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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package jme3test.tools;
33 
34 import com.jme3.app.SimpleApplication;
35 import com.jme3.light.AmbientLight;
36 import com.jme3.scene.Node;
37 import com.jme3.scene.Spatial;
38 import jme3tools.savegame.SaveGame;
39 
40 public class TestSaveGame extends SimpleApplication {
41 
main(String[] args)42     public static void main(String[] args) {
43 
44         TestSaveGame app = new TestSaveGame();
45         app.start();
46     }
47 
48     @Override
simpleUpdate(float tpf)49     public void simpleUpdate(float tpf) {
50     }
51 
simpleInitApp()52     public void simpleInitApp() {
53 
54         //node that is used to store player data
55         Node myPlayer = new Node();
56         myPlayer.setName("PlayerNode");
57         myPlayer.setUserData("name", "Mario");
58         myPlayer.setUserData("health", 100.0f);
59         myPlayer.setUserData("points", 0);
60 
61         //the actual model would be attached to this node
62         Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
63         myPlayer.attachChild(model);
64 
65         //before saving the game, the model should be detached so its not saved along with the node
66         myPlayer.detachAllChildren();
67         SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer);
68 
69         //later the game is loaded again
70         Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001");
71         player.attachChild(model);
72         rootNode.attachChild(player);
73 
74         //and the data is available
75         System.out.println("Name: " + player.getUserData("name"));
76         System.out.println("Health: " + player.getUserData("health"));
77         System.out.println("Points: " + player.getUserData("points"));
78 
79         AmbientLight al = new AmbientLight();
80         rootNode.addLight(al);
81 
82         //note you can also implement your own classes that implement the Savable interface.
83     }
84 }
85