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1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree.  Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17This document intentionally does not prescribe fixed standards for religious
18issues such as brace placement and space usage.  For issues like this, follow
19the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards.  In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard.  If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVMdev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention).  This is because they are relatively new, and a
35lot of code was written before they were put in place.  Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformating of existing code.  On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way.  Just do the reformating as a separate commit from
40the functionality change.
41
42The ultimate goal of these guidelines is the increase readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
46Mechanical Source Issues
47========================
48
49Source Code Formatting
50----------------------
51
52Commenting
53^^^^^^^^^^
54
55Comments are one critical part of readability and maintainability.  Everyone
56knows they should comment their code, and so should you.  When writing comments,
57write them as English prose, which means they should use proper capitalization,
58punctuation, etc.  Aim to describe what the code is trying to do and why, not
59*how* it does it at a micro level. Here are a few critical things to document:
60
61.. _header file comment:
62
63File Headers
64""""""""""""
65
66Every source file should have a header on it that describes the basic purpose of
67the file.  If a file does not have a header, it should not be checked into the
68tree.  The standard header looks like this:
69
70.. code-block:: c++
71
72  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
73  //
74  //                     The LLVM Compiler Infrastructure
75  //
76  // This file is distributed under the University of Illinois Open Source
77  // License. See LICENSE.TXT for details.
78  //
79  //===----------------------------------------------------------------------===//
80  ///
81  /// \file
82  /// \brief This file contains the declaration of the Instruction class, which is
83  /// the base class for all of the VM instructions.
84  ///
85  //===----------------------------------------------------------------------===//
86
87A few things to note about this particular format: The "``-*- C++ -*-``" string
88on the first line is there to tell Emacs that the source file is a C++ file, not
89a C file (Emacs assumes ``.h`` files are C files by default).
90
91.. note::
92
93    This tag is not necessary in ``.cpp`` files.  The name of the file is also
94    on the first line, along with a very short description of the purpose of the
95    file.  This is important when printing out code and flipping though lots of
96    pages.
97
98The next section in the file is a concise note that defines the license that the
99file is released under.  This makes it perfectly clear what terms the source
100code can be distributed under and should not be modified in any way.
101
102The main body is a ``doxygen`` comment describing the purpose of the file.  It
103should have a ``\brief`` command that describes the file in one or two
104sentences.  Any additional information should be separated by a blank line.  If
105an algorithm is being implemented or something tricky is going on, a reference
106to the paper where it is published should be included, as well as any notes or
107*gotchas* in the code to watch out for.
108
109Class overviews
110"""""""""""""""
111
112Classes are one fundamental part of a good object oriented design.  As such, a
113class definition should have a comment block that explains what the class is
114used for and how it works.  Every non-trivial class is expected to have a
115``doxygen`` comment block.
116
117Method information
118""""""""""""""""""
119
120Methods defined in a class (as well as any global functions) should also be
121documented properly.  A quick note about what it does and a description of the
122borderline behaviour is all that is necessary here (unless something
123particularly tricky or insidious is going on).  The hope is that people can
124figure out how to use your interfaces without reading the code itself.
125
126Good things to talk about here are what happens when something unexpected
127happens: does the method return null?  Abort?  Format your hard disk?
128
129Comment Formatting
130^^^^^^^^^^^^^^^^^^
131
132In general, prefer C++ style (``//``) comments.  They take less space, require
133less typing, don't have nesting problems, etc.  There are a few cases when it is
134useful to use C style (``/* */``) comments however:
135
136#. When writing C code: Obviously if you are writing C code, use C style
137   comments.
138
139#. When writing a header file that may be ``#include``\d by a C source file.
140
141#. When writing a source file that is used by a tool that only accepts C style
142   comments.
143
144To comment out a large block of code, use ``#if 0`` and ``#endif``. These nest
145properly and are better behaved in general than C style comments.
146
147Doxygen Use in Documentation Comments
148^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
149
150Use the ``\file`` command to turn the standard file header into a file-level
151comment.
152
153Include descriptive ``\brief`` paragraphs for all public interfaces (public
154classes, member and non-member functions).  Explain API use and purpose in
155``\brief`` paragraphs, don't just restate the information that can be inferred
156from the API name.  Put detailed discussion into separate paragraphs.
157
158To refer to parameter names inside a paragraph, use the ``\p name`` command.
159Don't use the ``\arg name`` command since it starts a new paragraph that
160contains documentation for the parameter.
161
162Wrap non-inline code examples in ``\code ... \endcode``.
163
164To document a function parameter, start a new paragraph with the
165``\param name`` command.  If the parameter is used as an out or an in/out
166parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
167respectively.
168
169To describe function return value, start a new paragraph with the ``\returns``
170command.
171
172A minimal documentation comment:
173
174.. code-block:: c++
175
176  /// \brief Does foo and bar.
177  void fooBar(bool Baz);
178
179A documentation comment that uses all Doxygen features in a preferred way:
180
181.. code-block:: c++
182
183  /// \brief Does foo and bar.
184  ///
185  /// Does not do foo the usual way if \p Baz is true.
186  ///
187  /// Typical usage:
188  /// \code
189  ///   fooBar(false, "quux", Res);
190  /// \endcode
191  ///
192  /// \param Quux kind of foo to do.
193  /// \param [out] Result filled with bar sequence on foo success.
194  ///
195  /// \returns true on success.
196  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
197
198Don't duplicate the documentation comment in the header file and in the
199implementation file.  Put the documentation comments for public APIs into the
200header file.  Documentation comments for private APIs can go to the
201implementation file.  In any case, implementation files can include additional
202comments (not necessarily in Doxygen markup) to explain implementation details
203as needed.
204
205Don't duplicate function or class name at the beginning of the comment.
206For humans it is obvious which function or class is being documented;
207automatic documentation processing tools are smart enough to bind the comment
208to the correct declaration.
209
210Wrong:
211
212.. code-block:: c++
213
214  // In Something.h:
215
216  /// Something - An abstraction for some complicated thing.
217  class Something {
218  public:
219    /// fooBar - Does foo and bar.
220    void fooBar();
221  };
222
223  // In Something.cpp:
224
225  /// fooBar - Does foo and bar.
226  void Something::fooBar() { ... }
227
228Correct:
229
230.. code-block:: c++
231
232  // In Something.h:
233
234  /// \brief An abstraction for some complicated thing.
235  class Something {
236  public:
237    /// \brief Does foo and bar.
238    void fooBar();
239  };
240
241  // In Something.cpp:
242
243  // Builds a B-tree in order to do foo.  See paper by...
244  void Something::fooBar() { ... }
245
246It is not required to use additional Doxygen features, but sometimes it might
247be a good idea to do so.
248
249Consider:
250
251* adding comments to any narrow namespace containing a collection of
252  related functions or types;
253
254* using top-level groups to organize a collection of related functions at
255  namespace scope where the grouping is smaller than the namespace;
256
257* using member groups and additional comments attached to member
258  groups to organize within a class.
259
260For example:
261
262.. code-block:: c++
263
264  class Something {
265    /// \name Functions that do Foo.
266    /// @{
267    void fooBar();
268    void fooBaz();
269    /// @}
270    ...
271  };
272
273``#include`` Style
274^^^^^^^^^^^^^^^^^^
275
276Immediately after the `header file comment`_ (and include guards if working on a
277header file), the `minimal list of #includes`_ required by the file should be
278listed.  We prefer these ``#include``\s to be listed in this order:
279
280.. _Main Module Header:
281.. _Local/Private Headers:
282
283#. Main Module Header
284#. Local/Private Headers
285#. ``llvm/...``
286#. System ``#include``\s
287
288and each category should be sorted lexicographically by the full path.
289
290The `Main Module Header`_ file applies to ``.cpp`` files which implement an
291interface defined by a ``.h`` file.  This ``#include`` should always be included
292**first** regardless of where it lives on the file system.  By including a
293header file first in the ``.cpp`` files that implement the interfaces, we ensure
294that the header does not have any hidden dependencies which are not explicitly
295``#include``\d in the header, but should be. It is also a form of documentation
296in the ``.cpp`` file to indicate where the interfaces it implements are defined.
297
298.. _fit into 80 columns:
299
300Source Code Width
301^^^^^^^^^^^^^^^^^
302
303Write your code to fit within 80 columns of text.  This helps those of us who
304like to print out code and look at your code in an ``xterm`` without resizing
305it.
306
307The longer answer is that there must be some limit to the width of the code in
308order to reasonably allow developers to have multiple files side-by-side in
309windows on a modest display.  If you are going to pick a width limit, it is
310somewhat arbitrary but you might as well pick something standard.  Going with 90
311columns (for example) instead of 80 columns wouldn't add any significant value
312and would be detrimental to printing out code.  Also many other projects have
313standardized on 80 columns, so some people have already configured their editors
314for it (vs something else, like 90 columns).
315
316This is one of many contentious issues in coding standards, but it is not up for
317debate.
318
319Use Spaces Instead of Tabs
320^^^^^^^^^^^^^^^^^^^^^^^^^^
321
322In all cases, prefer spaces to tabs in source files.  People have different
323preferred indentation levels, and different styles of indentation that they
324like; this is fine.  What isn't fine is that different editors/viewers expand
325tabs out to different tab stops.  This can cause your code to look completely
326unreadable, and it is not worth dealing with.
327
328As always, follow the `Golden Rule`_ above: follow the style of
329existing code if you are modifying and extending it.  If you like four spaces of
330indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
331of indentation.  Also, do not reindent a whole source file: it makes for
332incredible diffs that are absolutely worthless.
333
334Indent Code Consistently
335^^^^^^^^^^^^^^^^^^^^^^^^
336
337Okay, in your first year of programming you were told that indentation is
338important.  If you didn't believe and internalize this then, now is the time.
339Just do it.
340
341Compiler Issues
342---------------
343
344Treat Compiler Warnings Like Errors
345^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
346
347If your code has compiler warnings in it, something is wrong --- you aren't
348casting values correctly, you have "questionable" constructs in your code, or
349you are doing something legitimately wrong.  Compiler warnings can cover up
350legitimate errors in output and make dealing with a translation unit difficult.
351
352It is not possible to prevent all warnings from all compilers, nor is it
353desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
354good thorough set of warnings, and stick to it.  At least in the case of
355``gcc``, it is possible to work around any spurious errors by changing the
356syntax of the code slightly.  For example, a warning that annoys me occurs when
357I write code like this:
358
359.. code-block:: c++
360
361  if (V = getValue()) {
362    ...
363  }
364
365``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
366probably mistyped it.  In most cases, I haven't, and I really don't want the
367spurious errors.  To fix this particular problem, I rewrite the code like
368this:
369
370.. code-block:: c++
371
372  if ((V = getValue())) {
373    ...
374  }
375
376which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
377massaging the code appropriately.
378
379Write Portable Code
380^^^^^^^^^^^^^^^^^^^
381
382In almost all cases, it is possible and within reason to write completely
383portable code.  If there are cases where it isn't possible to write portable
384code, isolate it behind a well defined (and well documented) interface.
385
386In practice, this means that you shouldn't assume much about the host compiler
387(and Visual Studio tends to be the lowest common denominator).  If advanced
388features are used, they should only be an implementation detail of a library
389which has a simple exposed API, and preferably be buried in ``libSystem``.
390
391Do not use RTTI or Exceptions
392^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
393
394In an effort to reduce code and executable size, LLVM does not use RTTI
395(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
396the general C++ principle of *"you only pay for what you use"*, causing
397executable bloat even if exceptions are never used in the code base, or if RTTI
398is never used for a class.  Because of this, we turn them off globally in the
399code.
400
401That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
402templates like `isa<>, cast<>, and dyn_cast<> <ProgrammersManual.html#isa>`_.
403This form of RTTI is opt-in and can be
404:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
405substantially more efficient than ``dynamic_cast<>``.
406
407.. _static constructor:
408
409Do not use Static Constructors
410^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
411
412Static constructors and destructors (e.g. global variables whose types have a
413constructor or destructor) should not be added to the code base, and should be
414removed wherever possible.  Besides `well known problems
415<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
416initialization is undefined between globals in different source files, the
417entire concept of static constructors is at odds with the common use case of
418LLVM as a library linked into a larger application.
419
420Consider the use of LLVM as a JIT linked into another application (perhaps for
421`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
422<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
423design of static constructors, they must be executed at startup time of the
424entire application, regardless of whether or how LLVM is used in that larger
425application.  There are two problems with this:
426
427* The time to run the static constructors impacts startup time of applications
428  --- a critical time for GUI apps, among others.
429
430* The static constructors cause the app to pull many extra pages of memory off
431  the disk: both the code for the constructor in each ``.o`` file and the small
432  amount of data that gets touched. In addition, touched/dirty pages put more
433  pressure on the VM system on low-memory machines.
434
435We would really like for there to be zero cost for linking in an additional LLVM
436target or other library into an application, but static constructors violate
437this goal.
438
439That said, LLVM unfortunately does contain static constructors.  It would be a
440`great project <http://llvm.org/PR11944>`_ for someone to purge all static
441constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
442flag (when building with Clang) to ensure we do not regress in the future.
443
444Use of ``class`` and ``struct`` Keywords
445^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
446
447In C++, the ``class`` and ``struct`` keywords can be used almost
448interchangeably. The only difference is when they are used to declare a class:
449``class`` makes all members private by default while ``struct`` makes all
450members public by default.
451
452Unfortunately, not all compilers follow the rules and some will generate
453different symbols based on whether ``class`` or ``struct`` was used to declare
454the symbol.  This can lead to problems at link time.
455
456So, the rule for LLVM is to always use the ``class`` keyword, unless **all**
457members are public and the type is a C++ `POD
458<http://en.wikipedia.org/wiki/Plain_old_data_structure>`_ type, in which case
459``struct`` is allowed.
460
461Style Issues
462============
463
464The High-Level Issues
465---------------------
466
467A Public Header File **is** a Module
468^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
469
470C++ doesn't do too well in the modularity department.  There is no real
471encapsulation or data hiding (unless you use expensive protocol classes), but it
472is what we have to work with.  When you write a public header file (in the LLVM
473source tree, they live in the top level "``include``" directory), you are
474defining a module of functionality.
475
476Ideally, modules should be completely independent of each other, and their
477header files should only ``#include`` the absolute minimum number of headers
478possible. A module is not just a class, a function, or a namespace: it's a
479collection of these that defines an interface.  This interface may be several
480functions, classes, or data structures, but the important issue is how they work
481together.
482
483In general, a module should be implemented by one or more ``.cpp`` files.  Each
484of these ``.cpp`` files should include the header that defines their interface
485first.  This ensures that all of the dependences of the module header have been
486properly added to the module header itself, and are not implicit.  System
487headers should be included after user headers for a translation unit.
488
489.. _minimal list of #includes:
490
491``#include`` as Little as Possible
492^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
493
494``#include`` hurts compile time performance.  Don't do it unless you have to,
495especially in header files.
496
497But wait! Sometimes you need to have the definition of a class to use it, or to
498inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
499aware however that there are many cases where you don't need to have the full
500definition of a class.  If you are using a pointer or reference to a class, you
501don't need the header file.  If you are simply returning a class instance from a
502prototyped function or method, you don't need it.  In fact, for most cases, you
503simply don't need the definition of a class. And not ``#include``\ing speeds up
504compilation.
505
506It is easy to try to go too overboard on this recommendation, however.  You
507**must** include all of the header files that you are using --- you can include
508them either directly or indirectly through another header file.  To make sure
509that you don't accidentally forget to include a header file in your module
510header, make sure to include your module header **first** in the implementation
511file (as mentioned above).  This way there won't be any hidden dependencies that
512you'll find out about later.
513
514Keep "Internal" Headers Private
515^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
516
517Many modules have a complex implementation that causes them to use more than one
518implementation (``.cpp``) file.  It is often tempting to put the internal
519communication interface (helper classes, extra functions, etc) in the public
520module header file.  Don't do this!
521
522If you really need to do something like this, put a private header file in the
523same directory as the source files, and include it locally.  This ensures that
524your private interface remains private and undisturbed by outsiders.
525
526.. note::
527
528    It's okay to put extra implementation methods in a public class itself. Just
529    make them private (or protected) and all is well.
530
531.. _early exits:
532
533Use Early Exits and ``continue`` to Simplify Code
534^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
535
536When reading code, keep in mind how much state and how many previous decisions
537have to be remembered by the reader to understand a block of code.  Aim to
538reduce indentation where possible when it doesn't make it more difficult to
539understand the code.  One great way to do this is by making use of early exits
540and the ``continue`` keyword in long loops.  As an example of using an early
541exit from a function, consider this "bad" code:
542
543.. code-block:: c++
544
545  Value *doSomething(Instruction *I) {
546    if (!isa<TerminatorInst>(I) &&
547        I->hasOneUse() && doOtherThing(I)) {
548      ... some long code ....
549    }
550
551    return 0;
552  }
553
554This code has several problems if the body of the ``'if'`` is large.  When
555you're looking at the top of the function, it isn't immediately clear that this
556*only* does interesting things with non-terminator instructions, and only
557applies to things with the other predicates.  Second, it is relatively difficult
558to describe (in comments) why these predicates are important because the ``if``
559statement makes it difficult to lay out the comments.  Third, when you're deep
560within the body of the code, it is indented an extra level.  Finally, when
561reading the top of the function, it isn't clear what the result is if the
562predicate isn't true; you have to read to the end of the function to know that
563it returns null.
564
565It is much preferred to format the code like this:
566
567.. code-block:: c++
568
569  Value *doSomething(Instruction *I) {
570    // Terminators never need 'something' done to them because ...
571    if (isa<TerminatorInst>(I))
572      return 0;
573
574    // We conservatively avoid transforming instructions with multiple uses
575    // because goats like cheese.
576    if (!I->hasOneUse())
577      return 0;
578
579    // This is really just here for example.
580    if (!doOtherThing(I))
581      return 0;
582
583    ... some long code ....
584  }
585
586This fixes these problems.  A similar problem frequently happens in ``for``
587loops.  A silly example is something like this:
588
589.. code-block:: c++
590
591  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
592    if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
593      Value *LHS = BO->getOperand(0);
594      Value *RHS = BO->getOperand(1);
595      if (LHS != RHS) {
596        ...
597      }
598    }
599  }
600
601When you have very, very small loops, this sort of structure is fine. But if it
602exceeds more than 10-15 lines, it becomes difficult for people to read and
603understand at a glance. The problem with this sort of code is that it gets very
604nested very quickly. Meaning that the reader of the code has to keep a lot of
605context in their brain to remember what is going immediately on in the loop,
606because they don't know if/when the ``if`` conditions will have ``else``\s etc.
607It is strongly preferred to structure the loop like this:
608
609.. code-block:: c++
610
611  for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
612    BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
613    if (!BO) continue;
614
615    Value *LHS = BO->getOperand(0);
616    Value *RHS = BO->getOperand(1);
617    if (LHS == RHS) continue;
618
619    ...
620  }
621
622This has all the benefits of using early exits for functions: it reduces nesting
623of the loop, it makes it easier to describe why the conditions are true, and it
624makes it obvious to the reader that there is no ``else`` coming up that they
625have to push context into their brain for.  If a loop is large, this can be a
626big understandability win.
627
628Don't use ``else`` after a ``return``
629^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
630
631For similar reasons above (reduction of indentation and easier reading), please
632do not use ``'else'`` or ``'else if'`` after something that interrupts control
633flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
634example, this is *bad*:
635
636.. code-block:: c++
637
638  case 'J': {
639    if (Signed) {
640      Type = Context.getsigjmp_bufType();
641      if (Type.isNull()) {
642        Error = ASTContext::GE_Missing_sigjmp_buf;
643        return QualType();
644      } else {
645        break;
646      }
647    } else {
648      Type = Context.getjmp_bufType();
649      if (Type.isNull()) {
650        Error = ASTContext::GE_Missing_jmp_buf;
651        return QualType();
652      } else {
653        break;
654      }
655    }
656  }
657
658It is better to write it like this:
659
660.. code-block:: c++
661
662  case 'J':
663    if (Signed) {
664      Type = Context.getsigjmp_bufType();
665      if (Type.isNull()) {
666        Error = ASTContext::GE_Missing_sigjmp_buf;
667        return QualType();
668      }
669    } else {
670      Type = Context.getjmp_bufType();
671      if (Type.isNull()) {
672        Error = ASTContext::GE_Missing_jmp_buf;
673        return QualType();
674      }
675    }
676    break;
677
678Or better yet (in this case) as:
679
680.. code-block:: c++
681
682  case 'J':
683    if (Signed)
684      Type = Context.getsigjmp_bufType();
685    else
686      Type = Context.getjmp_bufType();
687
688    if (Type.isNull()) {
689      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
690                       ASTContext::GE_Missing_jmp_buf;
691      return QualType();
692    }
693    break;
694
695The idea is to reduce indentation and the amount of code you have to keep track
696of when reading the code.
697
698Turn Predicate Loops into Predicate Functions
699^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
700
701It is very common to write small loops that just compute a boolean value.  There
702are a number of ways that people commonly write these, but an example of this
703sort of thing is:
704
705.. code-block:: c++
706
707  bool FoundFoo = false;
708  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
709    if (BarList[I]->isFoo()) {
710      FoundFoo = true;
711      break;
712    }
713
714  if (FoundFoo) {
715    ...
716  }
717
718This sort of code is awkward to write, and is almost always a bad sign.  Instead
719of this sort of loop, we strongly prefer to use a predicate function (which may
720be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
721code to be structured like this:
722
723.. code-block:: c++
724
725  /// \returns true if the specified list has an element that is a foo.
726  static bool containsFoo(const std::vector<Bar*> &List) {
727    for (unsigned I = 0, E = List.size(); I != E; ++I)
728      if (List[I]->isFoo())
729        return true;
730    return false;
731  }
732  ...
733
734  if (containsFoo(BarList)) {
735    ...
736  }
737
738There are many reasons for doing this: it reduces indentation and factors out
739code which can often be shared by other code that checks for the same predicate.
740More importantly, it *forces you to pick a name* for the function, and forces
741you to write a comment for it.  In this silly example, this doesn't add much
742value.  However, if the condition is complex, this can make it a lot easier for
743the reader to understand the code that queries for this predicate.  Instead of
744being faced with the in-line details of how we check to see if the BarList
745contains a foo, we can trust the function name and continue reading with better
746locality.
747
748The Low-Level Issues
749--------------------
750
751Name Types, Functions, Variables, and Enumerators Properly
752^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
753
754Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
755enough how important it is to use *descriptive* names.  Pick names that match
756the semantics and role of the underlying entities, within reason.  Avoid
757abbreviations unless they are well known.  After picking a good name, make sure
758to use consistent capitalization for the name, as inconsistency requires clients
759to either memorize the APIs or to look it up to find the exact spelling.
760
761In general, names should be in camel case (e.g. ``TextFileReader`` and
762``isLValue()``).  Different kinds of declarations have different rules:
763
764* **Type names** (including classes, structs, enums, typedefs, etc) should be
765  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
766
767* **Variable names** should be nouns (as they represent state).  The name should
768  be camel case, and start with an upper case letter (e.g. ``Leader`` or
769  ``Boats``).
770
771* **Function names** should be verb phrases (as they represent actions), and
772  command-like function should be imperative.  The name should be camel case,
773  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
774
775* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
776  follow the naming conventions for types.  A common use for enums is as a
777  discriminator for a union, or an indicator of a subclass.  When an enum is
778  used for something like this, it should have a ``Kind`` suffix
779  (e.g. ``ValueKind``).
780
781* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
782  should start with an upper-case letter, just like types.  Unless the
783  enumerators are defined in their own small namespace or inside a class,
784  enumerators should have a prefix corresponding to the enum declaration name.
785  For example, ``enum ValueKind { ... };`` may contain enumerators like
786  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
787  convenience constants are exempt from the requirement for a prefix.  For
788  instance:
789
790  .. code-block:: c++
791
792      enum {
793        MaxSize = 42,
794        Density = 12
795      };
796
797As an exception, classes that mimic STL classes can have member names in STL's
798style of lower-case words separated by underscores (e.g. ``begin()``,
799``push_back()``, and ``empty()``).
800
801Here are some examples of good and bad names:
802
803.. code-block:: c++
804
805  class VehicleMaker {
806    ...
807    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
808    Factory<Tire> Factory;      // Better.
809    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
810                                // kind of factories.
811  };
812
813  Vehicle MakeVehicle(VehicleType Type) {
814    VehicleMaker M;                         // Might be OK if having a short life-span.
815    Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
816    Light Headlight = M.makeLight("head");  // Good -- descriptive.
817    ...
818  }
819
820Assert Liberally
821^^^^^^^^^^^^^^^^
822
823Use the "``assert``" macro to its fullest.  Check all of your preconditions and
824assumptions, you never know when a bug (not necessarily even yours) might be
825caught early by an assertion, which reduces debugging time dramatically.  The
826"``<cassert>``" header file is probably already included by the header files you
827are using, so it doesn't cost anything to use it.
828
829To further assist with debugging, make sure to put some kind of error message in
830the assertion statement, which is printed if the assertion is tripped. This
831helps the poor debugger make sense of why an assertion is being made and
832enforced, and hopefully what to do about it.  Here is one complete example:
833
834.. code-block:: c++
835
836  inline Value *getOperand(unsigned I) {
837    assert(I < Operands.size() && "getOperand() out of range!");
838    return Operands[I];
839  }
840
841Here are more examples:
842
843.. code-block:: c++
844
845  assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
846
847  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
848
849  assert(idx < getNumSuccessors() && "Successor # out of range!");
850
851  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
852
853  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
854
855You get the idea.
856
857In the past, asserts were used to indicate a piece of code that should not be
858reached.  These were typically of the form:
859
860.. code-block:: c++
861
862  assert(0 && "Invalid radix for integer literal");
863
864This has a few issues, the main one being that some compilers might not
865understand the assertion, or warn about a missing return in builds where
866assertions are compiled out.
867
868Today, we have something much better: ``llvm_unreachable``:
869
870.. code-block:: c++
871
872  llvm_unreachable("Invalid radix for integer literal");
873
874When assertions are enabled, this will print the message if it's ever reached
875and then exit the program. When assertions are disabled (i.e. in release
876builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
877code for this branch. If the compiler does not support this, it will fall back
878to the "abort" implementation.
879
880Another issue is that values used only by assertions will produce an "unused
881value" warning when assertions are disabled.  For example, this code will warn:
882
883.. code-block:: c++
884
885  unsigned Size = V.size();
886  assert(Size > 42 && "Vector smaller than it should be");
887
888  bool NewToSet = Myset.insert(Value);
889  assert(NewToSet && "The value shouldn't be in the set yet");
890
891These are two interesting different cases. In the first case, the call to
892``V.size()`` is only useful for the assert, and we don't want it executed when
893assertions are disabled.  Code like this should move the call into the assert
894itself.  In the second case, the side effects of the call must happen whether
895the assert is enabled or not.  In this case, the value should be cast to void to
896disable the warning.  To be specific, it is preferred to write the code like
897this:
898
899.. code-block:: c++
900
901  assert(V.size() > 42 && "Vector smaller than it should be");
902
903  bool NewToSet = Myset.insert(Value); (void)NewToSet;
904  assert(NewToSet && "The value shouldn't be in the set yet");
905
906Do Not Use ``using namespace std``
907^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
908
909In LLVM, we prefer to explicitly prefix all identifiers from the standard
910namespace with an "``std::``" prefix, rather than rely on "``using namespace
911std;``".
912
913In header files, adding a ``'using namespace XXX'`` directive pollutes the
914namespace of any source file that ``#include``\s the header.  This is clearly a
915bad thing.
916
917In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
918rule, but is still important.  Basically, using explicit namespace prefixes
919makes the code **clearer**, because it is immediately obvious what facilities
920are being used and where they are coming from. And **more portable**, because
921namespace clashes cannot occur between LLVM code and other namespaces.  The
922portability rule is important because different standard library implementations
923expose different symbols (potentially ones they shouldn't), and future revisions
924to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
925never use ``'using namespace std;'`` in LLVM.
926
927The exception to the general rule (i.e. it's not an exception for the ``std``
928namespace) is for implementation files.  For example, all of the code in the
929LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
930ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
931llvm;'`` directive at the top, after the ``#include``\s.  This reduces
932indentation in the body of the file for source editors that indent based on
933braces, and keeps the conceptual context cleaner.  The general form of this rule
934is that any ``.cpp`` file that implements code in any namespace may use that
935namespace (and its parents'), but should not use any others.
936
937Provide a Virtual Method Anchor for Classes in Headers
938^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
939
940If a class is defined in a header file and has a vtable (either it has virtual
941methods or it derives from classes with virtual methods), it must always have at
942least one out-of-line virtual method in the class.  Without this, the compiler
943will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
944header, bloating ``.o`` file sizes and increasing link times.
945
946Don't use default labels in fully covered switches over enumerations
947^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
948
949``-Wswitch`` warns if a switch, without a default label, over an enumeration
950does not cover every enumeration value. If you write a default label on a fully
951covered switch over an enumeration then the ``-Wswitch`` warning won't fire
952when new elements are added to that enumeration. To help avoid adding these
953kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
954off by default but turned on when building LLVM with a version of Clang that
955supports the warning.
956
957A knock-on effect of this stylistic requirement is that when building LLVM with
958GCC you may get warnings related to "control may reach end of non-void function"
959if you return from each case of a covered switch-over-enum because GCC assumes
960that the enum expression may take any representable value, not just those of
961individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
962the switch.
963
964Use ``LLVM_DELETED_FUNCTION`` to mark uncallable methods
965^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
966
967Prior to C++11, a common pattern to make a class uncopyable was to declare an
968unimplemented copy constructor and copy assignment operator and make them
969private. This would give a compiler error for accessing a private method or a
970linker error because it wasn't implemented.
971
972With C++11, we can mark methods that won't be implemented with ``= delete``.
973This will trigger a much better error message and tell the compiler that the
974method will never be implemented. This enables other checks like
975``-Wunused-private-field`` to run correctly on classes that contain these
976methods.
977
978To maintain compatibility with C++03, ``LLVM_DELETED_FUNCTION`` should be used
979which will expand to ``= delete`` if the compiler supports it. These methods
980should still be declared private. Example of the uncopyable pattern:
981
982.. code-block:: c++
983
984  class DontCopy {
985  private:
986    DontCopy(const DontCopy&) LLVM_DELETED_FUNCTION;
987    DontCopy &operator =(const DontCopy&) LLVM_DELETED_FUNCTION;
988  public:
989    ...
990  };
991
992Don't evaluate ``end()`` every time through a loop
993^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
994
995Because C++ doesn't have a standard "``foreach``" loop (though it can be
996emulated with macros and may be coming in C++'0x) we end up writing a lot of
997loops that manually iterate from begin to end on a variety of containers or
998through other data structures.  One common mistake is to write a loop in this
999style:
1000
1001.. code-block:: c++
1002
1003  BasicBlock *BB = ...
1004  for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I)
1005    ... use I ...
1006
1007The problem with this construct is that it evaluates "``BB->end()``" every time
1008through the loop.  Instead of writing the loop like this, we strongly prefer
1009loops to be written so that they evaluate it once before the loop starts.  A
1010convenient way to do this is like so:
1011
1012.. code-block:: c++
1013
1014  BasicBlock *BB = ...
1015  for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
1016    ... use I ...
1017
1018The observant may quickly point out that these two loops may have different
1019semantics: if the container (a basic block in this case) is being mutated, then
1020"``BB->end()``" may change its value every time through the loop and the second
1021loop may not in fact be correct.  If you actually do depend on this behavior,
1022please write the loop in the first form and add a comment indicating that you
1023did it intentionally.
1024
1025Why do we prefer the second form (when correct)?  Writing the loop in the first
1026form has two problems. First it may be less efficient than evaluating it at the
1027start of the loop.  In this case, the cost is probably minor --- a few extra
1028loads every time through the loop.  However, if the base expression is more
1029complex, then the cost can rise quickly.  I've seen loops where the end
1030expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1031really aren't cheap.  By writing it in the second form consistently, you
1032eliminate the issue entirely and don't even have to think about it.
1033
1034The second (even bigger) issue is that writing the loop in the first form hints
1035to the reader that the loop is mutating the container (a fact that a comment
1036would handily confirm!).  If you write the loop in the second form, it is
1037immediately obvious without even looking at the body of the loop that the
1038container isn't being modified, which makes it easier to read the code and
1039understand what it does.
1040
1041While the second form of the loop is a few extra keystrokes, we do strongly
1042prefer it.
1043
1044``#include <iostream>`` is Forbidden
1045^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1046
1047The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1048because many common implementations transparently inject a `static constructor`_
1049into every translation unit that includes it.
1050
1051Note that using the other stream headers (``<sstream>`` for example) is not
1052problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1053provides various APIs that are better performing for almost every use than
1054``std::ostream`` style APIs.
1055
1056.. note::
1057
1058  New code should always use `raw_ostream`_ for writing, or the
1059  ``llvm::MemoryBuffer`` API for reading files.
1060
1061.. _raw_ostream:
1062
1063Use ``raw_ostream``
1064^^^^^^^^^^^^^^^^^^^
1065
1066LLVM includes a lightweight, simple, and efficient stream implementation in
1067``llvm/Support/raw_ostream.h``, which provides all of the common features of
1068``std::ostream``.  All new code should use ``raw_ostream`` instead of
1069``ostream``.
1070
1071Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1072declared as ``class raw_ostream``.  Public headers should generally not include
1073the ``raw_ostream`` header, but use forward declarations and constant references
1074to ``raw_ostream`` instances.
1075
1076Avoid ``std::endl``
1077^^^^^^^^^^^^^^^^^^^
1078
1079The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1080the output stream specified.  In addition to doing this, however, it also
1081flushes the output stream.  In other words, these are equivalent:
1082
1083.. code-block:: c++
1084
1085  std::cout << std::endl;
1086  std::cout << '\n' << std::flush;
1087
1088Most of the time, you probably have no reason to flush the output stream, so
1089it's better to use a literal ``'\n'``.
1090
1091Don't use ``inline`` when defining a function in a class definition
1092^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1093
1094A member function defined in a class definition is implicitly inline, so don't
1095put the ``inline`` keyword in this case.
1096
1097Don't:
1098
1099.. code-block:: c++
1100
1101  class Foo {
1102  public:
1103    inline void bar() {
1104      // ...
1105    }
1106  };
1107
1108Do:
1109
1110.. code-block:: c++
1111
1112  class Foo {
1113  public:
1114    void bar() {
1115      // ...
1116    }
1117  };
1118
1119Microscopic Details
1120-------------------
1121
1122This section describes preferred low-level formatting guidelines along with
1123reasoning on why we prefer them.
1124
1125Spaces Before Parentheses
1126^^^^^^^^^^^^^^^^^^^^^^^^^
1127
1128We prefer to put a space before an open parenthesis only in control flow
1129statements, but not in normal function call expressions and function-like
1130macros.  For example, this is good:
1131
1132.. code-block:: c++
1133
1134  if (X) ...
1135  for (I = 0; I != 100; ++I) ...
1136  while (LLVMRocks) ...
1137
1138  somefunc(42);
1139  assert(3 != 4 && "laws of math are failing me");
1140
1141  A = foo(42, 92) + bar(X);
1142
1143and this is bad:
1144
1145.. code-block:: c++
1146
1147  if(X) ...
1148  for(I = 0; I != 100; ++I) ...
1149  while(LLVMRocks) ...
1150
1151  somefunc (42);
1152  assert (3 != 4 && "laws of math are failing me");
1153
1154  A = foo (42, 92) + bar (X);
1155
1156The reason for doing this is not completely arbitrary.  This style makes control
1157flow operators stand out more, and makes expressions flow better. The function
1158call operator binds very tightly as a postfix operator.  Putting a space after a
1159function name (as in the last example) makes it appear that the code might bind
1160the arguments of the left-hand-side of a binary operator with the argument list
1161of a function and the name of the right side.  More specifically, it is easy to
1162misread the "``A``" example as:
1163
1164.. code-block:: c++
1165
1166  A = foo ((42, 92) + bar) (X);
1167
1168when skimming through the code.  By avoiding a space in a function, we avoid
1169this misinterpretation.
1170
1171Prefer Preincrement
1172^^^^^^^^^^^^^^^^^^^
1173
1174Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1175(``X++``) and could very well be a lot faster than it.  Use preincrementation
1176whenever possible.
1177
1178The semantics of postincrement include making a copy of the value being
1179incremented, returning it, and then preincrementing the "work value".  For
1180primitive types, this isn't a big deal. But for iterators, it can be a huge
1181issue (for example, some iterators contains stack and set objects in them...
1182copying an iterator could invoke the copy ctor's of these as well).  In general,
1183get in the habit of always using preincrement, and you won't have a problem.
1184
1185
1186Namespace Indentation
1187^^^^^^^^^^^^^^^^^^^^^
1188
1189In general, we strive to reduce indentation wherever possible.  This is useful
1190because we want code to `fit into 80 columns`_ without wrapping horribly, but
1191also because it makes it easier to understand the code.  Namespaces are a funny
1192thing: they are often large, and we often desire to put lots of stuff into them
1193(so they can be large).  Other times they are tiny, because they just hold an
1194enum or something similar.  In order to balance this, we use different
1195approaches for small versus large namespaces.
1196
1197If a namespace definition is small and *easily* fits on a screen (say, less than
119835 lines of code), then you should indent its body.  Here's an example:
1199
1200.. code-block:: c++
1201
1202  namespace llvm {
1203    namespace X86 {
1204      /// \brief An enum for the x86 relocation codes.  Note that
1205      /// the terminology here doesn't follow x86 convention - word means
1206      /// 32-bit and dword means 64-bit.
1207      enum RelocationType {
1208        /// \brief PC relative relocation, add the relocated value to
1209        /// the value already in memory, after we adjust it for where the PC is.
1210        reloc_pcrel_word = 0,
1211
1212        /// \brief PIC base relative relocation, add the relocated value to
1213        /// the value already in memory, after we adjust it for where the
1214        /// PIC base is.
1215        reloc_picrel_word = 1,
1216
1217        /// \brief Absolute relocation, just add the relocated value to the
1218        /// value already in memory.
1219        reloc_absolute_word = 2,
1220        reloc_absolute_dword = 3
1221      };
1222    }
1223  }
1224
1225Since the body is small, indenting adds value because it makes it very clear
1226where the namespace starts and ends, and it is easy to take the whole thing in
1227in one "gulp" when reading the code.  If the blob of code in the namespace is
1228larger (as it typically is in a header in the ``llvm`` or ``clang`` namespaces),
1229do not indent the code, and add a comment indicating what namespace is being
1230closed.  For example:
1231
1232.. code-block:: c++
1233
1234  namespace llvm {
1235  namespace knowledge {
1236
1237  /// This class represents things that Smith can have an intimate
1238  /// understanding of and contains the data associated with it.
1239  class Grokable {
1240  ...
1241  public:
1242    explicit Grokable() { ... }
1243    virtual ~Grokable() = 0;
1244
1245    ...
1246
1247  };
1248
1249  } // end namespace knowledge
1250  } // end namespace llvm
1251
1252Because the class is large, we don't expect that the reader can easily
1253understand the entire concept in a glance, and the end of the file (where the
1254namespaces end) may be a long ways away from the place they open.  As such,
1255indenting the contents of the namespace doesn't add any value, and detracts from
1256the readability of the class.  In these cases it is best to *not* indent the
1257contents of the namespace.
1258
1259.. _static:
1260
1261Anonymous Namespaces
1262^^^^^^^^^^^^^^^^^^^^
1263
1264After talking about namespaces in general, you may be wondering about anonymous
1265namespaces in particular.  Anonymous namespaces are a great language feature
1266that tells the C++ compiler that the contents of the namespace are only visible
1267within the current translation unit, allowing more aggressive optimization and
1268eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1269to C++ as "static" is to C functions and global variables.  While "``static``"
1270is available in C++, anonymous namespaces are more general: they can make entire
1271classes private to a file.
1272
1273The problem with anonymous namespaces is that they naturally want to encourage
1274indentation of their body, and they reduce locality of reference: if you see a
1275random function definition in a C++ file, it is easy to see if it is marked
1276static, but seeing if it is in an anonymous namespace requires scanning a big
1277chunk of the file.
1278
1279Because of this, we have a simple guideline: make anonymous namespaces as small
1280as possible, and only use them for class declarations.  For example, this is
1281good:
1282
1283.. code-block:: c++
1284
1285  namespace {
1286    class StringSort {
1287    ...
1288    public:
1289      StringSort(...)
1290      bool operator<(const char *RHS) const;
1291    };
1292  } // end anonymous namespace
1293
1294  static void runHelper() {
1295    ...
1296  }
1297
1298  bool StringSort::operator<(const char *RHS) const {
1299    ...
1300  }
1301
1302This is bad:
1303
1304.. code-block:: c++
1305
1306  namespace {
1307  class StringSort {
1308  ...
1309  public:
1310    StringSort(...)
1311    bool operator<(const char *RHS) const;
1312  };
1313
1314  void runHelper() {
1315    ...
1316  }
1317
1318  bool StringSort::operator<(const char *RHS) const {
1319    ...
1320  }
1321
1322  } // end anonymous namespace
1323
1324This is bad specifically because if you're looking at "``runHelper``" in the middle
1325of a large C++ file, that you have no immediate way to tell if it is local to
1326the file.  When it is marked static explicitly, this is immediately obvious.
1327Also, there is no reason to enclose the definition of "``operator<``" in the
1328namespace just because it was declared there.
1329
1330See Also
1331========
1332
1333A lot of these comments and recommendations have been culled from other sources.
1334Two particularly important books for our work are:
1335
1336#. `Effective C++
1337   <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1338   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1339   "Effective STL" by the same author.
1340
1341#. `Large-Scale C++ Software Design
1342   <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1343   by John Lakos
1344
1345If you get some free time, and you haven't read them: do so, you might learn
1346something.
1347