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE };
43 
44     // When in async mode we reserve two slots in order to guarantee that the
45     // producer and consumer can run asynchronously.
46     enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
47 
48     // ConsumerListener is the interface through which the BufferQueue notifies
49     // the consumer of events that the consumer may wish to react to.  Because
50     // the consumer will generally have a mutex that is locked during calls from
51     // the consumer to the BufferQueue, these calls from the BufferQueue to the
52     // consumer *MUST* be called only when the BufferQueue mutex is NOT locked.
53     struct ConsumerListener : public virtual RefBase {
54         // onFrameAvailable is called from queueBuffer each time an additional
55         // frame becomes available for consumption. This means that frames that
56         // are queued while in asynchronous mode only trigger the callback if no
57         // previous frames are pending. Frames queued while in synchronous mode
58         // always trigger the callback.
59         //
60         // This is called without any lock held and can be called concurrently
61         // by multiple threads.
62         virtual void onFrameAvailable() = 0;
63 
64         // onBuffersReleased is called to notify the buffer consumer that the
65         // BufferQueue has released its references to one or more GraphicBuffers
66         // contained in its slots.  The buffer consumer should then call
67         // BufferQueue::getReleasedBuffers to retrieve the list of buffers
68         //
69         // This is called without any lock held and can be called concurrently
70         // by multiple threads.
71         virtual void onBuffersReleased() = 0;
72     };
73 
74     // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
75     // reference to the actual consumer object.  It forwards all calls to that
76     // consumer object so long as it exists.
77     //
78     // This class exists to avoid having a circular reference between the
79     // BufferQueue object and the consumer object.  The reason this can't be a weak
80     // reference in the BufferQueue class is because we're planning to expose the
81     // consumer side of a BufferQueue as a binder interface, which doesn't support
82     // weak references.
83     class ProxyConsumerListener : public BufferQueue::ConsumerListener {
84     public:
85 
86         ProxyConsumerListener(const wp<BufferQueue::ConsumerListener>& consumerListener);
87         virtual ~ProxyConsumerListener();
88         virtual void onFrameAvailable();
89         virtual void onBuffersReleased();
90 
91     private:
92 
93         // mConsumerListener is a weak reference to the ConsumerListener.  This is
94         // the raison d'etre of ProxyConsumerListener.
95         wp<BufferQueue::ConsumerListener> mConsumerListener;
96     };
97 
98 
99     // BufferQueue manages a pool of gralloc memory slots to be used by
100     // producers and consumers. allowSynchronousMode specifies whether or not
101     // synchronous mode can be enabled by the producer. allocator is used to
102     // allocate all the needed gralloc buffers.
103     BufferQueue(bool allowSynchronousMode = true,
104             const sp<IGraphicBufferAlloc>& allocator = NULL);
105     virtual ~BufferQueue();
106 
107     // Query native window attributes.  The "what" values are enumerated in
108     // window.h (e.g. NATIVE_WINDOW_FORMAT).
109     virtual int query(int what, int* value);
110 
111     // setBufferCount updates the number of available buffer slots.  If this
112     // method succeeds, buffer slots will be both unallocated and owned by
113     // the BufferQueue object (i.e. they are not owned by the producer or
114     // consumer).
115     //
116     // This will fail if the producer has dequeued any buffers, or if
117     // bufferCount is invalid.  bufferCount must generally be a value
118     // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
119     // (inclusive).  It may also be set to zero (the default) to indicate
120     // that the producer does not wish to set a value.  The minimum value
121     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
122     // ...).
123     //
124     // This may only be called by the producer.  The consumer will be told
125     // to discard buffers through the onBuffersReleased callback.
126     virtual status_t setBufferCount(int bufferCount);
127 
128     // requestBuffer returns the GraphicBuffer for slot N.
129     //
130     // In normal operation, this is called the first time slot N is returned
131     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
132     // flags indicating that previously-returned buffers are no longer valid.
133     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
134 
135     // dequeueBuffer gets the next buffer slot index for the producer to use.
136     // If a buffer slot is available then that slot index is written to the
137     // location pointed to by the buf argument and a status of OK is returned.
138     // If no slot is available then a status of -EBUSY is returned and buf is
139     // unmodified.
140     //
141     // The fence parameter will be updated to hold the fence associated with
142     // the buffer. The contents of the buffer must not be overwritten until the
143     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
144     // written immediately.
145     //
146     // The width and height parameters must be no greater than the minimum of
147     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
148     // An error due to invalid dimensions might not be reported until
149     // updateTexImage() is called.  If width and height are both zero, the
150     // default values specified by setDefaultBufferSize() are used instead.
151     //
152     // The pixel formats are enumerated in graphics.h, e.g.
153     // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
154     // will be used.
155     //
156     // The usage argument specifies gralloc buffer usage flags.  The values
157     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
158     // will be merged with the usage flags specified by setConsumerUsageBits.
159     //
160     // The return value may be a negative error value or a non-negative
161     // collection of flags.  If the flags are set, the return values are
162     // valid, but additional actions must be performed.
163     //
164     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
165     // producer must discard cached GraphicBuffer references for the slot
166     // returned in buf.
167     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
168     // must discard cached GraphicBuffer references for all slots.
169     //
170     // In both cases, the producer will need to call requestBuffer to get a
171     // GraphicBuffer handle for the returned slot.
172     virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
173             uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
174 
175     // queueBuffer returns a filled buffer to the BufferQueue.
176     //
177     // Additional data is provided in the QueueBufferInput struct.  Notably,
178     // a timestamp must be provided for the buffer. The timestamp is in
179     // nanoseconds, and must be monotonically increasing. Its other semantics
180     // (zero point, etc) are producer-specific and should be documented by the
181     // producer.
182     //
183     // The caller may provide a fence that signals when all rendering
184     // operations have completed.  Alternatively, NO_FENCE may be used,
185     // indicating that the buffer is ready immediately.
186     //
187     // Some values are returned in the output struct: the current settings
188     // for default width and height, the current transform hint, and the
189     // number of queued buffers.
190     virtual status_t queueBuffer(int buf,
191             const QueueBufferInput& input, QueueBufferOutput* output);
192 
193     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
194     // queue it for use by the consumer.
195     //
196     // The buffer will not be overwritten until the fence signals.  The fence
197     // will usually be the one obtained from dequeueBuffer.
198     virtual void cancelBuffer(int buf, const sp<Fence>& fence);
199 
200     // setSynchronousMode sets whether dequeueBuffer is synchronous or
201     // asynchronous. In synchronous mode, dequeueBuffer blocks until
202     // a buffer is available, the currently bound buffer can be dequeued and
203     // queued buffers will be acquired in order.  In asynchronous mode,
204     // a queued buffer may be replaced by a subsequently queued buffer.
205     //
206     // The default mode is asynchronous.
207     virtual status_t setSynchronousMode(bool enabled);
208 
209     // connect attempts to connect a producer API to the BufferQueue.  This
210     // must be called before any other IGraphicBufferProducer methods are
211     // called except for getAllocator.  A consumer must already be connected.
212     //
213     // This method will fail if connect was previously called on the
214     // BufferQueue and no corresponding disconnect call was made (i.e. if
215     // it's still connected to a producer).
216     //
217     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
218     virtual status_t connect(int api, QueueBufferOutput* output);
219 
220     // disconnect attempts to disconnect a producer API from the BufferQueue.
221     // Calling this method will cause any subsequent calls to other
222     // IGraphicBufferProducer methods to fail except for getAllocator and connect.
223     // Successfully calling connect after this will allow the other methods to
224     // succeed again.
225     //
226     // This method will fail if the the BufferQueue is not currently
227     // connected to the specified producer API.
228     virtual status_t disconnect(int api);
229 
230     // dump our state in a String
231     virtual void dump(String8& result) const;
232     virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
233 
234     // public facing structure for BufferSlot
235     struct BufferItem {
236 
BufferItemBufferItem237         BufferItem()
238          :
239            mTransform(0),
240            mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
241            mTimestamp(0),
242            mFrameNumber(0),
243            mBuf(INVALID_BUFFER_SLOT) {
244              mCrop.makeInvalid();
245         }
246         // mGraphicBuffer points to the buffer allocated for this slot, or is NULL
247         // if the buffer in this slot has been acquired in the past (see
248         // BufferSlot.mAcquireCalled).
249         sp<GraphicBuffer> mGraphicBuffer;
250 
251         // mCrop is the current crop rectangle for this buffer slot.
252         Rect mCrop;
253 
254         // mTransform is the current transform flags for this buffer slot.
255         uint32_t mTransform;
256 
257         // mScalingMode is the current scaling mode for this buffer slot.
258         uint32_t mScalingMode;
259 
260         // mTimestamp is the current timestamp for this buffer slot. This gets
261         // to set by queueBuffer each time this slot is queued.
262         int64_t mTimestamp;
263 
264         // mFrameNumber is the number of the queued frame for this slot.
265         uint64_t mFrameNumber;
266 
267         // mBuf is the slot index of this buffer
268         int mBuf;
269 
270         // mFence is a fence that will signal when the buffer is idle.
271         sp<Fence> mFence;
272     };
273 
274     // The following public functions are the consumer-facing interface
275 
276     // acquireBuffer attempts to acquire ownership of the next pending buffer in
277     // the BufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
278     // buffer is successfully acquired, the information about the buffer is
279     // returned in BufferItem.  If the buffer returned had previously been
280     // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
281     // NULL and it is assumed that the consumer still holds a reference to the
282     // buffer.
283     status_t acquireBuffer(BufferItem *buffer);
284 
285     // releaseBuffer releases a buffer slot from the consumer back to the
286     // BufferQueue.  This may be done while the buffer's contents are still
287     // being accessed.  The fence will signal when the buffer is no longer
288     // in use.
289     //
290     // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
291     // any references to the just-released buffer that it might have, as if it
292     // had received a onBuffersReleased() call with a mask set for the released
293     // buffer.
294     //
295     // Note that the dependencies on EGL will be removed once we switch to using
296     // the Android HW Sync HAL.
297     status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence,
298             const sp<Fence>& releaseFence);
299 
300     // consumerConnect connects a consumer to the BufferQueue.  Only one
301     // consumer may be connected, and when that consumer disconnects the
302     // BufferQueue is placed into the "abandoned" state, causing most
303     // interactions with the BufferQueue by the producer to fail.
304     //
305     // consumer may not be NULL.
306     status_t consumerConnect(const sp<ConsumerListener>& consumer);
307 
308     // consumerDisconnect disconnects a consumer from the BufferQueue. All
309     // buffers will be freed and the BufferQueue is placed in the "abandoned"
310     // state, causing most interactions with the BufferQueue by the producer to
311     // fail.
312     status_t consumerDisconnect();
313 
314     // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
315     // indicating which buffer slots have been released by the BufferQueue
316     // but have not yet been released by the consumer.
317     //
318     // This should be called from the onBuffersReleased() callback.
319     status_t getReleasedBuffers(uint32_t* slotMask);
320 
321     // setDefaultBufferSize is used to set the size of buffers returned by
322     // dequeueBuffer when a width and height of zero is requested.  Default
323     // is 1x1.
324     status_t setDefaultBufferSize(uint32_t w, uint32_t h);
325 
326     // setDefaultMaxBufferCount sets the default value for the maximum buffer
327     // count (the initial default is 2). If the producer has requested a
328     // buffer count using setBufferCount, the default buffer count will only
329     // take effect if the producer sets the count back to zero.
330     //
331     // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
332     status_t setDefaultMaxBufferCount(int bufferCount);
333 
334     // setMaxAcquiredBufferCount sets the maximum number of buffers that can
335     // be acquired by the consumer at one time (default 1).  This call will
336     // fail if a producer is connected to the BufferQueue.
337     status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
338 
339     // isSynchronousMode returns whether the BufferQueue is currently in
340     // synchronous mode.
341     bool isSynchronousMode() const;
342 
343     // setConsumerName sets the name used in logging
344     void setConsumerName(const String8& name);
345 
346     // setDefaultBufferFormat allows the BufferQueue to create
347     // GraphicBuffers of a defaultFormat if no format is specified
348     // in dequeueBuffer.  Formats are enumerated in graphics.h; the
349     // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
350     status_t setDefaultBufferFormat(uint32_t defaultFormat);
351 
352     // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
353     // These are merged with the bits passed to dequeueBuffer.  The values are
354     // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
355     status_t setConsumerUsageBits(uint32_t usage);
356 
357     // setTransformHint bakes in rotation to buffers so overlays can be used.
358     // The values are enumerated in window.h, e.g.
359     // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
360     status_t setTransformHint(uint32_t hint);
361 
362 private:
363     // freeBufferLocked frees the GraphicBuffer and sync resources for the
364     // given slot.
365     void freeBufferLocked(int index);
366 
367     // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
368     // all slots.
369     void freeAllBuffersLocked();
370 
371     // freeAllBuffersExceptHeadLocked frees the GraphicBuffer and sync
372     // resources for all slots except the head of mQueue.
373     void freeAllBuffersExceptHeadLocked();
374 
375     // drainQueueLocked waits for the buffer queue to empty if we're in
376     // synchronous mode, or returns immediately otherwise. It returns NO_INIT
377     // if the BufferQueue is abandoned (consumer disconnected) or disconnected
378     // (producer disconnected) during the call.
379     status_t drainQueueLocked();
380 
381     // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
382     // synchronous mode and free all buffers. In asynchronous mode, all buffers
383     // are freed except the currently queued buffer (if it exists).
384     status_t drainQueueAndFreeBuffersLocked();
385 
386     // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
387     // that will be used if the producer does not override the buffer slot
388     // count.  The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
389     // The initial default is 2.
390     status_t setDefaultMaxBufferCountLocked(int count);
391 
392     // getMinBufferCountLocked returns the minimum number of buffers allowed
393     // given the current BufferQueue state.
394     int getMinMaxBufferCountLocked() const;
395 
396     // getMinUndequeuedBufferCountLocked returns the minimum number of buffers
397     // that must remain in a state other than DEQUEUED.
398     int getMinUndequeuedBufferCountLocked() const;
399 
400     // getMaxBufferCountLocked returns the maximum number of buffers that can
401     // be allocated at once.  This value depends upon the following member
402     // variables:
403     //
404     //      mSynchronousMode
405     //      mMaxAcquiredBufferCount
406     //      mDefaultMaxBufferCount
407     //      mOverrideMaxBufferCount
408     //
409     // Any time one of these member variables is changed while a producer is
410     // connected, mDequeueCondition must be broadcast.
411     int getMaxBufferCountLocked() const;
412 
413     struct BufferSlot {
414 
BufferSlotBufferSlot415         BufferSlot()
416         : mEglDisplay(EGL_NO_DISPLAY),
417           mBufferState(BufferSlot::FREE),
418           mRequestBufferCalled(false),
419           mTransform(0),
420           mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
421           mTimestamp(0),
422           mFrameNumber(0),
423           mEglFence(EGL_NO_SYNC_KHR),
424           mAcquireCalled(false),
425           mNeedsCleanupOnRelease(false) {
426             mCrop.makeInvalid();
427         }
428 
429         // mGraphicBuffer points to the buffer allocated for this slot or is NULL
430         // if no buffer has been allocated.
431         sp<GraphicBuffer> mGraphicBuffer;
432 
433         // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects.
434         EGLDisplay mEglDisplay;
435 
436         // BufferState represents the different states in which a buffer slot
437         // can be.  All slots are initially FREE.
438         enum BufferState {
439             // FREE indicates that the buffer is available to be dequeued
440             // by the producer.  The buffer may be in use by the consumer for
441             // a finite time, so the buffer must not be modified until the
442             // associated fence is signaled.
443             //
444             // The slot is "owned" by BufferQueue.  It transitions to DEQUEUED
445             // when dequeueBuffer is called.
446             FREE = 0,
447 
448             // DEQUEUED indicates that the buffer has been dequeued by the
449             // producer, but has not yet been queued or canceled.  The
450             // producer may modify the buffer's contents as soon as the
451             // associated ready fence is signaled.
452             //
453             // The slot is "owned" by the producer.  It can transition to
454             // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
455             DEQUEUED = 1,
456 
457             // QUEUED indicates that the buffer has been filled by the
458             // producer and queued for use by the consumer.  The buffer
459             // contents may continue to be modified for a finite time, so
460             // the contents must not be accessed until the associated fence
461             // is signaled.
462             //
463             // The slot is "owned" by BufferQueue.  It can transition to
464             // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
465             // queued in asynchronous mode).
466             QUEUED = 2,
467 
468             // ACQUIRED indicates that the buffer has been acquired by the
469             // consumer.  As with QUEUED, the contents must not be accessed
470             // by the consumer until the fence is signaled.
471             //
472             // The slot is "owned" by the consumer.  It transitions to FREE
473             // when releaseBuffer is called.
474             ACQUIRED = 3
475         };
476 
477         // mBufferState is the current state of this buffer slot.
478         BufferState mBufferState;
479 
480         // mRequestBufferCalled is used for validating that the producer did
481         // call requestBuffer() when told to do so. Technically this is not
482         // needed but useful for debugging and catching producer bugs.
483         bool mRequestBufferCalled;
484 
485         // mCrop is the current crop rectangle for this buffer slot.
486         Rect mCrop;
487 
488         // mTransform is the current transform flags for this buffer slot.
489         // (example: NATIVE_WINDOW_TRANSFORM_ROT_90)
490         uint32_t mTransform;
491 
492         // mScalingMode is the current scaling mode for this buffer slot.
493         // (example: NATIVE_WINDOW_SCALING_MODE_FREEZE)
494         uint32_t mScalingMode;
495 
496         // mTimestamp is the current timestamp for this buffer slot. This gets
497         // to set by queueBuffer each time this slot is queued.
498         int64_t mTimestamp;
499 
500         // mFrameNumber is the number of the queued frame for this slot.  This
501         // is used to dequeue buffers in LRU order (useful because buffers
502         // may be released before their release fence is signaled).
503         uint64_t mFrameNumber;
504 
505         // mEglFence is the EGL sync object that must signal before the buffer
506         // associated with this buffer slot may be dequeued. It is initialized
507         // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a
508         // new sync object in releaseBuffer.  (This is deprecated in favor of
509         // mFence, below.)
510         EGLSyncKHR mEglFence;
511 
512         // mFence is a fence which will signal when work initiated by the
513         // previous owner of the buffer is finished. When the buffer is FREE,
514         // the fence indicates when the consumer has finished reading
515         // from the buffer, or when the producer has finished writing if it
516         // called cancelBuffer after queueing some writes. When the buffer is
517         // QUEUED, it indicates when the producer has finished filling the
518         // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
519         // passed to the consumer or producer along with ownership of the
520         // buffer, and mFence is set to NO_FENCE.
521         sp<Fence> mFence;
522 
523         // Indicates whether this buffer has been seen by a consumer yet
524         bool mAcquireCalled;
525 
526         // Indicates whether this buffer needs to be cleaned up by the
527         // consumer.  This is set when a buffer in ACQUIRED state is freed.
528         // It causes releaseBuffer to return STALE_BUFFER_SLOT.
529         bool mNeedsCleanupOnRelease;
530     };
531 
532     // mSlots is the array of buffer slots that must be mirrored on the
533     // producer side. This allows buffer ownership to be transferred between
534     // the producer and consumer without sending a GraphicBuffer over binder.
535     // The entire array is initialized to NULL at construction time, and
536     // buffers are allocated for a slot when requestBuffer is called with
537     // that slot's index.
538     BufferSlot mSlots[NUM_BUFFER_SLOTS];
539 
540     // mDefaultWidth holds the default width of allocated buffers. It is used
541     // in dequeueBuffer() if a width and height of zero is specified.
542     uint32_t mDefaultWidth;
543 
544     // mDefaultHeight holds the default height of allocated buffers. It is used
545     // in dequeueBuffer() if a width and height of zero is specified.
546     uint32_t mDefaultHeight;
547 
548     // mMaxAcquiredBufferCount is the number of buffers that the consumer may
549     // acquire at one time.  It defaults to 1 and can be changed by the
550     // consumer via the setMaxAcquiredBufferCount method, but this may only be
551     // done when no producer is connected to the BufferQueue.
552     //
553     // This value is used to derive the value returned for the
554     // MIN_UNDEQUEUED_BUFFERS query by the producer.
555     int mMaxAcquiredBufferCount;
556 
557     // mDefaultMaxBufferCount is the default limit on the number of buffers
558     // that will be allocated at one time.  This default limit is set by the
559     // consumer.  The limit (as opposed to the default limit) may be
560     // overridden by the producer.
561     int mDefaultMaxBufferCount;
562 
563     // mOverrideMaxBufferCount is the limit on the number of buffers that will
564     // be allocated at one time. This value is set by the image producer by
565     // calling setBufferCount. The default is zero, which means the producer
566     // doesn't care about the number of buffers in the pool. In that case
567     // mDefaultMaxBufferCount is used as the limit.
568     int mOverrideMaxBufferCount;
569 
570     // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
571     // allocate new GraphicBuffer objects.
572     sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
573 
574     // mConsumerListener is used to notify the connected consumer of
575     // asynchronous events that it may wish to react to.  It is initially set
576     // to NULL and is written by consumerConnect and consumerDisconnect.
577     sp<ConsumerListener> mConsumerListener;
578 
579     // mSynchronousMode whether we're in synchronous mode or not
580     bool mSynchronousMode;
581 
582     // mAllowSynchronousMode whether we allow synchronous mode or not.  Set
583     // when the BufferQueue is created (by the consumer).
584     const bool mAllowSynchronousMode;
585 
586     // mConnectedApi indicates the producer API that is currently connected
587     // to this BufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets
588     // updated by the connect and disconnect methods.
589     int mConnectedApi;
590 
591     // mDequeueCondition condition used for dequeueBuffer in synchronous mode
592     mutable Condition mDequeueCondition;
593 
594     // mQueue is a FIFO of queued buffers used in synchronous mode
595     typedef Vector<int> Fifo;
596     Fifo mQueue;
597 
598     // mAbandoned indicates that the BufferQueue will no longer be used to
599     // consume image buffers pushed to it using the IGraphicBufferProducer
600     // interface.  It is initialized to false, and set to true in the
601     // consumerDisconnect method.  A BufferQueue that has been abandoned will
602     // return the NO_INIT error from all IGraphicBufferProducer methods
603     // capable of returning an error.
604     bool mAbandoned;
605 
606     // mConsumerName is a string used to identify the BufferQueue in log
607     // messages.  It is set by the setConsumerName method.
608     String8 mConsumerName;
609 
610     // mMutex is the mutex used to prevent concurrent access to the member
611     // variables of BufferQueue objects. It must be locked whenever the
612     // member variables are accessed.
613     mutable Mutex mMutex;
614 
615     // mFrameCounter is the free running counter, incremented on every
616     // successful queueBuffer call.
617     uint64_t mFrameCounter;
618 
619     // mBufferHasBeenQueued is true once a buffer has been queued.  It is
620     // reset when something causes all buffers to be freed (e.g. changing the
621     // buffer count).
622     bool mBufferHasBeenQueued;
623 
624     // mDefaultBufferFormat can be set so it will override
625     // the buffer format when it isn't specified in dequeueBuffer
626     uint32_t mDefaultBufferFormat;
627 
628     // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
629     uint32_t mConsumerUsageBits;
630 
631     // mTransformHint is used to optimize for screen rotations
632     uint32_t mTransformHint;
633 };
634 
635 // ----------------------------------------------------------------------------
636 }; // namespace android
637 
638 #endif // ANDROID_GUI_BUFFERQUEUE_H
639