• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_LAYER_H
18 #define ANDROID_LAYER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <EGL/egl.h>
24 #include <EGL/eglext.h>
25 #include <GLES/gl.h>
26 #include <GLES/glext.h>
27 
28 #include <utils/RefBase.h>
29 #include <utils/String8.h>
30 #include <utils/Timers.h>
31 
32 #include <ui/GraphicBuffer.h>
33 #include <ui/PixelFormat.h>
34 #include <ui/Region.h>
35 
36 #include <gui/ISurfaceComposerClient.h>
37 
38 #include <private/gui/LayerState.h>
39 
40 #include "FrameTracker.h"
41 #include "Client.h"
42 #include "SurfaceFlinger.h"
43 #include "SurfaceFlingerConsumer.h"
44 #include "SurfaceTextureLayer.h"
45 #include "Transform.h"
46 
47 #include "DisplayHardware/HWComposer.h"
48 
49 namespace android {
50 
51 // ---------------------------------------------------------------------------
52 
53 class Client;
54 class DisplayDevice;
55 class GraphicBuffer;
56 class SurfaceFlinger;
57 class GLExtensions;
58 
59 // ---------------------------------------------------------------------------
60 
61 /*
62  * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
63  * Layer is first referenced.
64  *
65  * This also implements onFrameAvailable(), which notifies SurfaceFlinger
66  * that new data has arrived.
67  */
68 class Layer : public SurfaceFlingerConsumer::FrameAvailableListener {
69     static int32_t sSequence;
70 
71 public:
72     mutable bool contentDirty;
73     // regions below are in window-manager space
74     Region visibleRegion;
75     Region coveredRegion;
76     Region visibleNonTransparentRegion;
77     int32_t sequence;
78 
79     enum { // flags for doTransaction()
80         eDontUpdateGeometryState = 0x00000001,
81         eVisibleRegion = 0x00000002,
82     };
83 
84     struct Geometry {
85         uint32_t w;
86         uint32_t h;
87         Rect crop;
88         inline bool operator ==(const Geometry& rhs) const {
89             return (w == rhs.w && h == rhs.h && crop == rhs.crop);
90         }
91         inline bool operator !=(const Geometry& rhs) const {
92             return !operator ==(rhs);
93         }
94     };
95 
96     struct State {
97         Geometry active;
98         Geometry requested;
99         uint32_t z;
100         uint32_t layerStack;
101         uint8_t alpha;
102         uint8_t flags;
103         uint8_t reserved[2];
104         int32_t sequence; // changes when visible regions can change
105         Transform transform;
106         // the transparentRegion hint is a bit special, it's latched only
107         // when we receive a buffer -- this is because it's "content"
108         // dependent.
109         Region activeTransparentRegion;
110         Region requestedTransparentRegion;
111     };
112 
113     class LayerMesh {
114         friend class Layer;
115         GLfloat mVertices[4][2];
116         size_t mNumVertices;
117     public:
LayerMesh()118         LayerMesh() :
119                 mNumVertices(4) {
120         }
getVertices()121         GLfloat const* getVertices() const {
122             return &mVertices[0][0];
123         }
getVertexCount()124         size_t getVertexCount() const {
125             return mNumVertices;
126         }
127     };
128 
129     // -----------------------------------------------------------------------
130 
131     Layer(SurfaceFlinger* flinger, const sp<Client>& client,
132             const String8& name, uint32_t w, uint32_t h, uint32_t flags);
133     virtual ~Layer();
134 
135     // the this layer's size and format
136     status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
137 
138     // modify current state
139     bool setPosition(float x, float y);
140     bool setLayer(uint32_t z);
141     bool setSize(uint32_t w, uint32_t h);
142     bool setAlpha(uint8_t alpha);
143     bool setMatrix(const layer_state_t::matrix22_t& matrix);
144     bool setTransparentRegionHint(const Region& transparent);
145     bool setFlags(uint8_t flags, uint8_t mask);
146     bool setCrop(const Rect& crop);
147     bool setLayerStack(uint32_t layerStack);
148 
149     void commitTransaction();
150 
151     uint32_t getTransactionFlags(uint32_t flags);
152     uint32_t setTransactionFlags(uint32_t flags);
153 
154     void computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh) const;
155     Rect computeBounds() const;
156 
157     sp<IBinder> getHandle();
158     sp<BufferQueue> getBufferQueue() const;
159     String8 getName() const;
160 
161     // -----------------------------------------------------------------------
162 
getTypeId()163     virtual const char* getTypeId() const { return "Layer"; }
164 
165     virtual void setGeometry(const sp<const DisplayDevice>& hw,
166             HWComposer::HWCLayerInterface& layer);
167     virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
168             HWComposer::HWCLayerInterface& layer);
169     virtual void setAcquireFence(const sp<const DisplayDevice>& hw,
170             HWComposer::HWCLayerInterface& layer);
171 
172     /*
173      * called after page-flip
174      */
175     virtual void onLayerDisplayed(const sp<const DisplayDevice>& hw,
176             HWComposer::HWCLayerInterface* layer);
177 
178     /*
179      * called before composition.
180      * returns true if the layer has pending updates.
181      */
182     virtual bool onPreComposition();
183 
184     /*
185      *  called after composition.
186      */
187     virtual void onPostComposition();
188 
189     /*
190      * draw - performs some global clipping optimizations
191      * and calls onDraw().
192      * Typically this method is not overridden, instead implement onDraw()
193      * to perform the actual drawing.
194      */
195     virtual void draw(const sp<const DisplayDevice>& hw, const Region& clip) const;
196     virtual void draw(const sp<const DisplayDevice>& hw);
197 
198     /*
199      * onDraw - draws the surface.
200      */
201     virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const;
202 
203     /*
204      * needsLinearFiltering - true if this surface's state requires filtering
205      */
206     virtual bool needsFiltering(const sp<const DisplayDevice>& hw) const;
207 
208     /*
209      * doTransaction - process the transaction. This is a good place to figure
210      * out which attributes of the surface have changed.
211      */
212     virtual uint32_t doTransaction(uint32_t transactionFlags);
213 
214     /*
215      * setVisibleRegion - called to set the new visible region. This gives
216      * a chance to update the new visible region or record the fact it changed.
217      */
218     virtual void setVisibleRegion(const Region& visibleRegion);
219 
220     /*
221      * setCoveredRegion - called when the covered region changes. The covered
222      * region corresponds to any area of the surface that is covered
223      * (transparently or not) by another surface.
224      */
225     virtual void setCoveredRegion(const Region& coveredRegion);
226 
227     /*
228      * setVisibleNonTransparentRegion - called when the visible and
229      * non-transparent region changes.
230      */
231     virtual void setVisibleNonTransparentRegion(const Region&
232             visibleNonTransparentRegion);
233 
234     /*
235      * latchBuffer - called each time the screen is redrawn and returns whether
236      * the visible regions need to be recomputed (this is a fairly heavy
237      * operation, so this should be set only if needed). Typically this is used
238      * to figure out if the content or size of a surface has changed.
239      */
240     virtual Region latchBuffer(bool& recomputeVisibleRegions);
241 
242     /*
243      * isOpaque - true if this surface is opaque
244      */
245     virtual bool isOpaque() const;
246 
247     /*
248      * isSecure - true if this surface is secure, that is if it prevents
249      * screenshots or VNC servers.
250      */
isSecure()251     virtual bool isSecure() const           { return mSecure; }
252 
253     /*
254      * isProtected - true if the layer may contain protected content in the
255      * GRALLOC_USAGE_PROTECTED sense.
256      */
257     virtual bool isProtected() const;
258 
259     /*
260      * isVisible - true if this layer is visible, false otherwise
261      */
262     virtual bool isVisible() const;
263 
264     /*
265      * isFixedSize - true if content has a fixed size
266      */
267     virtual bool isFixedSize() const;
268 
269     /*
270      * called with the state lock when the surface is removed from the
271      * current list
272      */
273     virtual void onRemoved();
274 
275 
276     // Updates the transform hint in our SurfaceFlingerConsumer to match
277     // the current orientation of the display device.
278     virtual void updateTransformHint(const sp<const DisplayDevice>& hw) const;
279 
280     /*
281      * returns the rectangle that crops the content of the layer and scales it
282      * to the layer's size.
283      */
284     virtual Rect getContentCrop() const;
285 
286     /*
287      * returns the transform bits (90 rotation / h-flip / v-flip) of the
288      * layer's content
289      */
290     virtual uint32_t getContentTransform() const;
291 
292     // -----------------------------------------------------------------------
293 
294     void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
295     void setFiltering(bool filtering);
296     bool getFiltering() const;
297 
298     // only for debugging
getActiveBuffer()299     inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
300 
drawingState()301     inline  const State&    drawingState() const    { return mDrawingState; }
currentState()302     inline  const State&    currentState() const    { return mCurrentState; }
currentState()303     inline  State&          currentState()          { return mCurrentState; }
304 
305 
306     /* always call base class first */
307     virtual void dump(String8& result, char* scratch, size_t size) const;
308     virtual void shortDump(String8& result, char* scratch, size_t size) const;
309     virtual void dumpStats(String8& result, char* buffer, size_t SIZE) const;
310     virtual void clearStats();
311 
312 protected:
313     // constant
314     sp<SurfaceFlinger> mFlinger;
315 
316     virtual void onFirstRef();
317 
318     /*
319      * Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
320      * is called.
321      */
322     class LayerCleaner {
323         sp<SurfaceFlinger> mFlinger;
324         wp<Layer> mLayer;
325     protected:
326         ~LayerCleaner();
327     public:
328         LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
329     };
330 
331 
332 private:
333     // Interface implementation for SurfaceFlingerConsumer::FrameAvailableListener
334     virtual void onFrameAvailable();
335 
336 
337     uint32_t getEffectiveUsage(uint32_t usage) const;
338     Rect computeCrop(const sp<const DisplayDevice>& hw) const;
339     bool isCropped() const;
340     static bool getOpacityForFormat(uint32_t format);
341 
342     // drawing
343     void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
344             GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const;
345     void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
346 
347 
348     // -----------------------------------------------------------------------
349 
350     // constants
351     sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
352     GLuint mTextureName;
353     bool mPremultipliedAlpha;
354     String8 mName;
355     mutable bool mDebug;
356     PixelFormat mFormat;
357     const GLExtensions& mGLExtensions;
358     bool mOpaqueLayer;
359 
360     // these are protected by an external lock
361     State mCurrentState;
362     State mDrawingState;
363     volatile int32_t mTransactionFlags;
364 
365     // thread-safe
366     volatile int32_t mQueuedFrames;
367     FrameTracker mFrameTracker;
368 
369     // main thread
370     sp<GraphicBuffer> mActiveBuffer;
371     Rect mCurrentCrop;
372     uint32_t mCurrentTransform;
373     uint32_t mCurrentScalingMode;
374     bool mCurrentOpacity;
375     bool mRefreshPending;
376     bool mFrameLatencyNeeded;
377     // Whether filtering is forced on or not
378     bool mFiltering;
379     // Whether filtering is needed b/c of the drawingstate
380     bool mNeedsFiltering;
381 
382     // page-flip thread (currently main thread)
383     bool mSecure; // no screenshots
384     bool mProtectedByApp; // application requires protected path to external sink
385 
386     // protected by mLock
387     mutable Mutex mLock;
388     // Set to true once we've returned this surface's handle
389     mutable bool mHasSurface;
390     const wp<Client> mClientRef;
391 };
392 
393 // ---------------------------------------------------------------------------
394 
395 }; // namespace android
396 
397 #endif // ANDROID_LAYER_H
398