• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 #include <sys/ioctl.h>
25 
26 #include "SDL_mouse.h"
27 #include "../../events/SDL_events_c.h"
28 #include "../SDL_cursor_c.h"
29 #include "SDL_gsvideo.h"
30 #include "SDL_gsmouse_c.h"
31 
32 
33 /* The implementation dependent data for the window manager cursor */
34 struct WMcursor {
35 	int unused;
36 };
37 
38 /* There isn't any implementation dependent data */
GS_FreeWMCursor(_THIS,WMcursor * cursor)39 void GS_FreeWMCursor(_THIS, WMcursor *cursor)
40 {
41 	return;
42 }
43 
44 /* There isn't any implementation dependent data */
GS_CreateWMCursor(_THIS,Uint8 * data,Uint8 * mask,int w,int h,int hot_x,int hot_y)45 WMcursor *GS_CreateWMCursor(_THIS,
46 		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
47 {
48 	return((WMcursor *)0x01);
49 }
50 
GS_MoveCursor(_THIS,SDL_Cursor * cursor,int x,int y)51 static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y)
52 {
53 	SDL_Surface *screen;
54 	struct ps2_image image;
55 	SDL_Rect area;
56 	int mouse_y1, mouse_y2;
57 	void *saved_pixels;
58 	int screen_updated;
59 
60 	/* Lock so we don't interrupt an update with mouse motion */
61 	SDL_LockCursor();
62 
63 	/* Make sure any pending DMA has completed */
64 	if ( dma_pending ) {
65 		ioctl(console_fd, PS2IOC_SENDQCT, 1);
66 		dma_pending = 0;
67 	}
68 
69 	/* Remove the cursor image from the DMA area */
70 	screen = this->screen;
71 	saved_pixels = screen->pixels;
72 	screen->pixels = mapped_mem + screen->offset;
73 	screen_updated = 0;
74 	if ( cursor_drawn ) {
75 		SDL_EraseCursorNoLock(screen);
76 		cursor_drawn = 0;
77 		screen_updated = 1;
78 	}
79 
80 	/* Save the current mouse area */
81 	SDL_MouseRect(&area);
82 	mouse_y1 = area.y;
83 	mouse_y2 = area.y+area.h;
84 
85 	/* Only draw the new cursor if there was one passed in */
86 	if ( cursor ) {
87 		/* Set the new location */
88 		cursor->area.x = (x - cursor->hot_x);
89 		cursor->area.y = (y - cursor->hot_y);
90 
91 		/* Draw the cursor at the new location */
92 		if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) {
93 			SDL_DrawCursorNoLock(screen);
94 			cursor_drawn = 1;
95 			screen_updated = 1;
96 		}
97 	}
98 	screen->pixels = saved_pixels;
99 
100 	/* Update the affected area of the screen */
101 	if ( screen_updated ) {
102 		SDL_MouseRect(&area);
103 		if ( area.y < mouse_y1 ) {
104 			mouse_y1 = area.y;
105 		}
106 		if ( (area.y+area.h) > mouse_y2 ) {
107 			mouse_y2 = area.y+area.h;
108 		}
109 		image = screen_image;
110 		image.y += screen->offset / screen->pitch + mouse_y1;
111 		image.h = mouse_y2 - mouse_y1;
112 		image.ptr = mapped_mem +
113 		            (image.y - screen_image.y) * screen->pitch;
114 		ioctl(console_fd, PS2IOC_LOADIMAGE, &image);
115 
116 		/* Need to scale offscreen image to TV output */
117 		if ( image.y > 0 ) {
118 			scaleimage_nonblock(console_fd,
119 			                    tex_tags_mem, scale_tags_mem);
120 		}
121 	}
122 
123 	/* We're finished */
124 	SDL_UnlockCursor();
125 }
126 
GS_MoveWMCursor(_THIS,int x,int y)127 void GS_MoveWMCursor(_THIS, int x, int y)
128 {
129 	GS_MoveCursor(this, SDL_cursor, x, y);
130 }
131 
GS_ShowWMCursor(_THIS,WMcursor * wmcursor)132 int GS_ShowWMCursor(_THIS, WMcursor *wmcursor)
133 {
134 	SDL_Cursor *cursor;
135 	int x, y;
136 
137 	/* Draw the cursor at the appropriate location */
138 	SDL_GetMouseState(&x, &y);
139 	if ( wmcursor ) {
140 		cursor = SDL_cursor;
141 	} else {
142 		cursor = NULL;
143 	}
144 	GS_MoveCursor(this, cursor, x, y);
145 	return(1);
146 }
147