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Searched refs:setLayer (Results 1 – 25 of 38) sorted by relevance

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/frameworks/base/services/java/com/android/server/wm/
DDimLayer.java88 void setLayer(int layer) { in setLayer() method in DimLayer
91 mDimSurface.setLayer(layer); in setLayer()
169 mDimSurface.setLayer(layer); in show()
DStrictModeFlash.java46 …ctrl.setLayer(WindowManagerService.TYPE_LAYER_MULTIPLIER * 101); // one more than Watermark? arbi… in StrictModeFlash()
DWatermark.java118 ctrl.setLayer(WindowManagerService.TYPE_LAYER_MULTIPLIER*100); in Watermark()
DBlackFrame.java58 surface.setLayer(layer); in BlackSurface()
DAppWindowAnimator.java175 thumbnail.setLayer(thumbnailLayer + WindowManagerService.WINDOW_LAYER_MULTIPLIER in stepThumbnailAnimation()
DWindowStateAnimator.java515 public void setLayer(int zorder) { in setLayer() method in WindowStateAnimator.SurfaceTrace
516 super.setLayer(zorder); in setLayer()
739 mSurfaceControl.setLayer(mAnimLayer); in createSurfaceLocked()
1270 mSurfaceControl.setLayer(mAnimLayer); in prepareSurfaceLocked()
/frameworks/native/services/surfaceflinger/tests/
DTransaction_test.cpp131 ASSERT_EQ(NO_ERROR, mBGSurfaceControl->setLayer(INT_MAX-2)); in SetUp()
134 ASSERT_EQ(NO_ERROR, mFGSurfaceControl->setLayer(INT_MAX-1)); in SetUp()
138 ASSERT_EQ(NO_ERROR, mSyncSurfaceControl->setLayer(INT_MAX-1)); in SetUp()
/frameworks/native/libs/gui/
DSurfaceControl.cpp99 status_t SurfaceControl::setLayer(int32_t layer) { in setLayer() function in android::SurfaceControl
103 return client->setLayer(mHandle, layer); in setLayer()
DSurfaceComposerClient.cpp144 status_t setLayer(const sp<SurfaceComposerClient>& client, const sp<IBinder>& id,
289 status_t Composer::setLayer(const sp<SurfaceComposerClient>& client, in setLayer() function in android::Composer
536 status_t SurfaceComposerClient::setLayer(const sp<IBinder>& id, int32_t z) { in setLayer() function in android::SurfaceComposerClient
537 return getComposer().setLayer(this, id, z); in setLayer()
/frameworks/base/services/input/
DSpriteController.h118 virtual void setLayer(int32_t layer) = 0;
222 virtual void setLayer(int32_t layer);
DSpriteController.cpp295 status = update.state.surfaceControl->setLayer(surfaceLayer); in doUpdateSprites()
445 void SpriteController::SpriteImpl::setLayer(int32_t layer) { in setLayer() function in android::SpriteController::SpriteImpl
DPointerController.cpp486 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER); in updatePointerLocked()
585 sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); in updateSprite()
/frameworks/native/services/surfaceflinger/tests/resize/
Dresize.cpp47 surfaceControl->setLayer(100000); in main()
/frameworks/wilhelm/tests/sandbox/
Dnativewindow.cpp64 CHECK_EQ(control->setLayer(30000), (status_t)OK); in getNativeWindow_()
/frameworks/native/include/gui/
DSurfaceControl.h60 status_t setLayer(int32_t layer);
DSurfaceComposerClient.h116 status_t setLayer(const sp<IBinder>& id, int32_t layer);
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHWComposer.h176 virtual status_t setLayer(size_t index) = 0;
212 mLayerList->setLayer(++mIndex);
/frameworks/native/libs/gui/tests/
DSurface_test.cpp48 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7fffffff)); in SetUp()
/frameworks/native/services/surfaceflinger/
DLayer.h140 bool setLayer(uint32_t z);
/frameworks/av/cmds/stagefright/
Dstream.cpp332 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
Dcodec.cpp404 CHECK_EQ(control->setLayer(INT_MAX), (status_t)OK); in main()
/frameworks/base/core/java/android/view/
DSurfaceControl.java324 public void setLayer(int zorder) { in setLayer() method in SurfaceControl
/frameworks/native/cmds/flatland/
DGLHelper.cpp269 err = sc->setLayer(0x7FFFFFFF); in createWindowSurface()
/frameworks/av/camera/tests/
DProCameraTests.cpp410 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); in createOnScreenSurface()
435 ASSERT_EQ(NO_ERROR, mDepthSurfaceControl->setLayer(0x7FFFFFFF)); in createDepthOnScreenSurface()
/frameworks/base/services/java/com/android/server/power/
DElectronBeam.java583 mSurfaceControl.setLayer(ELECTRON_BEAM_LAYER); in showSurface()

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