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Searched refs:quad (Results 1 – 12 of 12) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
DFullscreenBlur.java76 static void addOffsets(Renderable quad, float advance) { in addOffsets() argument
77 quad.appendSourceParams(new Float4Param("blurOffset0", - advance * 2.5f)); in addOffsets()
78 quad.appendSourceParams(new Float4Param("blurOffset1", - advance * 0.5f)); in addOffsets()
79 quad.appendSourceParams(new Float4Param("blurOffset2", advance * 1.5f)); in addOffsets()
80 quad.appendSourceParams(new Float4Param("blurOffset3", advance * 3.5f)); in addOffsets()
124 Renderable quad = sceneManager.getRenderableQuad("ScreenAlignedQuadS", selectCol); in addBlurPasses() local
125 quad.appendSourceParams(new TextureParam("color", sRenderTargetBlur0Color)); in addBlurPasses()
126 selectColorPass.appendRenderable(quad); in addBlurPasses()
132 quad = sceneManager.getRenderableQuad("ScreenAlignedQuadH", hBlur); in addBlurPasses()
133 quad.appendSourceParams(new TextureParam("color", sRenderTargetBlur2Color)); in addBlurPasses()
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DSimpleAppRS.java102 Renderable quad = mScene.appendNewRenderable(); in setupColoredQuad() local
103 quad.setMesh(mSimpleMesh); in setupColoredQuad()
106 quad.appendSourceParams(new Float4Param("color", 0.2f, 0.3f, 0.4f)); in setupColoredQuad()
107 quad.setRenderState(colorRS); in setupColoredQuad()
120 Renderable quad = mScene.appendNewRenderable(); in setupTexturedQuad() local
121 quad.setMesh(mSimpleMesh); in setupTexturedQuad()
125 quad.setTransform(t); in setupTexturedQuad()
128 quad.appendSourceParams(new TextureParam("color", new Texture2D(R.drawable.icon))); in setupTexturedQuad()
129 quad.setRenderState(texRS); in setupTexturedQuad()
/frameworks/base/libs/hwui/
DCaches.cpp552 uint16_t quad = i * 4; in getRegionMesh() local
554 regionIndices[index ] = quad; // top-left in getRegionMesh()
555 regionIndices[index + 1] = quad + 1; // top-right in getRegionMesh()
556 regionIndices[index + 2] = quad + 2; // bottom-left in getRegionMesh()
557 regionIndices[index + 3] = quad + 2; // bottom-left in getRegionMesh()
558 regionIndices[index + 4] = quad + 1; // top-right in getRegionMesh()
559 regionIndices[index + 5] = quad + 3; // bottom-right in getRegionMesh()
DLayerRenderer.cpp192 uint16_t quad = i * 4; in generateMesh() local
194 indices[index ] = quad; // top-left in generateMesh()
195 indices[index + 1] = quad + 1; // top-right in generateMesh()
196 indices[index + 2] = quad + 2; // bottom-left in generateMesh()
197 indices[index + 3] = quad + 2; // bottom-left in generateMesh()
198 indices[index + 4] = quad + 1; // top-right in generateMesh()
199 indices[index + 5] = quad + 3; // bottom-right in generateMesh()
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DSceneManager.java449 Renderable quad = new Renderable(); in getRenderableQuad() local
450 quad.setTransform(new MatrixTransform()); in getRenderableQuad()
451 quad.setMesh(getScreenAlignedQuad()); in getRenderableQuad()
452 quad.setName(name); in getRenderableQuad()
453 quad.setRenderState(state); in getRenderableQuad()
454 quad.setCullType(1); in getRenderableQuad()
455 return quad; in getRenderableQuad()
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp231 Quad quad(Point(x, y), in SetSourceRect() local
235 SetSourceRegion(quad); in SetSourceRect()
238 void ShaderProgram::SetSourceRegion(const Quad& quad) { in SetSourceRegion() argument
241 source_coords_[index] = quad.point(i).x(); in SetSourceRegion()
242 source_coords_[index+1] = quad.point(i).y(); in SetSourceRegion()
247 Quad quad(Point(x, y), in SetTargetRect() local
251 SetTargetRegion(quad); in SetTargetRect()
254 void ShaderProgram::SetTargetRegion(const Quad& quad) { in SetTargetRegion() argument
257 target_coords_[index] = (quad.point(i).x() * 2.0) - 1.0; in SetTargetRegion()
258 target_coords_[index+1] = (quad.point(i).y() * 2.0) - 1.0; in SetTargetRegion()
Dshader_program.h143 void SetSourceRegion(const Quad& quad);
157 void SetTargetRegion(const Quad& quad);
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
DRotateFilter.java153 Quad quad = new Quad(x0, x1, x2, x3); in updateParameters() local
154 ((ShaderProgram) mProgram).setTargetRegion(quad); in updateParameters()
DStraightenFilter.java151 Quad quad = new Quad(p0, p1, p2, p3); in updateParameters() local
152 ((ShaderProgram) mProgram).setSourceRegion(quad); in updateParameters()
/frameworks/native/opengl/tests/testViewport/
DREADME7 The program clears the screen to blue, then draws a full screen white quad that
/frameworks/rs/scriptc/
Drs_graphics.rsh247 * Low performance utility function for drawing a simple quad. Not intended for
271 * Low performance utility function for drawing a textured quad. Not intended
/frameworks/base/core/java/android/webkit/
DWebViewClassic.java5287 private static Point calculateCaretTop(Point base, QuadF quad) { in calculateCaretTop() argument
5288 float scale = scaleAlongSegment(base.x, base.y, quad.p4, quad.p3); in calculateCaretTop()
5289 int x = Math.round(scaleCoordinate(scale, quad.p1.x, quad.p2.x)); in calculateCaretTop()
5290 int y = Math.round(scaleCoordinate(scale, quad.p1.y, quad.p2.y)); in calculateCaretTop()