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1 /*
2  * [The "BSD licence"]
3  * Copyright (c) 2005-2008 Terence Parr
4  * All rights reserved.
5  *
6  * Conversion to C#:
7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. The name of the author may not be used to endorse or promote products
19  *    derived from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 namespace Antlr.Runtime.Debug
34 {
35     using System.Collections.Generic;
36 
37     /** <summary>
38      *  Broadcast debug events to multiple listeners.  Lets you debug and still
39      *  use the event mechanism to build parse trees etc...  Not thread-safe.
40      *  Don't add events in one thread while parser fires events in another.
41      *  </summary>
42      *
43      *  <seealso cref="DebugEventRepeater"/>
44      */
45     public class DebugEventHub : IDebugEventListener
46     {
47         List<IDebugEventListener> _listeners = new List<IDebugEventListener>();
48 
DebugEventHub( params IDebugEventListener[] listeners )49         public DebugEventHub( params IDebugEventListener[] listeners )
50         {
51             _listeners = new List<IDebugEventListener>( listeners );
52         }
53 
Initialize()54         public virtual void Initialize()
55         {
56         }
57 
58         /** <summary>
59          *  Add another listener to broadcast events too.  Not thread-safe.
60          *  Don't add events in one thread while parser fires events in another.
61          *  </summary>
62          */
AddListener( IDebugEventListener listener )63         public virtual void AddListener( IDebugEventListener listener )
64         {
65             _listeners.Add( listener );
66         }
67 
68         /* To avoid a mess like this:
69             public void enterRule(final String ruleName) {
70                 broadcast(new Code(){
71                     public void exec(DebugEventListener listener) {listener.enterRule(ruleName);}}
72                     );
73             }
74             I am dup'ing the for-loop in each.  Where are Java closures!? blech!
75          */
76 
EnterRule( string grammarFileName, string ruleName )77         public virtual void EnterRule( string grammarFileName, string ruleName )
78         {
79             for ( int i = 0; i < _listeners.Count; i++ )
80             {
81                 IDebugEventListener listener = _listeners[i];
82                 listener.EnterRule( grammarFileName, ruleName );
83             }
84         }
85 
ExitRule( string grammarFileName, string ruleName )86         public virtual void ExitRule( string grammarFileName, string ruleName )
87         {
88             for ( int i = 0; i < _listeners.Count; i++ )
89             {
90                 IDebugEventListener listener = _listeners[i];
91                 listener.ExitRule( grammarFileName, ruleName );
92             }
93         }
94 
EnterAlt( int alt )95         public virtual void EnterAlt( int alt )
96         {
97             for ( int i = 0; i < _listeners.Count; i++ )
98             {
99                 IDebugEventListener listener = _listeners[i];
100                 listener.EnterAlt( alt );
101             }
102         }
103 
EnterSubRule( int decisionNumber )104         public virtual void EnterSubRule( int decisionNumber )
105         {
106             for ( int i = 0; i < _listeners.Count; i++ )
107             {
108                 IDebugEventListener listener = _listeners[i];
109                 listener.EnterSubRule( decisionNumber );
110             }
111         }
112 
ExitSubRule( int decisionNumber )113         public virtual void ExitSubRule( int decisionNumber )
114         {
115             for ( int i = 0; i < _listeners.Count; i++ )
116             {
117                 IDebugEventListener listener = _listeners[i];
118                 listener.ExitSubRule( decisionNumber );
119             }
120         }
121 
EnterDecision(int decisionNumber, bool couldBacktrack)122         public virtual void EnterDecision(int decisionNumber, bool couldBacktrack)
123         {
124             for ( int i = 0; i < _listeners.Count; i++ )
125             {
126                 IDebugEventListener listener = _listeners[i];
127                 listener.EnterDecision( decisionNumber, couldBacktrack );
128             }
129         }
130 
ExitDecision( int decisionNumber )131         public virtual void ExitDecision( int decisionNumber )
132         {
133             for ( int i = 0; i < _listeners.Count; i++ )
134             {
135                 IDebugEventListener listener = _listeners[i];
136                 listener.ExitDecision( decisionNumber );
137             }
138         }
139 
Location( int line, int pos )140         public virtual void Location( int line, int pos )
141         {
142             for ( int i = 0; i < _listeners.Count; i++ )
143             {
144                 IDebugEventListener listener = _listeners[i];
145                 listener.Location( line, pos );
146             }
147         }
148 
ConsumeToken( IToken token )149         public virtual void ConsumeToken( IToken token )
150         {
151             for ( int i = 0; i < _listeners.Count; i++ )
152             {
153                 IDebugEventListener listener = _listeners[i];
154                 listener.ConsumeToken( token );
155             }
156         }
157 
ConsumeHiddenToken( IToken token )158         public virtual void ConsumeHiddenToken( IToken token )
159         {
160             for ( int i = 0; i < _listeners.Count; i++ )
161             {
162                 IDebugEventListener listener = _listeners[i];
163                 listener.ConsumeHiddenToken( token );
164             }
165         }
166 
LT( int index, IToken t )167         public virtual void LT( int index, IToken t )
168         {
169             for ( int i = 0; i < _listeners.Count; i++ )
170             {
171                 IDebugEventListener listener = _listeners[i];
172                 listener.LT( index, t );
173             }
174         }
175 
Mark( int index )176         public virtual void Mark( int index )
177         {
178             for ( int i = 0; i < _listeners.Count; i++ )
179             {
180                 IDebugEventListener listener = _listeners[i];
181                 listener.Mark( index );
182             }
183         }
184 
Rewind( int index )185         public virtual void Rewind( int index )
186         {
187             for ( int i = 0; i < _listeners.Count; i++ )
188             {
189                 IDebugEventListener listener = _listeners[i];
190                 listener.Rewind( index );
191             }
192         }
193 
Rewind()194         public virtual void Rewind()
195         {
196             for ( int i = 0; i < _listeners.Count; i++ )
197             {
198                 IDebugEventListener listener = _listeners[i];
199                 listener.Rewind();
200             }
201         }
202 
BeginBacktrack( int level )203         public virtual void BeginBacktrack( int level )
204         {
205             for ( int i = 0; i < _listeners.Count; i++ )
206             {
207                 IDebugEventListener listener = _listeners[i];
208                 listener.BeginBacktrack( level );
209             }
210         }
211 
EndBacktrack( int level, bool successful )212         public virtual void EndBacktrack( int level, bool successful )
213         {
214             for ( int i = 0; i < _listeners.Count; i++ )
215             {
216                 IDebugEventListener listener = _listeners[i];
217                 listener.EndBacktrack( level, successful );
218             }
219         }
220 
RecognitionException( RecognitionException e )221         public virtual void RecognitionException( RecognitionException e )
222         {
223             for ( int i = 0; i < _listeners.Count; i++ )
224             {
225                 IDebugEventListener listener = _listeners[i];
226                 listener.RecognitionException( e );
227             }
228         }
229 
BeginResync()230         public virtual void BeginResync()
231         {
232             for ( int i = 0; i < _listeners.Count; i++ )
233             {
234                 IDebugEventListener listener = _listeners[i];
235                 listener.BeginResync();
236             }
237         }
238 
EndResync()239         public virtual void EndResync()
240         {
241             for ( int i = 0; i < _listeners.Count; i++ )
242             {
243                 IDebugEventListener listener = _listeners[i];
244                 listener.EndResync();
245             }
246         }
247 
SemanticPredicate( bool result, string predicate )248         public virtual void SemanticPredicate( bool result, string predicate )
249         {
250             for ( int i = 0; i < _listeners.Count; i++ )
251             {
252                 IDebugEventListener listener = _listeners[i];
253                 listener.SemanticPredicate( result, predicate );
254             }
255         }
256 
Commence()257         public virtual void Commence()
258         {
259             for ( int i = 0; i < _listeners.Count; i++ )
260             {
261                 IDebugEventListener listener = _listeners[i];
262                 listener.Commence();
263             }
264         }
265 
Terminate()266         public virtual void Terminate()
267         {
268             for ( int i = 0; i < _listeners.Count; i++ )
269             {
270                 IDebugEventListener listener = _listeners[i];
271                 listener.Terminate();
272             }
273         }
274 
275 
276         #region Tree parsing stuff
277 
ConsumeNode( object t )278         public virtual void ConsumeNode( object t )
279         {
280             for ( int i = 0; i < _listeners.Count; i++ )
281             {
282                 IDebugEventListener listener = _listeners[i];
283                 listener.ConsumeNode( t );
284             }
285         }
286 
LT( int index, object t )287         public virtual void LT( int index, object t )
288         {
289             for ( int i = 0; i < _listeners.Count; i++ )
290             {
291                 IDebugEventListener listener = _listeners[i];
292                 listener.LT( index, t );
293             }
294         }
295 
296         #endregion
297 
298 
299         #region AST Stuff
300 
NilNode( object t )301         public virtual void NilNode( object t )
302         {
303             for ( int i = 0; i < _listeners.Count; i++ )
304             {
305                 IDebugEventListener listener = _listeners[i];
306                 listener.NilNode( t );
307             }
308         }
309 
ErrorNode( object t )310         public virtual void ErrorNode( object t )
311         {
312             for ( int i = 0; i < _listeners.Count; i++ )
313             {
314                 IDebugEventListener listener = _listeners[i];
315                 listener.ErrorNode( t );
316             }
317         }
318 
CreateNode( object t )319         public virtual void CreateNode( object t )
320         {
321             for ( int i = 0; i < _listeners.Count; i++ )
322             {
323                 IDebugEventListener listener = _listeners[i];
324                 listener.CreateNode( t );
325             }
326         }
327 
CreateNode( object node, IToken token )328         public virtual void CreateNode( object node, IToken token )
329         {
330             for ( int i = 0; i < _listeners.Count; i++ )
331             {
332                 IDebugEventListener listener = _listeners[i];
333                 listener.CreateNode( node, token );
334             }
335         }
336 
BecomeRoot( object newRoot, object oldRoot )337         public virtual void BecomeRoot( object newRoot, object oldRoot )
338         {
339             for ( int i = 0; i < _listeners.Count; i++ )
340             {
341                 IDebugEventListener listener = _listeners[i];
342                 listener.BecomeRoot( newRoot, oldRoot );
343             }
344         }
345 
AddChild( object root, object child )346         public virtual void AddChild( object root, object child )
347         {
348             for ( int i = 0; i < _listeners.Count; i++ )
349             {
350                 IDebugEventListener listener = _listeners[i];
351                 listener.AddChild( root, child );
352             }
353         }
354 
SetTokenBoundaries( object t, int tokenStartIndex, int tokenStopIndex )355         public virtual void SetTokenBoundaries( object t, int tokenStartIndex, int tokenStopIndex )
356         {
357             for ( int i = 0; i < _listeners.Count; i++ )
358             {
359                 IDebugEventListener listener = _listeners[i];
360                 listener.SetTokenBoundaries( t, tokenStartIndex, tokenStopIndex );
361             }
362         }
363 
364         #endregion
365     }
366 }
367