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1========================
2LLVM Programmer's Manual
3========================
4
5.. contents::
6   :local:
7
8.. warning::
9   This is always a work in progress.
10
11.. _introduction:
12
13Introduction
14============
15
16This document is meant to highlight some of the important classes and interfaces
17available in the LLVM source-base.  This manual is not intended to explain what
18LLVM is, how it works, and what LLVM code looks like.  It assumes that you know
19the basics of LLVM and are interested in writing transformations or otherwise
20analyzing or manipulating the code.
21
22This document should get you oriented so that you can find your way in the
23continuously growing source code that makes up the LLVM infrastructure.  Note
24that this manual is not intended to serve as a replacement for reading the
25source code, so if you think there should be a method in one of these classes to
26do something, but it's not listed, check the source.  Links to the `doxygen
27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
28possible.
29
30The first section of this document describes general information that is useful
31to know when working in the LLVM infrastructure, and the second describes the
32Core LLVM classes.  In the future this manual will be extended with information
33describing how to use extension libraries, such as dominator information, CFG
34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template.
36
37.. _general:
38
39General Information
40===================
41
42This section contains general information that is useful if you are working in
43the LLVM source-base, but that isn't specific to any particular API.
44
45.. _stl:
46
47The C++ Standard Template Library
48---------------------------------
49
50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
51more than you are used to, or have seen before.  Because of this, you might want
52to do a little background reading in the techniques used and capabilities of the
53library.  There are many good pages that discuss the STL, and several books on
54the subject that you can get, so it will not be discussed in this document.
55
56Here are some useful links:
57
58#. `cppreference.com
59   <http://en.cppreference.com/w/>`_ - an excellent
60   reference for the STL and other parts of the standard C++ library.
61
62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
63   book in the making.  It has a decent Standard Library Reference that rivals
64   Dinkumware's, and is unfortunately no longer free since the book has been
65   published.
66
67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
68
69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
70   useful `Introduction to the STL
71   <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
72
73#. `Bjarne Stroustrup's C++ Page
74   <http://www.research.att.com/%7Ebs/C++.html>`_.
75
76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
77   (even better, get the book)
78   <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
79
80You are also encouraged to take a look at the :doc:`LLVM Coding Standards
81<CodingStandards>` guide which focuses on how to write maintainable code more
82than where to put your curly braces.
83
84.. _resources:
85
86Other useful references
87-----------------------
88
89#. `Using static and shared libraries across platforms
90   <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
91
92.. _apis:
93
94Important and useful LLVM APIs
95==============================
96
97Here we highlight some LLVM APIs that are generally useful and good to know
98about when writing transformations.
99
100.. _isa:
101
102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
103------------------------------------------------------
104
105The LLVM source-base makes extensive use of a custom form of RTTI.  These
106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
107they don't have some drawbacks (primarily stemming from the fact that
108``dynamic_cast<>`` only works on classes that have a v-table).  Because they are
109used so often, you must know what they do and how they work.  All of these
110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very
112rarely have to include this file directly).
113
114``isa<>``:
115  The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
116  It returns true or false depending on whether a reference or pointer points to
117  an instance of the specified class.  This can be very useful for constraint
118  checking of various sorts (example below).
119
120``cast<>``:
121  The ``cast<>`` operator is a "checked cast" operation.  It converts a pointer
122  or reference from a base class to a derived class, causing an assertion
123  failure if it is not really an instance of the right type.  This should be
124  used in cases where you have some information that makes you believe that
125  something is of the right type.  An example of the ``isa<>`` and ``cast<>``
126  template is:
127
128  .. code-block:: c++
129
130    static bool isLoopInvariant(const Value *V, const Loop *L) {
131      if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
132        return true;
133
134      // Otherwise, it must be an instruction...
135      return !L->contains(cast<Instruction>(V)->getParent());
136    }
137
138  Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
139  for that use the ``dyn_cast<>`` operator.
140
141``dyn_cast<>``:
142  The ``dyn_cast<>`` operator is a "checking cast" operation.  It checks to see
143  if the operand is of the specified type, and if so, returns a pointer to it
144  (this operator does not work with references).  If the operand is not of the
145  correct type, a null pointer is returned.  Thus, this works very much like
146  the ``dynamic_cast<>`` operator in C++, and should be used in the same
147  circumstances.  Typically, the ``dyn_cast<>`` operator is used in an ``if``
148  statement or some other flow control statement like this:
149
150  .. code-block:: c++
151
152    if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) {
153      // ...
154    }
155
156  This form of the ``if`` statement effectively combines together a call to
157  ``isa<>`` and a call to ``cast<>`` into one statement, which is very
158  convenient.
159
160  Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
161  ``instanceof`` operator, can be abused.  In particular, you should not use big
162  chained ``if/then/else`` blocks to check for lots of different variants of
163  classes.  If you find yourself wanting to do this, it is much cleaner and more
164  efficient to use the ``InstVisitor`` class to dispatch over the instruction
165  type directly.
166
167``cast_or_null<>``:
168  The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
169  except that it allows for a null pointer as an argument (which it then
170  propagates).  This can sometimes be useful, allowing you to combine several
171  null checks into one.
172
173``dyn_cast_or_null<>``:
174  The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
175  operator, except that it allows for a null pointer as an argument (which it
176  then propagates).  This can sometimes be useful, allowing you to combine
177  several null checks into one.
178
179These five templates can be used with any classes, whether they have a v-table
180or not.  If you want to add support for these templates, see the document
181:doc:`How to set up LLVM-style RTTI for your class hierarchy
182<HowToSetUpLLVMStyleRTTI>`
183
184.. _string_apis:
185
186Passing strings (the ``StringRef`` and ``Twine`` classes)
187---------------------------------------------------------
188
189Although LLVM generally does not do much string manipulation, we do have several
190important APIs which take strings.  Two important examples are the Value class
191-- which has names for instructions, functions, etc. -- and the ``StringMap``
192class which is used extensively in LLVM and Clang.
193
194These are generic classes, and they need to be able to accept strings which may
195have embedded null characters.  Therefore, they cannot simply take a ``const
196char *``, and taking a ``const std::string&`` requires clients to perform a heap
197allocation which is usually unnecessary.  Instead, many LLVM APIs use a
198``StringRef`` or a ``const Twine&`` for passing strings efficiently.
199
200.. _StringRef:
201
202The ``StringRef`` class
203^^^^^^^^^^^^^^^^^^^^^^^^^^^^
204
205The ``StringRef`` data type represents a reference to a constant string (a
206character array and a length) and supports the common operations available on
207``std::string``, but does not require heap allocation.
208
209It can be implicitly constructed using a C style null-terminated string, an
210``std::string``, or explicitly with a character pointer and length.  For
211example, the ``StringRef`` find function is declared as:
212
213.. code-block:: c++
214
215  iterator find(StringRef Key);
216
217and clients can call it using any one of:
218
219.. code-block:: c++
220
221  Map.find("foo");                 // Lookup "foo"
222  Map.find(std::string("bar"));    // Lookup "bar"
223  Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
224
225Similarly, APIs which need to return a string may return a ``StringRef``
226instance, which can be used directly or converted to an ``std::string`` using
227the ``str`` member function.  See ``llvm/ADT/StringRef.h`` (`doxygen
228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more
229information.
230
231You should rarely use the ``StringRef`` class directly, because it contains
232pointers to external memory it is not generally safe to store an instance of the
233class (unless you know that the external storage will not be freed).
234``StringRef`` is small and pervasive enough in LLVM that it should always be
235passed by value.
236
237The ``Twine`` class
238^^^^^^^^^^^^^^^^^^^
239
240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
241class is an efficient way for APIs to accept concatenated strings.  For example,
242a common LLVM paradigm is to name one instruction based on the name of another
243instruction with a suffix, for example:
244
245.. code-block:: c++
246
247    New = CmpInst::Create(..., SO->getName() + ".cmp");
248
249The ``Twine`` class is effectively a lightweight `rope
250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
251temporary (stack allocated) objects.  Twines can be implicitly constructed as
252the result of the plus operator applied to strings (i.e., a C strings, an
253``std::string``, or a ``StringRef``).  The twine delays the actual concatenation
254of strings until it is actually required, at which point it can be efficiently
255rendered directly into a character array.  This avoids unnecessary heap
256allocation involved in constructing the temporary results of string
257concatenation.  See ``llvm/ADT/Twine.h`` (`doxygen
258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
259for more information.
260
261As with a ``StringRef``, ``Twine`` objects point to external memory and should
262almost never be stored or mentioned directly.  They are intended solely for use
263when defining a function which should be able to efficiently accept concatenated
264strings.
265
266.. _DEBUG:
267
268The ``DEBUG()`` macro and ``-debug`` option
269-------------------------------------------
270
271Often when working on your pass you will put a bunch of debugging printouts and
272other code into your pass.  After you get it working, you want to remove it, but
273you may need it again in the future (to work out new bugs that you run across).
274
275Naturally, because of this, you don't want to delete the debug printouts, but
276you don't want them to always be noisy.  A standard compromise is to comment
277them out, allowing you to enable them if you need them in the future.
278
279The ``llvm/Support/Debug.h`` (`doxygen
280<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named
281``DEBUG()`` that is a much nicer solution to this problem.  Basically, you can
282put arbitrary code into the argument of the ``DEBUG`` macro, and it is only
283executed if '``opt``' (or any other tool) is run with the '``-debug``' command
284line argument:
285
286.. code-block:: c++
287
288  DEBUG(errs() << "I am here!\n");
289
290Then you can run your pass like this:
291
292.. code-block:: none
293
294  $ opt < a.bc > /dev/null -mypass
295  <no output>
296  $ opt < a.bc > /dev/null -mypass -debug
297  I am here!
298
299Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not
300have to create "yet another" command line option for the debug output for your
301pass.  Note that ``DEBUG()`` macros are disabled for optimized builds, so they
302do not cause a performance impact at all (for the same reason, they should also
303not contain side-effects!).
304
305One additional nice thing about the ``DEBUG()`` macro is that you can enable or
306disable it directly in gdb.  Just use "``set DebugFlag=0``" or "``set
307DebugFlag=1``" from the gdb if the program is running.  If the program hasn't
308been started yet, you can always just run it with ``-debug``.
309
310.. _DEBUG_TYPE:
311
312Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
314
315Sometimes you may find yourself in a situation where enabling ``-debug`` just
316turns on **too much** information (such as when working on the code generator).
317If you want to enable debug information with more fine-grained control, you
318define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows:
319
320.. code-block:: c++
321
322  #undef  DEBUG_TYPE
323  DEBUG(errs() << "No debug type\n");
324  #define DEBUG_TYPE "foo"
325  DEBUG(errs() << "'foo' debug type\n");
326  #undef  DEBUG_TYPE
327  #define DEBUG_TYPE "bar"
328  DEBUG(errs() << "'bar' debug type\n"));
329  #undef  DEBUG_TYPE
330  #define DEBUG_TYPE ""
331  DEBUG(errs() << "No debug type (2)\n");
332
333Then you can run your pass like this:
334
335.. code-block:: none
336
337  $ opt < a.bc > /dev/null -mypass
338  <no output>
339  $ opt < a.bc > /dev/null -mypass -debug
340  No debug type
341  'foo' debug type
342  'bar' debug type
343  No debug type (2)
344  $ opt < a.bc > /dev/null -mypass -debug-only=foo
345  'foo' debug type
346  $ opt < a.bc > /dev/null -mypass -debug-only=bar
347  'bar' debug type
348
349Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
350to specify the debug type for the entire module (if you do this before you
351``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly
352``#undef``'s).  Also, you should use names more meaningful than "foo" and "bar",
353because there is no system in place to ensure that names do not conflict.  If
354two different modules use the same string, they will all be turned on when the
355name is specified.  This allows, for example, all debug information for
356instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if
357the source lives in multiple files.
358
359The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
360like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement.  It
361takes an additional first parameter, which is the type to use.  For example, the
362preceding example could be written as:
363
364.. code-block:: c++
365
366  DEBUG_WITH_TYPE("", errs() << "No debug type\n");
367  DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n");
368  DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n"));
369  DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n");
370
371.. _Statistic:
372
373The ``Statistic`` class & ``-stats`` option
374-------------------------------------------
375
376The ``llvm/ADT/Statistic.h`` (`doxygen
377<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class
378named ``Statistic`` that is used as a unified way to keep track of what the LLVM
379compiler is doing and how effective various optimizations are.  It is useful to
380see what optimizations are contributing to making a particular program run
381faster.
382
383Often you may run your pass on some big program, and you're interested to see
384how many times it makes a certain transformation.  Although you can do this with
385hand inspection, or some ad-hoc method, this is a real pain and not very useful
386for big programs.  Using the ``Statistic`` class makes it very easy to keep
387track of this information, and the calculated information is presented in a
388uniform manner with the rest of the passes being executed.
389
390There are many examples of ``Statistic`` uses, but the basics of using it are as
391follows:
392
393#. Define your statistic like this:
394
395  .. code-block:: c++
396
397    #define DEBUG_TYPE "mypassname"   // This goes before any #includes.
398    STATISTIC(NumXForms, "The # of times I did stuff");
399
400  The ``STATISTIC`` macro defines a static variable, whose name is specified by
401  the first argument.  The pass name is taken from the ``DEBUG_TYPE`` macro, and
402  the description is taken from the second argument.  The variable defined
403  ("NumXForms" in this case) acts like an unsigned integer.
404
405#. Whenever you make a transformation, bump the counter:
406
407  .. code-block:: c++
408
409    ++NumXForms;   // I did stuff!
410
411That's all you have to do.  To get '``opt``' to print out the statistics
412gathered, use the '``-stats``' option:
413
414.. code-block:: none
415
416  $ opt -stats -mypassname < program.bc > /dev/null
417  ... statistics output ...
418
419When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
420report that looks like this:
421
422.. code-block:: none
423
424   7646 bitcodewriter   - Number of normal instructions
425    725 bitcodewriter   - Number of oversized instructions
426 129996 bitcodewriter   - Number of bitcode bytes written
427   2817 raise           - Number of insts DCEd or constprop'd
428   3213 raise           - Number of cast-of-self removed
429   5046 raise           - Number of expression trees converted
430     75 raise           - Number of other getelementptr's formed
431    138 raise           - Number of load/store peepholes
432     42 deadtypeelim    - Number of unused typenames removed from symtab
433    392 funcresolve     - Number of varargs functions resolved
434     27 globaldce       - Number of global variables removed
435      2 adce            - Number of basic blocks removed
436    134 cee             - Number of branches revectored
437     49 cee             - Number of setcc instruction eliminated
438    532 gcse            - Number of loads removed
439   2919 gcse            - Number of instructions removed
440     86 indvars         - Number of canonical indvars added
441     87 indvars         - Number of aux indvars removed
442     25 instcombine     - Number of dead inst eliminate
443    434 instcombine     - Number of insts combined
444    248 licm            - Number of load insts hoisted
445   1298 licm            - Number of insts hoisted to a loop pre-header
446      3 licm            - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
447     75 mem2reg         - Number of alloca's promoted
448   1444 cfgsimplify     - Number of blocks simplified
449
450Obviously, with so many optimizations, having a unified framework for this stuff
451is very nice.  Making your pass fit well into the framework makes it more
452maintainable and useful.
453
454.. _ViewGraph:
455
456Viewing graphs while debugging code
457-----------------------------------
458
459Several of the important data structures in LLVM are graphs: for example CFGs
460made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
461:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
462DAGs <SelectionDAG>`.  In many cases, while debugging various parts of the
463compiler, it is nice to instantly visualize these graphs.
464
465LLVM provides several callbacks that are available in a debug build to do
466exactly that.  If you call the ``Function::viewCFG()`` method, for example, the
467current LLVM tool will pop up a window containing the CFG for the function where
468each basic block is a node in the graph, and each node contains the instructions
469in the block.  Similarly, there also exists ``Function::viewCFGOnly()`` (does
470not include the instructions), the ``MachineFunction::viewCFG()`` and
471``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
472methods.  Within GDB, for example, you can usually use something like ``call
473DAG.viewGraph()`` to pop up a window.  Alternatively, you can sprinkle calls to
474these functions in your code in places you want to debug.
475
476Getting this to work requires a small amount of configuration.  On Unix systems
477with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
478sure 'dot' and 'gv' are in your path.  If you are running on Mac OS/X, download
479and install the Mac OS/X `Graphviz program
480<http://www.pixelglow.com/graphviz/>`_ and add
481``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
482your path.  Once in your system and path are set up, rerun the LLVM configure
483script and rebuild LLVM to enable this functionality.
484
485``SelectionDAG`` has been extended to make it easier to locate *interesting*
486nodes in large complex graphs.  From gdb, if you ``call DAG.setGraphColor(node,
487"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
488the specified color (choices of colors can be found at `colors
489<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
490can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
491be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
492If you want to restart and clear all the current graph attributes, then you can
493``call DAG.clearGraphAttrs()``.
494
495Note that graph visualization features are compiled out of Release builds to
496reduce file size.  This means that you need a Debug+Asserts or Release+Asserts
497build to use these features.
498
499.. _datastructure:
500
501Picking the Right Data Structure for a Task
502===========================================
503
504LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
505commonly use STL data structures.  This section describes the trade-offs you
506should consider when you pick one.
507
508The first step is a choose your own adventure: do you want a sequential
509container, a set-like container, or a map-like container?  The most important
510thing when choosing a container is the algorithmic properties of how you plan to
511access the container.  Based on that, you should use:
512
513
514* a :ref:`map-like <ds_map>` container if you need efficient look-up of a
515  value based on another value.  Map-like containers also support efficient
516  queries for containment (whether a key is in the map).  Map-like containers
517  generally do not support efficient reverse mapping (values to keys).  If you
518  need that, use two maps.  Some map-like containers also support efficient
519  iteration through the keys in sorted order.  Map-like containers are the most
520  expensive sort, only use them if you need one of these capabilities.
521
522* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
523  a container that automatically eliminates duplicates.  Some set-like
524  containers support efficient iteration through the elements in sorted order.
525  Set-like containers are more expensive than sequential containers.
526
527* a :ref:`sequential <ds_sequential>` container provides the most efficient way
528  to add elements and keeps track of the order they are added to the collection.
529  They permit duplicates and support efficient iteration, but do not support
530  efficient look-up based on a key.
531
532* a :ref:`string <ds_string>` container is a specialized sequential container or
533  reference structure that is used for character or byte arrays.
534
535* a :ref:`bit <ds_bit>` container provides an efficient way to store and
536  perform set operations on sets of numeric id's, while automatically
537  eliminating duplicates.  Bit containers require a maximum of 1 bit for each
538  identifier you want to store.
539
540Once the proper category of container is determined, you can fine tune the
541memory use, constant factors, and cache behaviors of access by intelligently
542picking a member of the category.  Note that constant factors and cache behavior
543can be a big deal.  If you have a vector that usually only contains a few
544elements (but could contain many), for example, it's much better to use
545:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`.  Doing so
546avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
547the elements to the container.
548
549.. _ds_sequential:
550
551Sequential Containers (std::vector, std::list, etc)
552---------------------------------------------------
553
554There are a variety of sequential containers available for you, based on your
555needs.  Pick the first in this section that will do what you want.
556
557.. _dss_arrayref:
558
559llvm/ADT/ArrayRef.h
560^^^^^^^^^^^^^^^^^^^
561
562The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
563accepts a sequential list of elements in memory and just reads from them.  By
564taking an ``ArrayRef``, the API can be passed a fixed size array, an
565``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
566in memory.
567
568.. _dss_fixedarrays:
569
570Fixed Size Arrays
571^^^^^^^^^^^^^^^^^
572
573Fixed size arrays are very simple and very fast.  They are good if you know
574exactly how many elements you have, or you have a (low) upper bound on how many
575you have.
576
577.. _dss_heaparrays:
578
579Heap Allocated Arrays
580^^^^^^^^^^^^^^^^^^^^^
581
582Heap allocated arrays (``new[]`` + ``delete[]``) are also simple.  They are good
583if the number of elements is variable, if you know how many elements you will
584need before the array is allocated, and if the array is usually large (if not,
585consider a :ref:`SmallVector <dss_smallvector>`).  The cost of a heap allocated
586array is the cost of the new/delete (aka malloc/free).  Also note that if you
587are allocating an array of a type with a constructor, the constructor and
588destructors will be run for every element in the array (re-sizable vectors only
589construct those elements actually used).
590
591.. _dss_tinyptrvector:
592
593llvm/ADT/TinyPtrVector.h
594^^^^^^^^^^^^^^^^^^^^^^^^
595
596``TinyPtrVector<Type>`` is a highly specialized collection class that is
597optimized to avoid allocation in the case when a vector has zero or one
598elements.  It has two major restrictions: 1) it can only hold values of pointer
599type, and 2) it cannot hold a null pointer.
600
601Since this container is highly specialized, it is rarely used.
602
603.. _dss_smallvector:
604
605llvm/ADT/SmallVector.h
606^^^^^^^^^^^^^^^^^^^^^^
607
608``SmallVector<Type, N>`` is a simple class that looks and smells just like
609``vector<Type>``: it supports efficient iteration, lays out elements in memory
610order (so you can do pointer arithmetic between elements), supports efficient
611push_back/pop_back operations, supports efficient random access to its elements,
612etc.
613
614The advantage of SmallVector is that it allocates space for some number of
615elements (N) **in the object itself**.  Because of this, if the SmallVector is
616dynamically smaller than N, no malloc is performed.  This can be a big win in
617cases where the malloc/free call is far more expensive than the code that
618fiddles around with the elements.
619
620This is good for vectors that are "usually small" (e.g. the number of
621predecessors/successors of a block is usually less than 8).  On the other hand,
622this makes the size of the SmallVector itself large, so you don't want to
623allocate lots of them (doing so will waste a lot of space).  As such,
624SmallVectors are most useful when on the stack.
625
626SmallVector also provides a nice portable and efficient replacement for
627``alloca``.
628
629.. _dss_vector:
630
631<vector>
632^^^^^^^^
633
634``std::vector`` is well loved and respected.  It is useful when SmallVector
635isn't: when the size of the vector is often large (thus the small optimization
636will rarely be a benefit) or if you will be allocating many instances of the
637vector itself (which would waste space for elements that aren't in the
638container).  vector is also useful when interfacing with code that expects
639vectors :).
640
641One worthwhile note about std::vector: avoid code like this:
642
643.. code-block:: c++
644
645  for ( ... ) {
646     std::vector<foo> V;
647     // make use of V.
648  }
649
650Instead, write this as:
651
652.. code-block:: c++
653
654  std::vector<foo> V;
655  for ( ... ) {
656     // make use of V.
657     V.clear();
658  }
659
660Doing so will save (at least) one heap allocation and free per iteration of the
661loop.
662
663.. _dss_deque:
664
665<deque>
666^^^^^^^
667
668``std::deque`` is, in some senses, a generalized version of ``std::vector``.
669Like ``std::vector``, it provides constant time random access and other similar
670properties, but it also provides efficient access to the front of the list.  It
671does not guarantee continuity of elements within memory.
672
673In exchange for this extra flexibility, ``std::deque`` has significantly higher
674constant factor costs than ``std::vector``.  If possible, use ``std::vector`` or
675something cheaper.
676
677.. _dss_list:
678
679<list>
680^^^^^^
681
682``std::list`` is an extremely inefficient class that is rarely useful.  It
683performs a heap allocation for every element inserted into it, thus having an
684extremely high constant factor, particularly for small data types.
685``std::list`` also only supports bidirectional iteration, not random access
686iteration.
687
688In exchange for this high cost, std::list supports efficient access to both ends
689of the list (like ``std::deque``, but unlike ``std::vector`` or
690``SmallVector``).  In addition, the iterator invalidation characteristics of
691std::list are stronger than that of a vector class: inserting or removing an
692element into the list does not invalidate iterator or pointers to other elements
693in the list.
694
695.. _dss_ilist:
696
697llvm/ADT/ilist.h
698^^^^^^^^^^^^^^^^
699
700``ilist<T>`` implements an 'intrusive' doubly-linked list.  It is intrusive,
701because it requires the element to store and provide access to the prev/next
702pointers for the list.
703
704``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
705``ilist_traits`` implementation for the element type, but it provides some novel
706characteristics.  In particular, it can efficiently store polymorphic objects,
707the traits class is informed when an element is inserted or removed from the
708list, and ``ilist``\ s are guaranteed to support a constant-time splice
709operation.
710
711These properties are exactly what we want for things like ``Instruction``\ s and
712basic blocks, which is why these are implemented with ``ilist``\ s.
713
714Related classes of interest are explained in the following subsections:
715
716* :ref:`ilist_traits <dss_ilist_traits>`
717
718* :ref:`iplist <dss_iplist>`
719
720* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
721
722* :ref:`Sentinels <dss_ilist_sentinel>`
723
724.. _dss_packedvector:
725
726llvm/ADT/PackedVector.h
727^^^^^^^^^^^^^^^^^^^^^^^
728
729Useful for storing a vector of values using only a few number of bits for each
730value.  Apart from the standard operations of a vector-like container, it can
731also perform an 'or' set operation.
732
733For example:
734
735.. code-block:: c++
736
737  enum State {
738      None = 0x0,
739      FirstCondition = 0x1,
740      SecondCondition = 0x2,
741      Both = 0x3
742  };
743
744  State get() {
745      PackedVector<State, 2> Vec1;
746      Vec1.push_back(FirstCondition);
747
748      PackedVector<State, 2> Vec2;
749      Vec2.push_back(SecondCondition);
750
751      Vec1 |= Vec2;
752      return Vec1[0]; // returns 'Both'.
753  }
754
755.. _dss_ilist_traits:
756
757ilist_traits
758^^^^^^^^^^^^
759
760``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
761(and consequently ``ilist<T>``) publicly derive from this traits class.
762
763.. _dss_iplist:
764
765iplist
766^^^^^^
767
768``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
769interface.  Notably, inserters from ``T&`` are absent.
770
771``ilist_traits<T>`` is a public base of this class and can be used for a wide
772variety of customizations.
773
774.. _dss_ilist_node:
775
776llvm/ADT/ilist_node.h
777^^^^^^^^^^^^^^^^^^^^^
778
779``ilist_node<T>`` implements a the forward and backward links that are expected
780by the ``ilist<T>`` (and analogous containers) in the default manner.
781
782``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
783``T`` publicly derives from ``ilist_node<T>``.
784
785.. _dss_ilist_sentinel:
786
787Sentinels
788^^^^^^^^^
789
790``ilist``\ s have another specialty that must be considered.  To be a good
791citizen in the C++ ecosystem, it needs to support the standard container
792operations, such as ``begin`` and ``end`` iterators, etc.  Also, the
793``operator--`` must work correctly on the ``end`` iterator in the case of
794non-empty ``ilist``\ s.
795
796The only sensible solution to this problem is to allocate a so-called *sentinel*
797along with the intrusive list, which serves as the ``end`` iterator, providing
798the back-link to the last element.  However conforming to the C++ convention it
799is illegal to ``operator++`` beyond the sentinel and it also must not be
800dereferenced.
801
802These constraints allow for some implementation freedom to the ``ilist`` how to
803allocate and store the sentinel.  The corresponding policy is dictated by
804``ilist_traits<T>``.  By default a ``T`` gets heap-allocated whenever the need
805for a sentinel arises.
806
807While the default policy is sufficient in most cases, it may break down when
808``T`` does not provide a default constructor.  Also, in the case of many
809instances of ``ilist``\ s, the memory overhead of the associated sentinels is
810wasted.  To alleviate the situation with numerous and voluminous
811``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
812
813Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
814superpose the sentinel with the ``ilist`` instance in memory.  Pointer
815arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
816``this`` pointer.  The ``ilist`` is augmented by an extra pointer, which serves
817as the back-link of the sentinel.  This is the only field in the ghostly
818sentinel which can be legally accessed.
819
820.. _dss_other:
821
822Other Sequential Container options
823^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
824
825Other STL containers are available, such as ``std::string``.
826
827There are also various STL adapter classes such as ``std::queue``,
828``std::priority_queue``, ``std::stack``, etc.  These provide simplified access
829to an underlying container but don't affect the cost of the container itself.
830
831.. _ds_string:
832
833String-like containers
834----------------------
835
836There are a variety of ways to pass around and use strings in C and C++, and
837LLVM adds a few new options to choose from.  Pick the first option on this list
838that will do what you need, they are ordered according to their relative cost.
839
840Note that is is generally preferred to *not* pass strings around as ``const
841char*``'s.  These have a number of problems, including the fact that they
842cannot represent embedded nul ("\0") characters, and do not have a length
843available efficiently.  The general replacement for '``const char*``' is
844StringRef.
845
846For more information on choosing string containers for APIs, please see
847:ref:`Passing Strings <string_apis>`.
848
849.. _dss_stringref:
850
851llvm/ADT/StringRef.h
852^^^^^^^^^^^^^^^^^^^^
853
854The StringRef class is a simple value class that contains a pointer to a
855character and a length, and is quite related to the :ref:`ArrayRef
856<dss_arrayref>` class (but specialized for arrays of characters).  Because
857StringRef carries a length with it, it safely handles strings with embedded nul
858characters in it, getting the length does not require a strlen call, and it even
859has very convenient APIs for slicing and dicing the character range that it
860represents.
861
862StringRef is ideal for passing simple strings around that are known to be live,
863either because they are C string literals, std::string, a C array, or a
864SmallVector.  Each of these cases has an efficient implicit conversion to
865StringRef, which doesn't result in a dynamic strlen being executed.
866
867StringRef has a few major limitations which make more powerful string containers
868useful:
869
870#. You cannot directly convert a StringRef to a 'const char*' because there is
871   no way to add a trailing nul (unlike the .c_str() method on various stronger
872   classes).
873
874#. StringRef doesn't own or keep alive the underlying string bytes.
875   As such it can easily lead to dangling pointers, and is not suitable for
876   embedding in datastructures in most cases (instead, use an std::string or
877   something like that).
878
879#. For the same reason, StringRef cannot be used as the return value of a
880   method if the method "computes" the result string.  Instead, use std::string.
881
882#. StringRef's do not allow you to mutate the pointed-to string bytes and it
883   doesn't allow you to insert or remove bytes from the range.  For editing
884   operations like this, it interoperates with the :ref:`Twine <dss_twine>`
885   class.
886
887Because of its strengths and limitations, it is very common for a function to
888take a StringRef and for a method on an object to return a StringRef that points
889into some string that it owns.
890
891.. _dss_twine:
892
893llvm/ADT/Twine.h
894^^^^^^^^^^^^^^^^
895
896The Twine class is used as an intermediary datatype for APIs that want to take a
897string that can be constructed inline with a series of concatenations.  Twine
898works by forming recursive instances of the Twine datatype (a simple value
899object) on the stack as temporary objects, linking them together into a tree
900which is then linearized when the Twine is consumed.  Twine is only safe to use
901as the argument to a function, and should always be a const reference, e.g.:
902
903.. code-block:: c++
904
905  void foo(const Twine &T);
906  ...
907  StringRef X = ...
908  unsigned i = ...
909  foo(X + "." + Twine(i));
910
911This example forms a string like "blarg.42" by concatenating the values
912together, and does not form intermediate strings containing "blarg" or "blarg.".
913
914Because Twine is constructed with temporary objects on the stack, and because
915these instances are destroyed at the end of the current statement, it is an
916inherently dangerous API.  For example, this simple variant contains undefined
917behavior and will probably crash:
918
919.. code-block:: c++
920
921  void foo(const Twine &T);
922  ...
923  StringRef X = ...
924  unsigned i = ...
925  const Twine &Tmp = X + "." + Twine(i);
926  foo(Tmp);
927
928... because the temporaries are destroyed before the call.  That said, Twine's
929are much more efficient than intermediate std::string temporaries, and they work
930really well with StringRef.  Just be aware of their limitations.
931
932.. _dss_smallstring:
933
934llvm/ADT/SmallString.h
935^^^^^^^^^^^^^^^^^^^^^^
936
937SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
938convenience APIs like += that takes StringRef's.  SmallString avoids allocating
939memory in the case when the preallocated space is enough to hold its data, and
940it calls back to general heap allocation when required.  Since it owns its data,
941it is very safe to use and supports full mutation of the string.
942
943Like SmallVector's, the big downside to SmallString is their sizeof.  While they
944are optimized for small strings, they themselves are not particularly small.
945This means that they work great for temporary scratch buffers on the stack, but
946should not generally be put into the heap: it is very rare to see a SmallString
947as the member of a frequently-allocated heap data structure or returned
948by-value.
949
950.. _dss_stdstring:
951
952std::string
953^^^^^^^^^^^
954
955The standard C++ std::string class is a very general class that (like
956SmallString) owns its underlying data.  sizeof(std::string) is very reasonable
957so it can be embedded into heap data structures and returned by-value.  On the
958other hand, std::string is highly inefficient for inline editing (e.g.
959concatenating a bunch of stuff together) and because it is provided by the
960standard library, its performance characteristics depend a lot of the host
961standard library (e.g. libc++ and MSVC provide a highly optimized string class,
962GCC contains a really slow implementation).
963
964The major disadvantage of std::string is that almost every operation that makes
965them larger can allocate memory, which is slow.  As such, it is better to use
966SmallVector or Twine as a scratch buffer, but then use std::string to persist
967the result.
968
969.. _ds_set:
970
971Set-Like Containers (std::set, SmallSet, SetVector, etc)
972--------------------------------------------------------
973
974Set-like containers are useful when you need to canonicalize multiple values
975into a single representation.  There are several different choices for how to do
976this, providing various trade-offs.
977
978.. _dss_sortedvectorset:
979
980A sorted 'vector'
981^^^^^^^^^^^^^^^^^
982
983If you intend to insert a lot of elements, then do a lot of queries, a great
984approach is to use a vector (or other sequential container) with
985std::sort+std::unique to remove duplicates.  This approach works really well if
986your usage pattern has these two distinct phases (insert then query), and can be
987coupled with a good choice of :ref:`sequential container <ds_sequential>`.
988
989This combination provides the several nice properties: the result data is
990contiguous in memory (good for cache locality), has few allocations, is easy to
991address (iterators in the final vector are just indices or pointers), and can be
992efficiently queried with a standard binary or radix search.
993
994.. _dss_smallset:
995
996llvm/ADT/SmallSet.h
997^^^^^^^^^^^^^^^^^^^
998
999If you have a set-like data structure that is usually small and whose elements
1000are reasonably small, a ``SmallSet<Type, N>`` is a good choice.  This set has
1001space for N elements in place (thus, if the set is dynamically smaller than N,
1002no malloc traffic is required) and accesses them with a simple linear search.
1003When the set grows beyond 'N' elements, it allocates a more expensive
1004representation that guarantees efficient access (for most types, it falls back
1005to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet
1006<dss_smallptrset>`.
1007
1008The magic of this class is that it handles small sets extremely efficiently, but
1009gracefully handles extremely large sets without loss of efficiency.  The
1010drawback is that the interface is quite small: it supports insertion, queries
1011and erasing, but does not support iteration.
1012
1013.. _dss_smallptrset:
1014
1015llvm/ADT/SmallPtrSet.h
1016^^^^^^^^^^^^^^^^^^^^^^
1017
1018SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
1019pointers is transparently implemented with a ``SmallPtrSet``), but also supports
1020iterators.  If more than 'N' insertions are performed, a single quadratically
1021probed hash table is allocated and grows as needed, providing extremely
1022efficient access (constant time insertion/deleting/queries with low constant
1023factors) and is very stingy with malloc traffic.
1024
1025Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated
1026whenever an insertion occurs.  Also, the values visited by the iterators are not
1027visited in sorted order.
1028
1029.. _dss_denseset:
1030
1031llvm/ADT/DenseSet.h
1032^^^^^^^^^^^^^^^^^^^
1033
1034DenseSet is a simple quadratically probed hash table.  It excels at supporting
1035small values: it uses a single allocation to hold all of the pairs that are
1036currently inserted in the set.  DenseSet is a great way to unique small values
1037that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
1038pointers).  Note that DenseSet has the same requirements for the value type that
1039:ref:`DenseMap <dss_densemap>` has.
1040
1041.. _dss_sparseset:
1042
1043llvm/ADT/SparseSet.h
1044^^^^^^^^^^^^^^^^^^^^
1045
1046SparseSet holds a small number of objects identified by unsigned keys of
1047moderate size.  It uses a lot of memory, but provides operations that are almost
1048as fast as a vector.  Typical keys are physical registers, virtual registers, or
1049numbered basic blocks.
1050
1051SparseSet is useful for algorithms that need very fast clear/find/insert/erase
1052and fast iteration over small sets.  It is not intended for building composite
1053data structures.
1054
1055.. _dss_sparsemultiset:
1056
1057llvm/ADT/SparseMultiSet.h
1058^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1059
1060SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
1061desirable attributes. Like SparseSet, it typically uses a lot of memory, but
1062provides operations that are almost as fast as a vector.  Typical keys are
1063physical registers, virtual registers, or numbered basic blocks.
1064
1065SparseMultiSet is useful for algorithms that need very fast
1066clear/find/insert/erase of the entire collection, and iteration over sets of
1067elements sharing a key. It is often a more efficient choice than using composite
1068data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
1069building composite data structures.
1070
1071.. _dss_FoldingSet:
1072
1073llvm/ADT/FoldingSet.h
1074^^^^^^^^^^^^^^^^^^^^^
1075
1076FoldingSet is an aggregate class that is really good at uniquing
1077expensive-to-create or polymorphic objects.  It is a combination of a chained
1078hash table with intrusive links (uniqued objects are required to inherit from
1079FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
1080process.
1081
1082Consider a case where you want to implement a "getOrCreateFoo" method for a
1083complex object (for example, a node in the code generator).  The client has a
1084description of **what** it wants to generate (it knows the opcode and all the
1085operands), but we don't want to 'new' a node, then try inserting it into a set
1086only to find out it already exists, at which point we would have to delete it
1087and return the node that already exists.
1088
1089To support this style of client, FoldingSet perform a query with a
1090FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
1091element that we want to query for.  The query either returns the element
1092matching the ID or it returns an opaque ID that indicates where insertion should
1093take place.  Construction of the ID usually does not require heap traffic.
1094
1095Because FoldingSet uses intrusive links, it can support polymorphic objects in
1096the set (for example, you can have SDNode instances mixed with LoadSDNodes).
1097Because the elements are individually allocated, pointers to the elements are
1098stable: inserting or removing elements does not invalidate any pointers to other
1099elements.
1100
1101.. _dss_set:
1102
1103<set>
1104^^^^^
1105
1106``std::set`` is a reasonable all-around set class, which is decent at many
1107things but great at nothing.  std::set allocates memory for each element
1108inserted (thus it is very malloc intensive) and typically stores three pointers
1109per element in the set (thus adding a large amount of per-element space
1110overhead).  It offers guaranteed log(n) performance, which is not particularly
1111fast from a complexity standpoint (particularly if the elements of the set are
1112expensive to compare, like strings), and has extremely high constant factors for
1113lookup, insertion and removal.
1114
1115The advantages of std::set are that its iterators are stable (deleting or
1116inserting an element from the set does not affect iterators or pointers to other
1117elements) and that iteration over the set is guaranteed to be in sorted order.
1118If the elements in the set are large, then the relative overhead of the pointers
1119and malloc traffic is not a big deal, but if the elements of the set are small,
1120std::set is almost never a good choice.
1121
1122.. _dss_setvector:
1123
1124llvm/ADT/SetVector.h
1125^^^^^^^^^^^^^^^^^^^^
1126
1127LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
1128set-like container along with a :ref:`Sequential Container <ds_sequential>` The
1129important property that this provides is efficient insertion with uniquing
1130(duplicate elements are ignored) with iteration support.  It implements this by
1131inserting elements into both a set-like container and the sequential container,
1132using the set-like container for uniquing and the sequential container for
1133iteration.
1134
1135The difference between SetVector and other sets is that the order of iteration
1136is guaranteed to match the order of insertion into the SetVector.  This property
1137is really important for things like sets of pointers.  Because pointer values
1138are non-deterministic (e.g. vary across runs of the program on different
1139machines), iterating over the pointers in the set will not be in a well-defined
1140order.
1141
1142The drawback of SetVector is that it requires twice as much space as a normal
1143set and has the sum of constant factors from the set-like container and the
1144sequential container that it uses.  Use it **only** if you need to iterate over
1145the elements in a deterministic order.  SetVector is also expensive to delete
1146elements out of (linear time), unless you use it's "pop_back" method, which is
1147faster.
1148
1149``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
1150size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
1151However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
1152which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
1153If you use this, and if your sets are dynamically smaller than ``N``, you will
1154save a lot of heap traffic.
1155
1156.. _dss_uniquevector:
1157
1158llvm/ADT/UniqueVector.h
1159^^^^^^^^^^^^^^^^^^^^^^^
1160
1161UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
1162unique ID for each element inserted into the set.  It internally contains a map
1163and a vector, and it assigns a unique ID for each value inserted into the set.
1164
1165UniqueVector is very expensive: its cost is the sum of the cost of maintaining
1166both the map and vector, it has high complexity, high constant factors, and
1167produces a lot of malloc traffic.  It should be avoided.
1168
1169.. _dss_immutableset:
1170
1171llvm/ADT/ImmutableSet.h
1172^^^^^^^^^^^^^^^^^^^^^^^
1173
1174ImmutableSet is an immutable (functional) set implementation based on an AVL
1175tree.  Adding or removing elements is done through a Factory object and results
1176in the creation of a new ImmutableSet object.  If an ImmutableSet already exists
1177with the given contents, then the existing one is returned; equality is compared
1178with a FoldingSetNodeID.  The time and space complexity of add or remove
1179operations is logarithmic in the size of the original set.
1180
1181There is no method for returning an element of the set, you can only check for
1182membership.
1183
1184.. _dss_otherset:
1185
1186Other Set-Like Container Options
1187^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1188
1189The STL provides several other options, such as std::multiset and the various
1190"hash_set" like containers (whether from C++ TR1 or from the SGI library).  We
1191never use hash_set and unordered_set because they are generally very expensive
1192(each insertion requires a malloc) and very non-portable.
1193
1194std::multiset is useful if you're not interested in elimination of duplicates,
1195but has all the drawbacks of std::set.  A sorted vector (where you don't delete
1196duplicate entries) or some other approach is almost always better.
1197
1198.. _ds_map:
1199
1200Map-Like Containers (std::map, DenseMap, etc)
1201---------------------------------------------
1202
1203Map-like containers are useful when you want to associate data to a key.  As
1204usual, there are a lot of different ways to do this. :)
1205
1206.. _dss_sortedvectormap:
1207
1208A sorted 'vector'
1209^^^^^^^^^^^^^^^^^
1210
1211If your usage pattern follows a strict insert-then-query approach, you can
1212trivially use the same approach as :ref:`sorted vectors for set-like containers
1213<dss_sortedvectorset>`.  The only difference is that your query function (which
1214uses std::lower_bound to get efficient log(n) lookup) should only compare the
1215key, not both the key and value.  This yields the same advantages as sorted
1216vectors for sets.
1217
1218.. _dss_stringmap:
1219
1220llvm/ADT/StringMap.h
1221^^^^^^^^^^^^^^^^^^^^
1222
1223Strings are commonly used as keys in maps, and they are difficult to support
1224efficiently: they are variable length, inefficient to hash and compare when
1225long, expensive to copy, etc.  StringMap is a specialized container designed to
1226cope with these issues.  It supports mapping an arbitrary range of bytes to an
1227arbitrary other object.
1228
1229The StringMap implementation uses a quadratically-probed hash table, where the
1230buckets store a pointer to the heap allocated entries (and some other stuff).
1231The entries in the map must be heap allocated because the strings are variable
1232length.  The string data (key) and the element object (value) are stored in the
1233same allocation with the string data immediately after the element object.
1234This container guarantees the "``(char*)(&Value+1)``" points to the key string
1235for a value.
1236
1237The StringMap is very fast for several reasons: quadratic probing is very cache
1238efficient for lookups, the hash value of strings in buckets is not recomputed
1239when looking up an element, StringMap rarely has to touch the memory for
1240unrelated objects when looking up a value (even when hash collisions happen),
1241hash table growth does not recompute the hash values for strings already in the
1242table, and each pair in the map is store in a single allocation (the string data
1243is stored in the same allocation as the Value of a pair).
1244
1245StringMap also provides query methods that take byte ranges, so it only ever
1246copies a string if a value is inserted into the table.
1247
1248StringMap iteratation order, however, is not guaranteed to be deterministic, so
1249any uses which require that should instead use a std::map.
1250
1251.. _dss_indexmap:
1252
1253llvm/ADT/IndexedMap.h
1254^^^^^^^^^^^^^^^^^^^^^
1255
1256IndexedMap is a specialized container for mapping small dense integers (or
1257values that can be mapped to small dense integers) to some other type.  It is
1258internally implemented as a vector with a mapping function that maps the keys
1259to the dense integer range.
1260
1261This is useful for cases like virtual registers in the LLVM code generator: they
1262have a dense mapping that is offset by a compile-time constant (the first
1263virtual register ID).
1264
1265.. _dss_densemap:
1266
1267llvm/ADT/DenseMap.h
1268^^^^^^^^^^^^^^^^^^^
1269
1270DenseMap is a simple quadratically probed hash table.  It excels at supporting
1271small keys and values: it uses a single allocation to hold all of the pairs
1272that are currently inserted in the map.  DenseMap is a great way to map
1273pointers to pointers, or map other small types to each other.
1274
1275There are several aspects of DenseMap that you should be aware of, however.
1276The iterators in a DenseMap are invalidated whenever an insertion occurs,
1277unlike map.  Also, because DenseMap allocates space for a large number of
1278key/value pairs (it starts with 64 by default), it will waste a lot of space if
1279your keys or values are large.  Finally, you must implement a partial
1280specialization of DenseMapInfo for the key that you want, if it isn't already
1281supported.  This is required to tell DenseMap about two special marker values
1282(which can never be inserted into the map) that it needs internally.
1283
1284DenseMap's find_as() method supports lookup operations using an alternate key
1285type.  This is useful in cases where the normal key type is expensive to
1286construct, but cheap to compare against.  The DenseMapInfo is responsible for
1287defining the appropriate comparison and hashing methods for each alternate key
1288type used.
1289
1290.. _dss_valuemap:
1291
1292llvm/ADT/ValueMap.h
1293^^^^^^^^^^^^^^^^^^^
1294
1295ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
1296``Value*``\ s (or subclasses) to another type.  When a Value is deleted or
1297RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
1298the same value, just as if the key were a WeakVH.  You can configure exactly how
1299this happens, and what else happens on these two events, by passing a ``Config``
1300parameter to the ValueMap template.
1301
1302.. _dss_intervalmap:
1303
1304llvm/ADT/IntervalMap.h
1305^^^^^^^^^^^^^^^^^^^^^^
1306
1307IntervalMap is a compact map for small keys and values.  It maps key intervals
1308instead of single keys, and it will automatically coalesce adjacent intervals.
1309When then map only contains a few intervals, they are stored in the map object
1310itself to avoid allocations.
1311
1312The IntervalMap iterators are quite big, so they should not be passed around as
1313STL iterators.  The heavyweight iterators allow a smaller data structure.
1314
1315.. _dss_map:
1316
1317<map>
1318^^^^^
1319
1320std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
1321single allocation per pair inserted into the map, it offers log(n) lookup with
1322an extremely large constant factor, imposes a space penalty of 3 pointers per
1323pair in the map, etc.
1324
1325std::map is most useful when your keys or values are very large, if you need to
1326iterate over the collection in sorted order, or if you need stable iterators
1327into the map (i.e. they don't get invalidated if an insertion or deletion of
1328another element takes place).
1329
1330.. _dss_mapvector:
1331
1332llvm/ADT/MapVector.h
1333^^^^^^^^^^^^^^^^^^^^
1334
1335``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface.  The
1336main difference is that the iteration order is guaranteed to be the insertion
1337order, making it an easy (but somewhat expensive) solution for non-deterministic
1338iteration over maps of pointers.
1339
1340It is implemented by mapping from key to an index in a vector of key,value
1341pairs.  This provides fast lookup and iteration, but has two main drawbacks: The
1342key is stored twice and it doesn't support removing elements.
1343
1344.. _dss_inteqclasses:
1345
1346llvm/ADT/IntEqClasses.h
1347^^^^^^^^^^^^^^^^^^^^^^^
1348
1349IntEqClasses provides a compact representation of equivalence classes of small
1350integers.  Initially, each integer in the range 0..n-1 has its own equivalence
1351class.  Classes can be joined by passing two class representatives to the
1352join(a, b) method.  Two integers are in the same class when findLeader() returns
1353the same representative.
1354
1355Once all equivalence classes are formed, the map can be compressed so each
1356integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
1357is the total number of equivalence classes.  The map must be uncompressed before
1358it can be edited again.
1359
1360.. _dss_immutablemap:
1361
1362llvm/ADT/ImmutableMap.h
1363^^^^^^^^^^^^^^^^^^^^^^^
1364
1365ImmutableMap is an immutable (functional) map implementation based on an AVL
1366tree.  Adding or removing elements is done through a Factory object and results
1367in the creation of a new ImmutableMap object.  If an ImmutableMap already exists
1368with the given key set, then the existing one is returned; equality is compared
1369with a FoldingSetNodeID.  The time and space complexity of add or remove
1370operations is logarithmic in the size of the original map.
1371
1372.. _dss_othermap:
1373
1374Other Map-Like Container Options
1375^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1376
1377The STL provides several other options, such as std::multimap and the various
1378"hash_map" like containers (whether from C++ TR1 or from the SGI library).  We
1379never use hash_set and unordered_set because they are generally very expensive
1380(each insertion requires a malloc) and very non-portable.
1381
1382std::multimap is useful if you want to map a key to multiple values, but has all
1383the drawbacks of std::map.  A sorted vector or some other approach is almost
1384always better.
1385
1386.. _ds_bit:
1387
1388Bit storage containers (BitVector, SparseBitVector)
1389---------------------------------------------------
1390
1391Unlike the other containers, there are only two bit storage containers, and
1392choosing when to use each is relatively straightforward.
1393
1394One additional option is ``std::vector<bool>``: we discourage its use for two
1395reasons 1) the implementation in many common compilers (e.g.  commonly
1396available versions of GCC) is extremely inefficient and 2) the C++ standards
1397committee is likely to deprecate this container and/or change it significantly
1398somehow.  In any case, please don't use it.
1399
1400.. _dss_bitvector:
1401
1402BitVector
1403^^^^^^^^^
1404
1405The BitVector container provides a dynamic size set of bits for manipulation.
1406It supports individual bit setting/testing, as well as set operations.  The set
1407operations take time O(size of bitvector), but operations are performed one word
1408at a time, instead of one bit at a time.  This makes the BitVector very fast for
1409set operations compared to other containers.  Use the BitVector when you expect
1410the number of set bits to be high (i.e. a dense set).
1411
1412.. _dss_smallbitvector:
1413
1414SmallBitVector
1415^^^^^^^^^^^^^^
1416
1417The SmallBitVector container provides the same interface as BitVector, but it is
1418optimized for the case where only a small number of bits, less than 25 or so,
1419are needed.  It also transparently supports larger bit counts, but slightly less
1420efficiently than a plain BitVector, so SmallBitVector should only be used when
1421larger counts are rare.
1422
1423At this time, SmallBitVector does not support set operations (and, or, xor), and
1424its operator[] does not provide an assignable lvalue.
1425
1426.. _dss_sparsebitvector:
1427
1428SparseBitVector
1429^^^^^^^^^^^^^^^
1430
1431The SparseBitVector container is much like BitVector, with one major difference:
1432Only the bits that are set, are stored.  This makes the SparseBitVector much
1433more space efficient than BitVector when the set is sparse, as well as making
1434set operations O(number of set bits) instead of O(size of universe).  The
1435downside to the SparseBitVector is that setting and testing of random bits is
1436O(N), and on large SparseBitVectors, this can be slower than BitVector.  In our
1437implementation, setting or testing bits in sorted order (either forwards or
1438reverse) is O(1) worst case.  Testing and setting bits within 128 bits (depends
1439on size) of the current bit is also O(1).  As a general statement,
1440testing/setting bits in a SparseBitVector is O(distance away from last set bit).
1441
1442.. _common:
1443
1444Helpful Hints for Common Operations
1445===================================
1446
1447This section describes how to perform some very simple transformations of LLVM
1448code.  This is meant to give examples of common idioms used, showing the
1449practical side of LLVM transformations.
1450
1451Because this is a "how-to" section, you should also read about the main classes
1452that you will be working with.  The :ref:`Core LLVM Class Hierarchy Reference
1453<coreclasses>` contains details and descriptions of the main classes that you
1454should know about.
1455
1456.. _inspection:
1457
1458Basic Inspection and Traversal Routines
1459---------------------------------------
1460
1461The LLVM compiler infrastructure have many different data structures that may be
1462traversed.  Following the example of the C++ standard template library, the
1463techniques used to traverse these various data structures are all basically the
1464same.  For a enumerable sequence of values, the ``XXXbegin()`` function (or
1465method) returns an iterator to the start of the sequence, the ``XXXend()``
1466function returns an iterator pointing to one past the last valid element of the
1467sequence, and there is some ``XXXiterator`` data type that is common between the
1468two operations.
1469
1470Because the pattern for iteration is common across many different aspects of the
1471program representation, the standard template library algorithms may be used on
1472them, and it is easier to remember how to iterate.  First we show a few common
1473examples of the data structures that need to be traversed.  Other data
1474structures are traversed in very similar ways.
1475
1476.. _iterate_function:
1477
1478Iterating over the ``BasicBlock`` in a ``Function``
1479^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1480
1481It's quite common to have a ``Function`` instance that you'd like to transform
1482in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s.  To
1483facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
1484constitute the ``Function``.  The following is an example that prints the name
1485of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
1486
1487.. code-block:: c++
1488
1489  // func is a pointer to a Function instance
1490  for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i)
1491    // Print out the name of the basic block if it has one, and then the
1492    // number of instructions that it contains
1493    errs() << "Basic block (name=" << i->getName() << ") has "
1494               << i->size() << " instructions.\n";
1495
1496Note that i can be used as if it were a pointer for the purposes of invoking
1497member functions of the ``Instruction`` class.  This is because the indirection
1498operator is overloaded for the iterator classes.  In the above code, the
1499expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like
1500you'd expect.
1501
1502.. _iterate_basicblock:
1503
1504Iterating over the ``Instruction`` in a ``BasicBlock``
1505^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1506
1507Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
1508iterate over the individual instructions that make up ``BasicBlock``\ s.  Here's
1509a code snippet that prints out each instruction in a ``BasicBlock``:
1510
1511.. code-block:: c++
1512
1513  // blk is a pointer to a BasicBlock instance
1514  for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i)
1515     // The next statement works since operator<<(ostream&,...)
1516     // is overloaded for Instruction&
1517     errs() << *i << "\n";
1518
1519
1520However, this isn't really the best way to print out the contents of a
1521``BasicBlock``!  Since the ostream operators are overloaded for virtually
1522anything you'll care about, you could have just invoked the print routine on the
1523basic block itself: ``errs() << *blk << "\n";``.
1524
1525.. _iterate_insiter:
1526
1527Iterating over the ``Instruction`` in a ``Function``
1528^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1529
1530If you're finding that you commonly iterate over a ``Function``'s
1531``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
1532``InstIterator`` should be used instead.  You'll need to include
1533``llvm/Support/InstIterator.h`` (`doxygen
1534<http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate
1535``InstIterator``\ s explicitly in your code.  Here's a small example that shows
1536how to dump all instructions in a function to the standard error stream:
1537
1538.. code-block:: c++
1539
1540  #include "llvm/Support/InstIterator.h"
1541
1542  // F is a pointer to a Function instance
1543  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1544    errs() << *I << "\n";
1545
1546Easy, isn't it?  You can also use ``InstIterator``\ s to fill a work list with
1547its initial contents.  For example, if you wanted to initialize a work list to
1548contain all instructions in a ``Function`` F, all you would need to do is
1549something like:
1550
1551.. code-block:: c++
1552
1553  std::set<Instruction*> worklist;
1554  // or better yet, SmallPtrSet<Instruction*, 64> worklist;
1555
1556  for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
1557    worklist.insert(&*I);
1558
1559The STL set ``worklist`` would now contain all instructions in the ``Function``
1560pointed to by F.
1561
1562.. _iterate_convert:
1563
1564Turning an iterator into a class pointer (and vice-versa)
1565^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1566
1567Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
1568when all you've got at hand is an iterator.  Well, extracting a reference or a
1569pointer from an iterator is very straight-forward.  Assuming that ``i`` is a
1570``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
1571
1572.. code-block:: c++
1573
1574  Instruction& inst = *i;   // Grab reference to instruction reference
1575  Instruction* pinst = &*i; // Grab pointer to instruction reference
1576  const Instruction& inst = *j;
1577
1578However, the iterators you'll be working with in the LLVM framework are special:
1579they will automatically convert to a ptr-to-instance type whenever they need to.
1580Instead of derferencing the iterator and then taking the address of the result,
1581you can simply assign the iterator to the proper pointer type and you get the
1582dereference and address-of operation as a result of the assignment (behind the
1583scenes, this is a result of overloading casting mechanisms).  Thus the last line
1584of the last example,
1585
1586.. code-block:: c++
1587
1588  Instruction *pinst = &*i;
1589
1590is semantically equivalent to
1591
1592.. code-block:: c++
1593
1594  Instruction *pinst = i;
1595
1596It's also possible to turn a class pointer into the corresponding iterator, and
1597this is a constant time operation (very efficient).  The following code snippet
1598illustrates use of the conversion constructors provided by LLVM iterators.  By
1599using these, you can explicitly grab the iterator of something without actually
1600obtaining it via iteration over some structure:
1601
1602.. code-block:: c++
1603
1604  void printNextInstruction(Instruction* inst) {
1605    BasicBlock::iterator it(inst);
1606    ++it; // After this line, it refers to the instruction after *inst
1607    if (it != inst->getParent()->end()) errs() << *it << "\n";
1608  }
1609
1610Unfortunately, these implicit conversions come at a cost; they prevent these
1611iterators from conforming to standard iterator conventions, and thus from being
1612usable with standard algorithms and containers.  For example, they prevent the
1613following code, where ``B`` is a ``BasicBlock``, from compiling:
1614
1615.. code-block:: c++
1616
1617  llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
1618
1619Because of this, these implicit conversions may be removed some day, and
1620``operator*`` changed to return a pointer instead of a reference.
1621
1622.. _iterate_complex:
1623
1624Finding call sites: a slightly more complex example
1625^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1626
1627Say that you're writing a FunctionPass and would like to count all the locations
1628in the entire module (that is, across every ``Function``) where a certain
1629function (i.e., some ``Function *``) is already in scope.  As you'll learn
1630later, you may want to use an ``InstVisitor`` to accomplish this in a much more
1631straight-forward manner, but this example will allow us to explore how you'd do
1632it if you didn't have ``InstVisitor`` around.  In pseudo-code, this is what we
1633want to do:
1634
1635.. code-block:: none
1636
1637  initialize callCounter to zero
1638  for each Function f in the Module
1639    for each BasicBlock b in f
1640      for each Instruction i in b
1641        if (i is a CallInst and calls the given function)
1642          increment callCounter
1643
1644And the actual code is (remember, because we're writing a ``FunctionPass``, our
1645``FunctionPass``-derived class simply has to override the ``runOnFunction``
1646method):
1647
1648.. code-block:: c++
1649
1650  Function* targetFunc = ...;
1651
1652  class OurFunctionPass : public FunctionPass {
1653    public:
1654      OurFunctionPass(): callCounter(0) { }
1655
1656      virtual runOnFunction(Function& F) {
1657        for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) {
1658          for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) {
1659            if (CallInst* callInst = dyn_cast<CallInst>(&*i)) {
1660              // We know we've encountered a call instruction, so we
1661              // need to determine if it's a call to the
1662              // function pointed to by m_func or not.
1663              if (callInst->getCalledFunction() == targetFunc)
1664                ++callCounter;
1665            }
1666          }
1667        }
1668      }
1669
1670    private:
1671      unsigned callCounter;
1672  };
1673
1674.. _calls_and_invokes:
1675
1676Treating calls and invokes the same way
1677^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1678
1679You may have noticed that the previous example was a bit oversimplified in that
1680it did not deal with call sites generated by 'invoke' instructions.  In this,
1681and in other situations, you may find that you want to treat ``CallInst``\ s and
1682``InvokeInst``\ s the same way, even though their most-specific common base
1683class is ``Instruction``, which includes lots of less closely-related things.
1684For these cases, LLVM provides a handy wrapper class called ``CallSite``
1685(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
1686essentially a wrapper around an ``Instruction`` pointer, with some methods that
1687provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
1688
1689This class has "value semantics": it should be passed by value, not by reference
1690and it should not be dynamically allocated or deallocated using ``operator new``
1691or ``operator delete``.  It is efficiently copyable, assignable and
1692constructable, with costs equivalents to that of a bare pointer.  If you look at
1693its definition, it has only a single pointer member.
1694
1695.. _iterate_chains:
1696
1697Iterating over def-use & use-def chains
1698^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1699
1700Frequently, we might have an instance of the ``Value`` class (`doxygen
1701<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
1702which ``User`` s use the ``Value``.  The list of all ``User``\ s of a particular
1703``Value`` is called a *def-use* chain.  For example, let's say we have a
1704``Function*`` named ``F`` to a particular function ``foo``.  Finding all of the
1705instructions that *use* ``foo`` is as simple as iterating over the *def-use*
1706chain of ``F``:
1707
1708.. code-block:: c++
1709
1710  Function *F = ...;
1711
1712  for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i)
1713    if (Instruction *Inst = dyn_cast<Instruction>(*i)) {
1714      errs() << "F is used in instruction:\n";
1715      errs() << *Inst << "\n";
1716    }
1717
1718Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation.
1719Instead of performing ``*i`` above several times, consider doing it only once in
1720the loop body and reusing its result.
1721
1722Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
1723<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
1724``Value``\ s are used by it.  The list of all ``Value``\ s used by a ``User`` is
1725known as a *use-def* chain.  Instances of class ``Instruction`` are common
1726``User`` s, so we might want to iterate over all of the values that a particular
1727instruction uses (that is, the operands of the particular ``Instruction``):
1728
1729.. code-block:: c++
1730
1731  Instruction *pi = ...;
1732
1733  for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) {
1734    Value *v = *i;
1735    // ...
1736  }
1737
1738Declaring objects as ``const`` is an important tool of enforcing mutation free
1739algorithms (such as analyses, etc.).  For this purpose above iterators come in
1740constant flavors as ``Value::const_use_iterator`` and
1741``Value::const_op_iterator``.  They automatically arise when calling
1742``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
1743Upon dereferencing, they return ``const Use*``\ s.  Otherwise the above patterns
1744remain unchanged.
1745
1746.. _iterate_preds:
1747
1748Iterating over predecessors & successors of blocks
1749^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1750
1751Iterating over the predecessors and successors of a block is quite easy with the
1752routines defined in ``"llvm/Support/CFG.h"``.  Just use code like this to
1753iterate over all predecessors of BB:
1754
1755.. code-block:: c++
1756
1757  #include "llvm/Support/CFG.h"
1758  BasicBlock *BB = ...;
1759
1760  for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) {
1761    BasicBlock *Pred = *PI;
1762    // ...
1763  }
1764
1765Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``.
1766
1767.. _simplechanges:
1768
1769Making simple changes
1770---------------------
1771
1772There are some primitive transformation operations present in the LLVM
1773infrastructure that are worth knowing about.  When performing transformations,
1774it's fairly common to manipulate the contents of basic blocks.  This section
1775describes some of the common methods for doing so and gives example code.
1776
1777.. _schanges_creating:
1778
1779Creating and inserting new ``Instruction``\ s
1780^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1781
1782*Instantiating Instructions*
1783
1784Creation of ``Instruction``\ s is straight-forward: simply call the constructor
1785for the kind of instruction to instantiate and provide the necessary parameters.
1786For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``.  Thus:
1787
1788.. code-block:: c++
1789
1790  AllocaInst* ai = new AllocaInst(Type::Int32Ty);
1791
1792will create an ``AllocaInst`` instance that represents the allocation of one
1793integer in the current stack frame, at run time.  Each ``Instruction`` subclass
1794is likely to have varying default parameters which change the semantics of the
1795instruction, so refer to the `doxygen documentation for the subclass of
1796Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
1797you're interested in instantiating.
1798
1799*Naming values*
1800
1801It is very useful to name the values of instructions when you're able to, as
1802this facilitates the debugging of your transformations.  If you end up looking
1803at generated LLVM machine code, you definitely want to have logical names
1804associated with the results of instructions!  By supplying a value for the
1805``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
1806logical name with the result of the instruction's execution at run time.  For
1807example, say that I'm writing a transformation that dynamically allocates space
1808for an integer on the stack, and that integer is going to be used as some kind
1809of index by some other code.  To accomplish this, I place an ``AllocaInst`` at
1810the first point in the first ``BasicBlock`` of some ``Function``, and I'm
1811intending to use it within the same ``Function``.  I might do:
1812
1813.. code-block:: c++
1814
1815  AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
1816
1817where ``indexLoc`` is now the logical name of the instruction's execution value,
1818which is a pointer to an integer on the run time stack.
1819
1820*Inserting instructions*
1821
1822There are essentially two ways to insert an ``Instruction`` into an existing
1823sequence of instructions that form a ``BasicBlock``:
1824
1825* Insertion into an explicit instruction list
1826
1827  Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
1828  and a newly-created instruction we wish to insert before ``*pi``, we do the
1829  following:
1830
1831  .. code-block:: c++
1832
1833      BasicBlock *pb = ...;
1834      Instruction *pi = ...;
1835      Instruction *newInst = new Instruction(...);
1836
1837      pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
1838
1839  Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
1840  class and ``Instruction``-derived classes provide constructors which take a
1841  pointer to a ``BasicBlock`` to be appended to.  For example code that looked
1842  like:
1843
1844  .. code-block:: c++
1845
1846    BasicBlock *pb = ...;
1847    Instruction *newInst = new Instruction(...);
1848
1849    pb->getInstList().push_back(newInst); // Appends newInst to pb
1850
1851  becomes:
1852
1853  .. code-block:: c++
1854
1855    BasicBlock *pb = ...;
1856    Instruction *newInst = new Instruction(..., pb);
1857
1858  which is much cleaner, especially if you are creating long instruction
1859  streams.
1860
1861* Insertion into an implicit instruction list
1862
1863  ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
1864  associated with an existing instruction list: the instruction list of the
1865  enclosing basic block.  Thus, we could have accomplished the same thing as the
1866  above code without being given a ``BasicBlock`` by doing:
1867
1868  .. code-block:: c++
1869
1870    Instruction *pi = ...;
1871    Instruction *newInst = new Instruction(...);
1872
1873    pi->getParent()->getInstList().insert(pi, newInst);
1874
1875  In fact, this sequence of steps occurs so frequently that the ``Instruction``
1876  class and ``Instruction``-derived classes provide constructors which take (as
1877  a default parameter) a pointer to an ``Instruction`` which the newly-created
1878  ``Instruction`` should precede.  That is, ``Instruction`` constructors are
1879  capable of inserting the newly-created instance into the ``BasicBlock`` of a
1880  provided instruction, immediately before that instruction.  Using an
1881  ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
1882  above code becomes:
1883
1884  .. code-block:: c++
1885
1886    Instruction* pi = ...;
1887    Instruction* newInst = new Instruction(..., pi);
1888
1889  which is much cleaner, especially if you're creating a lot of instructions and
1890  adding them to ``BasicBlock``\ s.
1891
1892.. _schanges_deleting:
1893
1894Deleting Instructions
1895^^^^^^^^^^^^^^^^^^^^^
1896
1897Deleting an instruction from an existing sequence of instructions that form a
1898BasicBlock_ is very straight-forward: just call the instruction's
1899``eraseFromParent()`` method.  For example:
1900
1901.. code-block:: c++
1902
1903  Instruction *I = .. ;
1904  I->eraseFromParent();
1905
1906This unlinks the instruction from its containing basic block and deletes it.  If
1907you'd just like to unlink the instruction from its containing basic block but
1908not delete it, you can use the ``removeFromParent()`` method.
1909
1910.. _schanges_replacing:
1911
1912Replacing an Instruction with another Value
1913^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1914
1915Replacing individual instructions
1916"""""""""""""""""""""""""""""""""
1917
1918Including "`llvm/Transforms/Utils/BasicBlockUtils.h
1919<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two
1920very useful replace functions: ``ReplaceInstWithValue`` and
1921``ReplaceInstWithInst``.
1922
1923.. _schanges_deleting_sub:
1924
1925Deleting Instructions
1926"""""""""""""""""""""
1927
1928* ``ReplaceInstWithValue``
1929
1930  This function replaces all uses of a given instruction with a value, and then
1931  removes the original instruction.  The following example illustrates the
1932  replacement of the result of a particular ``AllocaInst`` that allocates memory
1933  for a single integer with a null pointer to an integer.
1934
1935  .. code-block:: c++
1936
1937    AllocaInst* instToReplace = ...;
1938    BasicBlock::iterator ii(instToReplace);
1939
1940    ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
1941                         Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
1942
1943* ``ReplaceInstWithInst``
1944
1945  This function replaces a particular instruction with another instruction,
1946  inserting the new instruction into the basic block at the location where the
1947  old instruction was, and replacing any uses of the old instruction with the
1948  new instruction.  The following example illustrates the replacement of one
1949  ``AllocaInst`` with another.
1950
1951  .. code-block:: c++
1952
1953    AllocaInst* instToReplace = ...;
1954    BasicBlock::iterator ii(instToReplace);
1955
1956    ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
1957                        new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
1958
1959
1960Replacing multiple uses of Users and Values
1961"""""""""""""""""""""""""""""""""""""""""""
1962
1963You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
1964change more than one use at a time.  See the doxygen documentation for the
1965`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
1966<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
1967information.
1968
1969.. _schanges_deletingGV:
1970
1971Deleting GlobalVariables
1972^^^^^^^^^^^^^^^^^^^^^^^^
1973
1974Deleting a global variable from a module is just as easy as deleting an
1975Instruction.  First, you must have a pointer to the global variable that you
1976wish to delete.  You use this pointer to erase it from its parent, the module.
1977For example:
1978
1979.. code-block:: c++
1980
1981  GlobalVariable *GV = .. ;
1982
1983  GV->eraseFromParent();
1984
1985
1986.. _create_types:
1987
1988How to Create Types
1989-------------------
1990
1991In generating IR, you may need some complex types.  If you know these types
1992statically, you can use ``TypeBuilder<...>::get()``, defined in
1993``llvm/Support/TypeBuilder.h``, to retrieve them.  ``TypeBuilder`` has two forms
1994depending on whether you're building types for cross-compilation or native
1995library use.  ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
1996host environment, meaning that it's built out of types from the ``llvm::types``
1997(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
1998and pointers, functions, arrays, etc. built of those.  ``TypeBuilder<T, false>``
1999additionally allows native C types whose size may depend on the host compiler.
2000For example,
2001
2002.. code-block:: c++
2003
2004  FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
2005
2006is easier to read and write than the equivalent
2007
2008.. code-block:: c++
2009
2010  std::vector<const Type*> params;
2011  params.push_back(PointerType::getUnqual(Type::Int32Ty));
2012  FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
2013
2014See the `class comment
2015<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details.
2016
2017.. _threading:
2018
2019Threads and LLVM
2020================
2021
2022This section describes the interaction of the LLVM APIs with multithreading,
2023both on the part of client applications, and in the JIT, in the hosted
2024application.
2025
2026Note that LLVM's support for multithreading is still relatively young.  Up
2027through version 2.5, the execution of threaded hosted applications was
2028supported, but not threaded client access to the APIs.  While this use case is
2029now supported, clients *must* adhere to the guidelines specified below to ensure
2030proper operation in multithreaded mode.
2031
2032Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
2033intrinsics in order to support threaded operation.  If you need a
2034multhreading-capable LLVM on a platform without a suitably modern system
2035compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
2036using the resultant compiler to build a copy of LLVM with multithreading
2037support.
2038
2039.. _startmultithreaded:
2040
2041Entering and Exiting Multithreaded Mode
2042---------------------------------------
2043
2044In order to properly protect its internal data structures while avoiding
2045excessive locking overhead in the single-threaded case, the LLVM must intialize
2046certain data structures necessary to provide guards around its internals.  To do
2047so, the client program must invoke ``llvm_start_multithreaded()`` before making
2048any concurrent LLVM API calls.  To subsequently tear down these structures, use
2049the ``llvm_stop_multithreaded()`` call.  You can also use the
2050``llvm_is_multithreaded()`` call to check the status of multithreaded mode.
2051
2052Note that both of these calls must be made *in isolation*.  That is to say that
2053no other LLVM API calls may be executing at any time during the execution of
2054``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``.  It's is the
2055client's responsibility to enforce this isolation.
2056
2057The return value of ``llvm_start_multithreaded()`` indicates the success or
2058failure of the initialization.  Failure typically indicates that your copy of
2059LLVM was built without multithreading support, typically because GCC atomic
2060intrinsics were not found in your system compiler.  In this case, the LLVM API
2061will not be safe for concurrent calls.  However, it *will* be safe for hosting
2062threaded applications in the JIT, though :ref:`care must be taken
2063<jitthreading>` to ensure that side exits and the like do not accidentally
2064result in concurrent LLVM API calls.
2065
2066.. _shutdown:
2067
2068Ending Execution with ``llvm_shutdown()``
2069-----------------------------------------
2070
2071When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
2072deallocate memory used for internal structures.  This will also invoke
2073``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode.  As
2074such, ``llvm_shutdown()`` requires the same isolation guarantees as
2075``llvm_stop_multithreaded()``.
2076
2077Note that, if you use scope-based shutdown, you can use the
2078``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor.
2079
2080.. _managedstatic:
2081
2082Lazy Initialization with ``ManagedStatic``
2083------------------------------------------
2084
2085``ManagedStatic`` is a utility class in LLVM used to implement static
2086initialization of static resources, such as the global type tables.  Before the
2087invocation of ``llvm_shutdown()``, it implements a simple lazy initialization
2088scheme.  Once ``llvm_start_multithreaded()`` returns, however, it uses
2089double-checked locking to implement thread-safe lazy initialization.
2090
2091Note that, because no other threads are allowed to issue LLVM API calls before
2092``llvm_start_multithreaded()`` returns, it is possible to have
2093``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s.
2094
2095The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide
2096access to the global lock used to implement the double-checked locking for lazy
2097initialization.  These should only be used internally to LLVM, and only if you
2098know what you're doing!
2099
2100.. _llvmcontext:
2101
2102Achieving Isolation with ``LLVMContext``
2103----------------------------------------
2104
2105``LLVMContext`` is an opaque class in the LLVM API which clients can use to
2106operate multiple, isolated instances of LLVM concurrently within the same
2107address space.  For instance, in a hypothetical compile-server, the compilation
2108of an individual translation unit is conceptually independent from all the
2109others, and it would be desirable to be able to compile incoming translation
2110units concurrently on independent server threads.  Fortunately, ``LLVMContext``
2111exists to enable just this kind of scenario!
2112
2113Conceptually, ``LLVMContext`` provides isolation.  Every LLVM entity
2114(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
2115in-memory IR belongs to an ``LLVMContext``.  Entities in different contexts
2116*cannot* interact with each other: ``Module``\ s in different contexts cannot be
2117linked together, ``Function``\ s cannot be added to ``Module``\ s in different
2118contexts, etc.  What this means is that is is safe to compile on multiple
2119threads simultaneously, as long as no two threads operate on entities within the
2120same context.
2121
2122In practice, very few places in the API require the explicit specification of a
2123``LLVMContext``, other than the ``Type`` creation/lookup APIs.  Because every
2124``Type`` carries a reference to its owning context, most other entities can
2125determine what context they belong to by looking at their own ``Type``.  If you
2126are adding new entities to LLVM IR, please try to maintain this interface
2127design.
2128
2129For clients that do *not* require the benefits of isolation, LLVM provides a
2130convenience API ``getGlobalContext()``.  This returns a global, lazily
2131initialized ``LLVMContext`` that may be used in situations where isolation is
2132not a concern.
2133
2134.. _jitthreading:
2135
2136Threads and the JIT
2137-------------------
2138
2139LLVM's "eager" JIT compiler is safe to use in threaded programs.  Multiple
2140threads can call ``ExecutionEngine::getPointerToFunction()`` or
2141``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
2142code output by the JIT concurrently.  The user must still ensure that only one
2143thread accesses IR in a given ``LLVMContext`` while another thread might be
2144modifying it.  One way to do that is to always hold the JIT lock while accessing
2145IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
2146Another way is to only call ``getPointerToFunction()`` from the
2147``LLVMContext``'s thread.
2148
2149When the JIT is configured to compile lazily (using
2150``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
2151condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites
2152after a function is lazily-jitted.  It's still possible to use the lazy JIT in a
2153threaded program if you ensure that only one thread at a time can call any
2154particular lazy stub and that the JIT lock guards any IR access, but we suggest
2155using only the eager JIT in threaded programs.
2156
2157.. _advanced:
2158
2159Advanced Topics
2160===============
2161
2162This section describes some of the advanced or obscure API's that most clients
2163do not need to be aware of.  These API's tend manage the inner workings of the
2164LLVM system, and only need to be accessed in unusual circumstances.
2165
2166.. _SymbolTable:
2167
2168The ``ValueSymbolTable`` class
2169------------------------------
2170
2171The ``ValueSymbolTable`` (`doxygen
2172<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
2173a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
2174naming value definitions.  The symbol table can provide a name for any Value_.
2175
2176Note that the ``SymbolTable`` class should not be directly accessed by most
2177clients.  It should only be used when iteration over the symbol table names
2178themselves are required, which is very special purpose.  Note that not all LLVM
2179Value_\ s have names, and those without names (i.e. they have an empty name) do
2180not exist in the symbol table.
2181
2182Symbol tables support iteration over the values in the symbol table with
2183``begin/end/iterator`` and supports querying to see if a specific name is in the
2184symbol table (with ``lookup``).  The ``ValueSymbolTable`` class exposes no
2185public mutator methods, instead, simply call ``setName`` on a value, which will
2186autoinsert it into the appropriate symbol table.
2187
2188.. _UserLayout:
2189
2190The ``User`` and owned ``Use`` classes' memory layout
2191-----------------------------------------------------
2192
2193The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
2194class provides a basis for expressing the ownership of ``User`` towards other
2195`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s.  The
2196``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
2197class is employed to do the bookkeeping and to facilitate *O(1)* addition and
2198removal.
2199
2200.. _Use2User:
2201
2202Interaction and relationship between ``User`` and ``Use`` objects
2203^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2204
2205A subclass of ``User`` can choose between incorporating its ``Use`` objects or
2206refer to them out-of-line by means of a pointer.  A mixed variant (some ``Use``
2207s inline others hung off) is impractical and breaks the invariant that the
2208``Use`` objects belonging to the same ``User`` form a contiguous array.
2209
2210We have 2 different layouts in the ``User`` (sub)classes:
2211
2212* Layout a)
2213
2214  The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
2215  object and there are a fixed number of them.
2216
2217* Layout b)
2218
2219  The ``Use`` object(s) are referenced by a pointer to an array from the
2220  ``User`` object and there may be a variable number of them.
2221
2222As of v2.4 each layout still possesses a direct pointer to the start of the
2223array of ``Use``\ s.  Though not mandatory for layout a), we stick to this
2224redundancy for the sake of simplicity.  The ``User`` object also stores the
2225number of ``Use`` objects it has. (Theoretically this information can also be
2226calculated given the scheme presented below.)
2227
2228Special forms of allocation operators (``operator new``) enforce the following
2229memory layouts:
2230
2231* Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
2232  array.
2233
2234  .. code-block:: none
2235
2236    ...---.---.---.---.-------...
2237      | P | P | P | P | User
2238    '''---'---'---'---'-------'''
2239
2240* Layout b) is modelled by pointing at the ``Use[]`` array.
2241
2242  .. code-block:: none
2243
2244    .-------...
2245    | User
2246    '-------'''
2247        |
2248        v
2249        .---.---.---.---...
2250        | P | P | P | P |
2251        '---'---'---'---'''
2252
2253*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
2254each* ``Use`` *object in the member* ``Use::Prev`` *)*
2255
2256.. _Waymarking:
2257
2258The waymarking algorithm
2259^^^^^^^^^^^^^^^^^^^^^^^^
2260
2261Since the ``Use`` objects are deprived of the direct (back)pointer to their
2262``User`` objects, there must be a fast and exact method to recover it.  This is
2263accomplished by the following scheme:
2264
2265A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
2266allows to find the start of the ``User`` object:
2267
2268* ``00`` --- binary digit 0
2269
2270* ``01`` --- binary digit 1
2271
2272* ``10`` --- stop and calculate (``s``)
2273
2274* ``11`` --- full stop (``S``)
2275
2276Given a ``Use*``, all we have to do is to walk till we get a stop and we either
2277have a ``User`` immediately behind or we have to walk to the next stop picking
2278up digits and calculating the offset:
2279
2280.. code-block:: none
2281
2282  .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
2283  | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
2284  '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
2285      |+15                |+10            |+6         |+3     |+1
2286      |                   |               |           |       | __>
2287      |                   |               |           | __________>
2288      |                   |               | ______________________>
2289      |                   | ______________________________________>
2290      | __________________________________________________________>
2291
2292Only the significant number of bits need to be stored between the stops, so that
2293the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
2294associated with a ``User``.
2295
2296.. _ReferenceImpl:
2297
2298Reference implementation
2299^^^^^^^^^^^^^^^^^^^^^^^^
2300
2301The following literate Haskell fragment demonstrates the concept:
2302
2303.. code-block:: haskell
2304
2305  > import Test.QuickCheck
2306  >
2307  > digits :: Int -> [Char] -> [Char]
2308  > digits 0 acc = '0' : acc
2309  > digits 1 acc = '1' : acc
2310  > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
2311  >
2312  > dist :: Int -> [Char] -> [Char]
2313  > dist 0 [] = ['S']
2314  > dist 0 acc = acc
2315  > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
2316  > dist n acc = dist (n - 1) $ dist 1 acc
2317  >
2318  > takeLast n ss = reverse $ take n $ reverse ss
2319  >
2320  > test = takeLast 40 $ dist 20 []
2321  >
2322
2323Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
2324
2325The reverse algorithm computes the length of the string just by examining a
2326certain prefix:
2327
2328.. code-block:: haskell
2329
2330  > pref :: [Char] -> Int
2331  > pref "S" = 1
2332  > pref ('s':'1':rest) = decode 2 1 rest
2333  > pref (_:rest) = 1 + pref rest
2334  >
2335  > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
2336  > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
2337  > decode walk acc _ = walk + acc
2338  >
2339
2340Now, as expected, printing <pref test> gives ``40``.
2341
2342We can *quickCheck* this with following property:
2343
2344.. code-block:: haskell
2345
2346  > testcase = dist 2000 []
2347  > testcaseLength = length testcase
2348  >
2349  > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
2350  >     where arr = takeLast n testcase
2351  >
2352
2353As expected <quickCheck identityProp> gives:
2354
2355::
2356
2357  *Main> quickCheck identityProp
2358  OK, passed 100 tests.
2359
2360Let's be a bit more exhaustive:
2361
2362.. code-block:: haskell
2363
2364  >
2365  > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
2366  >
2367
2368And here is the result of <deepCheck identityProp>:
2369
2370::
2371
2372  *Main> deepCheck identityProp
2373  OK, passed 500 tests.
2374
2375.. _Tagging:
2376
2377Tagging considerations
2378^^^^^^^^^^^^^^^^^^^^^^
2379
2380To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
2381change after being set up, setters of ``Use::Prev`` must re-tag the new
2382``Use**`` on every modification.  Accordingly getters must strip the tag bits.
2383
2384For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
2385set).  Following this pointer brings us to the ``User``.  A portable trick
2386ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
2387the LSBit set. (Portability is relying on the fact that all known compilers
2388place the ``vptr`` in the first word of the instances.)
2389
2390.. _coreclasses:
2391
2392The Core LLVM Class Hierarchy Reference
2393=======================================
2394
2395``#include "llvm/Type.h"``
2396
2397header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_
2398
2399doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
2400
2401The Core LLVM classes are the primary means of representing the program being
2402inspected or transformed.  The core LLVM classes are defined in header files in
2403the ``include/llvm/`` directory, and implemented in the ``lib/VMCore``
2404directory.
2405
2406.. _Type:
2407
2408The Type class and Derived Types
2409--------------------------------
2410
2411``Type`` is a superclass of all type classes.  Every ``Value`` has a ``Type``.
2412``Type`` cannot be instantiated directly but only through its subclasses.
2413Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
2414``DoubleType``) have hidden subclasses.  They are hidden because they offer no
2415useful functionality beyond what the ``Type`` class offers except to distinguish
2416themselves from other subclasses of ``Type``.
2417
2418All other types are subclasses of ``DerivedType``.  Types can be named, but this
2419is not a requirement.  There exists exactly one instance of a given shape at any
2420one time.  This allows type equality to be performed with address equality of
2421the Type Instance.  That is, given two ``Type*`` values, the types are identical
2422if the pointers are identical.
2423
2424.. _m_Type:
2425
2426Important Public Methods
2427^^^^^^^^^^^^^^^^^^^^^^^^
2428
2429* ``bool isIntegerTy() const``: Returns true for any integer type.
2430
2431* ``bool isFloatingPointTy()``: Return true if this is one of the five
2432  floating point types.
2433
2434* ``bool isSized()``: Return true if the type has known size.  Things
2435  that don't have a size are abstract types, labels and void.
2436
2437.. _derivedtypes:
2438
2439Important Derived Types
2440^^^^^^^^^^^^^^^^^^^^^^^
2441
2442``IntegerType``
2443  Subclass of DerivedType that represents integer types of any bit width.  Any
2444  bit width between ``IntegerType::MIN_INT_BITS`` (1) and
2445  ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
2446
2447  * ``static const IntegerType* get(unsigned NumBits)``: get an integer
2448    type of a specific bit width.
2449
2450  * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
2451
2452``SequentialType``
2453  This is subclassed by ArrayType, PointerType and VectorType.
2454
2455  * ``const Type * getElementType() const``: Returns the type of each
2456    of the elements in the sequential type.
2457
2458``ArrayType``
2459  This is a subclass of SequentialType and defines the interface for array
2460  types.
2461
2462  * ``unsigned getNumElements() const``: Returns the number of elements
2463    in the array.
2464
2465``PointerType``
2466  Subclass of SequentialType for pointer types.
2467
2468``VectorType``
2469  Subclass of SequentialType for vector types.  A vector type is similar to an
2470  ArrayType but is distinguished because it is a first class type whereas
2471  ArrayType is not.  Vector types are used for vector operations and are usually
2472  small vectors of of an integer or floating point type.
2473
2474``StructType``
2475  Subclass of DerivedTypes for struct types.
2476
2477.. _FunctionType:
2478
2479``FunctionType``
2480  Subclass of DerivedTypes for function types.
2481
2482  * ``bool isVarArg() const``: Returns true if it's a vararg function.
2483
2484  * ``const Type * getReturnType() const``: Returns the return type of the
2485    function.
2486
2487  * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
2488    parameter.
2489
2490  * ``const unsigned getNumParams() const``: Returns the number of formal
2491    parameters.
2492
2493.. _Module:
2494
2495The ``Module`` class
2496--------------------
2497
2498``#include "llvm/Module.h"``
2499
2500header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_
2501
2502doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
2503
2504The ``Module`` class represents the top level structure present in LLVM
2505programs.  An LLVM module is effectively either a translation unit of the
2506original program or a combination of several translation units merged by the
2507linker.  The ``Module`` class keeps track of a list of :ref:`Function
2508<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
2509Additionally, it contains a few helpful member functions that try to make common
2510operations easy.
2511
2512.. _m_Module:
2513
2514Important Public Members of the ``Module`` class
2515^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2516
2517* ``Module::Module(std::string name = "")``
2518
2519  Constructing a Module_ is easy.  You can optionally provide a name for it
2520  (probably based on the name of the translation unit).
2521
2522* | ``Module::iterator`` - Typedef for function list iterator
2523  | ``Module::const_iterator`` - Typedef for const_iterator.
2524  | ``begin()``, ``end()``, ``size()``, ``empty()``
2525
2526  These are forwarding methods that make it easy to access the contents of a
2527  ``Module`` object's :ref:`Function <c_Function>` list.
2528
2529* ``Module::FunctionListType &getFunctionList()``
2530
2531  Returns the list of :ref:`Function <c_Function>`\ s.  This is necessary to use
2532  when you need to update the list or perform a complex action that doesn't have
2533  a forwarding method.
2534
2535----------------
2536
2537* | ``Module::global_iterator`` - Typedef for global variable list iterator
2538  | ``Module::const_global_iterator`` - Typedef for const_iterator.
2539  | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
2540
2541  These are forwarding methods that make it easy to access the contents of a
2542  ``Module`` object's GlobalVariable_ list.
2543
2544* ``Module::GlobalListType &getGlobalList()``
2545
2546  Returns the list of GlobalVariable_\ s.  This is necessary to use when you
2547  need to update the list or perform a complex action that doesn't have a
2548  forwarding method.
2549
2550----------------
2551
2552* ``SymbolTable *getSymbolTable()``
2553
2554  Return a reference to the SymbolTable_ for this ``Module``.
2555
2556----------------
2557
2558* ``Function *getFunction(StringRef Name) const``
2559
2560  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2561  exist, return ``null``.
2562
2563* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
2564  *T)``
2565
2566  Look up the specified function in the ``Module`` SymbolTable_.  If it does not
2567  exist, add an external declaration for the function and return it.
2568
2569* ``std::string getTypeName(const Type *Ty)``
2570
2571  If there is at least one entry in the SymbolTable_ for the specified Type_,
2572  return it.  Otherwise return the empty string.
2573
2574* ``bool addTypeName(const std::string &Name, const Type *Ty)``
2575
2576  Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``.  If there is
2577  already an entry for this name, true is returned and the SymbolTable_ is not
2578  modified.
2579
2580.. _Value:
2581
2582The ``Value`` class
2583-------------------
2584
2585``#include "llvm/Value.h"``
2586
2587header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_
2588
2589doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
2590
2591The ``Value`` class is the most important class in the LLVM Source base.  It
2592represents a typed value that may be used (among other things) as an operand to
2593an instruction.  There are many different types of ``Value``\ s, such as
2594Constant_\ s, Argument_\ s.  Even Instruction_\ s and :ref:`Function
2595<c_Function>`\ s are ``Value``\ s.
2596
2597A particular ``Value`` may be used many times in the LLVM representation for a
2598program.  For example, an incoming argument to a function (represented with an
2599instance of the Argument_ class) is "used" by every instruction in the function
2600that references the argument.  To keep track of this relationship, the ``Value``
2601class keeps a list of all of the ``User``\ s that is using it (the User_ class
2602is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
2603This use list is how LLVM represents def-use information in the program, and is
2604accessible through the ``use_*`` methods, shown below.
2605
2606Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
2607Type_ is available through the ``getType()`` method.  In addition, all LLVM
2608values can be named.  The "name" of the ``Value`` is a symbolic string printed
2609in the LLVM code:
2610
2611.. code-block:: llvm
2612
2613  %foo = add i32 1, 2
2614
2615.. _nameWarning:
2616
2617The name of this instruction is "foo". **NOTE** that the name of any value may
2618be missing (an empty string), so names should **ONLY** be used for debugging
2619(making the source code easier to read, debugging printouts), they should not be
2620used to keep track of values or map between them.  For this purpose, use a
2621``std::map`` of pointers to the ``Value`` itself instead.
2622
2623One important aspect of LLVM is that there is no distinction between an SSA
2624variable and the operation that produces it.  Because of this, any reference to
2625the value produced by an instruction (or the value available as an incoming
2626argument, for example) is represented as a direct pointer to the instance of the
2627class that represents this value.  Although this may take some getting used to,
2628it simplifies the representation and makes it easier to manipulate.
2629
2630.. _m_Value:
2631
2632Important Public Members of the ``Value`` class
2633^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2634
2635* | ``Value::use_iterator`` - Typedef for iterator over the use-list
2636  | ``Value::const_use_iterator`` - Typedef for const_iterator over the
2637    use-list
2638  | ``unsigned use_size()`` - Returns the number of users of the value.
2639  | ``bool use_empty()`` - Returns true if there are no users.
2640  | ``use_iterator use_begin()`` - Get an iterator to the start of the
2641    use-list.
2642  | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
2643  | ``User *use_back()`` - Returns the last element in the list.
2644
2645  These methods are the interface to access the def-use information in LLVM.
2646  As with all other iterators in LLVM, the naming conventions follow the
2647  conventions defined by the STL_.
2648
2649* ``Type *getType() const``
2650  This method returns the Type of the Value.
2651
2652* | ``bool hasName() const``
2653  | ``std::string getName() const``
2654  | ``void setName(const std::string &Name)``
2655
2656  This family of methods is used to access and assign a name to a ``Value``, be
2657  aware of the :ref:`precaution above <nameWarning>`.
2658
2659* ``void replaceAllUsesWith(Value *V)``
2660
2661  This method traverses the use list of a ``Value`` changing all User_\ s of the
2662  current value to refer to "``V``" instead.  For example, if you detect that an
2663  instruction always produces a constant value (for example through constant
2664  folding), you can replace all uses of the instruction with the constant like
2665  this:
2666
2667  .. code-block:: c++
2668
2669    Inst->replaceAllUsesWith(ConstVal);
2670
2671.. _User:
2672
2673The ``User`` class
2674------------------
2675
2676``#include "llvm/User.h"``
2677
2678header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_
2679
2680doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
2681
2682Superclass: Value_
2683
2684The ``User`` class is the common base class of all LLVM nodes that may refer to
2685``Value``\ s.  It exposes a list of "Operands" that are all of the ``Value``\ s
2686that the User is referring to.  The ``User`` class itself is a subclass of
2687``Value``.
2688
2689The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
2690to.  Because LLVM uses Static Single Assignment (SSA) form, there can only be
2691one definition referred to, allowing this direct connection.  This connection
2692provides the use-def information in LLVM.
2693
2694.. _m_User:
2695
2696Important Public Members of the ``User`` class
2697^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2698
2699The ``User`` class exposes the operand list in two ways: through an index access
2700interface and through an iterator based interface.
2701
2702* | ``Value *getOperand(unsigned i)``
2703  | ``unsigned getNumOperands()``
2704
2705  These two methods expose the operands of the ``User`` in a convenient form for
2706  direct access.
2707
2708* | ``User::op_iterator`` - Typedef for iterator over the operand list
2709  | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
2710    list.
2711  | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
2712
2713  Together, these methods make up the iterator based interface to the operands
2714  of a ``User``.
2715
2716
2717.. _Instruction:
2718
2719The ``Instruction`` class
2720-------------------------
2721
2722``#include "llvm/Instruction.h"``
2723
2724header source: `Instruction.h
2725<http://llvm.org/doxygen/Instruction_8h-source.html>`_
2726
2727doxygen info: `Instruction Class
2728<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
2729
2730Superclasses: User_, Value_
2731
2732The ``Instruction`` class is the common base class for all LLVM instructions.
2733It provides only a few methods, but is a very commonly used class.  The primary
2734data tracked by the ``Instruction`` class itself is the opcode (instruction
2735type) and the parent BasicBlock_ the ``Instruction`` is embedded into.  To
2736represent a specific type of instruction, one of many subclasses of
2737``Instruction`` are used.
2738
2739Because the ``Instruction`` class subclasses the User_ class, its operands can
2740be accessed in the same way as for other ``User``\ s (with the
2741``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
2742An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
2743file.  This file contains some meta-data about the various different types of
2744instructions in LLVM.  It describes the enum values that are used as opcodes
2745(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
2746concrete sub-classes of ``Instruction`` that implement the instruction (for
2747example BinaryOperator_ and CmpInst_).  Unfortunately, the use of macros in this
2748file confuses doxygen, so these enum values don't show up correctly in the
2749`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
2750
2751.. _s_Instruction:
2752
2753Important Subclasses of the ``Instruction`` class
2754^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2755
2756.. _BinaryOperator:
2757
2758* ``BinaryOperator``
2759
2760  This subclasses represents all two operand instructions whose operands must be
2761  the same type, except for the comparison instructions.
2762
2763.. _CastInst:
2764
2765* ``CastInst``
2766  This subclass is the parent of the 12 casting instructions.  It provides
2767  common operations on cast instructions.
2768
2769.. _CmpInst:
2770
2771* ``CmpInst``
2772
2773  This subclass respresents the two comparison instructions,
2774  `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
2775  `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
2776
2777.. _TerminatorInst:
2778
2779* ``TerminatorInst``
2780
2781  This subclass is the parent of all terminator instructions (those which can
2782  terminate a block).
2783
2784.. _m_Instruction:
2785
2786Important Public Members of the ``Instruction`` class
2787^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2788
2789* ``BasicBlock *getParent()``
2790
2791  Returns the BasicBlock_ that this
2792  ``Instruction`` is embedded into.
2793
2794* ``bool mayWriteToMemory()``
2795
2796  Returns true if the instruction writes to memory, i.e. it is a ``call``,
2797  ``free``, ``invoke``, or ``store``.
2798
2799* ``unsigned getOpcode()``
2800
2801  Returns the opcode for the ``Instruction``.
2802
2803* ``Instruction *clone() const``
2804
2805  Returns another instance of the specified instruction, identical in all ways
2806  to the original except that the instruction has no parent (i.e. it's not
2807  embedded into a BasicBlock_), and it has no name.
2808
2809.. _Constant:
2810
2811The ``Constant`` class and subclasses
2812-------------------------------------
2813
2814Constant represents a base class for different types of constants.  It is
2815subclassed by ConstantInt, ConstantArray, etc. for representing the various
2816types of Constants.  GlobalValue_ is also a subclass, which represents the
2817address of a global variable or function.
2818
2819.. _s_Constant:
2820
2821Important Subclasses of Constant
2822^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2823
2824* ConstantInt : This subclass of Constant represents an integer constant of
2825  any width.
2826
2827  * ``const APInt& getValue() const``: Returns the underlying
2828    value of this constant, an APInt value.
2829
2830  * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
2831    int64_t via sign extension.  If the value (not the bit width) of the APInt
2832    is too large to fit in an int64_t, an assertion will result.  For this
2833    reason, use of this method is discouraged.
2834
2835  * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
2836    to a uint64_t via zero extension.  IF the value (not the bit width) of the
2837    APInt is too large to fit in a uint64_t, an assertion will result.  For this
2838    reason, use of this method is discouraged.
2839
2840  * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
2841    object that represents the value provided by ``Val``.  The type is implied
2842    as the IntegerType that corresponds to the bit width of ``Val``.
2843
2844  * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
2845    ConstantInt object that represents the value provided by ``Val`` for integer
2846    type ``Ty``.
2847
2848* ConstantFP : This class represents a floating point constant.
2849
2850  * ``double getValue() const``: Returns the underlying value of this constant.
2851
2852* ConstantArray : This represents a constant array.
2853
2854  * ``const std::vector<Use> &getValues() const``: Returns a vector of
2855    component constants that makeup this array.
2856
2857* ConstantStruct : This represents a constant struct.
2858
2859  * ``const std::vector<Use> &getValues() const``: Returns a vector of
2860    component constants that makeup this array.
2861
2862* GlobalValue : This represents either a global variable or a function.  In
2863  either case, the value is a constant fixed address (after linking).
2864
2865.. _GlobalValue:
2866
2867The ``GlobalValue`` class
2868-------------------------
2869
2870``#include "llvm/GlobalValue.h"``
2871
2872header source: `GlobalValue.h
2873<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_
2874
2875doxygen info: `GlobalValue Class
2876<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
2877
2878Superclasses: Constant_, User_, Value_
2879
2880Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
2881only LLVM values that are visible in the bodies of all :ref:`Function
2882<c_Function>`\ s.  Because they are visible at global scope, they are also
2883subject to linking with other globals defined in different translation units.
2884To control the linking process, ``GlobalValue``\ s know their linkage rules.
2885Specifically, ``GlobalValue``\ s know whether they have internal or external
2886linkage, as defined by the ``LinkageTypes`` enumeration.
2887
2888If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
2889it is not visible to code outside the current translation unit, and does not
2890participate in linking.  If it has external linkage, it is visible to external
2891code, and does participate in linking.  In addition to linkage information,
2892``GlobalValue``\ s keep track of which Module_ they are currently part of.
2893
2894Because ``GlobalValue``\ s are memory objects, they are always referred to by
2895their **address**.  As such, the Type_ of a global is always a pointer to its
2896contents.  It is important to remember this when using the ``GetElementPtrInst``
2897instruction because this pointer must be dereferenced first.  For example, if
2898you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
2899of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
2900that array.  Although the address of the first element of this array and the
2901value of the ``GlobalVariable`` are the same, they have different types.  The
2902``GlobalVariable``'s type is ``[24 x i32]``.  The first element's type is
2903``i32.`` Because of this, accessing a global value requires you to dereference
2904the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
2905This is explained in the `LLVM Language Reference Manual
2906<LangRef.html#globalvars>`_.
2907
2908.. _m_GlobalValue:
2909
2910Important Public Members of the ``GlobalValue`` class
2911^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2912
2913* | ``bool hasInternalLinkage() const``
2914  | ``bool hasExternalLinkage() const``
2915  | ``void setInternalLinkage(bool HasInternalLinkage)``
2916
2917  These methods manipulate the linkage characteristics of the ``GlobalValue``.
2918
2919* ``Module *getParent()``
2920
2921  This returns the Module_ that the
2922  GlobalValue is currently embedded into.
2923
2924.. _c_Function:
2925
2926The ``Function`` class
2927----------------------
2928
2929``#include "llvm/Function.h"``
2930
2931header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_
2932
2933doxygen info: `Function Class
2934<http://llvm.org/doxygen/classllvm_1_1Function.html>`_
2935
2936Superclasses: GlobalValue_, Constant_, User_, Value_
2937
2938The ``Function`` class represents a single procedure in LLVM.  It is actually
2939one of the more complex classes in the LLVM hierarchy because it must keep track
2940of a large amount of data.  The ``Function`` class keeps track of a list of
2941BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
2942
2943The list of BasicBlock_\ s is the most commonly used part of ``Function``
2944objects.  The list imposes an implicit ordering of the blocks in the function,
2945which indicate how the code will be laid out by the backend.  Additionally, the
2946first BasicBlock_ is the implicit entry node for the ``Function``.  It is not
2947legal in LLVM to explicitly branch to this initial block.  There are no implicit
2948exit nodes, and in fact there may be multiple exit nodes from a single
2949``Function``.  If the BasicBlock_ list is empty, this indicates that the
2950``Function`` is actually a function declaration: the actual body of the function
2951hasn't been linked in yet.
2952
2953In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
2954of the list of formal Argument_\ s that the function receives.  This container
2955manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
2956for the BasicBlock_\ s.
2957
2958The SymbolTable_ is a very rarely used LLVM feature that is only used when you
2959have to look up a value by name.  Aside from that, the SymbolTable_ is used
2960internally to make sure that there are not conflicts between the names of
2961Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
2962
2963Note that ``Function`` is a GlobalValue_ and therefore also a Constant_.  The
2964value of the function is its address (after linking) which is guaranteed to be
2965constant.
2966
2967.. _m_Function:
2968
2969Important Public Members of the ``Function``
2970^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
2971
2972* ``Function(const FunctionType *Ty, LinkageTypes Linkage,
2973  const std::string &N = "", Module* Parent = 0)``
2974
2975  Constructor used when you need to create new ``Function``\ s to add the
2976  program.  The constructor must specify the type of the function to create and
2977  what type of linkage the function should have.  The FunctionType_ argument
2978  specifies the formal arguments and return value for the function.  The same
2979  FunctionType_ value can be used to create multiple functions.  The ``Parent``
2980  argument specifies the Module in which the function is defined.  If this
2981  argument is provided, the function will automatically be inserted into that
2982  module's list of functions.
2983
2984* ``bool isDeclaration()``
2985
2986  Return whether or not the ``Function`` has a body defined.  If the function is
2987  "external", it does not have a body, and thus must be resolved by linking with
2988  a function defined in a different translation unit.
2989
2990* | ``Function::iterator`` - Typedef for basic block list iterator
2991  | ``Function::const_iterator`` - Typedef for const_iterator.
2992  | ``begin()``, ``end()``, ``size()``, ``empty()``
2993
2994  These are forwarding methods that make it easy to access the contents of a
2995  ``Function`` object's BasicBlock_ list.
2996
2997* ``Function::BasicBlockListType &getBasicBlockList()``
2998
2999  Returns the list of BasicBlock_\ s.  This is necessary to use when you need to
3000  update the list or perform a complex action that doesn't have a forwarding
3001  method.
3002
3003* | ``Function::arg_iterator`` - Typedef for the argument list iterator
3004  | ``Function::const_arg_iterator`` - Typedef for const_iterator.
3005  | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
3006
3007  These are forwarding methods that make it easy to access the contents of a
3008  ``Function`` object's Argument_ list.
3009
3010* ``Function::ArgumentListType &getArgumentList()``
3011
3012  Returns the list of Argument_.  This is necessary to use when you need to
3013  update the list or perform a complex action that doesn't have a forwarding
3014  method.
3015
3016* ``BasicBlock &getEntryBlock()``
3017
3018  Returns the entry ``BasicBlock`` for the function.  Because the entry block
3019  for the function is always the first block, this returns the first block of
3020  the ``Function``.
3021
3022* | ``Type *getReturnType()``
3023  | ``FunctionType *getFunctionType()``
3024
3025  This traverses the Type_ of the ``Function`` and returns the return type of
3026  the function, or the FunctionType_ of the actual function.
3027
3028* ``SymbolTable *getSymbolTable()``
3029
3030  Return a pointer to the SymbolTable_ for this ``Function``.
3031
3032.. _GlobalVariable:
3033
3034The ``GlobalVariable`` class
3035----------------------------
3036
3037``#include "llvm/GlobalVariable.h"``
3038
3039header source: `GlobalVariable.h
3040<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_
3041
3042doxygen info: `GlobalVariable Class
3043<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
3044
3045Superclasses: GlobalValue_, Constant_, User_, Value_
3046
3047Global variables are represented with the (surprise surprise) ``GlobalVariable``
3048class.  Like functions, ``GlobalVariable``\ s are also subclasses of
3049GlobalValue_, and as such are always referenced by their address (global values
3050must live in memory, so their "name" refers to their constant address).  See
3051GlobalValue_ for more on this.  Global variables may have an initial value
3052(which must be a Constant_), and if they have an initializer, they may be marked
3053as "constant" themselves (indicating that their contents never change at
3054runtime).
3055
3056.. _m_GlobalVariable:
3057
3058Important Public Members of the ``GlobalVariable`` class
3059^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3060
3061* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
3062  Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
3063
3064  Create a new global variable of the specified type.  If ``isConstant`` is true
3065  then the global variable will be marked as unchanging for the program.  The
3066  Linkage parameter specifies the type of linkage (internal, external, weak,
3067  linkonce, appending) for the variable.  If the linkage is InternalLinkage,
3068  WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
3069  the resultant global variable will have internal linkage.  AppendingLinkage
3070  concatenates together all instances (in different translation units) of the
3071  variable into a single variable but is only applicable to arrays.  See the
3072  `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
3073  on linkage types.  Optionally an initializer, a name, and the module to put
3074  the variable into may be specified for the global variable as well.
3075
3076* ``bool isConstant() const``
3077
3078  Returns true if this is a global variable that is known not to be modified at
3079  runtime.
3080
3081* ``bool hasInitializer()``
3082
3083  Returns true if this ``GlobalVariable`` has an intializer.
3084
3085* ``Constant *getInitializer()``
3086
3087  Returns the initial value for a ``GlobalVariable``.  It is not legal to call
3088  this method if there is no initializer.
3089
3090.. _BasicBlock:
3091
3092The ``BasicBlock`` class
3093------------------------
3094
3095``#include "llvm/BasicBlock.h"``
3096
3097header source: `BasicBlock.h
3098<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_
3099
3100doxygen info: `BasicBlock Class
3101<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
3102
3103Superclass: Value_
3104
3105This class represents a single entry single exit section of the code, commonly
3106known as a basic block by the compiler community.  The ``BasicBlock`` class
3107maintains a list of Instruction_\ s, which form the body of the block.  Matching
3108the language definition, the last element of this list of instructions is always
3109a terminator instruction (a subclass of the TerminatorInst_ class).
3110
3111In addition to tracking the list of instructions that make up the block, the
3112``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
3113it is embedded into.
3114
3115Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
3116referenced by instructions like branches and can go in the switch tables.
3117``BasicBlock``\ s have type ``label``.
3118
3119.. _m_BasicBlock:
3120
3121Important Public Members of the ``BasicBlock`` class
3122^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3123
3124* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
3125
3126  The ``BasicBlock`` constructor is used to create new basic blocks for
3127  insertion into a function.  The constructor optionally takes a name for the
3128  new block, and a :ref:`Function <c_Function>` to insert it into.  If the
3129  ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
3130  inserted at the end of the specified :ref:`Function <c_Function>`, if not
3131  specified, the BasicBlock must be manually inserted into the :ref:`Function
3132  <c_Function>`.
3133
3134* | ``BasicBlock::iterator`` - Typedef for instruction list iterator
3135  | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
3136  | ``begin()``, ``end()``, ``front()``, ``back()``,
3137    ``size()``, ``empty()``
3138    STL-style functions for accessing the instruction list.
3139
3140  These methods and typedefs are forwarding functions that have the same
3141  semantics as the standard library methods of the same names.  These methods
3142  expose the underlying instruction list of a basic block in a way that is easy
3143  to manipulate.  To get the full complement of container operations (including
3144  operations to update the list), you must use the ``getInstList()`` method.
3145
3146* ``BasicBlock::InstListType &getInstList()``
3147
3148  This method is used to get access to the underlying container that actually
3149  holds the Instructions.  This method must be used when there isn't a
3150  forwarding function in the ``BasicBlock`` class for the operation that you
3151  would like to perform.  Because there are no forwarding functions for
3152  "updating" operations, you need to use this if you want to update the contents
3153  of a ``BasicBlock``.
3154
3155* ``Function *getParent()``
3156
3157  Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
3158  or a null pointer if it is homeless.
3159
3160* ``TerminatorInst *getTerminator()``
3161
3162  Returns a pointer to the terminator instruction that appears at the end of the
3163  ``BasicBlock``.  If there is no terminator instruction, or if the last
3164  instruction in the block is not a terminator, then a null pointer is returned.
3165
3166.. _Argument:
3167
3168The ``Argument`` class
3169----------------------
3170
3171This subclass of Value defines the interface for incoming formal arguments to a
3172function.  A Function maintains a list of its formal arguments.  An argument has
3173a pointer to the parent Function.
3174
3175
3176