1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 2 "http://www.w3.org/TR/html4/strict.dtd"> 3<html> 4<head> 5 <META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> 6 <title>Clang - Features and Goals</title> 7 <link type="text/css" rel="stylesheet" href="menu.css"> 8 <link type="text/css" rel="stylesheet" href="content.css"> 9 <style type="text/css"> 10</style> 11</head> 12<body> 13 14<!--#include virtual="menu.html.incl"--> 15 16<div id="content"> 17 18<!--*************************************************************************--> 19<h1>Clang - Features and Goals</h1> 20<!--*************************************************************************--> 21 22<p> 23This page describes the <a href="index.html#goals">features and goals</a> of 24Clang in more detail and gives a more broad explanation about what we mean. 25These features are: 26</p> 27 28<p>End-User Features:</p> 29 30<ul> 31<li><a href="#performance">Fast compiles and low memory use</a></li> 32<li><a href="#expressivediags">Expressive diagnostics</a></li> 33<li><a href="#gcccompat">GCC compatibility</a></li> 34</ul> 35 36<p>Utility and Applications:</p> 37 38<ul> 39<li><a href="#libraryarch">Library based architecture</a></li> 40<li><a href="#diverseclients">Support diverse clients</a></li> 41<li><a href="#ideintegration">Integration with IDEs</a></li> 42<li><a href="#license">Use the LLVM 'BSD' License</a></li> 43</ul> 44 45<p>Internal Design and Implementation:</p> 46 47<ul> 48<li><a href="#real">A real-world, production quality compiler</a></li> 49<li><a href="#simplecode">A simple and hackable code base</a></li> 50<li><a href="#unifiedparser">A single unified parser for C, Objective C, C++, 51 and Objective C++</a></li> 52<li><a href="#conformance">Conformance with C/C++/ObjC and their 53 variants</a></li> 54</ul> 55 56<!--*************************************************************************--> 57<h2><a name="enduser">End-User Features</a></h2> 58<!--*************************************************************************--> 59 60 61<!--=======================================================================--> 62<h3><a name="performance">Fast compiles and Low Memory Use</a></h3> 63<!--=======================================================================--> 64 65<p>A major focus of our work on clang is to make it fast, light and scalable. 66The library-based architecture of clang makes it straight-forward to time and 67profile the cost of each layer of the stack, and the driver has a number of 68options for performance analysis.</p> 69 70<p>While there is still much that can be done, we find that the clang front-end 71is significantly quicker than gcc and uses less memory For example, when 72compiling "Carbon.h" on Mac OS/X, we see that clang is 2.5x faster than GCC:</p> 73 74<img class="img_slide" src="feature-compile1.png" width="400" height="300" 75 alt="Time to parse carbon.h: -fsyntax-only"> 76 77<p>Carbon.h is a monster: it transitively includes 558 files, 12.3M of code, 78declares 10000 functions, has 2000 struct definitions, 8000 fields, 20000 enum 79constants, etc (see slide 25+ of the <a href="clang_video-07-25-2007.html">clang 80talk</a> for more information). It is also #include'd into almost every C file 81in a GUI app on the Mac, so its compile time is very important.</p> 82 83<p>From the slide above, you can see that we can measure the time to preprocess 84the file independently from the time to parse it, and independently from the 85time to build the ASTs for the code. GCC doesn't provide a way to measure the 86parser without AST building (it only provides -fsyntax-only). In our 87measurements, we find that clang's preprocessor is consistently 40% faster than 88GCCs, and the parser + AST builder is ~4x faster than GCC's. If you have 89sources that do not depend as heavily on the preprocessor (or if you 90use Precompiled Headers) you may see a much bigger speedup from clang. 91</p> 92 93<p>Compile time performance is important, but when using clang as an API, often 94memory use is even moreso: the less memory the code takes the more code you can 95fit into memory at a time (useful for whole program analysis tools, for 96example).</p> 97 98<img class="img_slide" src="feature-memory1.png" width="400" height="300" 99 alt="Space"> 100 101<p>Here we see a huge advantage of clang: its ASTs take <b>5x less memory</b> 102than GCC's syntax trees, despite the fact that clang's ASTs capture far more 103source-level information than GCC's trees do. This feat is accomplished through 104the use of carefully designed APIs and efficient representations.</p> 105 106<p>In addition to being efficient when pitted head-to-head against GCC in batch 107mode, clang is built with a <a href="#libraryarch">library based 108architecture</a> that makes it relatively easy to adapt it and build new tools 109with it. This means that it is often possible to apply out-of-the-box thinking 110and novel techniques to improve compilation in various ways.</p> 111 112<img class="img_slide" src="feature-compile2.png" width="400" height="300" 113 alt="Preprocessor Speeds: GCC 4.2 vs clang-all"> 114 115<p>This slide shows how the clang preprocessor can be used to make "distcc" 116parallelization <b>3x</b> more scalable than when using the GCC preprocessor. 117"distcc" quickly bottlenecks on the preprocessor running on the central driver 118machine, so a fast preprocessor is very useful. Comparing the first two bars 119of each group shows how a ~40% faster preprocessor can reduce preprocessing time 120of these large C++ apps by about 40% (shocking!).</p> 121 122<p>The third bar on the slide is the interesting part: it shows how trivial 123caching of file system accesses across invocations of the preprocessor allows 124clang to reduce time spent in the kernel by 10x, making distcc over 3x more 125scalable. This is obviously just one simple hack, doing more interesting things 126(like caching tokens across preprocessed files) would yield another substantial 127speedup.</p> 128 129<p>The clean framework-based design of clang means that many things are possible 130that would be very difficult in other systems, for example incremental 131compilation, multithreading, intelligent caching, etc. We are only starting 132to tap the full potential of the clang design.</p> 133 134 135<!--=======================================================================--> 136<h3><a name="expressivediags">Expressive Diagnostics</a></h3> 137<!--=======================================================================--> 138 139<p>In addition to being fast and functional, we aim to make Clang extremely user 140friendly. As far as a command-line compiler goes, this basically boils down to 141making the diagnostics (error and warning messages) generated by the compiler 142be as useful as possible. There are several ways that we do this, but the 143most important are pinpointing exactly what is wrong in the program, 144highlighting related information so that it is easy to understand at a glance, 145and making the wording as clear as possible.</p> 146 147<p>Here is one simple example that illustrates the difference between a typical 148GCC and Clang diagnostic:</p> 149 150<pre> 151 $ <b>gcc-4.2 -fsyntax-only t.c</b> 152 t.c:7: error: invalid operands to binary + (have 'int' and 'struct A') 153 $ <b>clang -fsyntax-only t.c</b> 154 t.c:7:39: error: invalid operands to binary expression ('int' and 'struct A') 155 <span style="color:darkgreen"> return y + func(y ? ((SomeA.X + 40) + SomeA) / 42 + SomeA.X : SomeA.X);</span> 156 <span style="color:blue"> ~~~~~~~~~~~~~~ ^ ~~~~~</span> 157</pre> 158 159<p>Here you can see that you don't even need to see the original source code to 160understand what is wrong based on the Clang error: Because clang prints a 161caret, you know exactly <em>which</em> plus it is complaining about. The range 162information highlights the left and right side of the plus which makes it 163immediately obvious what the compiler is talking about, which is very useful for 164cases involving precedence issues and many other situations.</p> 165 166<p>Clang diagnostics are very polished and have many features. For more 167information and examples, please see the <a href="diagnostics.html">Expressive 168Diagnostics</a> page.</p> 169 170<!--=======================================================================--> 171<h3><a name="gcccompat">GCC Compatibility</a></h3> 172<!--=======================================================================--> 173 174<p>GCC is currently the defacto-standard open source compiler today, and it 175routinely compiles a huge volume of code. GCC supports a huge number of 176extensions and features (many of which are undocumented) and a lot of 177code and header files depend on these features in order to build.</p> 178 179<p>While it would be nice to be able to ignore these extensions and focus on 180implementing the language standards to the letter, pragmatics force us to 181support the GCC extensions that see the most use. Many users just want their 182code to compile, they don't care to argue about whether it is pedantically C99 183or not.</p> 184 185<p>As mentioned above, all 186extensions are explicitly recognized as such and marked with extension 187diagnostics, which can be mapped to warnings, errors, or just ignored. 188</p> 189 190 191<!--*************************************************************************--> 192<h2><a name="applications">Utility and Applications</a></h2> 193<!--*************************************************************************--> 194 195<!--=======================================================================--> 196<h3><a name="libraryarch">Library Based Architecture</a></h3> 197<!--=======================================================================--> 198 199<p>A major design concept for clang is its use of a library-based 200architecture. In this design, various parts of the front-end can be cleanly 201divided into separate libraries which can then be mixed up for different needs 202and uses. In addition, the library-based approach encourages good interfaces 203and makes it easier for new developers to get involved (because they only need 204to understand small pieces of the big picture).</p> 205 206<blockquote><p> 207"The world needs better compiler tools, tools which are built as libraries. 208This design point allows reuse of the tools in new and novel ways. However, 209building the tools as libraries isn't enough: they must have clean APIs, be as 210decoupled from each other as possible, and be easy to modify/extend. This 211requires clean layering, decent design, and keeping the libraries independent of 212any specific client."</p></blockquote> 213 214<p> 215Currently, clang is divided into the following libraries and tool: 216</p> 217 218<ul> 219<li><b>libsupport</b> - Basic support library, from LLVM.</li> 220<li><b>libsystem</b> - System abstraction library, from LLVM.</li> 221<li><b>libbasic</b> - Diagnostics, SourceLocations, SourceBuffer abstraction, 222 file system caching for input source files.</li> 223<li><b>libast</b> - Provides classes to represent the C AST, the C type system, 224 builtin functions, and various helpers for analyzing and manipulating the 225 AST (visitors, pretty printers, etc).</li> 226<li><b>liblex</b> - Lexing and preprocessing, identifier hash table, pragma 227 handling, tokens, and macro expansion.</li> 228<li><b>libparse</b> - Parsing. This library invokes coarse-grained 'Actions' 229 provided by the client (e.g. libsema builds ASTs) but knows nothing about 230 ASTs or other client-specific data structures.</li> 231<li><b>libsema</b> - Semantic Analysis. This provides a set of parser actions 232 to build a standardized AST for programs.</li> 233<li><b>libcodegen</b> - Lower the AST to LLVM IR for optimization & code 234 generation.</li> 235<li><b>librewrite</b> - Editing of text buffers (important for code rewriting 236 transformation, like refactoring).</li> 237<li><b>libanalysis</b> - Static analysis support.</li> 238<li><b>clang</b> - A driver program, client of the libraries at various 239 levels.</li> 240</ul> 241 242<p>As an example of the power of this library based design.... If you wanted to 243build a preprocessor, you would take the Basic and Lexer libraries. If you want 244an indexer, you would take the previous two and add the Parser library and 245some actions for indexing. If you want a refactoring, static analysis, or 246source-to-source compiler tool, you would then add the AST building and 247semantic analyzer libraries.</p> 248 249<p>For more information about the low-level implementation details of the 250various clang libraries, please see the <a href="docs/InternalsManual.html"> 251clang Internals Manual</a>.</p> 252 253<!--=======================================================================--> 254<h3><a name="diverseclients">Support Diverse Clients</a></h3> 255<!--=======================================================================--> 256 257<p>Clang is designed and built with many grand plans for how we can use it. The 258driving force is the fact that we use C and C++ daily, and have to suffer due to 259a lack of good tools available for it. We believe that the C and C++ tools 260ecosystem has been significantly limited by how difficult it is to parse and 261represent the source code for these languages, and we aim to rectify this 262problem in clang.</p> 263 264<p>The problem with this goal is that different clients have very different 265requirements. Consider code generation, for example: a simple front-end that 266parses for code generation must analyze the code for validity and emit code 267in some intermediate form to pass off to a optimizer or backend. Because 268validity analysis and code generation can largely be done on the fly, there is 269not hard requirement that the front-end actually build up a full AST for all 270the expressions and statements in the code. TCC and GCC are examples of 271compilers that either build no real AST (in the former case) or build a stripped 272down and simplified AST (in the later case) because they focus primarily on 273codegen.</p> 274 275<p>On the opposite side of the spectrum, some clients (like refactoring) want 276highly detailed information about the original source code and want a complete 277AST to describe it with. Refactoring wants to have information about macro 278expansions, the location of every paren expression '(((x)))' vs 'x', full 279position information, and much more. Further, refactoring wants to look 280<em>across the whole program</em> to ensure that it is making transformations 281that are safe. Making this efficient and getting this right requires a 282significant amount of engineering and algorithmic work that simply are 283unnecessary for a simple static compiler.</p> 284 285<p>The beauty of the clang approach is that it does not restrict how you use it. 286In particular, it is possible to use the clang preprocessor and parser to build 287an extremely quick and light-weight on-the-fly code generator (similar to TCC) 288that does not build an AST at all. As an intermediate step, clang supports 289using the current AST generation and semantic analysis code and having a code 290generation client free the AST for each function after code generation. Finally, 291clang provides support for building and retaining fully-fledged ASTs, and even 292supports writing them out to disk.</p> 293 294<p>Designing the libraries with clean and simple APIs allows these high-level 295policy decisions to be determined in the client, instead of forcing "one true 296way" in the implementation of any of these libraries. Getting this right is 297hard, and we don't always get it right the first time, but we fix any problems 298when we realize we made a mistake.</p> 299 300<!--=======================================================================--> 301<h3 id="ideintegration">Integration with IDEs</h3> 302<!--=======================================================================--> 303 304<p> 305We believe that Integrated Development Environments (IDE's) are a great way 306to pull together various pieces of the development puzzle, and aim to make clang 307work well in such an environment. The chief advantage of an IDE is that they 308typically have visibility across your entire project and are long-lived 309processes, whereas stand-alone compiler tools are typically invoked on each 310individual file in the project, and thus have limited scope.</p> 311 312<p>There are many implications of this difference, but a significant one has to 313do with efficiency and caching: sharing an address space across different files 314in a project, means that you can use intelligent caching and other techniques to 315dramatically reduce analysis/compilation time.</p> 316 317<p>A further difference between IDEs and batch compiler is that they often 318impose very different requirements on the front-end: they depend on high 319performance in order to provide a "snappy" experience, and thus really want 320techniques like "incremental compilation", "fuzzy parsing", etc. Finally, IDEs 321often have very different requirements than code generation, often requiring 322information that a codegen-only frontend can throw away. Clang is 323specifically designed and built to capture this information. 324</p> 325 326 327<!--=======================================================================--> 328<h3><a name="license">Use the LLVM 'BSD' License</a></h3> 329<!--=======================================================================--> 330 331<p>We actively intend for clang (and LLVM as a whole) to be used for 332commercial projects, not only as a stand-alone compiler but also as a library 333embedded inside a proprietary application. The BSD license is the simplest way 334to allow this. We feel that the license encourages contributors to pick up the 335source and work with it, and believe that those individuals and organizations 336will contribute back their work if they do not want to have to maintain a fork 337forever (which is time consuming and expensive when merges are involved). 338Further, nobody makes money on compilers these days, but many people need them 339to get bigger goals accomplished: it makes sense for everyone to work 340together.</p> 341 342<p>For more information about the LLVM/clang license, please see the <a 343href="http://llvm.org/docs/DeveloperPolicy.html#license">LLVM License 344Description</a> for more information.</p> 345 346 347 348<!--*************************************************************************--> 349<h2><a name="design">Internal Design and Implementation</a></h2> 350<!--*************************************************************************--> 351 352<!--=======================================================================--> 353<h3><a name="real">A real-world, production quality compiler</a></h3> 354<!--=======================================================================--> 355 356<p> 357Clang is designed and built by experienced compiler developers who 358are increasingly frustrated with the problems that <a 359href="comparison.html">existing open source compilers</a> have. Clang is 360carefully and thoughtfully designed and built to provide the foundation of a 361whole new generation of C/C++/Objective C development tools, and we intend for 362it to be production quality.</p> 363 364<p>Being a production quality compiler means many things: it means being high 365performance, being solid and (relatively) bug free, and it means eventually 366being used and depended on by a broad range of people. While we are still in 367the early development stages, we strongly believe that this will become a 368reality.</p> 369 370<!--=======================================================================--> 371<h3><a name="simplecode">A simple and hackable code base</a></h3> 372<!--=======================================================================--> 373 374<p>Our goal is to make it possible for anyone with a basic understanding 375of compilers and working knowledge of the C/C++/ObjC languages to understand and 376extend the clang source base. A large part of this falls out of our decision to 377make the AST mirror the languages as closely as possible: you have your friendly 378if statement, for statement, parenthesis expression, structs, unions, etc, all 379represented in a simple and explicit way.</p> 380 381<p>In addition to a simple design, we work to make the source base approachable 382by commenting it well, including citations of the language standards where 383appropriate, and designing the code for simplicity. Beyond that, clang offers 384a set of AST dumpers, printers, and visualizers that make it easy to put code in 385and see how it is represented.</p> 386 387<!--=======================================================================--> 388<h3><a name="unifiedparser">A single unified parser for C, Objective C, C++, 389and Objective C++</a></h3> 390<!--=======================================================================--> 391 392<p>Clang is the "C Language Family Front-end", which means we intend to support 393the most popular members of the C family. We are convinced that the right 394parsing technology for this class of languages is a hand-built recursive-descent 395parser. Because it is plain C++ code, recursive descent makes it very easy for 396new developers to understand the code, it easily supports ad-hoc rules and other 397strange hacks required by C/C++, and makes it straight-forward to implement 398excellent diagnostics and error recovery.</p> 399 400<p>We believe that implementing C/C++/ObjC in a single unified parser makes the 401end result easier to maintain and evolve than maintaining a separate C and C++ 402parser which must be bugfixed and maintained independently of each other.</p> 403 404<!--=======================================================================--> 405<h3><a name="conformance">Conformance with C/C++/ObjC and their 406 variants</a></h3> 407<!--=======================================================================--> 408 409<p>When you start work on implementing a language, you find out that there is a 410huge gap between how the language works and how most people understand it to 411work. This gap is the difference between a normal programmer and a (scary? 412super-natural?) "language lawyer", who knows the ins and outs of the language 413and can grok standardese with ease.</p> 414 415<p>In practice, being conformant with the languages means that we aim to support 416the full language, including the dark and dusty corners (like trigraphs, 417preprocessor arcana, C99 VLAs, etc). Where we support extensions above and 418beyond what the standard officially allows, we make an effort to explicitly call 419this out in the code and emit warnings about it (which are disabled by default, 420but can optionally be mapped to either warnings or errors), allowing you to use 421clang in "strict" mode if you desire.</p> 422 423<p>We also intend to support "dialects" of these languages, such as C89, K&R 424C, C++'03, Objective-C 2, etc.</p> 425 426</div> 427</body> 428</html> 429