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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19 
20 #include <SkCanvas.h>
21 
22 #include <utils/Trace.h>
23 
24 #include "Caches.h"
25 #include "Debug.h"
26 #include "DeferredDisplayList.h"
27 #include "DisplayListOp.h"
28 #include "OpenGLRenderer.h"
29 
30 #if DEBUG_DEFER
31     #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
32 #else
33     #define DEFER_LOGD(...)
34 #endif
35 
36 namespace android {
37 namespace uirenderer {
38 
39 // Depth of the save stack at the beginning of batch playback at flush time
40 #define FLUSH_SAVE_STACK_DEPTH 2
41 
42 #define DEBUG_COLOR_BARRIER          0x1f000000
43 #define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
44 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
45 
46 /////////////////////////////////////////////////////////////////////////////////
47 // Operation Batches
48 /////////////////////////////////////////////////////////////////////////////////
49 
50 class Batch {
51 public:
52     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
~Batch()53     virtual ~Batch() {}
54 };
55 
56 class DrawBatch : public Batch {
57 public:
DrawBatch(int batchId,mergeid_t mergeId)58     DrawBatch(int batchId, mergeid_t mergeId) : mBatchId(batchId), mMergeId(mergeId) {
59         mOps.clear();
60     }
61 
~DrawBatch()62     virtual ~DrawBatch() { mOps.clear(); }
63 
add(DrawOp * op)64     void add(DrawOp* op) {
65         // NOTE: ignore empty bounds special case, since we don't merge across those ops
66         mBounds.unionWith(op->state.mBounds);
67         mOps.add(op);
68     }
69 
intersects(Rect & rect)70     bool intersects(Rect& rect) {
71         if (!rect.intersects(mBounds)) return false;
72 
73         for (unsigned int i = 0; i < mOps.size(); i++) {
74             if (rect.intersects(mOps[i]->state.mBounds)) {
75 #if DEBUG_DEFER
76                 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i],
77                         mOps[i]->state.mBounds.left, mOps[i]->state.mBounds.top,
78                         mOps[i]->state.mBounds.right, mOps[i]->state.mBounds.bottom);
79                 mOps[i]->output(2);
80 #endif
81                 return true;
82             }
83         }
84         return false;
85     }
86 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)87     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
88         DEFER_LOGD("%d  replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
89                 index, this, mOps.size(), mOps[0]->getBatchId(), mOps[0]->getMergeId());
90 
91         status_t status = DrawGlInfo::kStatusDone;
92         DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
93         for (unsigned int i = 0; i < mOps.size(); i++) {
94             DrawOp* op = mOps[i];
95 
96             renderer.restoreDisplayState(op->state);
97 
98 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
99             renderer.eventMark(op->name());
100 #endif
101             logBuffer.writeCommand(0, op->name());
102             status |= op->applyDraw(renderer, dirty);
103 
104 #if DEBUG_MERGE_BEHAVIOR
105             Rect& bounds = mOps[i]->state.mBounds;
106             int batchColor = 0x1f000000;
107             if (getBatchId() & 0x1) batchColor |= 0x0000ff;
108             if (getBatchId() & 0x2) batchColor |= 0x00ff00;
109             if (getBatchId() & 0x4) batchColor |= 0xff0000;
110             renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
111                     batchColor);
112 #endif
113         }
114         return status;
115     }
116 
getBatchId() const117     inline int getBatchId() const { return mBatchId; }
getMergeId() const118     inline mergeid_t getMergeId() const { return mMergeId; }
count() const119     inline int count() const { return mOps.size(); }
120 
121 protected:
122     Vector<DrawOp*> mOps;
123     Rect mBounds;
124 private:
125     int mBatchId;
126     mergeid_t mMergeId;
127 };
128 
129 // compare alphas approximately, with a small margin
130 #define NEQ_FALPHA(lhs, rhs) \
131         fabs((float)lhs - (float)rhs) > 0.001f
132 
133 class MergingDrawBatch : public DrawBatch {
134 public:
MergingDrawBatch(int batchId,mergeid_t mergeId)135     MergingDrawBatch(int batchId, mergeid_t mergeId) : DrawBatch(batchId, mergeId) {}
136 
137     /*
138      * Checks if a (mergeable) op can be merged into this batch
139      *
140      * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
141      * important to consider all paint attributes used in the draw calls in deciding both a) if an
142      * op tries to merge at all, and b) if the op
143      *
144      * False positives can lead to information from the paints of subsequent merged operations being
145      * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
146      */
canMergeWith(DrawOp * op)147     bool canMergeWith(DrawOp* op) {
148         if (!op->state.mMatrix.isPureTranslate()) return false;
149 
150         bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
151                 getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
152 
153         // Overlapping other operations is only allowed for text without shadow. For other ops,
154         // multiDraw isn't guaranteed to overdraw correctly
155         if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
156             if (intersects(op->state.mBounds)) return false;
157         }
158 
159         const DeferredDisplayState& lhs = op->state;
160         const DeferredDisplayState& rhs = mOps[0]->state;
161 
162         if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;
163 
164         // if paints are equal, then modifiers + paint attribs don't need to be compared
165         if (op->mPaint == mOps[0]->mPaint) return true;
166 
167         if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;
168 
169         /* Draw Modifiers compatibility check
170          *
171          * Shadows are ignored, as only text uses them, and in that case they are drawn
172          * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
173          * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
174          * above with the intersection check.
175          *
176          * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
177          * merged.
178          *
179          * These ignore cases prevent us from simply memcmp'ing the drawModifiers
180          */
181 
182         const DrawModifiers& lhsMod = lhs.mDrawModifiers;
183         const DrawModifiers& rhsMod = rhs.mDrawModifiers;
184         if (lhsMod.mShader != rhsMod.mShader) return false;
185         if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
186 
187         // Draw filter testing expects bit fields to be clear if filter not set.
188         if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
189         if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
190         if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
191 
192         return true;
193     }
194 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)195     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
196         DEFER_LOGD("%d  replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
197                 index, this, mOps.size(), getBatchId(), getMergeId());
198         if (mOps.size() == 1) {
199             return DrawBatch::replay(renderer, dirty, false);
200         }
201 
202         DrawOp* op = mOps[0];
203         DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
204         buffer.writeCommand(0, "multiDraw");
205         buffer.writeCommand(1, op->name());
206         status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
207 
208 #if DEBUG_MERGE_BEHAVIOR
209         renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
210                 DEBUG_COLOR_MERGEDBATCH);
211 #endif
212         return status;
213     }
214 };
215 
216 class StateOpBatch : public Batch {
217 public:
218     // creates a single operation batch
StateOpBatch(StateOp * op)219     StateOpBatch(StateOp* op) : mOp(op) {}
220 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)221     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
222         DEFER_LOGD("replaying state op batch %p", this);
223         renderer.restoreDisplayState(mOp->state);
224 
225         // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
226         // only one to use it, and we don't use that class at flush time, instead calling
227         // renderer.restoreToCount directly
228         int saveCount = -1;
229         mOp->applyState(renderer, saveCount);
230         return DrawGlInfo::kStatusDone;
231     }
232 
233 private:
234     const StateOp* mOp;
235 };
236 
237 class RestoreToCountBatch : public Batch {
238 public:
RestoreToCountBatch(StateOp * op,int restoreCount)239     RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
240 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)241     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
242         DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
243 
244         renderer.restoreDisplayState(mOp->state);
245         renderer.restoreToCount(mRestoreCount);
246         return DrawGlInfo::kStatusDone;
247     }
248 
249 private:
250     // we use the state storage for the RestoreToCountOp, but don't replay the op itself
251     const StateOp* mOp;
252     /*
253      * The count used here represents the flush() time saveCount. This is as opposed to the
254      * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
255      * (saveCount + mCount) respectively). Since the count is different from the original
256      * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
257      */
258     const int mRestoreCount;
259 };
260 
261 #if DEBUG_MERGE_BEHAVIOR
262 class BarrierDebugBatch : public Batch {
replay(OpenGLRenderer & renderer,Rect & dirty,int index)263     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
264         renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
265         return DrawGlInfo::kStatusDrew;
266     }
267 };
268 #endif
269 
270 /////////////////////////////////////////////////////////////////////////////////
271 // DeferredDisplayList
272 /////////////////////////////////////////////////////////////////////////////////
273 
resetBatchingState()274 void DeferredDisplayList::resetBatchingState() {
275     for (int i = 0; i < kOpBatch_Count; i++) {
276         mBatchLookup[i] = NULL;
277         mMergingBatches[i].clear();
278     }
279 #if DEBUG_MERGE_BEHAVIOR
280     if (mBatches.size() != 0) {
281         mBatches.add(new BarrierDebugBatch());
282     }
283 #endif
284     mEarliestBatchIndex = mBatches.size();
285 }
286 
clear()287 void DeferredDisplayList::clear() {
288     resetBatchingState();
289     mComplexClipStackStart = -1;
290 
291     for (unsigned int i = 0; i < mBatches.size(); i++) {
292         delete mBatches[i];
293     }
294     mBatches.clear();
295     mSaveStack.clear();
296     mEarliestBatchIndex = 0;
297 }
298 
299 /////////////////////////////////////////////////////////////////////////////////
300 // Operation adding
301 /////////////////////////////////////////////////////////////////////////////////
302 
getStateOpDeferFlags() const303 int DeferredDisplayList::getStateOpDeferFlags() const {
304     // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
305     // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
306     return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
307 }
308 
getDrawOpDeferFlags() const309 int DeferredDisplayList::getDrawOpDeferFlags() const {
310     return kStateDeferFlag_Draw | getStateOpDeferFlags();
311 }
312 
313 /**
314  * When an clipping operation occurs that could cause a complex clip, record the operation and all
315  * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
316  * the clip from deferred state, we play back all of the relevant state operations that generated
317  * the complex clip.
318  *
319  * Note that we don't need to record the associated restore operation, since operations at defer
320  * time record whether they should store the renderer's current clip
321  */
addClip(OpenGLRenderer & renderer,ClipOp * op)322 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
323     if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
324         DEFER_LOGD("%p Received complex clip operation %p", this, op);
325 
326         // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
327         storeStateOpBarrier(renderer, op);
328 
329         if (!recordingComplexClip()) {
330             mComplexClipStackStart = renderer.getSaveCount() - 1;
331             DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
332         }
333     }
334 }
335 
336 /**
337  * For now, we record save layer operations as barriers in the batch list, preventing drawing
338  * operations from reordering around the saveLayer and it's associated restore()
339  *
340  * In the future, we should send saveLayer commands (if they can be played out of order) and their
341  * contained drawing operations to a seperate list of batches, so that they may draw at the
342  * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
343  *
344  * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
345  * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
346  */
addSaveLayer(OpenGLRenderer & renderer,SaveLayerOp * op,int newSaveCount)347 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
348         SaveLayerOp* op, int newSaveCount) {
349     DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
350             this, op, op->getFlags(), newSaveCount);
351 
352     storeStateOpBarrier(renderer, op);
353     mSaveStack.push(newSaveCount);
354 }
355 
356 /**
357  * Takes save op and it's return value - the new save count - and stores it into the stream as a
358  * barrier if it's needed to properly modify a complex clip
359  */
addSave(OpenGLRenderer & renderer,SaveOp * op,int newSaveCount)360 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
361     int saveFlags = op->getFlags();
362     DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
363 
364     if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
365         // store and replay the save operation, as it may be needed to correctly playback the clip
366         DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
367         storeStateOpBarrier(renderer, op);
368         mSaveStack.push(newSaveCount);
369     }
370 }
371 
372 /**
373  * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
374  * the layer in the deferred list
375  *
376  * other save() commands which occur as children of a snapshot with complex clip will be deferred,
377  * and must be restored
378  *
379  * Either will act as a barrier to draw operation reordering, as we want to play back layer
380  * save/restore and complex canvas modifications (including save/restore) in order.
381  */
addRestoreToCount(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)382 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
383         int newSaveCount) {
384     DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
385 
386     if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
387         mComplexClipStackStart = -1;
388         resetBatchingState();
389     }
390 
391     if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
392         return;
393     }
394 
395     while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
396 
397     storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
398 }
399 
addDrawOp(OpenGLRenderer & renderer,DrawOp * op)400 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
401     if (renderer.storeDisplayState(op->state, getDrawOpDeferFlags())) {
402         return; // quick rejected
403     }
404 
405     int batchId = kOpBatch_None;
406     mergeid_t mergeId = (mergeid_t) -1;
407     bool mergeable = op->onDefer(renderer, &batchId, &mergeId);
408 
409     // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
410     // the merge path in those cases
411     mergeable &= !recordingComplexClip();
412 
413     if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
414         // TODO: elegant way to reuse batches?
415         DrawBatch* b = new DrawBatch(batchId, mergeId);
416         b->add(op);
417         mBatches.add(b);
418         return;
419     }
420 
421     // find the latest batch of the new op's type, and try to merge the new op into it
422     DrawBatch* targetBatch = NULL;
423 
424     // insertion point of a new batch, will hopefully be immediately after similar batch
425     // (eventually, should be similar shader)
426     int insertBatchIndex = mBatches.size();
427     if (!mBatches.isEmpty()) {
428         if (op->state.mBounds.isEmpty()) {
429             // don't know the bounds for op, so add to last batch and start from scratch on next op
430             DrawBatch* b = new DrawBatch(batchId, mergeId);
431             b->add(op);
432             mBatches.add(b);
433             resetBatchingState();
434 #if DEBUG_DEFER
435             DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
436             op->output(2);
437 #endif
438             return;
439         }
440 
441         if (mergeable) {
442             // Try to merge with any existing batch with same mergeId.
443             if (mMergingBatches[batchId].get(mergeId, targetBatch)) {
444                 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
445                     targetBatch = NULL;
446                 }
447             }
448         } else {
449             // join with similar, non-merging batch
450             targetBatch = (DrawBatch*)mBatchLookup[batchId];
451         }
452 
453         if (targetBatch || mergeable) {
454             // iterate back toward target to see if anything drawn since should overlap the new op
455             // if no target, merging ops still interate to find similar batch to insert after
456             for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
457                 DrawBatch* overBatch = (DrawBatch*)mBatches[i];
458 
459                 if (overBatch == targetBatch) break;
460 
461                 // TODO: also consider shader shared between batch types
462                 if (batchId == overBatch->getBatchId()) {
463                     insertBatchIndex = i + 1;
464                     if (!targetBatch) break; // found insert position, quit
465                 }
466 
467                 if (overBatch->intersects(op->state.mBounds)) {
468                     // NOTE: it may be possible to optimize for special cases where two operations
469                     // of the same batch/paint could swap order, such as with a non-mergeable
470                     // (clipped) and a mergeable text operation
471                     targetBatch = NULL;
472 #if DEBUG_DEFER
473                     DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
474                             targetIndex, i);
475                     op->output(2);
476 #endif
477                     break;
478                 }
479             }
480         }
481     }
482 
483     if (!targetBatch) {
484         if (mergeable) {
485             targetBatch = new MergingDrawBatch(batchId, mergeId);
486             mMergingBatches[batchId].put(mergeId, targetBatch);
487         } else {
488             targetBatch = new DrawBatch(batchId, mergeId);
489             mBatchLookup[batchId] = targetBatch;
490             DEFER_LOGD("creating Batch %p, bid %x, at %d",
491                     targetBatch, batchId, insertBatchIndex);
492         }
493 
494         mBatches.insertAt(targetBatch, insertBatchIndex);
495     }
496 
497     targetBatch->add(op);
498 }
499 
storeStateOpBarrier(OpenGLRenderer & renderer,StateOp * op)500 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
501     DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
502 
503     renderer.storeDisplayState(op->state, getStateOpDeferFlags());
504     mBatches.add(new StateOpBatch(op));
505     resetBatchingState();
506 }
507 
storeRestoreToCountBarrier(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)508 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
509         int newSaveCount) {
510     DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
511             this, newSaveCount, mBatches.size());
512 
513     // store displayState for the restore operation, as it may be associated with a saveLayer that
514     // doesn't have kClip_SaveFlag set
515     renderer.storeDisplayState(op->state, getStateOpDeferFlags());
516     mBatches.add(new RestoreToCountBatch(op, newSaveCount));
517     resetBatchingState();
518 }
519 
520 /////////////////////////////////////////////////////////////////////////////////
521 // Replay / flush
522 /////////////////////////////////////////////////////////////////////////////////
523 
replayBatchList(const Vector<Batch * > & batchList,OpenGLRenderer & renderer,Rect & dirty)524 static status_t replayBatchList(const Vector<Batch*>& batchList,
525         OpenGLRenderer& renderer, Rect& dirty) {
526     status_t status = DrawGlInfo::kStatusDone;
527 
528     for (unsigned int i = 0; i < batchList.size(); i++) {
529         status |= batchList[i]->replay(renderer, dirty, i);
530     }
531     DEFER_LOGD("--flushed, drew %d batches", batchList.size());
532     return status;
533 }
534 
flush(OpenGLRenderer & renderer,Rect & dirty)535 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
536     ATRACE_NAME("flush drawing commands");
537     Caches::getInstance().fontRenderer->endPrecaching();
538 
539     status_t status = DrawGlInfo::kStatusDone;
540 
541     if (isEmpty()) return status; // nothing to flush
542     renderer.restoreToCount(1);
543 
544     DEFER_LOGD("--flushing");
545     renderer.eventMark("Flush");
546 
547     // save and restore (with draw modifiers) so that reordering doesn't affect final state
548     DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
549     renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
550 
551     // NOTE: depth of the save stack at this point, before playback, should be reflected in
552     // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
553     status |= replayBatchList(mBatches, renderer, dirty);
554 
555     renderer.restoreToCount(1);
556     renderer.setDrawModifiers(restoreDrawModifiers);
557 
558     DEFER_LOGD("--flush complete, returning %x", status);
559     clear();
560     return status;
561 }
562 
563 }; // namespace uirenderer
564 }; // namespace android
565