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Searched refs:SDL_BlitSurface (Results 1 – 15 of 15) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/test/
Dtestalpha.c165 SDL_BlitSurface(light, NULL, screen, &position); in FlashLight()
255 SDL_BlitSurface(backing, NULL, screen, &updates[0]); in MoveSprite()
296 SDL_BlitSurface(screen, &updates[1], backing, NULL); in MoveSprite()
300 SDL_BlitSurface(sprite, NULL, screen, &updates[1]); in MoveSprite()
312 SDL_BlitSurface(backing, NULL, screen, &updates[0]); in WarpSprite()
316 SDL_BlitSurface(screen, &updates[1], backing, NULL); in WarpSprite()
318 SDL_BlitSurface(sprite, NULL, screen, &updates[1]); in WarpSprite()
Dtestpalette.c218 if(SDL_BlitSurface(bg, NULL, screen, NULL) < 0) in main()
262 if(SDL_BlitSurface(bg, &r, screen, &r) < 0) in main()
283 if(SDL_BlitSurface(boat[(boatdir[i] + 1) / 2], NULL, in main()
Dtestsprite.c90 SDL_BlitSurface(sprite, NULL, screen, &area); in MoveSprites()
278 SDL_BlitSurface(sprite, NULL, screen, &dst); in main()
Dtestgl.c220 SDL_BlitSurface(surface, &area, image, &area); in SDL_GL_LoadTexture()
406 SDL_BlitSurface(temp, NULL, global_image, NULL); in DrawLogoBlit()
445 SDL_BlitSurface(global_image, NULL, screen, &dst); in DrawLogoBlit()
Dtestgamma.c136 SDL_BlitSurface(image, NULL, screen, &dst); in main()
Dtestbitmap.c164 SDL_BlitSurface(bitmap, NULL, in main()
Dtestwin.c121 if ( SDL_BlitSurface(picture, NULL, screen, &update) < 0 ) { in DrawPict()
Dtestblitspeed.c159 SDL_BlitSurface(src, &srcRect, dst, &dstRect); in blit()
Dtestvidinfo.c69 SDL_BlitSurface(bmp, NULL, screen, &dst); in RunBlitTests()
/external/qemu/distrib/sdl-1.2.15/include/
DSDL_video.h743 #define SDL_BlitSurface SDL_UpperBlit macro
/external/qemu/android/skin/
Dwindow.c80 SDL_BlitSurface( skin_image_surface(back->image), &rs, surface, &rd ); in background_redraw()
623 SDL_BlitSurface( skin_image_surface(disp->onion), &rs, surface, &rd ); in display_redraw()
695 SDL_BlitSurface( skin_image_surface(button->image), &rs, surface, &rd ); in button_redraw()
697 SDL_BlitSurface( skin_image_surface(button->image), &rs, surface, &rd ); in button_redraw()
Dtrackball.c559 SDL_BlitSurface( ball->surface, NULL, dst, &d ); in trackball_draw()
/external/qemu/distrib/sdl-1.2.15/src/video/quartz/
DSDL_QuartzWM.m442 SDL_BlitSurface(icon, NULL, mergedSurface, NULL);
DSDL_QuartzVideo.m1505 SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
/external/qemu/distrib/sdl-1.2.15/
DWhatsNew127 SDL_BlitSurface() no longer modifies the source rectangle, only the