Home
last modified time | relevance | path

Searched refs:fBindBuffer (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp27 interface->fBindBuffer = glBindBuffer; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/iOS/
DGrGLCreateNativeInterface_iOS.cpp24 interface->fBindBuffer = glBindBuffer; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/
DGrGLInterface.cpp45 NULL == fBindBuffer || in validate()
DGrGLCreateNullInterface.cpp402 interface->fBindBuffer = nullGLBindBuffer; in GrGLCreateNullInterface()
/external/skia/include/gpu/gl/
DGrGLInterface.h143 GLPtr<GrGLBindBufferProc> fBindBuffer; member
/external/skia/src/gpu/gl/mac/
DGrGLCreateNativeInterface_mac.cpp41 interface->fBindBuffer = glBindBuffer; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp1343 interface->fBindBuffer = debugGLBindBuffer; in SK_DEFINE_INST_COUNT()