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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *  *
7  * * Redistributions of source code must retain the above copyright notice,
8  * this list of conditions and the following disclaimer.
9  *
10  * * Redistributions in binary form must reproduce the above copyright
11  * notice, this list of conditions and the following disclaimer in the
12  * documentation and/or other materials provided with the distribution.
13  *
14  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
15  * may be used to endorse or promote products derived from this software
16  * without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
22  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
25  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
28  * POSSIBILITY OF SUCH DAMAGE.
29  */
30 package jme3test.audio;
31 
32 import com.jme3.app.SimpleApplication;
33 import com.jme3.audio.AudioNode;
34 
35 public class TestWav extends SimpleApplication {
36 
37   private float time = 0;
38   private AudioNode audioSource;
39 
main(String[] args)40   public static void main(String[] args) {
41     TestWav test = new TestWav();
42     test.start();
43   }
44 
45   @Override
simpleUpdate(float tpf)46   public void simpleUpdate(float tpf) {
47     time += tpf;
48     if (time > 1f) {
49       audioSource.playInstance();
50       time = 0;
51     }
52 
53   }
54 
55   @Override
simpleInitApp()56   public void simpleInitApp() {
57     audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
58     audioSource.setLooping(false);
59   }
60 }
61