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Searched refs:newSaveCount (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DDeferredDisplayList.cpp348 SaveLayerOp* op, int newSaveCount) { in addSaveLayer() argument
350 this, op, op->getFlags(), newSaveCount); in addSaveLayer()
353 mSaveStack.push(newSaveCount); in addSaveLayer()
360 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { in addSave() argument
362 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); in addSave()
366 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); in addSave()
368 mSaveStack.push(newSaveCount); in addSave()
383 int newSaveCount) { in addRestoreToCount() argument
384 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); in addRestoreToCount()
386 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) { in addRestoreToCount()
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DDeferredDisplayList.h72 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount);
73 void addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount);
74 void addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
92 void storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount);
DDisplayListOp.h270 int newSaveCount = deferStruct.mRenderer.save(mFlags); in defer() local
271 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); in defer()
338 int newSaveCount = deferStruct.mRenderer.getSaveCount(); in defer() local
339 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount); in defer()