1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19
20 #include <SkCanvas.h>
21
22 #include <utils/Trace.h>
23
24 #include "Caches.h"
25 #include "Debug.h"
26 #include "DeferredDisplayList.h"
27 #include "DisplayListOp.h"
28 #include "OpenGLRenderer.h"
29
30 #if DEBUG_DEFER
31 #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
32 #else
33 #define DEFER_LOGD(...)
34 #endif
35
36 namespace android {
37 namespace uirenderer {
38
39 // Depth of the save stack at the beginning of batch playback at flush time
40 #define FLUSH_SAVE_STACK_DEPTH 2
41
42 #define DEBUG_COLOR_BARRIER 0x1f000000
43 #define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff
44 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
45
46 /////////////////////////////////////////////////////////////////////////////////
47 // Operation Batches
48 /////////////////////////////////////////////////////////////////////////////////
49
50 class Batch {
51 public:
52 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
~Batch()53 virtual ~Batch() {}
54 };
55
56 class DrawBatch : public Batch {
57 public:
DrawBatch(int batchId,mergeid_t mergeId)58 DrawBatch(int batchId, mergeid_t mergeId) : mBatchId(batchId), mMergeId(mergeId) {
59 mOps.clear();
60 }
61
~DrawBatch()62 virtual ~DrawBatch() { mOps.clear(); }
63
add(DrawOp * op)64 void add(DrawOp* op) {
65 // NOTE: ignore empty bounds special case, since we don't merge across those ops
66 mBounds.unionWith(op->state.mBounds);
67 mOps.add(op);
68 }
69
intersects(Rect & rect)70 bool intersects(Rect& rect) {
71 if (!rect.intersects(mBounds)) return false;
72
73 for (unsigned int i = 0; i < mOps.size(); i++) {
74 if (rect.intersects(mOps[i]->state.mBounds)) {
75 #if DEBUG_DEFER
76 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i],
77 mOps[i]->state.mBounds.left, mOps[i]->state.mBounds.top,
78 mOps[i]->state.mBounds.right, mOps[i]->state.mBounds.bottom);
79 mOps[i]->output(2);
80 #endif
81 return true;
82 }
83 }
84 return false;
85 }
86
replay(OpenGLRenderer & renderer,Rect & dirty,int index)87 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
88 DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
89 index, this, mOps.size(), mOps[0]->getBatchId(), mOps[0]->getMergeId());
90
91 status_t status = DrawGlInfo::kStatusDone;
92 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
93 for (unsigned int i = 0; i < mOps.size(); i++) {
94 DrawOp* op = mOps[i];
95
96 renderer.restoreDisplayState(op->state);
97
98 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
99 renderer.eventMark(op->name());
100 #endif
101 logBuffer.writeCommand(0, op->name());
102 status |= op->applyDraw(renderer, dirty);
103
104 #if DEBUG_MERGE_BEHAVIOR
105 Rect& bounds = mOps[i]->state.mBounds;
106 int batchColor = 0x1f000000;
107 if (getBatchId() & 0x1) batchColor |= 0x0000ff;
108 if (getBatchId() & 0x2) batchColor |= 0x00ff00;
109 if (getBatchId() & 0x4) batchColor |= 0xff0000;
110 renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
111 batchColor);
112 #endif
113 }
114 return status;
115 }
116
getBatchId() const117 inline int getBatchId() const { return mBatchId; }
getMergeId() const118 inline mergeid_t getMergeId() const { return mMergeId; }
count() const119 inline int count() const { return mOps.size(); }
120
121 protected:
122 Vector<DrawOp*> mOps;
123 Rect mBounds;
124 private:
125 int mBatchId;
126 mergeid_t mMergeId;
127 };
128
129 // compare alphas approximately, with a small margin
130 #define NEQ_FALPHA(lhs, rhs) \
131 fabs((float)lhs - (float)rhs) > 0.001f
132
133 class MergingDrawBatch : public DrawBatch {
134 public:
MergingDrawBatch(int batchId,mergeid_t mergeId)135 MergingDrawBatch(int batchId, mergeid_t mergeId) : DrawBatch(batchId, mergeId) {}
136
137 /*
138 * Checks if a (mergeable) op can be merged into this batch
139 *
140 * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
141 * important to consider all paint attributes used in the draw calls in deciding both a) if an
142 * op tries to merge at all, and b) if the op
143 *
144 * False positives can lead to information from the paints of subsequent merged operations being
145 * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
146 */
canMergeWith(DrawOp * op)147 bool canMergeWith(DrawOp* op) {
148 if (!op->state.mMatrix.isPureTranslate()) return false;
149
150 bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
151 getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
152
153 // Overlapping other operations is only allowed for text without shadow. For other ops,
154 // multiDraw isn't guaranteed to overdraw correctly
155 if (!isTextBatch || op->state.mDrawModifiers.mHasShadow) {
156 if (intersects(op->state.mBounds)) return false;
157 }
158
159 const DeferredDisplayState& lhs = op->state;
160 const DeferredDisplayState& rhs = mOps[0]->state;
161
162 if (NEQ_FALPHA(lhs.mAlpha, rhs.mAlpha)) return false;
163
164 // if paints are equal, then modifiers + paint attribs don't need to be compared
165 if (op->mPaint == mOps[0]->mPaint) return true;
166
167 if (op->getPaintAlpha() != mOps[0]->getPaintAlpha()) return false;
168
169 /* Draw Modifiers compatibility check
170 *
171 * Shadows are ignored, as only text uses them, and in that case they are drawn
172 * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
173 * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
174 * above with the intersection check.
175 *
176 * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
177 * merged.
178 *
179 * These ignore cases prevent us from simply memcmp'ing the drawModifiers
180 */
181
182 const DrawModifiers& lhsMod = lhs.mDrawModifiers;
183 const DrawModifiers& rhsMod = rhs.mDrawModifiers;
184 if (lhsMod.mShader != rhsMod.mShader) return false;
185 if (lhsMod.mColorFilter != rhsMod.mColorFilter) return false;
186
187 // Draw filter testing expects bit fields to be clear if filter not set.
188 if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
189 if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
190 if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
191
192 return true;
193 }
194
replay(OpenGLRenderer & renderer,Rect & dirty,int index)195 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
196 DEFER_LOGD("%d replaying DrawingBatch %p, with %d ops (batch id %x, merge id %p)",
197 index, this, mOps.size(), getBatchId(), getMergeId());
198 if (mOps.size() == 1) {
199 return DrawBatch::replay(renderer, dirty, false);
200 }
201
202 DrawOp* op = mOps[0];
203 DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
204 buffer.writeCommand(0, "multiDraw");
205 buffer.writeCommand(1, op->name());
206 status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
207
208 #if DEBUG_MERGE_BEHAVIOR
209 renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
210 DEBUG_COLOR_MERGEDBATCH);
211 #endif
212 return status;
213 }
214 };
215
216 class StateOpBatch : public Batch {
217 public:
218 // creates a single operation batch
StateOpBatch(StateOp * op)219 StateOpBatch(StateOp* op) : mOp(op) {}
220
replay(OpenGLRenderer & renderer,Rect & dirty,int index)221 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
222 DEFER_LOGD("replaying state op batch %p", this);
223 renderer.restoreDisplayState(mOp->state);
224
225 // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
226 // only one to use it, and we don't use that class at flush time, instead calling
227 // renderer.restoreToCount directly
228 int saveCount = -1;
229 mOp->applyState(renderer, saveCount);
230 return DrawGlInfo::kStatusDone;
231 }
232
233 private:
234 const StateOp* mOp;
235 };
236
237 class RestoreToCountBatch : public Batch {
238 public:
RestoreToCountBatch(StateOp * op,int restoreCount)239 RestoreToCountBatch(StateOp* op, int restoreCount) : mOp(op), mRestoreCount(restoreCount) {}
240
replay(OpenGLRenderer & renderer,Rect & dirty,int index)241 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
242 DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
243
244 renderer.restoreDisplayState(mOp->state);
245 renderer.restoreToCount(mRestoreCount);
246 return DrawGlInfo::kStatusDone;
247 }
248
249 private:
250 // we use the state storage for the RestoreToCountOp, but don't replay the op itself
251 const StateOp* mOp;
252 /*
253 * The count used here represents the flush() time saveCount. This is as opposed to the
254 * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
255 * (saveCount + mCount) respectively). Since the count is different from the original
256 * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
257 */
258 const int mRestoreCount;
259 };
260
261 #if DEBUG_MERGE_BEHAVIOR
262 class BarrierDebugBatch : public Batch {
replay(OpenGLRenderer & renderer,Rect & dirty,int index)263 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
264 renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
265 return DrawGlInfo::kStatusDrew;
266 }
267 };
268 #endif
269
270 /////////////////////////////////////////////////////////////////////////////////
271 // DeferredDisplayList
272 /////////////////////////////////////////////////////////////////////////////////
273
resetBatchingState()274 void DeferredDisplayList::resetBatchingState() {
275 for (int i = 0; i < kOpBatch_Count; i++) {
276 mBatchLookup[i] = NULL;
277 mMergingBatches[i].clear();
278 }
279 #if DEBUG_MERGE_BEHAVIOR
280 if (mBatches.size() != 0) {
281 mBatches.add(new BarrierDebugBatch());
282 }
283 #endif
284 mEarliestBatchIndex = mBatches.size();
285 }
286
clear()287 void DeferredDisplayList::clear() {
288 resetBatchingState();
289 mComplexClipStackStart = -1;
290
291 for (unsigned int i = 0; i < mBatches.size(); i++) {
292 delete mBatches[i];
293 }
294 mBatches.clear();
295 mSaveStack.clear();
296 mEarliestBatchIndex = 0;
297 }
298
299 /////////////////////////////////////////////////////////////////////////////////
300 // Operation adding
301 /////////////////////////////////////////////////////////////////////////////////
302
getStateOpDeferFlags() const303 int DeferredDisplayList::getStateOpDeferFlags() const {
304 // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
305 // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
306 return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
307 }
308
getDrawOpDeferFlags() const309 int DeferredDisplayList::getDrawOpDeferFlags() const {
310 return kStateDeferFlag_Draw | getStateOpDeferFlags();
311 }
312
313 /**
314 * When an clipping operation occurs that could cause a complex clip, record the operation and all
315 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
316 * the clip from deferred state, we play back all of the relevant state operations that generated
317 * the complex clip.
318 *
319 * Note that we don't need to record the associated restore operation, since operations at defer
320 * time record whether they should store the renderer's current clip
321 */
addClip(OpenGLRenderer & renderer,ClipOp * op)322 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
323 if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
324 DEFER_LOGD("%p Received complex clip operation %p", this, op);
325
326 // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
327 storeStateOpBarrier(renderer, op);
328
329 if (!recordingComplexClip()) {
330 mComplexClipStackStart = renderer.getSaveCount() - 1;
331 DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart);
332 }
333 }
334 }
335
336 /**
337 * For now, we record save layer operations as barriers in the batch list, preventing drawing
338 * operations from reordering around the saveLayer and it's associated restore()
339 *
340 * In the future, we should send saveLayer commands (if they can be played out of order) and their
341 * contained drawing operations to a seperate list of batches, so that they may draw at the
342 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
343 *
344 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
345 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
346 */
addSaveLayer(OpenGLRenderer & renderer,SaveLayerOp * op,int newSaveCount)347 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
348 SaveLayerOp* op, int newSaveCount) {
349 DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
350 this, op, op->getFlags(), newSaveCount);
351
352 storeStateOpBarrier(renderer, op);
353 mSaveStack.push(newSaveCount);
354 }
355
356 /**
357 * Takes save op and it's return value - the new save count - and stores it into the stream as a
358 * barrier if it's needed to properly modify a complex clip
359 */
addSave(OpenGLRenderer & renderer,SaveOp * op,int newSaveCount)360 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
361 int saveFlags = op->getFlags();
362 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
363
364 if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
365 // store and replay the save operation, as it may be needed to correctly playback the clip
366 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
367 storeStateOpBarrier(renderer, op);
368 mSaveStack.push(newSaveCount);
369 }
370 }
371
372 /**
373 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
374 * the layer in the deferred list
375 *
376 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
377 * and must be restored
378 *
379 * Either will act as a barrier to draw operation reordering, as we want to play back layer
380 * save/restore and complex canvas modifications (including save/restore) in order.
381 */
addRestoreToCount(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)382 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
383 int newSaveCount) {
384 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
385
386 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
387 mComplexClipStackStart = -1;
388 resetBatchingState();
389 }
390
391 if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
392 return;
393 }
394
395 while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
396
397 storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
398 }
399
addDrawOp(OpenGLRenderer & renderer,DrawOp * op)400 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
401 if (renderer.storeDisplayState(op->state, getDrawOpDeferFlags())) {
402 return; // quick rejected
403 }
404
405 int batchId = kOpBatch_None;
406 mergeid_t mergeId = (mergeid_t) -1;
407 bool mergeable = op->onDefer(renderer, &batchId, &mergeId);
408
409 // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
410 // the merge path in those cases
411 mergeable &= !recordingComplexClip();
412
413 if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
414 // TODO: elegant way to reuse batches?
415 DrawBatch* b = new DrawBatch(batchId, mergeId);
416 b->add(op);
417 mBatches.add(b);
418 return;
419 }
420
421 // find the latest batch of the new op's type, and try to merge the new op into it
422 DrawBatch* targetBatch = NULL;
423
424 // insertion point of a new batch, will hopefully be immediately after similar batch
425 // (eventually, should be similar shader)
426 int insertBatchIndex = mBatches.size();
427 if (!mBatches.isEmpty()) {
428 if (op->state.mBounds.isEmpty()) {
429 // don't know the bounds for op, so add to last batch and start from scratch on next op
430 DrawBatch* b = new DrawBatch(batchId, mergeId);
431 b->add(op);
432 mBatches.add(b);
433 resetBatchingState();
434 #if DEBUG_DEFER
435 DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
436 op->output(2);
437 #endif
438 return;
439 }
440
441 if (mergeable) {
442 // Try to merge with any existing batch with same mergeId.
443 if (mMergingBatches[batchId].get(mergeId, targetBatch)) {
444 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op)) {
445 targetBatch = NULL;
446 }
447 }
448 } else {
449 // join with similar, non-merging batch
450 targetBatch = (DrawBatch*)mBatchLookup[batchId];
451 }
452
453 if (targetBatch || mergeable) {
454 // iterate back toward target to see if anything drawn since should overlap the new op
455 // if no target, merging ops still interate to find similar batch to insert after
456 for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
457 DrawBatch* overBatch = (DrawBatch*)mBatches[i];
458
459 if (overBatch == targetBatch) break;
460
461 // TODO: also consider shader shared between batch types
462 if (batchId == overBatch->getBatchId()) {
463 insertBatchIndex = i + 1;
464 if (!targetBatch) break; // found insert position, quit
465 }
466
467 if (overBatch->intersects(op->state.mBounds)) {
468 // NOTE: it may be possible to optimize for special cases where two operations
469 // of the same batch/paint could swap order, such as with a non-mergeable
470 // (clipped) and a mergeable text operation
471 targetBatch = NULL;
472 #if DEBUG_DEFER
473 DEFER_LOGD("op couldn't join batch %d, was intersected by batch %d",
474 targetIndex, i);
475 op->output(2);
476 #endif
477 break;
478 }
479 }
480 }
481 }
482
483 if (!targetBatch) {
484 if (mergeable) {
485 targetBatch = new MergingDrawBatch(batchId, mergeId);
486 mMergingBatches[batchId].put(mergeId, targetBatch);
487 } else {
488 targetBatch = new DrawBatch(batchId, mergeId);
489 mBatchLookup[batchId] = targetBatch;
490 DEFER_LOGD("creating Batch %p, bid %x, at %d",
491 targetBatch, batchId, insertBatchIndex);
492 }
493
494 mBatches.insertAt(targetBatch, insertBatchIndex);
495 }
496
497 targetBatch->add(op);
498 }
499
storeStateOpBarrier(OpenGLRenderer & renderer,StateOp * op)500 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
501 DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
502
503 renderer.storeDisplayState(op->state, getStateOpDeferFlags());
504 mBatches.add(new StateOpBatch(op));
505 resetBatchingState();
506 }
507
storeRestoreToCountBarrier(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)508 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
509 int newSaveCount) {
510 DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
511 this, newSaveCount, mBatches.size());
512
513 // store displayState for the restore operation, as it may be associated with a saveLayer that
514 // doesn't have kClip_SaveFlag set
515 renderer.storeDisplayState(op->state, getStateOpDeferFlags());
516 mBatches.add(new RestoreToCountBatch(op, newSaveCount));
517 resetBatchingState();
518 }
519
520 /////////////////////////////////////////////////////////////////////////////////
521 // Replay / flush
522 /////////////////////////////////////////////////////////////////////////////////
523
replayBatchList(const Vector<Batch * > & batchList,OpenGLRenderer & renderer,Rect & dirty)524 static status_t replayBatchList(const Vector<Batch*>& batchList,
525 OpenGLRenderer& renderer, Rect& dirty) {
526 status_t status = DrawGlInfo::kStatusDone;
527
528 for (unsigned int i = 0; i < batchList.size(); i++) {
529 status |= batchList[i]->replay(renderer, dirty, i);
530 }
531 DEFER_LOGD("--flushed, drew %d batches", batchList.size());
532 return status;
533 }
534
flush(OpenGLRenderer & renderer,Rect & dirty)535 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
536 ATRACE_NAME("flush drawing commands");
537 Caches::getInstance().fontRenderer->endPrecaching();
538
539 status_t status = DrawGlInfo::kStatusDone;
540
541 if (isEmpty()) return status; // nothing to flush
542 renderer.restoreToCount(1);
543
544 DEFER_LOGD("--flushing");
545 renderer.eventMark("Flush");
546
547 // save and restore (with draw modifiers) so that reordering doesn't affect final state
548 DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
549 renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
550
551 // NOTE: depth of the save stack at this point, before playback, should be reflected in
552 // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
553 status |= replayBatchList(mBatches, renderer, dirty);
554
555 renderer.restoreToCount(1);
556 renderer.setDrawModifiers(restoreDrawModifiers);
557
558 DEFER_LOGD("--flush complete, returning %x", status);
559 clear();
560 return status;
561 }
562
563 }; // namespace uirenderer
564 }; // namespace android
565