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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "chrome/common/badge_util.h"
6 
7 #include "base/logging.h"
8 #include "base/utf_string_conversions.h"
9 #include "third_party/skia/include/core/SkPaint.h"
10 #include "third_party/skia/include/core/SkTypeface.h"
11 #include "ui/base/resource/resource_bundle.h"
12 #include "ui/gfx/canvas_skia.h"
13 #include "ui/gfx/font.h"
14 
15 namespace badge_util {
16 
GetBadgeTextPaintSingleton()17 SkPaint* GetBadgeTextPaintSingleton() {
18 #if defined(OS_MACOSX)
19   const char kPreferredTypeface[] = "Helvetica Bold";
20 #else
21   const char kPreferredTypeface[] = "Arial";
22 #endif
23 
24   static SkPaint* text_paint = NULL;
25   if (!text_paint) {
26     text_paint = new SkPaint;
27     text_paint->setAntiAlias(true);
28     text_paint->setTextAlign(SkPaint::kLeft_Align);
29 
30     SkTypeface* typeface = SkTypeface::CreateFromName(
31         kPreferredTypeface, SkTypeface::kBold);
32     // Skia doesn't do any font fallback---if the user is missing the font then
33     // typeface will be NULL. If we don't do manual fallback then we'll crash.
34     if (typeface) {
35       text_paint->setFakeBoldText(true);
36     } else {
37       // Fall back to the system font. We don't bold it because we aren't sure
38       // how it will look.
39       // For the most part this code path will only be hit on Linux systems
40       // that don't have Arial.
41       ResourceBundle& rb = ResourceBundle::GetSharedInstance();
42       const gfx::Font& base_font = rb.GetFont(ResourceBundle::BaseFont);
43       typeface = SkTypeface::CreateFromName(
44           UTF16ToUTF8(base_font.GetFontName()).c_str(), SkTypeface::kNormal);
45       DCHECK(typeface);
46     }
47 
48     text_paint->setTypeface(typeface);
49     // |text_paint| adds its own ref. Release the ref from CreateFontName.
50     typeface->unref();
51   }
52   return text_paint;
53 }
54 
DrawBadgeIconOverlay(const SkBitmap & icon,float font_size,const string16 & text,const string16 & fallback)55 SkBitmap DrawBadgeIconOverlay(const SkBitmap& icon,
56                               float font_size,
57                               const string16& text,
58                               const string16& fallback) {
59   const int kMinPadding = 1;
60 
61   // Calculate the proper style/text overlay to render on the badge.
62   SkPaint* paint = badge_util::GetBadgeTextPaintSingleton();
63   paint->setTextSize(SkFloatToScalar(font_size));
64   paint->setColor(SK_ColorWHITE);
65 
66   std::string badge_text = UTF16ToUTF8(text);
67 
68   // See if the text will fit - otherwise use a default.
69   SkScalar text_width = paint->measureText(badge_text.c_str(),
70                                            badge_text.size());
71 
72   if (SkScalarRound(text_width) > (icon.width() - kMinPadding * 2)) {
73     // String is too large - use the alternate text.
74     badge_text = UTF16ToUTF8(fallback);
75     text_width = paint->measureText(badge_text.c_str(), badge_text.size());
76   }
77 
78   // When centering the text, we need to make sure there are an equal number
79   // of pixels on each side as otherwise the text looks off-center. So if the
80   // padding would be uneven, clip one pixel off the right side.
81   int badge_width = icon.width();
82   if ((SkScalarRound(text_width) % 1) != (badge_width % 1))
83     badge_width--;
84 
85   // Render the badge bitmap and overlay into a canvas.
86   scoped_ptr<gfx::CanvasSkia> canvas(
87       new gfx::CanvasSkia(badge_width, icon.height(), false));
88   canvas->DrawBitmapInt(icon, 0, 0);
89 
90   // Draw the text overlay centered horizontally and vertically. Skia expects
91   // us to specify the lower left coordinate of the text box, which is why we
92   // add 'font_size - 1' to the height.
93   SkScalar x = (badge_width - text_width)/2;
94   SkScalar y = (icon.height() - font_size)/2 + font_size - 1;
95   canvas->drawText(badge_text.c_str(), badge_text.size(), x, y, *paint);
96 
97   // Return the generated image.
98   return canvas->ExtractBitmap();
99 }
100 
101 }  // namespace badge_util
102