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1 
2 /* Bring up a window and manipulate the gamma on it */
3 
4 #include <stdlib.h>
5 #include <stdio.h>
6 #include <string.h>
7 #include <math.h>
8 
9 #include "SDL.h"
10 
11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
quit(int rc)12 static void quit(int rc)
13 {
14 	SDL_Quit();
15 	exit(rc);
16 }
17 
18 /* Turn a normal gamma value into an appropriate gamma ramp */
CalculateGamma(double gamma,Uint16 * ramp)19 void CalculateGamma(double gamma, Uint16 *ramp)
20 {
21 	int i, value;
22 
23 	gamma = 1.0 / gamma;
24 	for ( i=0; i<256; ++i ) {
25 		value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5);
26 		if ( value > 65535 ) {
27 			value = 65535;
28 		}
29 		ramp[i] = (Uint16)value;
30 	}
31 }
32 
33 /* This can be used as a general routine for all of the test programs */
get_video_args(char * argv[],int * w,int * h,int * bpp,Uint32 * flags)34 int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags)
35 {
36 	int i;
37 
38 	*w = 640;
39 	*h = 480;
40 	*bpp = 0;
41 	*flags = SDL_SWSURFACE;
42 
43 	for ( i=1; argv[i]; ++i ) {
44 		if ( strcmp(argv[i], "-width") == 0 ) {
45 			if ( argv[i+1] ) {
46 				*w = atoi(argv[++i]);
47 			}
48 		} else
49 		if ( strcmp(argv[i], "-height") == 0 ) {
50 			if ( argv[i+1] ) {
51 				*h = atoi(argv[++i]);
52 			}
53 		} else
54 		if ( strcmp(argv[i], "-bpp") == 0 ) {
55 			if ( argv[i+1] ) {
56 				*bpp = atoi(argv[++i]);
57 			}
58 		} else
59 		if ( strcmp(argv[i], "-fullscreen") == 0 ) {
60 			*flags |= SDL_FULLSCREEN;
61 		} else
62 		if ( strcmp(argv[i], "-hw") == 0 ) {
63 			*flags |= SDL_HWSURFACE;
64 		} else
65 		if ( strcmp(argv[i], "-hwpalette") == 0 ) {
66 			*flags |= SDL_HWPALETTE;
67 		} else
68 			break;
69 	}
70 	return i;
71 }
72 
main(int argc,char * argv[])73 int main(int argc, char *argv[])
74 {
75 	SDL_Surface *screen;
76 	SDL_Surface *image;
77 	float gamma;
78 	int i;
79 	int w, h, bpp;
80 	Uint32 flags;
81 	Uint16 ramp[256];
82 	Uint16 red_ramp[256];
83 	Uint32 then, timeout;
84 
85 	/* Check command line arguments */
86 	argv += get_video_args(argv, &w, &h, &bpp, &flags);
87 
88 	/* Initialize SDL */
89 	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
90 		fprintf(stderr,
91 			"Couldn't initialize SDL: %s\n", SDL_GetError());
92 		return(1);
93 	}
94 
95 	/* Initialize the display, always use hardware palette */
96 	screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
97 	if ( screen == NULL ) {
98 		fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
99 						w, h, SDL_GetError());
100 		quit(1);
101 	}
102 
103 	/* Set the window manager title bar */
104 	SDL_WM_SetCaption("SDL gamma test", "testgamma");
105 
106 	/* Set the desired gamma, if any */
107 	gamma = 1.0f;
108 	if ( *argv ) {
109 		gamma = (float)atof(*argv);
110 	}
111 	if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) {
112 		fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
113 		quit(1);
114 	}
115 
116 #if 0 /* This isn't supported.  Integrating the gamma ramps isn't exact */
117 	/* See what gamma was actually set */
118 	float real[3];
119 	if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) {
120 		printf("Couldn't get gamma: %s\n", SDL_GetError());
121 	} else {
122 		printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
123 			real[0], real[1], real[2]);
124 	}
125 #endif
126 
127 	/* Do all the drawing work */
128 	image = SDL_LoadBMP("sample.bmp");
129 	if ( image ) {
130 		SDL_Rect dst;
131 
132 		dst.x = (screen->w - image->w)/2;
133 		dst.y = (screen->h - image->h)/2;
134 		dst.w = image->w;
135 		dst.h = image->h;
136 		SDL_BlitSurface(image, NULL, screen, &dst);
137 		SDL_UpdateRects(screen, 1, &dst);
138 	}
139 
140 	/* Wait a bit, handling events */
141 	then = SDL_GetTicks();
142 	timeout = (5*1000);
143 	while ( (SDL_GetTicks()-then) < timeout ) {
144 		SDL_Event event;
145 
146 		while ( SDL_PollEvent(&event) ) {
147 			switch (event.type) {
148 			    case SDL_QUIT:	/* Quit now */
149 				timeout = 0;
150 				break;
151 			    case SDL_KEYDOWN:
152 				switch (event.key.keysym.sym) {
153 				    case SDLK_SPACE:	/* Go longer.. */
154 					timeout += (5*1000);
155 					break;
156 				    case SDLK_UP:
157 					gamma += 0.2f;
158 					SDL_SetGamma(gamma, gamma, gamma);
159 					break;
160 				    case SDLK_DOWN:
161 					gamma -= 0.2f;
162 					SDL_SetGamma(gamma, gamma, gamma);
163 					break;
164 				    case SDLK_ESCAPE:
165 					timeout = 0;
166 					break;
167 				    default:
168 					break;
169 				}
170 				break;
171 			}
172 		}
173 	}
174 
175 	/* Perform a gamma flash to red using color ramps */
176 	while ( gamma < 10.0 ) {
177 		/* Increase the red gamma and decrease everything else... */
178 		gamma += 0.1f;
179 		CalculateGamma(gamma, red_ramp);
180 		CalculateGamma(1.0/gamma, ramp);
181 		SDL_SetGammaRamp(red_ramp, ramp, ramp);
182 	}
183 	/* Finish completely red */
184 	memset(red_ramp, 255, sizeof(red_ramp));
185 	memset(ramp, 0, sizeof(ramp));
186 	SDL_SetGammaRamp(red_ramp, ramp, ramp);
187 
188 	/* Now fade out to black */
189 	for ( i=(red_ramp[0] >> 8); i >= 0; --i ) {
190 		memset(red_ramp, i, sizeof(red_ramp));
191 		SDL_SetGammaRamp(red_ramp, NULL, NULL);
192 	}
193 	SDL_Delay(1*1000);
194 
195 	SDL_Quit();
196 	return(0);
197 }
198