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Searched refs:fBindTexture (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/gpu/gl/android/
DGrGLCreateNativeInterface_android.cpp28 interface->fBindTexture = glBindTexture; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/iOS/
DGrGLCreateNativeInterface_iOS.cpp25 interface->fBindTexture = glBindTexture; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/unix/
DGrGLCreateNativeInterface_unix.cpp42 interface->fBindTexture = glBindTexture; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/
DGrGLInterface.cpp46 NULL == fBindTexture || in validate()
DGrGLCreateNullInterface.cpp404 interface->fBindTexture = nullGLBindTexture; in GrGLCreateNullInterface()
/external/skia/src/gpu/gl/win/
DGrGLCreateNativeInterface_win.cpp43 interface->fBindTexture = glBindTexture; in GrGLCreateNativeInterface()
/external/skia/include/gpu/gl/
DGrGLInterface.h148 GLPtr<GrGLBindTextureProc> fBindTexture; member
/external/skia/src/gpu/gl/mac/
DGrGLCreateNativeInterface_mac.cpp49 interface->fBindTexture = glBindTexture; in GrGLCreateNativeInterface()
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp1345 interface->fBindTexture = debugGLBindTexture; in SK_DEFINE_INST_COUNT()