• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * To change this template, choose Tools | Templates and open the template in
3  * the editor.
4  */
5 package jme3test.batching;
6 
7 
8 import com.jme3.app.SimpleApplication;
9 import com.jme3.light.DirectionalLight;
10 import com.jme3.material.Material;
11 import com.jme3.math.ColorRGBA;
12 import com.jme3.math.FastMath;
13 import com.jme3.math.Quaternion;
14 import com.jme3.math.Vector3f;
15 import com.jme3.scene.BatchNode;
16 import com.jme3.scene.Geometry;
17 import com.jme3.scene.Node;
18 import com.jme3.scene.shape.Box;
19 import com.jme3.system.NanoTimer;
20 import com.jme3.util.TangentBinormalGenerator;
21 
22 /**
23  *
24  * @author Nehon
25  */
26 public class TestBatchNode extends SimpleApplication {
27 
main(String[] args)28     public static void main(String[] args) {
29 
30         TestBatchNode app = new TestBatchNode();
31         app.start();
32     }
33     BatchNode batch;
34 
35     @Override
simpleInitApp()36     public void simpleInitApp() {
37         timer = new NanoTimer();
38         batch = new BatchNode("theBatchNode");
39 
40         /**
41          * A cube with a color "bleeding" through transparent texture. Uses
42          * Texture from jme3-test-data library!
43          */
44         Box boxshape4 = new Box(Vector3f.ZERO, 1f, 1f, 1f );
45         cube = new Geometry("cube1", boxshape4);
46         Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
47         cube.setMaterial(mat);
48 //        Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
49 //        mat.setColor("Diffuse", ColorRGBA.Blue);
50 //        mat.setBoolean("UseMaterialColors", true);
51         /**
52          * A cube with a color "bleeding" through transparent texture. Uses
53          * Texture from jme3-test-data library!
54          */
55         Box box = new Box(Vector3f.ZERO, 1f, 1f, 1f);
56         cube2 = new Geometry("cube2", box);
57         cube2.setMaterial(mat);
58 
59         TangentBinormalGenerator.generate(cube);
60         TangentBinormalGenerator.generate(cube2);
61 
62 
63          n = new Node("aNode");
64        // n.attachChild(cube2);
65         batch.attachChild(cube);
66         batch.attachChild(cube2);
67       //  batch.setMaterial(mat);
68         batch.batch();
69         rootNode.attachChild(batch);
70         cube.setLocalTranslation(3, 0, 0);
71         cube2.setLocalTranslation(0, 3, 0);
72 
73 
74         dl=new DirectionalLight();
75         dl.setColor(ColorRGBA.White.mult(2));
76         dl.setDirection(new Vector3f(1, -1, -1));
77         rootNode.addLight(dl);
78         flyCam.setMoveSpeed(10);
79     }
80     Node n;
81     Geometry cube;
82     Geometry cube2;
83     float time = 0;
84     DirectionalLight dl;
85     @Override
simpleUpdate(float tpf)86     public void simpleUpdate(float tpf) {
87         time += tpf;
88         dl.setDirection(cam.getDirection());
89         cube2.setLocalTranslation(FastMath.sin(-time)*3, FastMath.cos(time)*3, 0);
90         cube2.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
91         cube2.setLocalScale(Math.max(FastMath.sin(time),0.5f));
92 
93         batch.setLocalRotation(new Quaternion().fromAngleAxis(time, Vector3f.UNIT_Z));
94 
95     }
96 //
97 }
98