1======================== 2LLVM Programmer's Manual 3======================== 4 5.. contents:: 6 :local: 7 8.. warning:: 9 This is always a work in progress. 10 11.. _introduction: 12 13Introduction 14============ 15 16This document is meant to highlight some of the important classes and interfaces 17available in the LLVM source-base. This manual is not intended to explain what 18LLVM is, how it works, and what LLVM code looks like. It assumes that you know 19the basics of LLVM and are interested in writing transformations or otherwise 20analyzing or manipulating the code. 21 22This document should get you oriented so that you can find your way in the 23continuously growing source code that makes up the LLVM infrastructure. Note 24that this manual is not intended to serve as a replacement for reading the 25source code, so if you think there should be a method in one of these classes to 26do something, but it's not listed, check the source. Links to the `doxygen 27<http://llvm.org/doxygen/>`__ sources are provided to make this as easy as 28possible. 29 30The first section of this document describes general information that is useful 31to know when working in the LLVM infrastructure, and the second describes the 32Core LLVM classes. In the future this manual will be extended with information 33describing how to use extension libraries, such as dominator information, CFG 34traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen 35<http://llvm.org/doxygen/InstVisitor_8h-source.html>`__) template. 36 37.. _general: 38 39General Information 40=================== 41 42This section contains general information that is useful if you are working in 43the LLVM source-base, but that isn't specific to any particular API. 44 45.. _stl: 46 47The C++ Standard Template Library 48--------------------------------- 49 50LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much 51more than you are used to, or have seen before. Because of this, you might want 52to do a little background reading in the techniques used and capabilities of the 53library. There are many good pages that discuss the STL, and several books on 54the subject that you can get, so it will not be discussed in this document. 55 56Here are some useful links: 57 58#. `cppreference.com 59 <http://en.cppreference.com/w/>`_ - an excellent 60 reference for the STL and other parts of the standard C++ library. 61 62#. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly 63 book in the making. It has a decent Standard Library Reference that rivals 64 Dinkumware's, and is unfortunately no longer free since the book has been 65 published. 66 67#. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_. 68 69#. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a 70 useful `Introduction to the STL 71 <http://www.sgi.com/tech/stl/stl_introduction.html>`_. 72 73#. `Bjarne Stroustrup's C++ Page 74 <http://www.research.att.com/%7Ebs/C++.html>`_. 75 76#. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0 77 (even better, get the book) 78 <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_. 79 80You are also encouraged to take a look at the :doc:`LLVM Coding Standards 81<CodingStandards>` guide which focuses on how to write maintainable code more 82than where to put your curly braces. 83 84.. _resources: 85 86Other useful references 87----------------------- 88 89#. `Using static and shared libraries across platforms 90 <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_ 91 92.. _apis: 93 94Important and useful LLVM APIs 95============================== 96 97Here we highlight some LLVM APIs that are generally useful and good to know 98about when writing transformations. 99 100.. _isa: 101 102The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates 103------------------------------------------------------ 104 105The LLVM source-base makes extensive use of a custom form of RTTI. These 106templates have many similarities to the C++ ``dynamic_cast<>`` operator, but 107they don't have some drawbacks (primarily stemming from the fact that 108``dynamic_cast<>`` only works on classes that have a v-table). Because they are 109used so often, you must know what they do and how they work. All of these 110templates are defined in the ``llvm/Support/Casting.h`` (`doxygen 111<http://llvm.org/doxygen/Casting_8h-source.html>`__) file (note that you very 112rarely have to include this file directly). 113 114``isa<>``: 115 The ``isa<>`` operator works exactly like the Java "``instanceof``" operator. 116 It returns true or false depending on whether a reference or pointer points to 117 an instance of the specified class. This can be very useful for constraint 118 checking of various sorts (example below). 119 120``cast<>``: 121 The ``cast<>`` operator is a "checked cast" operation. It converts a pointer 122 or reference from a base class to a derived class, causing an assertion 123 failure if it is not really an instance of the right type. This should be 124 used in cases where you have some information that makes you believe that 125 something is of the right type. An example of the ``isa<>`` and ``cast<>`` 126 template is: 127 128 .. code-block:: c++ 129 130 static bool isLoopInvariant(const Value *V, const Loop *L) { 131 if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V)) 132 return true; 133 134 // Otherwise, it must be an instruction... 135 return !L->contains(cast<Instruction>(V)->getParent()); 136 } 137 138 Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``, 139 for that use the ``dyn_cast<>`` operator. 140 141``dyn_cast<>``: 142 The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see 143 if the operand is of the specified type, and if so, returns a pointer to it 144 (this operator does not work with references). If the operand is not of the 145 correct type, a null pointer is returned. Thus, this works very much like 146 the ``dynamic_cast<>`` operator in C++, and should be used in the same 147 circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if`` 148 statement or some other flow control statement like this: 149 150 .. code-block:: c++ 151 152 if (AllocationInst *AI = dyn_cast<AllocationInst>(Val)) { 153 // ... 154 } 155 156 This form of the ``if`` statement effectively combines together a call to 157 ``isa<>`` and a call to ``cast<>`` into one statement, which is very 158 convenient. 159 160 Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's 161 ``instanceof`` operator, can be abused. In particular, you should not use big 162 chained ``if/then/else`` blocks to check for lots of different variants of 163 classes. If you find yourself wanting to do this, it is much cleaner and more 164 efficient to use the ``InstVisitor`` class to dispatch over the instruction 165 type directly. 166 167``cast_or_null<>``: 168 The ``cast_or_null<>`` operator works just like the ``cast<>`` operator, 169 except that it allows for a null pointer as an argument (which it then 170 propagates). This can sometimes be useful, allowing you to combine several 171 null checks into one. 172 173``dyn_cast_or_null<>``: 174 The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>`` 175 operator, except that it allows for a null pointer as an argument (which it 176 then propagates). This can sometimes be useful, allowing you to combine 177 several null checks into one. 178 179These five templates can be used with any classes, whether they have a v-table 180or not. If you want to add support for these templates, see the document 181:doc:`How to set up LLVM-style RTTI for your class hierarchy 182<HowToSetUpLLVMStyleRTTI>` 183 184.. _string_apis: 185 186Passing strings (the ``StringRef`` and ``Twine`` classes) 187--------------------------------------------------------- 188 189Although LLVM generally does not do much string manipulation, we do have several 190important APIs which take strings. Two important examples are the Value class 191-- which has names for instructions, functions, etc. -- and the ``StringMap`` 192class which is used extensively in LLVM and Clang. 193 194These are generic classes, and they need to be able to accept strings which may 195have embedded null characters. Therefore, they cannot simply take a ``const 196char *``, and taking a ``const std::string&`` requires clients to perform a heap 197allocation which is usually unnecessary. Instead, many LLVM APIs use a 198``StringRef`` or a ``const Twine&`` for passing strings efficiently. 199 200.. _StringRef: 201 202The ``StringRef`` class 203^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 204 205The ``StringRef`` data type represents a reference to a constant string (a 206character array and a length) and supports the common operations available on 207``std::string``, but does not require heap allocation. 208 209It can be implicitly constructed using a C style null-terminated string, an 210``std::string``, or explicitly with a character pointer and length. For 211example, the ``StringRef`` find function is declared as: 212 213.. code-block:: c++ 214 215 iterator find(StringRef Key); 216 217and clients can call it using any one of: 218 219.. code-block:: c++ 220 221 Map.find("foo"); // Lookup "foo" 222 Map.find(std::string("bar")); // Lookup "bar" 223 Map.find(StringRef("\0baz", 4)); // Lookup "\0baz" 224 225Similarly, APIs which need to return a string may return a ``StringRef`` 226instance, which can be used directly or converted to an ``std::string`` using 227the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen 228<http://llvm.org/doxygen/classllvm_1_1StringRef_8h-source.html>`__) for more 229information. 230 231You should rarely use the ``StringRef`` class directly, because it contains 232pointers to external memory it is not generally safe to store an instance of the 233class (unless you know that the external storage will not be freed). 234``StringRef`` is small and pervasive enough in LLVM that it should always be 235passed by value. 236 237The ``Twine`` class 238^^^^^^^^^^^^^^^^^^^ 239 240The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__) 241class is an efficient way for APIs to accept concatenated strings. For example, 242a common LLVM paradigm is to name one instruction based on the name of another 243instruction with a suffix, for example: 244 245.. code-block:: c++ 246 247 New = CmpInst::Create(..., SO->getName() + ".cmp"); 248 249The ``Twine`` class is effectively a lightweight `rope 250<http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to 251temporary (stack allocated) objects. Twines can be implicitly constructed as 252the result of the plus operator applied to strings (i.e., a C strings, an 253``std::string``, or a ``StringRef``). The twine delays the actual concatenation 254of strings until it is actually required, at which point it can be efficiently 255rendered directly into a character array. This avoids unnecessary heap 256allocation involved in constructing the temporary results of string 257concatenation. See ``llvm/ADT/Twine.h`` (`doxygen 258<http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>` 259for more information. 260 261As with a ``StringRef``, ``Twine`` objects point to external memory and should 262almost never be stored or mentioned directly. They are intended solely for use 263when defining a function which should be able to efficiently accept concatenated 264strings. 265 266.. _DEBUG: 267 268The ``DEBUG()`` macro and ``-debug`` option 269------------------------------------------- 270 271Often when working on your pass you will put a bunch of debugging printouts and 272other code into your pass. After you get it working, you want to remove it, but 273you may need it again in the future (to work out new bugs that you run across). 274 275Naturally, because of this, you don't want to delete the debug printouts, but 276you don't want them to always be noisy. A standard compromise is to comment 277them out, allowing you to enable them if you need them in the future. 278 279The ``llvm/Support/Debug.h`` (`doxygen 280<http://llvm.org/doxygen/Debug_8h-source.html>`__) file provides a macro named 281``DEBUG()`` that is a much nicer solution to this problem. Basically, you can 282put arbitrary code into the argument of the ``DEBUG`` macro, and it is only 283executed if '``opt``' (or any other tool) is run with the '``-debug``' command 284line argument: 285 286.. code-block:: c++ 287 288 DEBUG(errs() << "I am here!\n"); 289 290Then you can run your pass like this: 291 292.. code-block:: none 293 294 $ opt < a.bc > /dev/null -mypass 295 <no output> 296 $ opt < a.bc > /dev/null -mypass -debug 297 I am here! 298 299Using the ``DEBUG()`` macro instead of a home-brewed solution allows you to not 300have to create "yet another" command line option for the debug output for your 301pass. Note that ``DEBUG()`` macros are disabled for optimized builds, so they 302do not cause a performance impact at all (for the same reason, they should also 303not contain side-effects!). 304 305One additional nice thing about the ``DEBUG()`` macro is that you can enable or 306disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set 307DebugFlag=1``" from the gdb if the program is running. If the program hasn't 308been started yet, you can always just run it with ``-debug``. 309 310.. _DEBUG_TYPE: 311 312Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option 313^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 314 315Sometimes you may find yourself in a situation where enabling ``-debug`` just 316turns on **too much** information (such as when working on the code generator). 317If you want to enable debug information with more fine-grained control, you 318define the ``DEBUG_TYPE`` macro and the ``-debug`` only option as follows: 319 320.. code-block:: c++ 321 322 #undef DEBUG_TYPE 323 DEBUG(errs() << "No debug type\n"); 324 #define DEBUG_TYPE "foo" 325 DEBUG(errs() << "'foo' debug type\n"); 326 #undef DEBUG_TYPE 327 #define DEBUG_TYPE "bar" 328 DEBUG(errs() << "'bar' debug type\n")); 329 #undef DEBUG_TYPE 330 #define DEBUG_TYPE "" 331 DEBUG(errs() << "No debug type (2)\n"); 332 333Then you can run your pass like this: 334 335.. code-block:: none 336 337 $ opt < a.bc > /dev/null -mypass 338 <no output> 339 $ opt < a.bc > /dev/null -mypass -debug 340 No debug type 341 'foo' debug type 342 'bar' debug type 343 No debug type (2) 344 $ opt < a.bc > /dev/null -mypass -debug-only=foo 345 'foo' debug type 346 $ opt < a.bc > /dev/null -mypass -debug-only=bar 347 'bar' debug type 348 349Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file, 350to specify the debug type for the entire module (if you do this before you 351``#include "llvm/Support/Debug.h"``, you don't have to insert the ugly 352``#undef``'s). Also, you should use names more meaningful than "foo" and "bar", 353because there is no system in place to ensure that names do not conflict. If 354two different modules use the same string, they will all be turned on when the 355name is specified. This allows, for example, all debug information for 356instruction scheduling to be enabled with ``-debug-type=InstrSched``, even if 357the source lives in multiple files. 358 359The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would 360like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It 361takes an additional first parameter, which is the type to use. For example, the 362preceding example could be written as: 363 364.. code-block:: c++ 365 366 DEBUG_WITH_TYPE("", errs() << "No debug type\n"); 367 DEBUG_WITH_TYPE("foo", errs() << "'foo' debug type\n"); 368 DEBUG_WITH_TYPE("bar", errs() << "'bar' debug type\n")); 369 DEBUG_WITH_TYPE("", errs() << "No debug type (2)\n"); 370 371.. _Statistic: 372 373The ``Statistic`` class & ``-stats`` option 374------------------------------------------- 375 376The ``llvm/ADT/Statistic.h`` (`doxygen 377<http://llvm.org/doxygen/Statistic_8h-source.html>`__) file provides a class 378named ``Statistic`` that is used as a unified way to keep track of what the LLVM 379compiler is doing and how effective various optimizations are. It is useful to 380see what optimizations are contributing to making a particular program run 381faster. 382 383Often you may run your pass on some big program, and you're interested to see 384how many times it makes a certain transformation. Although you can do this with 385hand inspection, or some ad-hoc method, this is a real pain and not very useful 386for big programs. Using the ``Statistic`` class makes it very easy to keep 387track of this information, and the calculated information is presented in a 388uniform manner with the rest of the passes being executed. 389 390There are many examples of ``Statistic`` uses, but the basics of using it are as 391follows: 392 393#. Define your statistic like this: 394 395 .. code-block:: c++ 396 397 #define DEBUG_TYPE "mypassname" // This goes before any #includes. 398 STATISTIC(NumXForms, "The # of times I did stuff"); 399 400 The ``STATISTIC`` macro defines a static variable, whose name is specified by 401 the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and 402 the description is taken from the second argument. The variable defined 403 ("NumXForms" in this case) acts like an unsigned integer. 404 405#. Whenever you make a transformation, bump the counter: 406 407 .. code-block:: c++ 408 409 ++NumXForms; // I did stuff! 410 411That's all you have to do. To get '``opt``' to print out the statistics 412gathered, use the '``-stats``' option: 413 414.. code-block:: none 415 416 $ opt -stats -mypassname < program.bc > /dev/null 417 ... statistics output ... 418 419When running ``opt`` on a C file from the SPEC benchmark suite, it gives a 420report that looks like this: 421 422.. code-block:: none 423 424 7646 bitcodewriter - Number of normal instructions 425 725 bitcodewriter - Number of oversized instructions 426 129996 bitcodewriter - Number of bitcode bytes written 427 2817 raise - Number of insts DCEd or constprop'd 428 3213 raise - Number of cast-of-self removed 429 5046 raise - Number of expression trees converted 430 75 raise - Number of other getelementptr's formed 431 138 raise - Number of load/store peepholes 432 42 deadtypeelim - Number of unused typenames removed from symtab 433 392 funcresolve - Number of varargs functions resolved 434 27 globaldce - Number of global variables removed 435 2 adce - Number of basic blocks removed 436 134 cee - Number of branches revectored 437 49 cee - Number of setcc instruction eliminated 438 532 gcse - Number of loads removed 439 2919 gcse - Number of instructions removed 440 86 indvars - Number of canonical indvars added 441 87 indvars - Number of aux indvars removed 442 25 instcombine - Number of dead inst eliminate 443 434 instcombine - Number of insts combined 444 248 licm - Number of load insts hoisted 445 1298 licm - Number of insts hoisted to a loop pre-header 446 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header) 447 75 mem2reg - Number of alloca's promoted 448 1444 cfgsimplify - Number of blocks simplified 449 450Obviously, with so many optimizations, having a unified framework for this stuff 451is very nice. Making your pass fit well into the framework makes it more 452maintainable and useful. 453 454.. _ViewGraph: 455 456Viewing graphs while debugging code 457----------------------------------- 458 459Several of the important data structures in LLVM are graphs: for example CFGs 460made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM 461:ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection 462DAGs <SelectionDAG>`. In many cases, while debugging various parts of the 463compiler, it is nice to instantly visualize these graphs. 464 465LLVM provides several callbacks that are available in a debug build to do 466exactly that. If you call the ``Function::viewCFG()`` method, for example, the 467current LLVM tool will pop up a window containing the CFG for the function where 468each basic block is a node in the graph, and each node contains the instructions 469in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does 470not include the instructions), the ``MachineFunction::viewCFG()`` and 471``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()`` 472methods. Within GDB, for example, you can usually use something like ``call 473DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to 474these functions in your code in places you want to debug. 475 476Getting this to work requires a small amount of configuration. On Unix systems 477with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make 478sure 'dot' and 'gv' are in your path. If you are running on Mac OS/X, download 479and install the Mac OS/X `Graphviz program 480<http://www.pixelglow.com/graphviz/>`_ and add 481``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to 482your path. Once in your system and path are set up, rerun the LLVM configure 483script and rebuild LLVM to enable this functionality. 484 485``SelectionDAG`` has been extended to make it easier to locate *interesting* 486nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node, 487"color")``, then the next ``call DAG.viewGraph()`` would highlight the node in 488the specified color (choices of colors can be found at `colors 489<http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes 490can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can 491be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.) 492If you want to restart and clear all the current graph attributes, then you can 493``call DAG.clearGraphAttrs()``. 494 495Note that graph visualization features are compiled out of Release builds to 496reduce file size. This means that you need a Debug+Asserts or Release+Asserts 497build to use these features. 498 499.. _datastructure: 500 501Picking the Right Data Structure for a Task 502=========================================== 503 504LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we 505commonly use STL data structures. This section describes the trade-offs you 506should consider when you pick one. 507 508The first step is a choose your own adventure: do you want a sequential 509container, a set-like container, or a map-like container? The most important 510thing when choosing a container is the algorithmic properties of how you plan to 511access the container. Based on that, you should use: 512 513 514* a :ref:`map-like <ds_map>` container if you need efficient look-up of a 515 value based on another value. Map-like containers also support efficient 516 queries for containment (whether a key is in the map). Map-like containers 517 generally do not support efficient reverse mapping (values to keys). If you 518 need that, use two maps. Some map-like containers also support efficient 519 iteration through the keys in sorted order. Map-like containers are the most 520 expensive sort, only use them if you need one of these capabilities. 521 522* a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into 523 a container that automatically eliminates duplicates. Some set-like 524 containers support efficient iteration through the elements in sorted order. 525 Set-like containers are more expensive than sequential containers. 526 527* a :ref:`sequential <ds_sequential>` container provides the most efficient way 528 to add elements and keeps track of the order they are added to the collection. 529 They permit duplicates and support efficient iteration, but do not support 530 efficient look-up based on a key. 531 532* a :ref:`string <ds_string>` container is a specialized sequential container or 533 reference structure that is used for character or byte arrays. 534 535* a :ref:`bit <ds_bit>` container provides an efficient way to store and 536 perform set operations on sets of numeric id's, while automatically 537 eliminating duplicates. Bit containers require a maximum of 1 bit for each 538 identifier you want to store. 539 540Once the proper category of container is determined, you can fine tune the 541memory use, constant factors, and cache behaviors of access by intelligently 542picking a member of the category. Note that constant factors and cache behavior 543can be a big deal. If you have a vector that usually only contains a few 544elements (but could contain many), for example, it's much better to use 545:ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so 546avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding 547the elements to the container. 548 549.. _ds_sequential: 550 551Sequential Containers (std::vector, std::list, etc) 552--------------------------------------------------- 553 554There are a variety of sequential containers available for you, based on your 555needs. Pick the first in this section that will do what you want. 556 557.. _dss_arrayref: 558 559llvm/ADT/ArrayRef.h 560^^^^^^^^^^^^^^^^^^^ 561 562The ``llvm::ArrayRef`` class is the preferred class to use in an interface that 563accepts a sequential list of elements in memory and just reads from them. By 564taking an ``ArrayRef``, the API can be passed a fixed size array, an 565``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous 566in memory. 567 568.. _dss_fixedarrays: 569 570Fixed Size Arrays 571^^^^^^^^^^^^^^^^^ 572 573Fixed size arrays are very simple and very fast. They are good if you know 574exactly how many elements you have, or you have a (low) upper bound on how many 575you have. 576 577.. _dss_heaparrays: 578 579Heap Allocated Arrays 580^^^^^^^^^^^^^^^^^^^^^ 581 582Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good 583if the number of elements is variable, if you know how many elements you will 584need before the array is allocated, and if the array is usually large (if not, 585consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated 586array is the cost of the new/delete (aka malloc/free). Also note that if you 587are allocating an array of a type with a constructor, the constructor and 588destructors will be run for every element in the array (re-sizable vectors only 589construct those elements actually used). 590 591.. _dss_tinyptrvector: 592 593llvm/ADT/TinyPtrVector.h 594^^^^^^^^^^^^^^^^^^^^^^^^ 595 596``TinyPtrVector<Type>`` is a highly specialized collection class that is 597optimized to avoid allocation in the case when a vector has zero or one 598elements. It has two major restrictions: 1) it can only hold values of pointer 599type, and 2) it cannot hold a null pointer. 600 601Since this container is highly specialized, it is rarely used. 602 603.. _dss_smallvector: 604 605llvm/ADT/SmallVector.h 606^^^^^^^^^^^^^^^^^^^^^^ 607 608``SmallVector<Type, N>`` is a simple class that looks and smells just like 609``vector<Type>``: it supports efficient iteration, lays out elements in memory 610order (so you can do pointer arithmetic between elements), supports efficient 611push_back/pop_back operations, supports efficient random access to its elements, 612etc. 613 614The advantage of SmallVector is that it allocates space for some number of 615elements (N) **in the object itself**. Because of this, if the SmallVector is 616dynamically smaller than N, no malloc is performed. This can be a big win in 617cases where the malloc/free call is far more expensive than the code that 618fiddles around with the elements. 619 620This is good for vectors that are "usually small" (e.g. the number of 621predecessors/successors of a block is usually less than 8). On the other hand, 622this makes the size of the SmallVector itself large, so you don't want to 623allocate lots of them (doing so will waste a lot of space). As such, 624SmallVectors are most useful when on the stack. 625 626SmallVector also provides a nice portable and efficient replacement for 627``alloca``. 628 629.. _dss_vector: 630 631<vector> 632^^^^^^^^ 633 634``std::vector`` is well loved and respected. It is useful when SmallVector 635isn't: when the size of the vector is often large (thus the small optimization 636will rarely be a benefit) or if you will be allocating many instances of the 637vector itself (which would waste space for elements that aren't in the 638container). vector is also useful when interfacing with code that expects 639vectors :). 640 641One worthwhile note about std::vector: avoid code like this: 642 643.. code-block:: c++ 644 645 for ( ... ) { 646 std::vector<foo> V; 647 // make use of V. 648 } 649 650Instead, write this as: 651 652.. code-block:: c++ 653 654 std::vector<foo> V; 655 for ( ... ) { 656 // make use of V. 657 V.clear(); 658 } 659 660Doing so will save (at least) one heap allocation and free per iteration of the 661loop. 662 663.. _dss_deque: 664 665<deque> 666^^^^^^^ 667 668``std::deque`` is, in some senses, a generalized version of ``std::vector``. 669Like ``std::vector``, it provides constant time random access and other similar 670properties, but it also provides efficient access to the front of the list. It 671does not guarantee continuity of elements within memory. 672 673In exchange for this extra flexibility, ``std::deque`` has significantly higher 674constant factor costs than ``std::vector``. If possible, use ``std::vector`` or 675something cheaper. 676 677.. _dss_list: 678 679<list> 680^^^^^^ 681 682``std::list`` is an extremely inefficient class that is rarely useful. It 683performs a heap allocation for every element inserted into it, thus having an 684extremely high constant factor, particularly for small data types. 685``std::list`` also only supports bidirectional iteration, not random access 686iteration. 687 688In exchange for this high cost, std::list supports efficient access to both ends 689of the list (like ``std::deque``, but unlike ``std::vector`` or 690``SmallVector``). In addition, the iterator invalidation characteristics of 691std::list are stronger than that of a vector class: inserting or removing an 692element into the list does not invalidate iterator or pointers to other elements 693in the list. 694 695.. _dss_ilist: 696 697llvm/ADT/ilist.h 698^^^^^^^^^^^^^^^^ 699 700``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive, 701because it requires the element to store and provide access to the prev/next 702pointers for the list. 703 704``ilist`` has the same drawbacks as ``std::list``, and additionally requires an 705``ilist_traits`` implementation for the element type, but it provides some novel 706characteristics. In particular, it can efficiently store polymorphic objects, 707the traits class is informed when an element is inserted or removed from the 708list, and ``ilist``\ s are guaranteed to support a constant-time splice 709operation. 710 711These properties are exactly what we want for things like ``Instruction``\ s and 712basic blocks, which is why these are implemented with ``ilist``\ s. 713 714Related classes of interest are explained in the following subsections: 715 716* :ref:`ilist_traits <dss_ilist_traits>` 717 718* :ref:`iplist <dss_iplist>` 719 720* :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>` 721 722* :ref:`Sentinels <dss_ilist_sentinel>` 723 724.. _dss_packedvector: 725 726llvm/ADT/PackedVector.h 727^^^^^^^^^^^^^^^^^^^^^^^ 728 729Useful for storing a vector of values using only a few number of bits for each 730value. Apart from the standard operations of a vector-like container, it can 731also perform an 'or' set operation. 732 733For example: 734 735.. code-block:: c++ 736 737 enum State { 738 None = 0x0, 739 FirstCondition = 0x1, 740 SecondCondition = 0x2, 741 Both = 0x3 742 }; 743 744 State get() { 745 PackedVector<State, 2> Vec1; 746 Vec1.push_back(FirstCondition); 747 748 PackedVector<State, 2> Vec2; 749 Vec2.push_back(SecondCondition); 750 751 Vec1 |= Vec2; 752 return Vec1[0]; // returns 'Both'. 753 } 754 755.. _dss_ilist_traits: 756 757ilist_traits 758^^^^^^^^^^^^ 759 760``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>`` 761(and consequently ``ilist<T>``) publicly derive from this traits class. 762 763.. _dss_iplist: 764 765iplist 766^^^^^^ 767 768``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower 769interface. Notably, inserters from ``T&`` are absent. 770 771``ilist_traits<T>`` is a public base of this class and can be used for a wide 772variety of customizations. 773 774.. _dss_ilist_node: 775 776llvm/ADT/ilist_node.h 777^^^^^^^^^^^^^^^^^^^^^ 778 779``ilist_node<T>`` implements a the forward and backward links that are expected 780by the ``ilist<T>`` (and analogous containers) in the default manner. 781 782``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually 783``T`` publicly derives from ``ilist_node<T>``. 784 785.. _dss_ilist_sentinel: 786 787Sentinels 788^^^^^^^^^ 789 790``ilist``\ s have another specialty that must be considered. To be a good 791citizen in the C++ ecosystem, it needs to support the standard container 792operations, such as ``begin`` and ``end`` iterators, etc. Also, the 793``operator--`` must work correctly on the ``end`` iterator in the case of 794non-empty ``ilist``\ s. 795 796The only sensible solution to this problem is to allocate a so-called *sentinel* 797along with the intrusive list, which serves as the ``end`` iterator, providing 798the back-link to the last element. However conforming to the C++ convention it 799is illegal to ``operator++`` beyond the sentinel and it also must not be 800dereferenced. 801 802These constraints allow for some implementation freedom to the ``ilist`` how to 803allocate and store the sentinel. The corresponding policy is dictated by 804``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need 805for a sentinel arises. 806 807While the default policy is sufficient in most cases, it may break down when 808``T`` does not provide a default constructor. Also, in the case of many 809instances of ``ilist``\ s, the memory overhead of the associated sentinels is 810wasted. To alleviate the situation with numerous and voluminous 811``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*. 812 813Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which 814superpose the sentinel with the ``ilist`` instance in memory. Pointer 815arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s 816``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves 817as the back-link of the sentinel. This is the only field in the ghostly 818sentinel which can be legally accessed. 819 820.. _dss_other: 821 822Other Sequential Container options 823^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 824 825Other STL containers are available, such as ``std::string``. 826 827There are also various STL adapter classes such as ``std::queue``, 828``std::priority_queue``, ``std::stack``, etc. These provide simplified access 829to an underlying container but don't affect the cost of the container itself. 830 831.. _ds_string: 832 833String-like containers 834---------------------- 835 836There are a variety of ways to pass around and use strings in C and C++, and 837LLVM adds a few new options to choose from. Pick the first option on this list 838that will do what you need, they are ordered according to their relative cost. 839 840Note that is is generally preferred to *not* pass strings around as ``const 841char*``'s. These have a number of problems, including the fact that they 842cannot represent embedded nul ("\0") characters, and do not have a length 843available efficiently. The general replacement for '``const char*``' is 844StringRef. 845 846For more information on choosing string containers for APIs, please see 847:ref:`Passing Strings <string_apis>`. 848 849.. _dss_stringref: 850 851llvm/ADT/StringRef.h 852^^^^^^^^^^^^^^^^^^^^ 853 854The StringRef class is a simple value class that contains a pointer to a 855character and a length, and is quite related to the :ref:`ArrayRef 856<dss_arrayref>` class (but specialized for arrays of characters). Because 857StringRef carries a length with it, it safely handles strings with embedded nul 858characters in it, getting the length does not require a strlen call, and it even 859has very convenient APIs for slicing and dicing the character range that it 860represents. 861 862StringRef is ideal for passing simple strings around that are known to be live, 863either because they are C string literals, std::string, a C array, or a 864SmallVector. Each of these cases has an efficient implicit conversion to 865StringRef, which doesn't result in a dynamic strlen being executed. 866 867StringRef has a few major limitations which make more powerful string containers 868useful: 869 870#. You cannot directly convert a StringRef to a 'const char*' because there is 871 no way to add a trailing nul (unlike the .c_str() method on various stronger 872 classes). 873 874#. StringRef doesn't own or keep alive the underlying string bytes. 875 As such it can easily lead to dangling pointers, and is not suitable for 876 embedding in datastructures in most cases (instead, use an std::string or 877 something like that). 878 879#. For the same reason, StringRef cannot be used as the return value of a 880 method if the method "computes" the result string. Instead, use std::string. 881 882#. StringRef's do not allow you to mutate the pointed-to string bytes and it 883 doesn't allow you to insert or remove bytes from the range. For editing 884 operations like this, it interoperates with the :ref:`Twine <dss_twine>` 885 class. 886 887Because of its strengths and limitations, it is very common for a function to 888take a StringRef and for a method on an object to return a StringRef that points 889into some string that it owns. 890 891.. _dss_twine: 892 893llvm/ADT/Twine.h 894^^^^^^^^^^^^^^^^ 895 896The Twine class is used as an intermediary datatype for APIs that want to take a 897string that can be constructed inline with a series of concatenations. Twine 898works by forming recursive instances of the Twine datatype (a simple value 899object) on the stack as temporary objects, linking them together into a tree 900which is then linearized when the Twine is consumed. Twine is only safe to use 901as the argument to a function, and should always be a const reference, e.g.: 902 903.. code-block:: c++ 904 905 void foo(const Twine &T); 906 ... 907 StringRef X = ... 908 unsigned i = ... 909 foo(X + "." + Twine(i)); 910 911This example forms a string like "blarg.42" by concatenating the values 912together, and does not form intermediate strings containing "blarg" or "blarg.". 913 914Because Twine is constructed with temporary objects on the stack, and because 915these instances are destroyed at the end of the current statement, it is an 916inherently dangerous API. For example, this simple variant contains undefined 917behavior and will probably crash: 918 919.. code-block:: c++ 920 921 void foo(const Twine &T); 922 ... 923 StringRef X = ... 924 unsigned i = ... 925 const Twine &Tmp = X + "." + Twine(i); 926 foo(Tmp); 927 928... because the temporaries are destroyed before the call. That said, Twine's 929are much more efficient than intermediate std::string temporaries, and they work 930really well with StringRef. Just be aware of their limitations. 931 932.. _dss_smallstring: 933 934llvm/ADT/SmallString.h 935^^^^^^^^^^^^^^^^^^^^^^ 936 937SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some 938convenience APIs like += that takes StringRef's. SmallString avoids allocating 939memory in the case when the preallocated space is enough to hold its data, and 940it calls back to general heap allocation when required. Since it owns its data, 941it is very safe to use and supports full mutation of the string. 942 943Like SmallVector's, the big downside to SmallString is their sizeof. While they 944are optimized for small strings, they themselves are not particularly small. 945This means that they work great for temporary scratch buffers on the stack, but 946should not generally be put into the heap: it is very rare to see a SmallString 947as the member of a frequently-allocated heap data structure or returned 948by-value. 949 950.. _dss_stdstring: 951 952std::string 953^^^^^^^^^^^ 954 955The standard C++ std::string class is a very general class that (like 956SmallString) owns its underlying data. sizeof(std::string) is very reasonable 957so it can be embedded into heap data structures and returned by-value. On the 958other hand, std::string is highly inefficient for inline editing (e.g. 959concatenating a bunch of stuff together) and because it is provided by the 960standard library, its performance characteristics depend a lot of the host 961standard library (e.g. libc++ and MSVC provide a highly optimized string class, 962GCC contains a really slow implementation). 963 964The major disadvantage of std::string is that almost every operation that makes 965them larger can allocate memory, which is slow. As such, it is better to use 966SmallVector or Twine as a scratch buffer, but then use std::string to persist 967the result. 968 969.. _ds_set: 970 971Set-Like Containers (std::set, SmallSet, SetVector, etc) 972-------------------------------------------------------- 973 974Set-like containers are useful when you need to canonicalize multiple values 975into a single representation. There are several different choices for how to do 976this, providing various trade-offs. 977 978.. _dss_sortedvectorset: 979 980A sorted 'vector' 981^^^^^^^^^^^^^^^^^ 982 983If you intend to insert a lot of elements, then do a lot of queries, a great 984approach is to use a vector (or other sequential container) with 985std::sort+std::unique to remove duplicates. This approach works really well if 986your usage pattern has these two distinct phases (insert then query), and can be 987coupled with a good choice of :ref:`sequential container <ds_sequential>`. 988 989This combination provides the several nice properties: the result data is 990contiguous in memory (good for cache locality), has few allocations, is easy to 991address (iterators in the final vector are just indices or pointers), and can be 992efficiently queried with a standard binary or radix search. 993 994.. _dss_smallset: 995 996llvm/ADT/SmallSet.h 997^^^^^^^^^^^^^^^^^^^ 998 999If you have a set-like data structure that is usually small and whose elements 1000are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has 1001space for N elements in place (thus, if the set is dynamically smaller than N, 1002no malloc traffic is required) and accesses them with a simple linear search. 1003When the set grows beyond 'N' elements, it allocates a more expensive 1004representation that guarantees efficient access (for most types, it falls back 1005to std::set, but for pointers it uses something far better, :ref:`SmallPtrSet 1006<dss_smallptrset>`. 1007 1008The magic of this class is that it handles small sets extremely efficiently, but 1009gracefully handles extremely large sets without loss of efficiency. The 1010drawback is that the interface is quite small: it supports insertion, queries 1011and erasing, but does not support iteration. 1012 1013.. _dss_smallptrset: 1014 1015llvm/ADT/SmallPtrSet.h 1016^^^^^^^^^^^^^^^^^^^^^^ 1017 1018SmallPtrSet has all the advantages of ``SmallSet`` (and a ``SmallSet`` of 1019pointers is transparently implemented with a ``SmallPtrSet``), but also supports 1020iterators. If more than 'N' insertions are performed, a single quadratically 1021probed hash table is allocated and grows as needed, providing extremely 1022efficient access (constant time insertion/deleting/queries with low constant 1023factors) and is very stingy with malloc traffic. 1024 1025Note that, unlike ``std::set``, the iterators of ``SmallPtrSet`` are invalidated 1026whenever an insertion occurs. Also, the values visited by the iterators are not 1027visited in sorted order. 1028 1029.. _dss_denseset: 1030 1031llvm/ADT/DenseSet.h 1032^^^^^^^^^^^^^^^^^^^ 1033 1034DenseSet is a simple quadratically probed hash table. It excels at supporting 1035small values: it uses a single allocation to hold all of the pairs that are 1036currently inserted in the set. DenseSet is a great way to unique small values 1037that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for 1038pointers). Note that DenseSet has the same requirements for the value type that 1039:ref:`DenseMap <dss_densemap>` has. 1040 1041.. _dss_sparseset: 1042 1043llvm/ADT/SparseSet.h 1044^^^^^^^^^^^^^^^^^^^^ 1045 1046SparseSet holds a small number of objects identified by unsigned keys of 1047moderate size. It uses a lot of memory, but provides operations that are almost 1048as fast as a vector. Typical keys are physical registers, virtual registers, or 1049numbered basic blocks. 1050 1051SparseSet is useful for algorithms that need very fast clear/find/insert/erase 1052and fast iteration over small sets. It is not intended for building composite 1053data structures. 1054 1055.. _dss_sparsemultiset: 1056 1057llvm/ADT/SparseMultiSet.h 1058^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1059 1060SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's 1061desirable attributes. Like SparseSet, it typically uses a lot of memory, but 1062provides operations that are almost as fast as a vector. Typical keys are 1063physical registers, virtual registers, or numbered basic blocks. 1064 1065SparseMultiSet is useful for algorithms that need very fast 1066clear/find/insert/erase of the entire collection, and iteration over sets of 1067elements sharing a key. It is often a more efficient choice than using composite 1068data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for 1069building composite data structures. 1070 1071.. _dss_FoldingSet: 1072 1073llvm/ADT/FoldingSet.h 1074^^^^^^^^^^^^^^^^^^^^^ 1075 1076FoldingSet is an aggregate class that is really good at uniquing 1077expensive-to-create or polymorphic objects. It is a combination of a chained 1078hash table with intrusive links (uniqued objects are required to inherit from 1079FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID 1080process. 1081 1082Consider a case where you want to implement a "getOrCreateFoo" method for a 1083complex object (for example, a node in the code generator). The client has a 1084description of **what** it wants to generate (it knows the opcode and all the 1085operands), but we don't want to 'new' a node, then try inserting it into a set 1086only to find out it already exists, at which point we would have to delete it 1087and return the node that already exists. 1088 1089To support this style of client, FoldingSet perform a query with a 1090FoldingSetNodeID (which wraps SmallVector) that can be used to describe the 1091element that we want to query for. The query either returns the element 1092matching the ID or it returns an opaque ID that indicates where insertion should 1093take place. Construction of the ID usually does not require heap traffic. 1094 1095Because FoldingSet uses intrusive links, it can support polymorphic objects in 1096the set (for example, you can have SDNode instances mixed with LoadSDNodes). 1097Because the elements are individually allocated, pointers to the elements are 1098stable: inserting or removing elements does not invalidate any pointers to other 1099elements. 1100 1101.. _dss_set: 1102 1103<set> 1104^^^^^ 1105 1106``std::set`` is a reasonable all-around set class, which is decent at many 1107things but great at nothing. std::set allocates memory for each element 1108inserted (thus it is very malloc intensive) and typically stores three pointers 1109per element in the set (thus adding a large amount of per-element space 1110overhead). It offers guaranteed log(n) performance, which is not particularly 1111fast from a complexity standpoint (particularly if the elements of the set are 1112expensive to compare, like strings), and has extremely high constant factors for 1113lookup, insertion and removal. 1114 1115The advantages of std::set are that its iterators are stable (deleting or 1116inserting an element from the set does not affect iterators or pointers to other 1117elements) and that iteration over the set is guaranteed to be in sorted order. 1118If the elements in the set are large, then the relative overhead of the pointers 1119and malloc traffic is not a big deal, but if the elements of the set are small, 1120std::set is almost never a good choice. 1121 1122.. _dss_setvector: 1123 1124llvm/ADT/SetVector.h 1125^^^^^^^^^^^^^^^^^^^^ 1126 1127LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a 1128set-like container along with a :ref:`Sequential Container <ds_sequential>` The 1129important property that this provides is efficient insertion with uniquing 1130(duplicate elements are ignored) with iteration support. It implements this by 1131inserting elements into both a set-like container and the sequential container, 1132using the set-like container for uniquing and the sequential container for 1133iteration. 1134 1135The difference between SetVector and other sets is that the order of iteration 1136is guaranteed to match the order of insertion into the SetVector. This property 1137is really important for things like sets of pointers. Because pointer values 1138are non-deterministic (e.g. vary across runs of the program on different 1139machines), iterating over the pointers in the set will not be in a well-defined 1140order. 1141 1142The drawback of SetVector is that it requires twice as much space as a normal 1143set and has the sum of constant factors from the set-like container and the 1144sequential container that it uses. Use it **only** if you need to iterate over 1145the elements in a deterministic order. SetVector is also expensive to delete 1146elements out of (linear time), unless you use it's "pop_back" method, which is 1147faster. 1148 1149``SetVector`` is an adapter class that defaults to using ``std::vector`` and a 1150size 16 ``SmallSet`` for the underlying containers, so it is quite expensive. 1151However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class, 1152which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size. 1153If you use this, and if your sets are dynamically smaller than ``N``, you will 1154save a lot of heap traffic. 1155 1156.. _dss_uniquevector: 1157 1158llvm/ADT/UniqueVector.h 1159^^^^^^^^^^^^^^^^^^^^^^^ 1160 1161UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a 1162unique ID for each element inserted into the set. It internally contains a map 1163and a vector, and it assigns a unique ID for each value inserted into the set. 1164 1165UniqueVector is very expensive: its cost is the sum of the cost of maintaining 1166both the map and vector, it has high complexity, high constant factors, and 1167produces a lot of malloc traffic. It should be avoided. 1168 1169.. _dss_immutableset: 1170 1171llvm/ADT/ImmutableSet.h 1172^^^^^^^^^^^^^^^^^^^^^^^ 1173 1174ImmutableSet is an immutable (functional) set implementation based on an AVL 1175tree. Adding or removing elements is done through a Factory object and results 1176in the creation of a new ImmutableSet object. If an ImmutableSet already exists 1177with the given contents, then the existing one is returned; equality is compared 1178with a FoldingSetNodeID. The time and space complexity of add or remove 1179operations is logarithmic in the size of the original set. 1180 1181There is no method for returning an element of the set, you can only check for 1182membership. 1183 1184.. _dss_otherset: 1185 1186Other Set-Like Container Options 1187^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1188 1189The STL provides several other options, such as std::multiset and the various 1190"hash_set" like containers (whether from C++ TR1 or from the SGI library). We 1191never use hash_set and unordered_set because they are generally very expensive 1192(each insertion requires a malloc) and very non-portable. 1193 1194std::multiset is useful if you're not interested in elimination of duplicates, 1195but has all the drawbacks of std::set. A sorted vector (where you don't delete 1196duplicate entries) or some other approach is almost always better. 1197 1198.. _ds_map: 1199 1200Map-Like Containers (std::map, DenseMap, etc) 1201--------------------------------------------- 1202 1203Map-like containers are useful when you want to associate data to a key. As 1204usual, there are a lot of different ways to do this. :) 1205 1206.. _dss_sortedvectormap: 1207 1208A sorted 'vector' 1209^^^^^^^^^^^^^^^^^ 1210 1211If your usage pattern follows a strict insert-then-query approach, you can 1212trivially use the same approach as :ref:`sorted vectors for set-like containers 1213<dss_sortedvectorset>`. The only difference is that your query function (which 1214uses std::lower_bound to get efficient log(n) lookup) should only compare the 1215key, not both the key and value. This yields the same advantages as sorted 1216vectors for sets. 1217 1218.. _dss_stringmap: 1219 1220llvm/ADT/StringMap.h 1221^^^^^^^^^^^^^^^^^^^^ 1222 1223Strings are commonly used as keys in maps, and they are difficult to support 1224efficiently: they are variable length, inefficient to hash and compare when 1225long, expensive to copy, etc. StringMap is a specialized container designed to 1226cope with these issues. It supports mapping an arbitrary range of bytes to an 1227arbitrary other object. 1228 1229The StringMap implementation uses a quadratically-probed hash table, where the 1230buckets store a pointer to the heap allocated entries (and some other stuff). 1231The entries in the map must be heap allocated because the strings are variable 1232length. The string data (key) and the element object (value) are stored in the 1233same allocation with the string data immediately after the element object. 1234This container guarantees the "``(char*)(&Value+1)``" points to the key string 1235for a value. 1236 1237The StringMap is very fast for several reasons: quadratic probing is very cache 1238efficient for lookups, the hash value of strings in buckets is not recomputed 1239when looking up an element, StringMap rarely has to touch the memory for 1240unrelated objects when looking up a value (even when hash collisions happen), 1241hash table growth does not recompute the hash values for strings already in the 1242table, and each pair in the map is store in a single allocation (the string data 1243is stored in the same allocation as the Value of a pair). 1244 1245StringMap also provides query methods that take byte ranges, so it only ever 1246copies a string if a value is inserted into the table. 1247 1248StringMap iteratation order, however, is not guaranteed to be deterministic, so 1249any uses which require that should instead use a std::map. 1250 1251.. _dss_indexmap: 1252 1253llvm/ADT/IndexedMap.h 1254^^^^^^^^^^^^^^^^^^^^^ 1255 1256IndexedMap is a specialized container for mapping small dense integers (or 1257values that can be mapped to small dense integers) to some other type. It is 1258internally implemented as a vector with a mapping function that maps the keys 1259to the dense integer range. 1260 1261This is useful for cases like virtual registers in the LLVM code generator: they 1262have a dense mapping that is offset by a compile-time constant (the first 1263virtual register ID). 1264 1265.. _dss_densemap: 1266 1267llvm/ADT/DenseMap.h 1268^^^^^^^^^^^^^^^^^^^ 1269 1270DenseMap is a simple quadratically probed hash table. It excels at supporting 1271small keys and values: it uses a single allocation to hold all of the pairs 1272that are currently inserted in the map. DenseMap is a great way to map 1273pointers to pointers, or map other small types to each other. 1274 1275There are several aspects of DenseMap that you should be aware of, however. 1276The iterators in a DenseMap are invalidated whenever an insertion occurs, 1277unlike map. Also, because DenseMap allocates space for a large number of 1278key/value pairs (it starts with 64 by default), it will waste a lot of space if 1279your keys or values are large. Finally, you must implement a partial 1280specialization of DenseMapInfo for the key that you want, if it isn't already 1281supported. This is required to tell DenseMap about two special marker values 1282(which can never be inserted into the map) that it needs internally. 1283 1284DenseMap's find_as() method supports lookup operations using an alternate key 1285type. This is useful in cases where the normal key type is expensive to 1286construct, but cheap to compare against. The DenseMapInfo is responsible for 1287defining the appropriate comparison and hashing methods for each alternate key 1288type used. 1289 1290.. _dss_valuemap: 1291 1292llvm/ADT/ValueMap.h 1293^^^^^^^^^^^^^^^^^^^ 1294 1295ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping 1296``Value*``\ s (or subclasses) to another type. When a Value is deleted or 1297RAUW'ed, ValueMap will update itself so the new version of the key is mapped to 1298the same value, just as if the key were a WeakVH. You can configure exactly how 1299this happens, and what else happens on these two events, by passing a ``Config`` 1300parameter to the ValueMap template. 1301 1302.. _dss_intervalmap: 1303 1304llvm/ADT/IntervalMap.h 1305^^^^^^^^^^^^^^^^^^^^^^ 1306 1307IntervalMap is a compact map for small keys and values. It maps key intervals 1308instead of single keys, and it will automatically coalesce adjacent intervals. 1309When then map only contains a few intervals, they are stored in the map object 1310itself to avoid allocations. 1311 1312The IntervalMap iterators are quite big, so they should not be passed around as 1313STL iterators. The heavyweight iterators allow a smaller data structure. 1314 1315.. _dss_map: 1316 1317<map> 1318^^^^^ 1319 1320std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a 1321single allocation per pair inserted into the map, it offers log(n) lookup with 1322an extremely large constant factor, imposes a space penalty of 3 pointers per 1323pair in the map, etc. 1324 1325std::map is most useful when your keys or values are very large, if you need to 1326iterate over the collection in sorted order, or if you need stable iterators 1327into the map (i.e. they don't get invalidated if an insertion or deletion of 1328another element takes place). 1329 1330.. _dss_mapvector: 1331 1332llvm/ADT/MapVector.h 1333^^^^^^^^^^^^^^^^^^^^ 1334 1335``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The 1336main difference is that the iteration order is guaranteed to be the insertion 1337order, making it an easy (but somewhat expensive) solution for non-deterministic 1338iteration over maps of pointers. 1339 1340It is implemented by mapping from key to an index in a vector of key,value 1341pairs. This provides fast lookup and iteration, but has two main drawbacks: The 1342key is stored twice and it doesn't support removing elements. 1343 1344.. _dss_inteqclasses: 1345 1346llvm/ADT/IntEqClasses.h 1347^^^^^^^^^^^^^^^^^^^^^^^ 1348 1349IntEqClasses provides a compact representation of equivalence classes of small 1350integers. Initially, each integer in the range 0..n-1 has its own equivalence 1351class. Classes can be joined by passing two class representatives to the 1352join(a, b) method. Two integers are in the same class when findLeader() returns 1353the same representative. 1354 1355Once all equivalence classes are formed, the map can be compressed so each 1356integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m 1357is the total number of equivalence classes. The map must be uncompressed before 1358it can be edited again. 1359 1360.. _dss_immutablemap: 1361 1362llvm/ADT/ImmutableMap.h 1363^^^^^^^^^^^^^^^^^^^^^^^ 1364 1365ImmutableMap is an immutable (functional) map implementation based on an AVL 1366tree. Adding or removing elements is done through a Factory object and results 1367in the creation of a new ImmutableMap object. If an ImmutableMap already exists 1368with the given key set, then the existing one is returned; equality is compared 1369with a FoldingSetNodeID. The time and space complexity of add or remove 1370operations is logarithmic in the size of the original map. 1371 1372.. _dss_othermap: 1373 1374Other Map-Like Container Options 1375^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1376 1377The STL provides several other options, such as std::multimap and the various 1378"hash_map" like containers (whether from C++ TR1 or from the SGI library). We 1379never use hash_set and unordered_set because they are generally very expensive 1380(each insertion requires a malloc) and very non-portable. 1381 1382std::multimap is useful if you want to map a key to multiple values, but has all 1383the drawbacks of std::map. A sorted vector or some other approach is almost 1384always better. 1385 1386.. _ds_bit: 1387 1388Bit storage containers (BitVector, SparseBitVector) 1389--------------------------------------------------- 1390 1391Unlike the other containers, there are only two bit storage containers, and 1392choosing when to use each is relatively straightforward. 1393 1394One additional option is ``std::vector<bool>``: we discourage its use for two 1395reasons 1) the implementation in many common compilers (e.g. commonly 1396available versions of GCC) is extremely inefficient and 2) the C++ standards 1397committee is likely to deprecate this container and/or change it significantly 1398somehow. In any case, please don't use it. 1399 1400.. _dss_bitvector: 1401 1402BitVector 1403^^^^^^^^^ 1404 1405The BitVector container provides a dynamic size set of bits for manipulation. 1406It supports individual bit setting/testing, as well as set operations. The set 1407operations take time O(size of bitvector), but operations are performed one word 1408at a time, instead of one bit at a time. This makes the BitVector very fast for 1409set operations compared to other containers. Use the BitVector when you expect 1410the number of set bits to be high (i.e. a dense set). 1411 1412.. _dss_smallbitvector: 1413 1414SmallBitVector 1415^^^^^^^^^^^^^^ 1416 1417The SmallBitVector container provides the same interface as BitVector, but it is 1418optimized for the case where only a small number of bits, less than 25 or so, 1419are needed. It also transparently supports larger bit counts, but slightly less 1420efficiently than a plain BitVector, so SmallBitVector should only be used when 1421larger counts are rare. 1422 1423At this time, SmallBitVector does not support set operations (and, or, xor), and 1424its operator[] does not provide an assignable lvalue. 1425 1426.. _dss_sparsebitvector: 1427 1428SparseBitVector 1429^^^^^^^^^^^^^^^ 1430 1431The SparseBitVector container is much like BitVector, with one major difference: 1432Only the bits that are set, are stored. This makes the SparseBitVector much 1433more space efficient than BitVector when the set is sparse, as well as making 1434set operations O(number of set bits) instead of O(size of universe). The 1435downside to the SparseBitVector is that setting and testing of random bits is 1436O(N), and on large SparseBitVectors, this can be slower than BitVector. In our 1437implementation, setting or testing bits in sorted order (either forwards or 1438reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends 1439on size) of the current bit is also O(1). As a general statement, 1440testing/setting bits in a SparseBitVector is O(distance away from last set bit). 1441 1442.. _common: 1443 1444Helpful Hints for Common Operations 1445=================================== 1446 1447This section describes how to perform some very simple transformations of LLVM 1448code. This is meant to give examples of common idioms used, showing the 1449practical side of LLVM transformations. 1450 1451Because this is a "how-to" section, you should also read about the main classes 1452that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference 1453<coreclasses>` contains details and descriptions of the main classes that you 1454should know about. 1455 1456.. _inspection: 1457 1458Basic Inspection and Traversal Routines 1459--------------------------------------- 1460 1461The LLVM compiler infrastructure have many different data structures that may be 1462traversed. Following the example of the C++ standard template library, the 1463techniques used to traverse these various data structures are all basically the 1464same. For a enumerable sequence of values, the ``XXXbegin()`` function (or 1465method) returns an iterator to the start of the sequence, the ``XXXend()`` 1466function returns an iterator pointing to one past the last valid element of the 1467sequence, and there is some ``XXXiterator`` data type that is common between the 1468two operations. 1469 1470Because the pattern for iteration is common across many different aspects of the 1471program representation, the standard template library algorithms may be used on 1472them, and it is easier to remember how to iterate. First we show a few common 1473examples of the data structures that need to be traversed. Other data 1474structures are traversed in very similar ways. 1475 1476.. _iterate_function: 1477 1478Iterating over the ``BasicBlock`` in a ``Function`` 1479^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1480 1481It's quite common to have a ``Function`` instance that you'd like to transform 1482in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To 1483facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that 1484constitute the ``Function``. The following is an example that prints the name 1485of a ``BasicBlock`` and the number of ``Instruction``\ s it contains: 1486 1487.. code-block:: c++ 1488 1489 // func is a pointer to a Function instance 1490 for (Function::iterator i = func->begin(), e = func->end(); i != e; ++i) 1491 // Print out the name of the basic block if it has one, and then the 1492 // number of instructions that it contains 1493 errs() << "Basic block (name=" << i->getName() << ") has " 1494 << i->size() << " instructions.\n"; 1495 1496Note that i can be used as if it were a pointer for the purposes of invoking 1497member functions of the ``Instruction`` class. This is because the indirection 1498operator is overloaded for the iterator classes. In the above code, the 1499expression ``i->size()`` is exactly equivalent to ``(*i).size()`` just like 1500you'd expect. 1501 1502.. _iterate_basicblock: 1503 1504Iterating over the ``Instruction`` in a ``BasicBlock`` 1505^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1506 1507Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to 1508iterate over the individual instructions that make up ``BasicBlock``\ s. Here's 1509a code snippet that prints out each instruction in a ``BasicBlock``: 1510 1511.. code-block:: c++ 1512 1513 // blk is a pointer to a BasicBlock instance 1514 for (BasicBlock::iterator i = blk->begin(), e = blk->end(); i != e; ++i) 1515 // The next statement works since operator<<(ostream&,...) 1516 // is overloaded for Instruction& 1517 errs() << *i << "\n"; 1518 1519 1520However, this isn't really the best way to print out the contents of a 1521``BasicBlock``! Since the ostream operators are overloaded for virtually 1522anything you'll care about, you could have just invoked the print routine on the 1523basic block itself: ``errs() << *blk << "\n";``. 1524 1525.. _iterate_insiter: 1526 1527Iterating over the ``Instruction`` in a ``Function`` 1528^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1529 1530If you're finding that you commonly iterate over a ``Function``'s 1531``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s, 1532``InstIterator`` should be used instead. You'll need to include 1533``llvm/Support/InstIterator.h`` (`doxygen 1534<http://llvm.org/doxygen/InstIterator_8h-source.html>`__) and then instantiate 1535``InstIterator``\ s explicitly in your code. Here's a small example that shows 1536how to dump all instructions in a function to the standard error stream: 1537 1538.. code-block:: c++ 1539 1540 #include "llvm/Support/InstIterator.h" 1541 1542 // F is a pointer to a Function instance 1543 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1544 errs() << *I << "\n"; 1545 1546Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with 1547its initial contents. For example, if you wanted to initialize a work list to 1548contain all instructions in a ``Function`` F, all you would need to do is 1549something like: 1550 1551.. code-block:: c++ 1552 1553 std::set<Instruction*> worklist; 1554 // or better yet, SmallPtrSet<Instruction*, 64> worklist; 1555 1556 for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I) 1557 worklist.insert(&*I); 1558 1559The STL set ``worklist`` would now contain all instructions in the ``Function`` 1560pointed to by F. 1561 1562.. _iterate_convert: 1563 1564Turning an iterator into a class pointer (and vice-versa) 1565^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1566 1567Sometimes, it'll be useful to grab a reference (or pointer) to a class instance 1568when all you've got at hand is an iterator. Well, extracting a reference or a 1569pointer from an iterator is very straight-forward. Assuming that ``i`` is a 1570``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``: 1571 1572.. code-block:: c++ 1573 1574 Instruction& inst = *i; // Grab reference to instruction reference 1575 Instruction* pinst = &*i; // Grab pointer to instruction reference 1576 const Instruction& inst = *j; 1577 1578However, the iterators you'll be working with in the LLVM framework are special: 1579they will automatically convert to a ptr-to-instance type whenever they need to. 1580Instead of derferencing the iterator and then taking the address of the result, 1581you can simply assign the iterator to the proper pointer type and you get the 1582dereference and address-of operation as a result of the assignment (behind the 1583scenes, this is a result of overloading casting mechanisms). Thus the last line 1584of the last example, 1585 1586.. code-block:: c++ 1587 1588 Instruction *pinst = &*i; 1589 1590is semantically equivalent to 1591 1592.. code-block:: c++ 1593 1594 Instruction *pinst = i; 1595 1596It's also possible to turn a class pointer into the corresponding iterator, and 1597this is a constant time operation (very efficient). The following code snippet 1598illustrates use of the conversion constructors provided by LLVM iterators. By 1599using these, you can explicitly grab the iterator of something without actually 1600obtaining it via iteration over some structure: 1601 1602.. code-block:: c++ 1603 1604 void printNextInstruction(Instruction* inst) { 1605 BasicBlock::iterator it(inst); 1606 ++it; // After this line, it refers to the instruction after *inst 1607 if (it != inst->getParent()->end()) errs() << *it << "\n"; 1608 } 1609 1610Unfortunately, these implicit conversions come at a cost; they prevent these 1611iterators from conforming to standard iterator conventions, and thus from being 1612usable with standard algorithms and containers. For example, they prevent the 1613following code, where ``B`` is a ``BasicBlock``, from compiling: 1614 1615.. code-block:: c++ 1616 1617 llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end()); 1618 1619Because of this, these implicit conversions may be removed some day, and 1620``operator*`` changed to return a pointer instead of a reference. 1621 1622.. _iterate_complex: 1623 1624Finding call sites: a slightly more complex example 1625^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1626 1627Say that you're writing a FunctionPass and would like to count all the locations 1628in the entire module (that is, across every ``Function``) where a certain 1629function (i.e., some ``Function *``) is already in scope. As you'll learn 1630later, you may want to use an ``InstVisitor`` to accomplish this in a much more 1631straight-forward manner, but this example will allow us to explore how you'd do 1632it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we 1633want to do: 1634 1635.. code-block:: none 1636 1637 initialize callCounter to zero 1638 for each Function f in the Module 1639 for each BasicBlock b in f 1640 for each Instruction i in b 1641 if (i is a CallInst and calls the given function) 1642 increment callCounter 1643 1644And the actual code is (remember, because we're writing a ``FunctionPass``, our 1645``FunctionPass``-derived class simply has to override the ``runOnFunction`` 1646method): 1647 1648.. code-block:: c++ 1649 1650 Function* targetFunc = ...; 1651 1652 class OurFunctionPass : public FunctionPass { 1653 public: 1654 OurFunctionPass(): callCounter(0) { } 1655 1656 virtual runOnFunction(Function& F) { 1657 for (Function::iterator b = F.begin(), be = F.end(); b != be; ++b) { 1658 for (BasicBlock::iterator i = b->begin(), ie = b->end(); i != ie; ++i) { 1659 if (CallInst* callInst = dyn_cast<CallInst>(&*i)) { 1660 // We know we've encountered a call instruction, so we 1661 // need to determine if it's a call to the 1662 // function pointed to by m_func or not. 1663 if (callInst->getCalledFunction() == targetFunc) 1664 ++callCounter; 1665 } 1666 } 1667 } 1668 } 1669 1670 private: 1671 unsigned callCounter; 1672 }; 1673 1674.. _calls_and_invokes: 1675 1676Treating calls and invokes the same way 1677^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1678 1679You may have noticed that the previous example was a bit oversimplified in that 1680it did not deal with call sites generated by 'invoke' instructions. In this, 1681and in other situations, you may find that you want to treat ``CallInst``\ s and 1682``InvokeInst``\ s the same way, even though their most-specific common base 1683class is ``Instruction``, which includes lots of less closely-related things. 1684For these cases, LLVM provides a handy wrapper class called ``CallSite`` 1685(`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is 1686essentially a wrapper around an ``Instruction`` pointer, with some methods that 1687provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s. 1688 1689This class has "value semantics": it should be passed by value, not by reference 1690and it should not be dynamically allocated or deallocated using ``operator new`` 1691or ``operator delete``. It is efficiently copyable, assignable and 1692constructable, with costs equivalents to that of a bare pointer. If you look at 1693its definition, it has only a single pointer member. 1694 1695.. _iterate_chains: 1696 1697Iterating over def-use & use-def chains 1698^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1699 1700Frequently, we might have an instance of the ``Value`` class (`doxygen 1701<http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine 1702which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular 1703``Value`` is called a *def-use* chain. For example, let's say we have a 1704``Function*`` named ``F`` to a particular function ``foo``. Finding all of the 1705instructions that *use* ``foo`` is as simple as iterating over the *def-use* 1706chain of ``F``: 1707 1708.. code-block:: c++ 1709 1710 Function *F = ...; 1711 1712 for (Value::use_iterator i = F->use_begin(), e = F->use_end(); i != e; ++i) 1713 if (Instruction *Inst = dyn_cast<Instruction>(*i)) { 1714 errs() << "F is used in instruction:\n"; 1715 errs() << *Inst << "\n"; 1716 } 1717 1718Note that dereferencing a ``Value::use_iterator`` is not a very cheap operation. 1719Instead of performing ``*i`` above several times, consider doing it only once in 1720the loop body and reusing its result. 1721 1722Alternatively, it's common to have an instance of the ``User`` Class (`doxygen 1723<http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what 1724``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is 1725known as a *use-def* chain. Instances of class ``Instruction`` are common 1726``User`` s, so we might want to iterate over all of the values that a particular 1727instruction uses (that is, the operands of the particular ``Instruction``): 1728 1729.. code-block:: c++ 1730 1731 Instruction *pi = ...; 1732 1733 for (User::op_iterator i = pi->op_begin(), e = pi->op_end(); i != e; ++i) { 1734 Value *v = *i; 1735 // ... 1736 } 1737 1738Declaring objects as ``const`` is an important tool of enforcing mutation free 1739algorithms (such as analyses, etc.). For this purpose above iterators come in 1740constant flavors as ``Value::const_use_iterator`` and 1741``Value::const_op_iterator``. They automatically arise when calling 1742``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively. 1743Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns 1744remain unchanged. 1745 1746.. _iterate_preds: 1747 1748Iterating over predecessors & successors of blocks 1749^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1750 1751Iterating over the predecessors and successors of a block is quite easy with the 1752routines defined in ``"llvm/Support/CFG.h"``. Just use code like this to 1753iterate over all predecessors of BB: 1754 1755.. code-block:: c++ 1756 1757 #include "llvm/Support/CFG.h" 1758 BasicBlock *BB = ...; 1759 1760 for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI) { 1761 BasicBlock *Pred = *PI; 1762 // ... 1763 } 1764 1765Similarly, to iterate over successors use ``succ_iterator/succ_begin/succ_end``. 1766 1767.. _simplechanges: 1768 1769Making simple changes 1770--------------------- 1771 1772There are some primitive transformation operations present in the LLVM 1773infrastructure that are worth knowing about. When performing transformations, 1774it's fairly common to manipulate the contents of basic blocks. This section 1775describes some of the common methods for doing so and gives example code. 1776 1777.. _schanges_creating: 1778 1779Creating and inserting new ``Instruction``\ s 1780^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1781 1782*Instantiating Instructions* 1783 1784Creation of ``Instruction``\ s is straight-forward: simply call the constructor 1785for the kind of instruction to instantiate and provide the necessary parameters. 1786For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus: 1787 1788.. code-block:: c++ 1789 1790 AllocaInst* ai = new AllocaInst(Type::Int32Ty); 1791 1792will create an ``AllocaInst`` instance that represents the allocation of one 1793integer in the current stack frame, at run time. Each ``Instruction`` subclass 1794is likely to have varying default parameters which change the semantics of the 1795instruction, so refer to the `doxygen documentation for the subclass of 1796Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that 1797you're interested in instantiating. 1798 1799*Naming values* 1800 1801It is very useful to name the values of instructions when you're able to, as 1802this facilitates the debugging of your transformations. If you end up looking 1803at generated LLVM machine code, you definitely want to have logical names 1804associated with the results of instructions! By supplying a value for the 1805``Name`` (default) parameter of the ``Instruction`` constructor, you associate a 1806logical name with the result of the instruction's execution at run time. For 1807example, say that I'm writing a transformation that dynamically allocates space 1808for an integer on the stack, and that integer is going to be used as some kind 1809of index by some other code. To accomplish this, I place an ``AllocaInst`` at 1810the first point in the first ``BasicBlock`` of some ``Function``, and I'm 1811intending to use it within the same ``Function``. I might do: 1812 1813.. code-block:: c++ 1814 1815 AllocaInst* pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc"); 1816 1817where ``indexLoc`` is now the logical name of the instruction's execution value, 1818which is a pointer to an integer on the run time stack. 1819 1820*Inserting instructions* 1821 1822There are essentially two ways to insert an ``Instruction`` into an existing 1823sequence of instructions that form a ``BasicBlock``: 1824 1825* Insertion into an explicit instruction list 1826 1827 Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``, 1828 and a newly-created instruction we wish to insert before ``*pi``, we do the 1829 following: 1830 1831 .. code-block:: c++ 1832 1833 BasicBlock *pb = ...; 1834 Instruction *pi = ...; 1835 Instruction *newInst = new Instruction(...); 1836 1837 pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb 1838 1839 Appending to the end of a ``BasicBlock`` is so common that the ``Instruction`` 1840 class and ``Instruction``-derived classes provide constructors which take a 1841 pointer to a ``BasicBlock`` to be appended to. For example code that looked 1842 like: 1843 1844 .. code-block:: c++ 1845 1846 BasicBlock *pb = ...; 1847 Instruction *newInst = new Instruction(...); 1848 1849 pb->getInstList().push_back(newInst); // Appends newInst to pb 1850 1851 becomes: 1852 1853 .. code-block:: c++ 1854 1855 BasicBlock *pb = ...; 1856 Instruction *newInst = new Instruction(..., pb); 1857 1858 which is much cleaner, especially if you are creating long instruction 1859 streams. 1860 1861* Insertion into an implicit instruction list 1862 1863 ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly 1864 associated with an existing instruction list: the instruction list of the 1865 enclosing basic block. Thus, we could have accomplished the same thing as the 1866 above code without being given a ``BasicBlock`` by doing: 1867 1868 .. code-block:: c++ 1869 1870 Instruction *pi = ...; 1871 Instruction *newInst = new Instruction(...); 1872 1873 pi->getParent()->getInstList().insert(pi, newInst); 1874 1875 In fact, this sequence of steps occurs so frequently that the ``Instruction`` 1876 class and ``Instruction``-derived classes provide constructors which take (as 1877 a default parameter) a pointer to an ``Instruction`` which the newly-created 1878 ``Instruction`` should precede. That is, ``Instruction`` constructors are 1879 capable of inserting the newly-created instance into the ``BasicBlock`` of a 1880 provided instruction, immediately before that instruction. Using an 1881 ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the 1882 above code becomes: 1883 1884 .. code-block:: c++ 1885 1886 Instruction* pi = ...; 1887 Instruction* newInst = new Instruction(..., pi); 1888 1889 which is much cleaner, especially if you're creating a lot of instructions and 1890 adding them to ``BasicBlock``\ s. 1891 1892.. _schanges_deleting: 1893 1894Deleting Instructions 1895^^^^^^^^^^^^^^^^^^^^^ 1896 1897Deleting an instruction from an existing sequence of instructions that form a 1898BasicBlock_ is very straight-forward: just call the instruction's 1899``eraseFromParent()`` method. For example: 1900 1901.. code-block:: c++ 1902 1903 Instruction *I = .. ; 1904 I->eraseFromParent(); 1905 1906This unlinks the instruction from its containing basic block and deletes it. If 1907you'd just like to unlink the instruction from its containing basic block but 1908not delete it, you can use the ``removeFromParent()`` method. 1909 1910.. _schanges_replacing: 1911 1912Replacing an Instruction with another Value 1913^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1914 1915Replacing individual instructions 1916""""""""""""""""""""""""""""""""" 1917 1918Including "`llvm/Transforms/Utils/BasicBlockUtils.h 1919<http://llvm.org/doxygen/BasicBlockUtils_8h-source.html>`_" permits use of two 1920very useful replace functions: ``ReplaceInstWithValue`` and 1921``ReplaceInstWithInst``. 1922 1923.. _schanges_deleting_sub: 1924 1925Deleting Instructions 1926""""""""""""""""""""" 1927 1928* ``ReplaceInstWithValue`` 1929 1930 This function replaces all uses of a given instruction with a value, and then 1931 removes the original instruction. The following example illustrates the 1932 replacement of the result of a particular ``AllocaInst`` that allocates memory 1933 for a single integer with a null pointer to an integer. 1934 1935 .. code-block:: c++ 1936 1937 AllocaInst* instToReplace = ...; 1938 BasicBlock::iterator ii(instToReplace); 1939 1940 ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii, 1941 Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty))); 1942 1943* ``ReplaceInstWithInst`` 1944 1945 This function replaces a particular instruction with another instruction, 1946 inserting the new instruction into the basic block at the location where the 1947 old instruction was, and replacing any uses of the old instruction with the 1948 new instruction. The following example illustrates the replacement of one 1949 ``AllocaInst`` with another. 1950 1951 .. code-block:: c++ 1952 1953 AllocaInst* instToReplace = ...; 1954 BasicBlock::iterator ii(instToReplace); 1955 1956 ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii, 1957 new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt")); 1958 1959 1960Replacing multiple uses of Users and Values 1961""""""""""""""""""""""""""""""""""""""""""" 1962 1963You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to 1964change more than one use at a time. See the doxygen documentation for the 1965`Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class 1966<http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more 1967information. 1968 1969.. _schanges_deletingGV: 1970 1971Deleting GlobalVariables 1972^^^^^^^^^^^^^^^^^^^^^^^^ 1973 1974Deleting a global variable from a module is just as easy as deleting an 1975Instruction. First, you must have a pointer to the global variable that you 1976wish to delete. You use this pointer to erase it from its parent, the module. 1977For example: 1978 1979.. code-block:: c++ 1980 1981 GlobalVariable *GV = .. ; 1982 1983 GV->eraseFromParent(); 1984 1985 1986.. _create_types: 1987 1988How to Create Types 1989------------------- 1990 1991In generating IR, you may need some complex types. If you know these types 1992statically, you can use ``TypeBuilder<...>::get()``, defined in 1993``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms 1994depending on whether you're building types for cross-compilation or native 1995library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the 1996host environment, meaning that it's built out of types from the ``llvm::types`` 1997(`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace 1998and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>`` 1999additionally allows native C types whose size may depend on the host compiler. 2000For example, 2001 2002.. code-block:: c++ 2003 2004 FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get(); 2005 2006is easier to read and write than the equivalent 2007 2008.. code-block:: c++ 2009 2010 std::vector<const Type*> params; 2011 params.push_back(PointerType::getUnqual(Type::Int32Ty)); 2012 FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false); 2013 2014See the `class comment 2015<http://llvm.org/doxygen/TypeBuilder_8h-source.html#l00001>`_ for more details. 2016 2017.. _threading: 2018 2019Threads and LLVM 2020================ 2021 2022This section describes the interaction of the LLVM APIs with multithreading, 2023both on the part of client applications, and in the JIT, in the hosted 2024application. 2025 2026Note that LLVM's support for multithreading is still relatively young. Up 2027through version 2.5, the execution of threaded hosted applications was 2028supported, but not threaded client access to the APIs. While this use case is 2029now supported, clients *must* adhere to the guidelines specified below to ensure 2030proper operation in multithreaded mode. 2031 2032Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic 2033intrinsics in order to support threaded operation. If you need a 2034multhreading-capable LLVM on a platform without a suitably modern system 2035compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and 2036using the resultant compiler to build a copy of LLVM with multithreading 2037support. 2038 2039.. _startmultithreaded: 2040 2041Entering and Exiting Multithreaded Mode 2042--------------------------------------- 2043 2044In order to properly protect its internal data structures while avoiding 2045excessive locking overhead in the single-threaded case, the LLVM must intialize 2046certain data structures necessary to provide guards around its internals. To do 2047so, the client program must invoke ``llvm_start_multithreaded()`` before making 2048any concurrent LLVM API calls. To subsequently tear down these structures, use 2049the ``llvm_stop_multithreaded()`` call. You can also use the 2050``llvm_is_multithreaded()`` call to check the status of multithreaded mode. 2051 2052Note that both of these calls must be made *in isolation*. That is to say that 2053no other LLVM API calls may be executing at any time during the execution of 2054``llvm_start_multithreaded()`` or ``llvm_stop_multithreaded``. It's is the 2055client's responsibility to enforce this isolation. 2056 2057The return value of ``llvm_start_multithreaded()`` indicates the success or 2058failure of the initialization. Failure typically indicates that your copy of 2059LLVM was built without multithreading support, typically because GCC atomic 2060intrinsics were not found in your system compiler. In this case, the LLVM API 2061will not be safe for concurrent calls. However, it *will* be safe for hosting 2062threaded applications in the JIT, though :ref:`care must be taken 2063<jitthreading>` to ensure that side exits and the like do not accidentally 2064result in concurrent LLVM API calls. 2065 2066.. _shutdown: 2067 2068Ending Execution with ``llvm_shutdown()`` 2069----------------------------------------- 2070 2071When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to 2072deallocate memory used for internal structures. This will also invoke 2073``llvm_stop_multithreaded()`` if LLVM is operating in multithreaded mode. As 2074such, ``llvm_shutdown()`` requires the same isolation guarantees as 2075``llvm_stop_multithreaded()``. 2076 2077Note that, if you use scope-based shutdown, you can use the 2078``llvm_shutdown_obj`` class, which calls ``llvm_shutdown()`` in its destructor. 2079 2080.. _managedstatic: 2081 2082Lazy Initialization with ``ManagedStatic`` 2083------------------------------------------ 2084 2085``ManagedStatic`` is a utility class in LLVM used to implement static 2086initialization of static resources, such as the global type tables. Before the 2087invocation of ``llvm_shutdown()``, it implements a simple lazy initialization 2088scheme. Once ``llvm_start_multithreaded()`` returns, however, it uses 2089double-checked locking to implement thread-safe lazy initialization. 2090 2091Note that, because no other threads are allowed to issue LLVM API calls before 2092``llvm_start_multithreaded()`` returns, it is possible to have 2093``ManagedStatic``\ s of ``llvm::sys::Mutex``\ s. 2094 2095The ``llvm_acquire_global_lock()`` and ``llvm_release_global_lock`` APIs provide 2096access to the global lock used to implement the double-checked locking for lazy 2097initialization. These should only be used internally to LLVM, and only if you 2098know what you're doing! 2099 2100.. _llvmcontext: 2101 2102Achieving Isolation with ``LLVMContext`` 2103---------------------------------------- 2104 2105``LLVMContext`` is an opaque class in the LLVM API which clients can use to 2106operate multiple, isolated instances of LLVM concurrently within the same 2107address space. For instance, in a hypothetical compile-server, the compilation 2108of an individual translation unit is conceptually independent from all the 2109others, and it would be desirable to be able to compile incoming translation 2110units concurrently on independent server threads. Fortunately, ``LLVMContext`` 2111exists to enable just this kind of scenario! 2112 2113Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity 2114(``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's 2115in-memory IR belongs to an ``LLVMContext``. Entities in different contexts 2116*cannot* interact with each other: ``Module``\ s in different contexts cannot be 2117linked together, ``Function``\ s cannot be added to ``Module``\ s in different 2118contexts, etc. What this means is that is is safe to compile on multiple 2119threads simultaneously, as long as no two threads operate on entities within the 2120same context. 2121 2122In practice, very few places in the API require the explicit specification of a 2123``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every 2124``Type`` carries a reference to its owning context, most other entities can 2125determine what context they belong to by looking at their own ``Type``. If you 2126are adding new entities to LLVM IR, please try to maintain this interface 2127design. 2128 2129For clients that do *not* require the benefits of isolation, LLVM provides a 2130convenience API ``getGlobalContext()``. This returns a global, lazily 2131initialized ``LLVMContext`` that may be used in situations where isolation is 2132not a concern. 2133 2134.. _jitthreading: 2135 2136Threads and the JIT 2137------------------- 2138 2139LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple 2140threads can call ``ExecutionEngine::getPointerToFunction()`` or 2141``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run 2142code output by the JIT concurrently. The user must still ensure that only one 2143thread accesses IR in a given ``LLVMContext`` while another thread might be 2144modifying it. One way to do that is to always hold the JIT lock while accessing 2145IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s). 2146Another way is to only call ``getPointerToFunction()`` from the 2147``LLVMContext``'s thread. 2148 2149When the JIT is configured to compile lazily (using 2150``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race 2151condition <http://llvm.org/bugs/show_bug.cgi?id=5184>`_ in updating call sites 2152after a function is lazily-jitted. It's still possible to use the lazy JIT in a 2153threaded program if you ensure that only one thread at a time can call any 2154particular lazy stub and that the JIT lock guards any IR access, but we suggest 2155using only the eager JIT in threaded programs. 2156 2157.. _advanced: 2158 2159Advanced Topics 2160=============== 2161 2162This section describes some of the advanced or obscure API's that most clients 2163do not need to be aware of. These API's tend manage the inner workings of the 2164LLVM system, and only need to be accessed in unusual circumstances. 2165 2166.. _SymbolTable: 2167 2168The ``ValueSymbolTable`` class 2169------------------------------ 2170 2171The ``ValueSymbolTable`` (`doxygen 2172<http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides 2173a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for 2174naming value definitions. The symbol table can provide a name for any Value_. 2175 2176Note that the ``SymbolTable`` class should not be directly accessed by most 2177clients. It should only be used when iteration over the symbol table names 2178themselves are required, which is very special purpose. Note that not all LLVM 2179Value_\ s have names, and those without names (i.e. they have an empty name) do 2180not exist in the symbol table. 2181 2182Symbol tables support iteration over the values in the symbol table with 2183``begin/end/iterator`` and supports querying to see if a specific name is in the 2184symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no 2185public mutator methods, instead, simply call ``setName`` on a value, which will 2186autoinsert it into the appropriate symbol table. 2187 2188.. _UserLayout: 2189 2190The ``User`` and owned ``Use`` classes' memory layout 2191----------------------------------------------------- 2192 2193The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__) 2194class provides a basis for expressing the ownership of ``User`` towards other 2195`Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The 2196``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper 2197class is employed to do the bookkeeping and to facilitate *O(1)* addition and 2198removal. 2199 2200.. _Use2User: 2201 2202Interaction and relationship between ``User`` and ``Use`` objects 2203^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2204 2205A subclass of ``User`` can choose between incorporating its ``Use`` objects or 2206refer to them out-of-line by means of a pointer. A mixed variant (some ``Use`` 2207s inline others hung off) is impractical and breaks the invariant that the 2208``Use`` objects belonging to the same ``User`` form a contiguous array. 2209 2210We have 2 different layouts in the ``User`` (sub)classes: 2211 2212* Layout a) 2213 2214 The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User`` 2215 object and there are a fixed number of them. 2216 2217* Layout b) 2218 2219 The ``Use`` object(s) are referenced by a pointer to an array from the 2220 ``User`` object and there may be a variable number of them. 2221 2222As of v2.4 each layout still possesses a direct pointer to the start of the 2223array of ``Use``\ s. Though not mandatory for layout a), we stick to this 2224redundancy for the sake of simplicity. The ``User`` object also stores the 2225number of ``Use`` objects it has. (Theoretically this information can also be 2226calculated given the scheme presented below.) 2227 2228Special forms of allocation operators (``operator new``) enforce the following 2229memory layouts: 2230 2231* Layout a) is modelled by prepending the ``User`` object by the ``Use[]`` 2232 array. 2233 2234 .. code-block:: none 2235 2236 ...---.---.---.---.-------... 2237 | P | P | P | P | User 2238 '''---'---'---'---'-------''' 2239 2240* Layout b) is modelled by pointing at the ``Use[]`` array. 2241 2242 .. code-block:: none 2243 2244 .-------... 2245 | User 2246 '-------''' 2247 | 2248 v 2249 .---.---.---.---... 2250 | P | P | P | P | 2251 '---'---'---'---''' 2252 2253*(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in 2254each* ``Use`` *object in the member* ``Use::Prev`` *)* 2255 2256.. _Waymarking: 2257 2258The waymarking algorithm 2259^^^^^^^^^^^^^^^^^^^^^^^^ 2260 2261Since the ``Use`` objects are deprived of the direct (back)pointer to their 2262``User`` objects, there must be a fast and exact method to recover it. This is 2263accomplished by the following scheme: 2264 2265A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev`` 2266allows to find the start of the ``User`` object: 2267 2268* ``00`` --- binary digit 0 2269 2270* ``01`` --- binary digit 1 2271 2272* ``10`` --- stop and calculate (``s``) 2273 2274* ``11`` --- full stop (``S``) 2275 2276Given a ``Use*``, all we have to do is to walk till we get a stop and we either 2277have a ``User`` immediately behind or we have to walk to the next stop picking 2278up digits and calculating the offset: 2279 2280.. code-block:: none 2281 2282 .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---------------- 2283 | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*) 2284 '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---------------- 2285 |+15 |+10 |+6 |+3 |+1 2286 | | | | | __> 2287 | | | | __________> 2288 | | | ______________________> 2289 | | ______________________________________> 2290 | __________________________________________________________> 2291 2292Only the significant number of bits need to be stored between the stops, so that 2293the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects 2294associated with a ``User``. 2295 2296.. _ReferenceImpl: 2297 2298Reference implementation 2299^^^^^^^^^^^^^^^^^^^^^^^^ 2300 2301The following literate Haskell fragment demonstrates the concept: 2302 2303.. code-block:: haskell 2304 2305 > import Test.QuickCheck 2306 > 2307 > digits :: Int -> [Char] -> [Char] 2308 > digits 0 acc = '0' : acc 2309 > digits 1 acc = '1' : acc 2310 > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc 2311 > 2312 > dist :: Int -> [Char] -> [Char] 2313 > dist 0 [] = ['S'] 2314 > dist 0 acc = acc 2315 > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r 2316 > dist n acc = dist (n - 1) $ dist 1 acc 2317 > 2318 > takeLast n ss = reverse $ take n $ reverse ss 2319 > 2320 > test = takeLast 40 $ dist 20 [] 2321 > 2322 2323Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"`` 2324 2325The reverse algorithm computes the length of the string just by examining a 2326certain prefix: 2327 2328.. code-block:: haskell 2329 2330 > pref :: [Char] -> Int 2331 > pref "S" = 1 2332 > pref ('s':'1':rest) = decode 2 1 rest 2333 > pref (_:rest) = 1 + pref rest 2334 > 2335 > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest 2336 > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest 2337 > decode walk acc _ = walk + acc 2338 > 2339 2340Now, as expected, printing <pref test> gives ``40``. 2341 2342We can *quickCheck* this with following property: 2343 2344.. code-block:: haskell 2345 2346 > testcase = dist 2000 [] 2347 > testcaseLength = length testcase 2348 > 2349 > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr 2350 > where arr = takeLast n testcase 2351 > 2352 2353As expected <quickCheck identityProp> gives: 2354 2355:: 2356 2357 *Main> quickCheck identityProp 2358 OK, passed 100 tests. 2359 2360Let's be a bit more exhaustive: 2361 2362.. code-block:: haskell 2363 2364 > 2365 > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p 2366 > 2367 2368And here is the result of <deepCheck identityProp>: 2369 2370:: 2371 2372 *Main> deepCheck identityProp 2373 OK, passed 500 tests. 2374 2375.. _Tagging: 2376 2377Tagging considerations 2378^^^^^^^^^^^^^^^^^^^^^^ 2379 2380To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never 2381change after being set up, setters of ``Use::Prev`` must re-tag the new 2382``Use**`` on every modification. Accordingly getters must strip the tag bits. 2383 2384For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit 2385set). Following this pointer brings us to the ``User``. A portable trick 2386ensures that the first bytes of ``User`` (if interpreted as a pointer) never has 2387the LSBit set. (Portability is relying on the fact that all known compilers 2388place the ``vptr`` in the first word of the instances.) 2389 2390.. _coreclasses: 2391 2392The Core LLVM Class Hierarchy Reference 2393======================================= 2394 2395``#include "llvm/Type.h"`` 2396 2397header source: `Type.h <http://llvm.org/doxygen/Type_8h-source.html>`_ 2398 2399doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_ 2400 2401The Core LLVM classes are the primary means of representing the program being 2402inspected or transformed. The core LLVM classes are defined in header files in 2403the ``include/llvm/`` directory, and implemented in the ``lib/VMCore`` 2404directory. 2405 2406.. _Type: 2407 2408The Type class and Derived Types 2409-------------------------------- 2410 2411``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``. 2412``Type`` cannot be instantiated directly but only through its subclasses. 2413Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and 2414``DoubleType``) have hidden subclasses. They are hidden because they offer no 2415useful functionality beyond what the ``Type`` class offers except to distinguish 2416themselves from other subclasses of ``Type``. 2417 2418All other types are subclasses of ``DerivedType``. Types can be named, but this 2419is not a requirement. There exists exactly one instance of a given shape at any 2420one time. This allows type equality to be performed with address equality of 2421the Type Instance. That is, given two ``Type*`` values, the types are identical 2422if the pointers are identical. 2423 2424.. _m_Type: 2425 2426Important Public Methods 2427^^^^^^^^^^^^^^^^^^^^^^^^ 2428 2429* ``bool isIntegerTy() const``: Returns true for any integer type. 2430 2431* ``bool isFloatingPointTy()``: Return true if this is one of the five 2432 floating point types. 2433 2434* ``bool isSized()``: Return true if the type has known size. Things 2435 that don't have a size are abstract types, labels and void. 2436 2437.. _derivedtypes: 2438 2439Important Derived Types 2440^^^^^^^^^^^^^^^^^^^^^^^ 2441 2442``IntegerType`` 2443 Subclass of DerivedType that represents integer types of any bit width. Any 2444 bit width between ``IntegerType::MIN_INT_BITS`` (1) and 2445 ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented. 2446 2447 * ``static const IntegerType* get(unsigned NumBits)``: get an integer 2448 type of a specific bit width. 2449 2450 * ``unsigned getBitWidth() const``: Get the bit width of an integer type. 2451 2452``SequentialType`` 2453 This is subclassed by ArrayType, PointerType and VectorType. 2454 2455 * ``const Type * getElementType() const``: Returns the type of each 2456 of the elements in the sequential type. 2457 2458``ArrayType`` 2459 This is a subclass of SequentialType and defines the interface for array 2460 types. 2461 2462 * ``unsigned getNumElements() const``: Returns the number of elements 2463 in the array. 2464 2465``PointerType`` 2466 Subclass of SequentialType for pointer types. 2467 2468``VectorType`` 2469 Subclass of SequentialType for vector types. A vector type is similar to an 2470 ArrayType but is distinguished because it is a first class type whereas 2471 ArrayType is not. Vector types are used for vector operations and are usually 2472 small vectors of of an integer or floating point type. 2473 2474``StructType`` 2475 Subclass of DerivedTypes for struct types. 2476 2477.. _FunctionType: 2478 2479``FunctionType`` 2480 Subclass of DerivedTypes for function types. 2481 2482 * ``bool isVarArg() const``: Returns true if it's a vararg function. 2483 2484 * ``const Type * getReturnType() const``: Returns the return type of the 2485 function. 2486 2487 * ``const Type * getParamType (unsigned i)``: Returns the type of the ith 2488 parameter. 2489 2490 * ``const unsigned getNumParams() const``: Returns the number of formal 2491 parameters. 2492 2493.. _Module: 2494 2495The ``Module`` class 2496-------------------- 2497 2498``#include "llvm/Module.h"`` 2499 2500header source: `Module.h <http://llvm.org/doxygen/Module_8h-source.html>`_ 2501 2502doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_ 2503 2504The ``Module`` class represents the top level structure present in LLVM 2505programs. An LLVM module is effectively either a translation unit of the 2506original program or a combination of several translation units merged by the 2507linker. The ``Module`` class keeps track of a list of :ref:`Function 2508<c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_. 2509Additionally, it contains a few helpful member functions that try to make common 2510operations easy. 2511 2512.. _m_Module: 2513 2514Important Public Members of the ``Module`` class 2515^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2516 2517* ``Module::Module(std::string name = "")`` 2518 2519 Constructing a Module_ is easy. You can optionally provide a name for it 2520 (probably based on the name of the translation unit). 2521 2522* | ``Module::iterator`` - Typedef for function list iterator 2523 | ``Module::const_iterator`` - Typedef for const_iterator. 2524 | ``begin()``, ``end()``, ``size()``, ``empty()`` 2525 2526 These are forwarding methods that make it easy to access the contents of a 2527 ``Module`` object's :ref:`Function <c_Function>` list. 2528 2529* ``Module::FunctionListType &getFunctionList()`` 2530 2531 Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use 2532 when you need to update the list or perform a complex action that doesn't have 2533 a forwarding method. 2534 2535---------------- 2536 2537* | ``Module::global_iterator`` - Typedef for global variable list iterator 2538 | ``Module::const_global_iterator`` - Typedef for const_iterator. 2539 | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()`` 2540 2541 These are forwarding methods that make it easy to access the contents of a 2542 ``Module`` object's GlobalVariable_ list. 2543 2544* ``Module::GlobalListType &getGlobalList()`` 2545 2546 Returns the list of GlobalVariable_\ s. This is necessary to use when you 2547 need to update the list or perform a complex action that doesn't have a 2548 forwarding method. 2549 2550---------------- 2551 2552* ``SymbolTable *getSymbolTable()`` 2553 2554 Return a reference to the SymbolTable_ for this ``Module``. 2555 2556---------------- 2557 2558* ``Function *getFunction(StringRef Name) const`` 2559 2560 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2561 exist, return ``null``. 2562 2563* ``Function *getOrInsertFunction(const std::string &Name, const FunctionType 2564 *T)`` 2565 2566 Look up the specified function in the ``Module`` SymbolTable_. If it does not 2567 exist, add an external declaration for the function and return it. 2568 2569* ``std::string getTypeName(const Type *Ty)`` 2570 2571 If there is at least one entry in the SymbolTable_ for the specified Type_, 2572 return it. Otherwise return the empty string. 2573 2574* ``bool addTypeName(const std::string &Name, const Type *Ty)`` 2575 2576 Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is 2577 already an entry for this name, true is returned and the SymbolTable_ is not 2578 modified. 2579 2580.. _Value: 2581 2582The ``Value`` class 2583------------------- 2584 2585``#include "llvm/Value.h"`` 2586 2587header source: `Value.h <http://llvm.org/doxygen/Value_8h-source.html>`_ 2588 2589doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ 2590 2591The ``Value`` class is the most important class in the LLVM Source base. It 2592represents a typed value that may be used (among other things) as an operand to 2593an instruction. There are many different types of ``Value``\ s, such as 2594Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function 2595<c_Function>`\ s are ``Value``\ s. 2596 2597A particular ``Value`` may be used many times in the LLVM representation for a 2598program. For example, an incoming argument to a function (represented with an 2599instance of the Argument_ class) is "used" by every instruction in the function 2600that references the argument. To keep track of this relationship, the ``Value`` 2601class keeps a list of all of the ``User``\ s that is using it (the User_ class 2602is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s). 2603This use list is how LLVM represents def-use information in the program, and is 2604accessible through the ``use_*`` methods, shown below. 2605 2606Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this 2607Type_ is available through the ``getType()`` method. In addition, all LLVM 2608values can be named. The "name" of the ``Value`` is a symbolic string printed 2609in the LLVM code: 2610 2611.. code-block:: llvm 2612 2613 %foo = add i32 1, 2 2614 2615.. _nameWarning: 2616 2617The name of this instruction is "foo". **NOTE** that the name of any value may 2618be missing (an empty string), so names should **ONLY** be used for debugging 2619(making the source code easier to read, debugging printouts), they should not be 2620used to keep track of values or map between them. For this purpose, use a 2621``std::map`` of pointers to the ``Value`` itself instead. 2622 2623One important aspect of LLVM is that there is no distinction between an SSA 2624variable and the operation that produces it. Because of this, any reference to 2625the value produced by an instruction (or the value available as an incoming 2626argument, for example) is represented as a direct pointer to the instance of the 2627class that represents this value. Although this may take some getting used to, 2628it simplifies the representation and makes it easier to manipulate. 2629 2630.. _m_Value: 2631 2632Important Public Members of the ``Value`` class 2633^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2634 2635* | ``Value::use_iterator`` - Typedef for iterator over the use-list 2636 | ``Value::const_use_iterator`` - Typedef for const_iterator over the 2637 use-list 2638 | ``unsigned use_size()`` - Returns the number of users of the value. 2639 | ``bool use_empty()`` - Returns true if there are no users. 2640 | ``use_iterator use_begin()`` - Get an iterator to the start of the 2641 use-list. 2642 | ``use_iterator use_end()`` - Get an iterator to the end of the use-list. 2643 | ``User *use_back()`` - Returns the last element in the list. 2644 2645 These methods are the interface to access the def-use information in LLVM. 2646 As with all other iterators in LLVM, the naming conventions follow the 2647 conventions defined by the STL_. 2648 2649* ``Type *getType() const`` 2650 This method returns the Type of the Value. 2651 2652* | ``bool hasName() const`` 2653 | ``std::string getName() const`` 2654 | ``void setName(const std::string &Name)`` 2655 2656 This family of methods is used to access and assign a name to a ``Value``, be 2657 aware of the :ref:`precaution above <nameWarning>`. 2658 2659* ``void replaceAllUsesWith(Value *V)`` 2660 2661 This method traverses the use list of a ``Value`` changing all User_\ s of the 2662 current value to refer to "``V``" instead. For example, if you detect that an 2663 instruction always produces a constant value (for example through constant 2664 folding), you can replace all uses of the instruction with the constant like 2665 this: 2666 2667 .. code-block:: c++ 2668 2669 Inst->replaceAllUsesWith(ConstVal); 2670 2671.. _User: 2672 2673The ``User`` class 2674------------------ 2675 2676``#include "llvm/User.h"`` 2677 2678header source: `User.h <http://llvm.org/doxygen/User_8h-source.html>`_ 2679 2680doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_ 2681 2682Superclass: Value_ 2683 2684The ``User`` class is the common base class of all LLVM nodes that may refer to 2685``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s 2686that the User is referring to. The ``User`` class itself is a subclass of 2687``Value``. 2688 2689The operands of a ``User`` point directly to the LLVM ``Value`` that it refers 2690to. Because LLVM uses Static Single Assignment (SSA) form, there can only be 2691one definition referred to, allowing this direct connection. This connection 2692provides the use-def information in LLVM. 2693 2694.. _m_User: 2695 2696Important Public Members of the ``User`` class 2697^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2698 2699The ``User`` class exposes the operand list in two ways: through an index access 2700interface and through an iterator based interface. 2701 2702* | ``Value *getOperand(unsigned i)`` 2703 | ``unsigned getNumOperands()`` 2704 2705 These two methods expose the operands of the ``User`` in a convenient form for 2706 direct access. 2707 2708* | ``User::op_iterator`` - Typedef for iterator over the operand list 2709 | ``op_iterator op_begin()`` - Get an iterator to the start of the operand 2710 list. 2711 | ``op_iterator op_end()`` - Get an iterator to the end of the operand list. 2712 2713 Together, these methods make up the iterator based interface to the operands 2714 of a ``User``. 2715 2716 2717.. _Instruction: 2718 2719The ``Instruction`` class 2720------------------------- 2721 2722``#include "llvm/Instruction.h"`` 2723 2724header source: `Instruction.h 2725<http://llvm.org/doxygen/Instruction_8h-source.html>`_ 2726 2727doxygen info: `Instruction Class 2728<http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ 2729 2730Superclasses: User_, Value_ 2731 2732The ``Instruction`` class is the common base class for all LLVM instructions. 2733It provides only a few methods, but is a very commonly used class. The primary 2734data tracked by the ``Instruction`` class itself is the opcode (instruction 2735type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To 2736represent a specific type of instruction, one of many subclasses of 2737``Instruction`` are used. 2738 2739Because the ``Instruction`` class subclasses the User_ class, its operands can 2740be accessed in the same way as for other ``User``\ s (with the 2741``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods). 2742An important file for the ``Instruction`` class is the ``llvm/Instruction.def`` 2743file. This file contains some meta-data about the various different types of 2744instructions in LLVM. It describes the enum values that are used as opcodes 2745(for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the 2746concrete sub-classes of ``Instruction`` that implement the instruction (for 2747example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this 2748file confuses doxygen, so these enum values don't show up correctly in the 2749`doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_. 2750 2751.. _s_Instruction: 2752 2753Important Subclasses of the ``Instruction`` class 2754^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2755 2756.. _BinaryOperator: 2757 2758* ``BinaryOperator`` 2759 2760 This subclasses represents all two operand instructions whose operands must be 2761 the same type, except for the comparison instructions. 2762 2763.. _CastInst: 2764 2765* ``CastInst`` 2766 This subclass is the parent of the 12 casting instructions. It provides 2767 common operations on cast instructions. 2768 2769.. _CmpInst: 2770 2771* ``CmpInst`` 2772 2773 This subclass respresents the two comparison instructions, 2774 `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and 2775 `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands). 2776 2777.. _TerminatorInst: 2778 2779* ``TerminatorInst`` 2780 2781 This subclass is the parent of all terminator instructions (those which can 2782 terminate a block). 2783 2784.. _m_Instruction: 2785 2786Important Public Members of the ``Instruction`` class 2787^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2788 2789* ``BasicBlock *getParent()`` 2790 2791 Returns the BasicBlock_ that this 2792 ``Instruction`` is embedded into. 2793 2794* ``bool mayWriteToMemory()`` 2795 2796 Returns true if the instruction writes to memory, i.e. it is a ``call``, 2797 ``free``, ``invoke``, or ``store``. 2798 2799* ``unsigned getOpcode()`` 2800 2801 Returns the opcode for the ``Instruction``. 2802 2803* ``Instruction *clone() const`` 2804 2805 Returns another instance of the specified instruction, identical in all ways 2806 to the original except that the instruction has no parent (i.e. it's not 2807 embedded into a BasicBlock_), and it has no name. 2808 2809.. _Constant: 2810 2811The ``Constant`` class and subclasses 2812------------------------------------- 2813 2814Constant represents a base class for different types of constants. It is 2815subclassed by ConstantInt, ConstantArray, etc. for representing the various 2816types of Constants. GlobalValue_ is also a subclass, which represents the 2817address of a global variable or function. 2818 2819.. _s_Constant: 2820 2821Important Subclasses of Constant 2822^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2823 2824* ConstantInt : This subclass of Constant represents an integer constant of 2825 any width. 2826 2827 * ``const APInt& getValue() const``: Returns the underlying 2828 value of this constant, an APInt value. 2829 2830 * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an 2831 int64_t via sign extension. If the value (not the bit width) of the APInt 2832 is too large to fit in an int64_t, an assertion will result. For this 2833 reason, use of this method is discouraged. 2834 2835 * ``uint64_t getZExtValue() const``: Converts the underlying APInt value 2836 to a uint64_t via zero extension. IF the value (not the bit width) of the 2837 APInt is too large to fit in a uint64_t, an assertion will result. For this 2838 reason, use of this method is discouraged. 2839 2840 * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt 2841 object that represents the value provided by ``Val``. The type is implied 2842 as the IntegerType that corresponds to the bit width of ``Val``. 2843 2844 * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the 2845 ConstantInt object that represents the value provided by ``Val`` for integer 2846 type ``Ty``. 2847 2848* ConstantFP : This class represents a floating point constant. 2849 2850 * ``double getValue() const``: Returns the underlying value of this constant. 2851 2852* ConstantArray : This represents a constant array. 2853 2854 * ``const std::vector<Use> &getValues() const``: Returns a vector of 2855 component constants that makeup this array. 2856 2857* ConstantStruct : This represents a constant struct. 2858 2859 * ``const std::vector<Use> &getValues() const``: Returns a vector of 2860 component constants that makeup this array. 2861 2862* GlobalValue : This represents either a global variable or a function. In 2863 either case, the value is a constant fixed address (after linking). 2864 2865.. _GlobalValue: 2866 2867The ``GlobalValue`` class 2868------------------------- 2869 2870``#include "llvm/GlobalValue.h"`` 2871 2872header source: `GlobalValue.h 2873<http://llvm.org/doxygen/GlobalValue_8h-source.html>`_ 2874 2875doxygen info: `GlobalValue Class 2876<http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_ 2877 2878Superclasses: Constant_, User_, Value_ 2879 2880Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the 2881only LLVM values that are visible in the bodies of all :ref:`Function 2882<c_Function>`\ s. Because they are visible at global scope, they are also 2883subject to linking with other globals defined in different translation units. 2884To control the linking process, ``GlobalValue``\ s know their linkage rules. 2885Specifically, ``GlobalValue``\ s know whether they have internal or external 2886linkage, as defined by the ``LinkageTypes`` enumeration. 2887 2888If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C), 2889it is not visible to code outside the current translation unit, and does not 2890participate in linking. If it has external linkage, it is visible to external 2891code, and does participate in linking. In addition to linkage information, 2892``GlobalValue``\ s keep track of which Module_ they are currently part of. 2893 2894Because ``GlobalValue``\ s are memory objects, they are always referred to by 2895their **address**. As such, the Type_ of a global is always a pointer to its 2896contents. It is important to remember this when using the ``GetElementPtrInst`` 2897instruction because this pointer must be dereferenced first. For example, if 2898you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array 2899of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to 2900that array. Although the address of the first element of this array and the 2901value of the ``GlobalVariable`` are the same, they have different types. The 2902``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is 2903``i32.`` Because of this, accessing a global value requires you to dereference 2904the pointer with ``GetElementPtrInst`` first, then its elements can be accessed. 2905This is explained in the `LLVM Language Reference Manual 2906<LangRef.html#globalvars>`_. 2907 2908.. _m_GlobalValue: 2909 2910Important Public Members of the ``GlobalValue`` class 2911^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2912 2913* | ``bool hasInternalLinkage() const`` 2914 | ``bool hasExternalLinkage() const`` 2915 | ``void setInternalLinkage(bool HasInternalLinkage)`` 2916 2917 These methods manipulate the linkage characteristics of the ``GlobalValue``. 2918 2919* ``Module *getParent()`` 2920 2921 This returns the Module_ that the 2922 GlobalValue is currently embedded into. 2923 2924.. _c_Function: 2925 2926The ``Function`` class 2927---------------------- 2928 2929``#include "llvm/Function.h"`` 2930 2931header source: `Function.h <http://llvm.org/doxygen/Function_8h-source.html>`_ 2932 2933doxygen info: `Function Class 2934<http://llvm.org/doxygen/classllvm_1_1Function.html>`_ 2935 2936Superclasses: GlobalValue_, Constant_, User_, Value_ 2937 2938The ``Function`` class represents a single procedure in LLVM. It is actually 2939one of the more complex classes in the LLVM hierarchy because it must keep track 2940of a large amount of data. The ``Function`` class keeps track of a list of 2941BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_. 2942 2943The list of BasicBlock_\ s is the most commonly used part of ``Function`` 2944objects. The list imposes an implicit ordering of the blocks in the function, 2945which indicate how the code will be laid out by the backend. Additionally, the 2946first BasicBlock_ is the implicit entry node for the ``Function``. It is not 2947legal in LLVM to explicitly branch to this initial block. There are no implicit 2948exit nodes, and in fact there may be multiple exit nodes from a single 2949``Function``. If the BasicBlock_ list is empty, this indicates that the 2950``Function`` is actually a function declaration: the actual body of the function 2951hasn't been linked in yet. 2952 2953In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track 2954of the list of formal Argument_\ s that the function receives. This container 2955manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does 2956for the BasicBlock_\ s. 2957 2958The SymbolTable_ is a very rarely used LLVM feature that is only used when you 2959have to look up a value by name. Aside from that, the SymbolTable_ is used 2960internally to make sure that there are not conflicts between the names of 2961Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body. 2962 2963Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The 2964value of the function is its address (after linking) which is guaranteed to be 2965constant. 2966 2967.. _m_Function: 2968 2969Important Public Members of the ``Function`` 2970^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 2971 2972* ``Function(const FunctionType *Ty, LinkageTypes Linkage, 2973 const std::string &N = "", Module* Parent = 0)`` 2974 2975 Constructor used when you need to create new ``Function``\ s to add the 2976 program. The constructor must specify the type of the function to create and 2977 what type of linkage the function should have. The FunctionType_ argument 2978 specifies the formal arguments and return value for the function. The same 2979 FunctionType_ value can be used to create multiple functions. The ``Parent`` 2980 argument specifies the Module in which the function is defined. If this 2981 argument is provided, the function will automatically be inserted into that 2982 module's list of functions. 2983 2984* ``bool isDeclaration()`` 2985 2986 Return whether or not the ``Function`` has a body defined. If the function is 2987 "external", it does not have a body, and thus must be resolved by linking with 2988 a function defined in a different translation unit. 2989 2990* | ``Function::iterator`` - Typedef for basic block list iterator 2991 | ``Function::const_iterator`` - Typedef for const_iterator. 2992 | ``begin()``, ``end()``, ``size()``, ``empty()`` 2993 2994 These are forwarding methods that make it easy to access the contents of a 2995 ``Function`` object's BasicBlock_ list. 2996 2997* ``Function::BasicBlockListType &getBasicBlockList()`` 2998 2999 Returns the list of BasicBlock_\ s. This is necessary to use when you need to 3000 update the list or perform a complex action that doesn't have a forwarding 3001 method. 3002 3003* | ``Function::arg_iterator`` - Typedef for the argument list iterator 3004 | ``Function::const_arg_iterator`` - Typedef for const_iterator. 3005 | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()`` 3006 3007 These are forwarding methods that make it easy to access the contents of a 3008 ``Function`` object's Argument_ list. 3009 3010* ``Function::ArgumentListType &getArgumentList()`` 3011 3012 Returns the list of Argument_. This is necessary to use when you need to 3013 update the list or perform a complex action that doesn't have a forwarding 3014 method. 3015 3016* ``BasicBlock &getEntryBlock()`` 3017 3018 Returns the entry ``BasicBlock`` for the function. Because the entry block 3019 for the function is always the first block, this returns the first block of 3020 the ``Function``. 3021 3022* | ``Type *getReturnType()`` 3023 | ``FunctionType *getFunctionType()`` 3024 3025 This traverses the Type_ of the ``Function`` and returns the return type of 3026 the function, or the FunctionType_ of the actual function. 3027 3028* ``SymbolTable *getSymbolTable()`` 3029 3030 Return a pointer to the SymbolTable_ for this ``Function``. 3031 3032.. _GlobalVariable: 3033 3034The ``GlobalVariable`` class 3035---------------------------- 3036 3037``#include "llvm/GlobalVariable.h"`` 3038 3039header source: `GlobalVariable.h 3040<http://llvm.org/doxygen/GlobalVariable_8h-source.html>`_ 3041 3042doxygen info: `GlobalVariable Class 3043<http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_ 3044 3045Superclasses: GlobalValue_, Constant_, User_, Value_ 3046 3047Global variables are represented with the (surprise surprise) ``GlobalVariable`` 3048class. Like functions, ``GlobalVariable``\ s are also subclasses of 3049GlobalValue_, and as such are always referenced by their address (global values 3050must live in memory, so their "name" refers to their constant address). See 3051GlobalValue_ for more on this. Global variables may have an initial value 3052(which must be a Constant_), and if they have an initializer, they may be marked 3053as "constant" themselves (indicating that their contents never change at 3054runtime). 3055 3056.. _m_GlobalVariable: 3057 3058Important Public Members of the ``GlobalVariable`` class 3059^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3060 3061* ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage, 3062 Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)`` 3063 3064 Create a new global variable of the specified type. If ``isConstant`` is true 3065 then the global variable will be marked as unchanging for the program. The 3066 Linkage parameter specifies the type of linkage (internal, external, weak, 3067 linkonce, appending) for the variable. If the linkage is InternalLinkage, 3068 WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then 3069 the resultant global variable will have internal linkage. AppendingLinkage 3070 concatenates together all instances (in different translation units) of the 3071 variable into a single variable but is only applicable to arrays. See the 3072 `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details 3073 on linkage types. Optionally an initializer, a name, and the module to put 3074 the variable into may be specified for the global variable as well. 3075 3076* ``bool isConstant() const`` 3077 3078 Returns true if this is a global variable that is known not to be modified at 3079 runtime. 3080 3081* ``bool hasInitializer()`` 3082 3083 Returns true if this ``GlobalVariable`` has an intializer. 3084 3085* ``Constant *getInitializer()`` 3086 3087 Returns the initial value for a ``GlobalVariable``. It is not legal to call 3088 this method if there is no initializer. 3089 3090.. _BasicBlock: 3091 3092The ``BasicBlock`` class 3093------------------------ 3094 3095``#include "llvm/BasicBlock.h"`` 3096 3097header source: `BasicBlock.h 3098<http://llvm.org/doxygen/BasicBlock_8h-source.html>`_ 3099 3100doxygen info: `BasicBlock Class 3101<http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_ 3102 3103Superclass: Value_ 3104 3105This class represents a single entry single exit section of the code, commonly 3106known as a basic block by the compiler community. The ``BasicBlock`` class 3107maintains a list of Instruction_\ s, which form the body of the block. Matching 3108the language definition, the last element of this list of instructions is always 3109a terminator instruction (a subclass of the TerminatorInst_ class). 3110 3111In addition to tracking the list of instructions that make up the block, the 3112``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that 3113it is embedded into. 3114 3115Note that ``BasicBlock``\ s themselves are Value_\ s, because they are 3116referenced by instructions like branches and can go in the switch tables. 3117``BasicBlock``\ s have type ``label``. 3118 3119.. _m_BasicBlock: 3120 3121Important Public Members of the ``BasicBlock`` class 3122^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3123 3124* ``BasicBlock(const std::string &Name = "", Function *Parent = 0)`` 3125 3126 The ``BasicBlock`` constructor is used to create new basic blocks for 3127 insertion into a function. The constructor optionally takes a name for the 3128 new block, and a :ref:`Function <c_Function>` to insert it into. If the 3129 ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically 3130 inserted at the end of the specified :ref:`Function <c_Function>`, if not 3131 specified, the BasicBlock must be manually inserted into the :ref:`Function 3132 <c_Function>`. 3133 3134* | ``BasicBlock::iterator`` - Typedef for instruction list iterator 3135 | ``BasicBlock::const_iterator`` - Typedef for const_iterator. 3136 | ``begin()``, ``end()``, ``front()``, ``back()``, 3137 ``size()``, ``empty()`` 3138 STL-style functions for accessing the instruction list. 3139 3140 These methods and typedefs are forwarding functions that have the same 3141 semantics as the standard library methods of the same names. These methods 3142 expose the underlying instruction list of a basic block in a way that is easy 3143 to manipulate. To get the full complement of container operations (including 3144 operations to update the list), you must use the ``getInstList()`` method. 3145 3146* ``BasicBlock::InstListType &getInstList()`` 3147 3148 This method is used to get access to the underlying container that actually 3149 holds the Instructions. This method must be used when there isn't a 3150 forwarding function in the ``BasicBlock`` class for the operation that you 3151 would like to perform. Because there are no forwarding functions for 3152 "updating" operations, you need to use this if you want to update the contents 3153 of a ``BasicBlock``. 3154 3155* ``Function *getParent()`` 3156 3157 Returns a pointer to :ref:`Function <c_Function>` the block is embedded into, 3158 or a null pointer if it is homeless. 3159 3160* ``TerminatorInst *getTerminator()`` 3161 3162 Returns a pointer to the terminator instruction that appears at the end of the 3163 ``BasicBlock``. If there is no terminator instruction, or if the last 3164 instruction in the block is not a terminator, then a null pointer is returned. 3165 3166.. _Argument: 3167 3168The ``Argument`` class 3169---------------------- 3170 3171This subclass of Value defines the interface for incoming formal arguments to a 3172function. A Function maintains a list of its formal arguments. An argument has 3173a pointer to the parent Function. 3174 3175 3176