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1 /*
2  * libjingle
3  * Copyright 2004--2005, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_P2P_BASE_RELAYSERVER_H_
29 #define TALK_P2P_BASE_RELAYSERVER_H_
30 
31 #include <string>
32 #include <vector>
33 #include <map>
34 
35 #include "talk/base/asyncudpsocket.h"
36 #include "talk/base/socketaddresspair.h"
37 #include "talk/base/thread.h"
38 #include "talk/base/time.h"
39 #include "talk/p2p/base/port.h"
40 #include "talk/p2p/base/stun.h"
41 
42 namespace cricket {
43 
44 class RelayServerBinding;
45 class RelayServerConnection;
46 
47 // Relays traffic between connections to the server that are "bound" together.
48 // All connections created with the same username/password are bound together.
49 class RelayServer : public talk_base::MessageHandler,
50                     public sigslot::has_slots<> {
51  public:
52   // Creates a server, which will use this thread to post messages to itself.
53   explicit RelayServer(talk_base::Thread* thread);
54   ~RelayServer();
55 
thread()56   talk_base::Thread* thread() { return thread_; }
57 
58   // Indicates whether we will print updates of the number of bindings.
log_bindings()59   bool log_bindings() const { return log_bindings_; }
set_log_bindings(bool log_bindings)60   void set_log_bindings(bool log_bindings) { log_bindings_ = log_bindings; }
61 
62   // Updates the set of sockets that the server uses to talk to "internal"
63   // clients.  These are clients that do the "port allocations".
64   void AddInternalSocket(talk_base::AsyncPacketSocket* socket);
65   void RemoveInternalSocket(talk_base::AsyncPacketSocket* socket);
66 
67   // Updates the set of sockets that the server uses to talk to "external"
68   // clients.  These are the clients that do not do allocations.  They do not
69   // know that these addresses represent a relay server.
70   void AddExternalSocket(talk_base::AsyncPacketSocket* socket);
71   void RemoveExternalSocket(talk_base::AsyncPacketSocket* socket);
72 
73   // Starts listening for connections on this sockets. When someone
74   // tries to connect, the connection will be accepted and a new
75   // internal socket will be added.
76   void AddInternalServerSocket(talk_base::AsyncSocket* socket,
77                                cricket::ProtocolType proto);
78 
79   // Removes this server socket from the list.
80   void RemoveInternalServerSocket(talk_base::AsyncSocket* socket);
81 
82   // Methods for testing and debuging.
83   int GetConnectionCount() const;
84   talk_base::SocketAddressPair GetConnection(int connection) const;
85   bool HasConnection(const talk_base::SocketAddress& address) const;
86 
87  private:
88   typedef std::vector<talk_base::AsyncPacketSocket*> SocketList;
89   typedef std::map<talk_base::AsyncSocket*,
90                    cricket::ProtocolType> ServerSocketMap;
91   typedef std::map<std::string, RelayServerBinding*> BindingMap;
92   typedef std::map<talk_base::SocketAddressPair,
93                    RelayServerConnection*> ConnectionMap;
94 
95   talk_base::Thread* thread_;
96   bool log_bindings_;
97   SocketList internal_sockets_;
98   SocketList external_sockets_;
99   ServerSocketMap server_sockets_;
100   BindingMap bindings_;
101   ConnectionMap connections_;
102 
103   // Called when a packet is received by the server on one of its sockets.
104   void OnInternalPacket(talk_base::AsyncPacketSocket* socket,
105                         const char* bytes, size_t size,
106                         const talk_base::SocketAddress& remote_addr);
107   void OnExternalPacket(talk_base::AsyncPacketSocket* socket,
108                         const char* bytes, size_t size,
109                         const talk_base::SocketAddress& remote_addr);
110 
111   void OnReadEvent(talk_base::AsyncSocket* socket);
112 
113   // Processes the relevant STUN request types from the client.
114   bool HandleStun(const char* bytes, size_t size,
115                   const talk_base::SocketAddress& remote_addr,
116                   talk_base::AsyncPacketSocket* socket,
117                   std::string* username, StunMessage* msg);
118   void HandleStunAllocate(const char* bytes, size_t size,
119                           const talk_base::SocketAddressPair& ap,
120                           talk_base::AsyncPacketSocket* socket);
121   void HandleStun(RelayServerConnection* int_conn, const char* bytes,
122                   size_t size);
123   void HandleStunAllocate(RelayServerConnection* int_conn,
124                           const StunMessage& msg);
125   void HandleStunSend(RelayServerConnection* int_conn, const StunMessage& msg);
126 
127   // Adds/Removes the a connection or binding.
128   void AddConnection(RelayServerConnection* conn);
129   void RemoveConnection(RelayServerConnection* conn);
130   void RemoveBinding(RelayServerBinding* binding);
131 
132   // Handle messages in our worker thread.
133   void OnMessage(talk_base::Message *pmsg);
134 
135   // Called when the timer for checking lifetime times out.
136   void OnTimeout(RelayServerBinding* binding);
137 
138   // Accept connections on this server socket.
139   void AcceptConnection(talk_base::AsyncSocket* server_socket);
140 
141   friend class RelayServerConnection;
142   friend class RelayServerBinding;
143 };
144 
145 // Maintains information about a connection to the server.  Each connection is
146 // part of one and only one binding.
147 class RelayServerConnection {
148  public:
149   RelayServerConnection(RelayServerBinding* binding,
150                         const talk_base::SocketAddressPair& addrs,
151                         talk_base::AsyncPacketSocket* socket);
152   ~RelayServerConnection();
153 
binding()154   RelayServerBinding* binding() { return binding_; }
socket()155   talk_base::AsyncPacketSocket* socket() { return socket_; }
156 
157   // Returns a pair where the source is the remote address and the destination
158   // is the local address.
addr_pair()159   const talk_base::SocketAddressPair& addr_pair() { return addr_pair_; }
160 
161   // Sends a packet to the connected client.  If an address is provided, then
162   // we make sure the internal client receives it, wrapping if necessary.
163   void Send(const char* data, size_t size);
164   void Send(const char* data, size_t size,
165             const talk_base::SocketAddress& ext_addr);
166 
167   // Sends a STUN message to the connected client with no wrapping.
168   void SendStun(const StunMessage& msg);
169   void SendStunError(const StunMessage& request, int code, const char* desc);
170 
171   // A locked connection is one for which we know the intended destination of
172   // any raw packet received.
locked()173   bool locked() const { return locked_; }
174   void Lock();
175   void Unlock();
176 
177   // Records the address that raw packets should be forwarded to (for internal
178   // packets only; for external, we already know where they go).
default_destination()179   const talk_base::SocketAddress& default_destination() const {
180     return default_dest_;
181   }
set_default_destination(const talk_base::SocketAddress & addr)182   void set_default_destination(const talk_base::SocketAddress& addr) {
183     default_dest_ = addr;
184   }
185 
186  private:
187   RelayServerBinding* binding_;
188   talk_base::SocketAddressPair addr_pair_;
189   talk_base::AsyncPacketSocket* socket_;
190   bool locked_;
191   talk_base::SocketAddress default_dest_;
192 };
193 
194 // Records a set of internal and external connections that we relay between,
195 // or in other words, that are "bound" together.
196 class RelayServerBinding : public talk_base::MessageHandler {
197  public:
198   RelayServerBinding(
199       RelayServer* server, const std::string& username,
200       const std::string& password, uint32 lifetime);
201   virtual ~RelayServerBinding();
202 
server()203   RelayServer* server() { return server_; }
lifetime()204   uint32 lifetime() { return lifetime_; }
username()205   const std::string& username() { return username_; }
password()206   const std::string& password() { return password_; }
magic_cookie()207   const std::string& magic_cookie() { return magic_cookie_; }
208 
209   // Adds/Removes a connection into the binding.
210   void AddInternalConnection(RelayServerConnection* conn);
211   void AddExternalConnection(RelayServerConnection* conn);
212 
213   // We keep track of the use of each binding.  If we detect that it was not
214   // used for longer than the lifetime, then we send a signal.
215   void NoteUsed();
216   sigslot::signal1<RelayServerBinding*> SignalTimeout;
217 
218   // Determines whether the given packet has the magic cookie present (in the
219   // right place).
220   bool HasMagicCookie(const char* bytes, size_t size) const;
221 
222   // Determines the connection to use to send packets to or from the given
223   // external address.
224   RelayServerConnection* GetInternalConnection(
225       const talk_base::SocketAddress& ext_addr);
226   RelayServerConnection* GetExternalConnection(
227       const talk_base::SocketAddress& ext_addr);
228 
229   // MessageHandler:
230   void OnMessage(talk_base::Message *pmsg);
231 
232  private:
233   RelayServer* server_;
234 
235   std::string username_;
236   std::string password_;
237   std::string magic_cookie_;
238 
239   std::vector<RelayServerConnection*> internal_connections_;
240   std::vector<RelayServerConnection*> external_connections_;
241 
242   uint32 lifetime_;
243   uint32 last_used_;
244   // TODO: bandwidth
245 };
246 
247 }  // namespace cricket
248 
249 #endif  // TALK_P2P_BASE_RELAYSERVER_H_
250