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Searched refs:fire (Results 1 – 25 of 121) sorted by relevance

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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
DHelloEffects.java52 ParticleEmitter fire = in simpleInitApp() local
58 fire.setMaterial(mat_red); in simpleInitApp()
59 fire.setImagesX(2); in simpleInitApp()
60 fire.setImagesY(2); // 2x2 texture animation in simpleInitApp()
61 fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red in simpleInitApp()
62 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow in simpleInitApp()
63 fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0)); in simpleInitApp()
64 fire.setStartSize(1.5f); in simpleInitApp()
65 fire.setEndSize(0.1f); in simpleInitApp()
66 fire.setGravity(0, 0, 0); in simpleInitApp()
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/external/jmonkeyengine/engine/src/test/jme3test/light/
DTestTransparentShadow.java109 ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); in simpleInitApp() local
114 fire.setMaterial(mat_red); in simpleInitApp()
115 fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation in simpleInitApp()
116 fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red in simpleInitApp()
117 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow in simpleInitApp()
118 fire.setInitialVelocity(new Vector3f(0, 2, 0)); in simpleInitApp()
119 fire.setStartSize(0.6f); in simpleInitApp()
120 fire.setEndSize(0.1f); in simpleInitApp()
121 fire.setGravity(0, 0, 0); in simpleInitApp()
122 fire.setLowLife(0.5f); in simpleInitApp()
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/external/jmonkeyengine/engine/src/test/jme3test/effect/
DTestSoftParticles.java77 ParticleEmitter fire = new ParticleEmitter("Fire", ParticleMesh.Type.Triangle, 30); in simpleInitApp() local
78 fire.setMaterial(material); in simpleInitApp()
79 fire.setShape(new EmitterSphereShape(Vector3f.ZERO, 0.1f)); in simpleInitApp()
80 fire.setImagesX(2); in simpleInitApp()
81 fire.setImagesY(2); // 2x2 texture animation in simpleInitApp()
82 fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red in simpleInitApp()
83 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow in simpleInitApp()
84 fire.setStartSize(0.6f); in simpleInitApp()
85 fire.setEndSize(0.01f); in simpleInitApp()
86 fire.setGravity(0, -0.3f, 0); in simpleInitApp()
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/external/jmonkeyengine/engine/src/test/jme3test/water/
DTestPostWater.java204 ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30);
208 fire.setMaterial(mat_red);
209 fire.setImagesX(2);
210 fire.setImagesY(2); // 2x2 texture animation
211 fire.setEndColor(new ColorRGBA(1f, 0f, 0f, 1f)); // red
212 fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow
213 fire.getParticleInfluencer().setInitialVelocity(new Vector3f(0, 2, 0));
214 fire.setStartSize(10f);
215 fire.setEndSize(1f);
216 fire.setGravity(0, 0, 0);
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/external/webkit/Source/WebCore/loader/
DNavigationScheduler.cpp70 virtual void fire(Frame*) = 0;
106 virtual void fire(Frame* frame) in fire() function in WebCore::ScheduledURLNavigation
162 virtual void fire(Frame* frame) in fire() function in WebCore::ScheduledRefresh
177 virtual void fire(Frame* frame) in fire() function in WebCore::ScheduledHistoryNavigation
206 virtual void fire(Frame* frame) in fire() function in WebCore::ScheduledFormSubmission
393 redirect->fire(m_frame); in timerFired()
/external/replicaisland/src/com/replica/replicaisland/
DLauncherComponent.java74 fire(mShot, parentObject, mAngle); in update()
95 fire(mShot, parentObject, mAngle); in prepareToLaunch()
104 private void fire(GameObject object, GameObject parentObject, float mAngle) { in fire() method in LauncherComponent
/external/webkit/Source/WebCore/page/
DFrameActionScheduler.cpp43 virtual void fire() in fire() function in WebCore::EventFrameAction
97 (*i)->fire(); in dispatch()
DFrameActionScheduler.h46 virtual void fire() = 0;
/external/chromium/chrome/browser/ui/cocoa/tabs/
Dthrobber_view.mm171 // needed, but its next-fire date is set to [NSDate distantFuture].
178 // are only added and removed on the same thread that the fire action will
203 - (void)fire:(NSTimer*)timer;
210 // prevent it from firing by setting its next-fire date to the distant
215 selector:@selector(fire:)
255 // To start the timer, set its next-fire date to an appropriate interval from
256 // now. To suspend the timer, set its next-fire date to a preposterous time
268 - (void)fire:(NSTimer*)timer {
/external/webkit/Source/WebCore/workers/
DWorkerRunLoop.cpp60 void fire() { m_sharedTimerFunction(); } in fire() function in WebCore::WorkerSharedTimer
168 m_sharedTimer->fire(); in runInMode()
/external/mdnsresponder/mDNSCore/
DImplementer Notes.txt57 callback timer to fire at the indicated time.
61 platform callback timer to fire at the indicated time.
65 routine use the result returned to reset itself to fire at the right
/external/webkit/LayoutTests/fast/dom/DeviceOrientation/
Dupdates-expected.txt1 Tests that updates to the orientation causes new events to fire.
/external/webkit/LayoutTests/storage/indexeddb/
Dqueued-commands-expected.txt1 Verify that queuing up several commands works (and they all fire).
/external/qemu/distrib/sdl-1.2.15/
DREADME.MiNT148 Another problem with the IKBD: mouse buttons and joystick fire buttons
151 mouse left button = joystick fire 0 = joystick fire 1
152 mouse right button = joystick fire 1 = joystick fire 0
/external/chromium/chrome/browser/ui/cocoa/
Dnsmenuitem_additions_unittest.mm55 // russion keyboard layout, the copy won't fire a menu item that has cmd-a as
166 // Turns out this doesn't fire.
172 // Turns out this doesn't fire.
225 // Hitting the "a" key with a russian keyboard layout -- does not fire
242 // fire).
Dabout_ipc_dialog.mm15 // so it is safe to "fire and forget".
Dnsmenuitem_additions.mm82 // |charactersIgnoringModifiers| else (on dvorak, cmd-shift-z should fire
83 // "cmd-:" instead of "cmd-;", but on dvorak-qwerty, cmd-shift-z should fire
/external/webkit/LayoutTests/storage/domstorage/events/
Dcase-sensitive-expected.txt1 Verify that storage events fire even when only the case of the value changes.
/external/icu4c/data/rbnf/
Dnn.txt42 "4: fire;",
Dda.txt42 "4: fire;",
Dnb.txt42 "4: fire;",
/external/quake/quake/src/QW/progs/
Ditems.qc69 SUB_UseTargets(); // fire all targets / killtargets
129 SUB_UseTargets(); // fire all targets / killtargets
336 SUB_UseTargets(); // fire all targets / killtargets
421 SUB_UseTargets(); // fire all targets / killtargets
673 SUB_UseTargets(); // fire all targets / killtargets
878 SUB_UseTargets(); // fire all targets / killtargets
1106 SUB_UseTargets(); // fire all targets / killtargets
1235 SUB_UseTargets(); // fire all targets / killtargets
1350 SUB_UseTargets(); // fire all targets / killtargets
Dsubs.qc215 // create a temp object to fire at a later time
254 // fire targets
/external/llvm/test/CodeGen/Thumb2/
D2013-02-19-tail-call-register-hint.ll6 ; first, so the hint will attempt to fire, but must be rejected due to
/external/webkit/LayoutTests/fast/leaks/
D003.html-disabled38 // Finish the test on a time-out, to allow the Frame keepAlive timer to fire

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