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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* libvga based SDL video driver implementation.
25 */
26 
27 #include <err.h>
28 #include <osreldate.h>
29 #include <unistd.h>
30 #include <sys/stat.h>
31 
32 #include <sys/fbio.h>
33 #include <sys/consio.h>
34 #include <sys/kbio.h>
35 #include <vgl.h>
36 
37 #include "SDL_video.h"
38 #include "SDL_mouse.h"
39 #include "../SDL_sysvideo.h"
40 #include "../SDL_pixels_c.h"
41 #include "../../events/SDL_events_c.h"
42 #include "SDL_vglvideo.h"
43 #include "SDL_vglevents_c.h"
44 #include "SDL_vglmouse_c.h"
45 
46 
47 /* Initialization/Query functions */
48 static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
49 static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
50 static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
51 static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
52 			  SDL_Color *colors);
53 static void VGL_VideoQuit(_THIS);
54 
55 /* Hardware surface functions */
56 static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
57 static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
58 static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
59 static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
60 static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);
61 
62 /* Misc function */
63 static VGLMode ** VGLListModes(int depth, int mem_model);
64 
65 /* VGL driver bootstrap functions */
66 
VGL_Available(void)67 static int VGL_Available(void)
68 {
69 	/*
70 	 * Check to see if we are root and stdin is a
71 	 * virtual console. Also try to ensure that
72 	 * modes other than 320x200 are available
73 	 */
74 	int console, hires_available, i;
75 	VGLMode **modes;
76 
77 	console = STDIN_FILENO;
78 	if ( console >= 0 ) {
79 		struct stat sb;
80 		struct vt_mode dummy;
81 
82 		if ( (fstat(console, &sb) < 0) ||
83 		     (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
84 			console = -1;
85 		}
86 	}
87 	if (geteuid() != 0 && console == -1)
88 		return 0;
89 
90 	modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
91 	hires_available = 0;
92 	for (i = 0; modes[i] != NULL; i++) {
93 		if ((modes[i]->ModeInfo.Xsize > 320) &&
94 		    (modes[i]->ModeInfo.Ysize > 200) &&
95 		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
96 		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
97 		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
98 			hires_available = 1;
99 			break;
100 		}
101 	}
102 	return hires_available;
103 }
104 
VGL_DeleteDevice(SDL_VideoDevice * device)105 static void VGL_DeleteDevice(SDL_VideoDevice *device)
106 {
107 	SDL_free(device->hidden);
108 	SDL_free(device);
109 }
110 
VGL_CreateDevice(int devindex)111 static SDL_VideoDevice *VGL_CreateDevice(int devindex)
112 {
113 	SDL_VideoDevice *device;
114 
115 	/* Initialize all variables that we clean on shutdown */
116 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
117 	if ( device ) {
118 		SDL_memset(device, 0, (sizeof *device));
119 		device->hidden = (struct SDL_PrivateVideoData *)
120 				  SDL_malloc((sizeof *device->hidden));
121 	}
122 	if ( (device == NULL) || (device->hidden == NULL) ) {
123 		SDL_OutOfMemory();
124 		if ( device ) {
125 			SDL_free(device);
126 		}
127 		return(0);
128 	}
129 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
130 
131 	/* Set the function pointers */
132 	device->VideoInit = VGL_VideoInit;
133 	device->ListModes = VGL_ListModes;
134 	device->SetVideoMode = VGL_SetVideoMode;
135 	device->SetColors = VGL_SetColors;
136 	device->UpdateRects = NULL;
137 	device->VideoQuit = VGL_VideoQuit;
138 	device->AllocHWSurface = VGL_AllocHWSurface;
139 	device->CheckHWBlit = NULL;
140 	device->FillHWRect = NULL;
141 	device->SetHWColorKey = NULL;
142 	device->SetHWAlpha = NULL;
143 	device->LockHWSurface = VGL_LockHWSurface;
144 	device->UnlockHWSurface = VGL_UnlockHWSurface;
145 	device->FlipHWSurface = VGL_FlipHWSurface;
146 	device->FreeHWSurface = VGL_FreeHWSurface;
147 	device->SetIcon = NULL;
148 	device->SetCaption = NULL;
149 	device->GetWMInfo = NULL;
150 	device->FreeWMCursor = VGL_FreeWMCursor;
151 	device->CreateWMCursor = VGL_CreateWMCursor;
152 	device->ShowWMCursor = VGL_ShowWMCursor;
153 	device->WarpWMCursor = VGL_WarpWMCursor;
154 	device->InitOSKeymap = VGL_InitOSKeymap;
155 	device->PumpEvents = VGL_PumpEvents;
156 
157 	device->free = VGL_DeleteDevice;
158 
159 	return device;
160 }
161 
162 VideoBootStrap VGL_bootstrap = {
163 	"vgl", "FreeBSD libVGL",
164 	VGL_Available, VGL_CreateDevice
165 };
166 
VGL_AddMode(_THIS,VGLMode * inmode)167 static int VGL_AddMode(_THIS, VGLMode *inmode)
168 {
169 	SDL_Rect *mode;
170 
171 	int i, index;
172 	int next_mode;
173 
174 	/* Check to see if we already have this mode */
175 	if (inmode->Depth < 8) {  /* Not supported */
176 		return 0;
177 	}
178 	index = ((inmode->Depth + 7) / 8) - 1;
179 	for (i=0; i<SDL_nummodes[index]; ++i) {
180 		mode = SDL_modelist[index][i];
181 		if ((mode->w == inmode->ModeInfo.Xsize) &&
182 		    (mode->h == inmode->ModeInfo.Ysize))
183 			return 0;
184 	}
185 
186 	/* Set up the new video mode rectangle */
187 	mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
188 	if (mode == NULL) {
189 		SDL_OutOfMemory();
190 		return -1;
191 	}
192 	mode->x = 0;
193 	mode->y = 0;
194 	mode->w = inmode->ModeInfo.Xsize;
195 	mode->h = inmode->ModeInfo.Ysize;
196 
197 	/* Allocate the new list of modes, and fill in the new mode */
198 	next_mode = SDL_nummodes[index];
199 	SDL_modelist[index] = (SDL_Rect **)
200 		SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
201 	if (SDL_modelist[index] == NULL) {
202 		SDL_OutOfMemory();
203 		SDL_nummodes[index] = 0;
204 		SDL_free(mode);
205 		return -1;
206 	}
207 	SDL_modelist[index][next_mode] = mode;
208 	SDL_modelist[index][next_mode+1] = NULL;
209 	SDL_nummodes[index]++;
210 
211 	return 0;
212 }
213 
VGL_UpdateVideoInfo(_THIS)214 static void VGL_UpdateVideoInfo(_THIS)
215 {
216 	this->info.wm_available = 0;
217 	this->info.hw_available = 1;
218 	this->info.video_mem = 0;
219 	if (VGLCurMode == NULL) {
220 		return;
221 	}
222 	if (VGLCurMode->ModeInfo.PixelBytes > 0) {
223 		this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
224 				       VGLCurMode->ModeInfo.Xsize *
225 				       VGLCurMode->ModeInfo.Ysize;
226 	}
227 }
228 
VGL_VideoInit(_THIS,SDL_PixelFormat * vformat)229 int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
230 {
231 	int i;
232 	int total_modes;
233 	VGLMode **modes;
234 
235 	/* Initialize all variables that we clean on shutdown */
236 	for ( i=0; i<NUM_MODELISTS; ++i ) {
237 		SDL_nummodes[i] = 0;
238 		SDL_modelist[i] = NULL;
239 	}
240 
241 	/* Enable mouse and keyboard support */
242 	if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
243 		if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
244 			SDL_SetError("Unable to initialize keyboard");
245 			return -1;
246 		}
247 	} else {
248 		warnx("Requiest to put keyboard into a raw mode ignored");
249 	}
250 	if (VGL_initkeymaps(STDIN_FILENO) != 0) {
251 		SDL_SetError("Unable to initialize keymap");
252 		return -1;
253 	}
254 	if (VGL_initmouse(STDIN_FILENO) != 0) {
255 		SDL_SetError("Unable to initialize mouse");
256 		return -1;
257 	}
258 
259 	/* Determine the current screen size */
260 	if (VGLCurMode != NULL) {
261 		this->info.current_w = VGLCurMode->ModeInfo.Xsize;
262 		this->info.current_h = VGLCurMode->ModeInfo.Ysize;
263 	}
264 
265 	/* Determine the screen depth */
266 	if (VGLCurMode != NULL)
267 		vformat->BitsPerPixel = VGLCurMode->Depth;
268 	else
269 		vformat->BitsPerPixel = 16;	/* Good default */
270 
271 	/* Query for the list of available video modes */
272 	total_modes = 0;
273 	modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
274 	for (i = 0; modes[i] != NULL; i++) {
275 		if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
276 		    (modes[i]->ModeInfo.Type == VIDBUF16) ||
277 		    (modes[i]->ModeInfo.Type == VIDBUF32)) {
278 			VGL_AddMode(this, modes[i]);
279 			total_modes++;
280 		}
281 	}
282 	if (total_modes == 0) {
283 		SDL_SetError("No linear video modes available");
284 		return -1;
285 	}
286 
287 	/* Fill in our hardware acceleration capabilities */
288 	VGL_UpdateVideoInfo(this);
289 
290 	/* Create the hardware surface lock mutex */
291 	hw_lock = SDL_CreateMutex();
292 	if (hw_lock == NULL) {
293 		SDL_SetError("Unable to create lock mutex");
294 		VGL_VideoQuit(this);
295 		return -1;
296 	}
297 
298 	/* We're done! */
299 	return 0;
300 }
301 
VGL_ListModes(_THIS,SDL_PixelFormat * format,Uint32 flags)302 SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
303 {
304 	return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
305 }
306 
307 /* Various screen update functions available */
308 static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
309 
VGL_SetVideoMode(_THIS,SDL_Surface * current,int width,int height,int bpp,Uint32 flags)310 SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
311 			      int width, int height, int bpp, Uint32 flags)
312 {
313 	int mode_found;
314 	int i;
315 	VGLMode **modes;
316 
317 	modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
318 	mode_found = 0;
319 	for (i = 0; modes[i] != NULL; i++) {
320 		if ((modes[i]->ModeInfo.Xsize == width) &&
321 		    (modes[i]->ModeInfo.Ysize == height) &&
322 		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
323 		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
324 		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
325 			mode_found = 1;
326 			break;
327 		}
328 	}
329 	if (mode_found == 0) {
330 		SDL_SetError("No matching video mode found");
331 		return NULL;
332 	}
333 
334 	/* Shutdown previous videomode (if any) */
335 	if (VGLCurMode != NULL)
336 		VGLEnd();
337 
338 	/* Try to set the requested linear video mode */
339 	if (VGLInit(modes[i]->ModeId) != 0) {
340 		SDL_SetError("Unable to switch to requested mode");
341 		return NULL;
342 	}
343 
344 	VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
345 	VGLCurMode->ModeInfo = *VGLDisplay;
346 	VGLCurMode->Depth = modes[i]->Depth;
347 	VGLCurMode->ModeId = modes[i]->ModeId;
348 	VGLCurMode->Rmask = modes[i]->Rmask;
349 	VGLCurMode->Gmask = modes[i]->Gmask;
350 	VGLCurMode->Bmask = modes[i]->Bmask;
351 
352 	/* Workaround a bug in libvgl */
353 	if (VGLCurMode->ModeInfo.PixelBytes == 0)
354 		(VGLCurMode->ModeInfo.PixelBytes = 1);
355 
356 	current->w = VGLCurMode->ModeInfo.Xsize;
357 	current->h = VGLCurMode->ModeInfo.Ysize;
358 	current->pixels = VGLCurMode->ModeInfo.Bitmap;
359 	current->pitch = VGLCurMode->ModeInfo.Xsize *
360 			 VGLCurMode->ModeInfo.PixelBytes;
361 	current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
362 
363 	/* Check if we are in a pseudo-color mode */
364 	if (VGLCurMode->ModeInfo.Type == VIDBUF8)
365 		current->flags |= SDL_HWPALETTE;
366 
367 	/* Check if we can do doublebuffering */
368 	if (flags & SDL_DOUBLEBUF) {
369 		if (VGLCurMode->ModeInfo.Xsize * 2 <=
370 		    VGLCurMode->ModeInfo.VYsize) {
371 			current->flags |= SDL_DOUBLEBUF;
372 			flip_page = 0;
373 			flip_address[0] = (byte *)current->pixels;
374 			flip_address[1] = (byte *)current->pixels +
375 					  current->h * current->pitch;
376 			VGL_FlipHWSurface(this, current);
377 		}
378 	}
379 
380 	if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
381 				VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
382 		return NULL;
383 	}
384 
385 	/* Update hardware acceleration info */
386 	VGL_UpdateVideoInfo(this);
387 
388 	/* Set the blit function */
389 	this->UpdateRects = VGL_DirectUpdate;
390 
391 	/* We're done */
392 	return current;
393 }
394 
395 /* We don't actually allow hardware surfaces other than the main one */
VGL_AllocHWSurface(_THIS,SDL_Surface * surface)396 static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
397 {
398 	return -1;
399 }
VGL_FreeHWSurface(_THIS,SDL_Surface * surface)400 static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
401 {
402 	return;
403 }
404 
405 /* We need to wait for vertical retrace on page flipped displays */
VGL_LockHWSurface(_THIS,SDL_Surface * surface)406 static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
407 {
408 	if (surface == SDL_VideoSurface) {
409 		SDL_mutexP(hw_lock);
410 	}
411 	return 0;
412 }
VGL_UnlockHWSurface(_THIS,SDL_Surface * surface)413 static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
414 {
415 	if (surface == SDL_VideoSurface) {
416 		SDL_mutexV(hw_lock);
417 	}
418 }
419 
VGL_FlipHWSurface(_THIS,SDL_Surface * surface)420 static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
421 {
422 	if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
423 		SDL_SetError("VGLPanSreen() failed");
424                 return -1;
425         }
426 
427 	flip_page = !flip_page;
428 	surface->pixels = flip_address[flip_page];
429 
430 	return 0;
431 }
432 
VGL_DirectUpdate(_THIS,int numrects,SDL_Rect * rects)433 static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
434 {
435 	return;
436 }
437 
VGL_SetColors(_THIS,int firstcolor,int ncolors,SDL_Color * colors)438 int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
439 {
440         int i;
441 
442 	for(i = 0; i < ncolors; i++) {
443 	        VGLSetPaletteIndex(firstcolor + i,
444 			       colors[i].r>>2,
445 			       colors[i].g>>2,
446 			       colors[i].b>>2);
447 	}
448 	return 1;
449 }
450 
451 /* Note:  If we are terminated, this could be called in the middle of
452    another SDL video routine -- notably UpdateRects.
453 */
VGL_VideoQuit(_THIS)454 void VGL_VideoQuit(_THIS)
455 {
456 	int i, j;
457 
458 	/* Return the keyboard to the normal state */
459 	VGLKeyboardEnd();
460 
461 	/* Reset the console video mode if we actually initialised one */
462 	if (VGLCurMode != NULL) {
463 		VGLEnd();
464 		SDL_free(VGLCurMode);
465 		VGLCurMode = NULL;
466 	}
467 
468 	/* Clear the lock mutex */
469 	if (hw_lock != NULL) {
470 		SDL_DestroyMutex(hw_lock);
471 		hw_lock = NULL;
472 	}
473 
474 	/* Free video mode lists */
475 	for (i = 0; i < NUM_MODELISTS; i++) {
476 		if (SDL_modelist[i] != NULL) {
477 			for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
478 				SDL_free(SDL_modelist[i][j]);
479 			}
480 			SDL_free(SDL_modelist[i]);
481 			SDL_modelist[i] = NULL;
482 		}
483 	}
484 
485 	if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
486 	/* Direct screen access, not a memory buffer */
487 		this->screen->pixels = NULL;
488 	}
489 }
490 
491 #define VGL_RED_INDEX	0
492 #define VGL_GREEN_INDEX	1
493 #define VGL_BLUE_INDEX	2
494 
495 static VGLMode **
VGLListModes(int depth,int mem_model)496 VGLListModes(int depth, int mem_model)
497 {
498   static VGLMode **modes = NULL;
499 
500   VGLBitmap *vminfop;
501   VGLMode **modesp, *modescp;
502   video_info_t minfo;
503   int adptype, i, modenum;
504 
505   if (modes == NULL) {
506     modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
507     bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
508   }
509   modesp = modes;
510 
511   for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
512     minfo.vi_mode = modenum;
513     if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
514       continue;
515     if (minfo.vi_mode != modenum)
516       continue;
517     if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
518       continue;
519     if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
520       continue;
521     if ((depth > 1) && (minfo.vi_depth != depth))
522       continue;
523 
524     /* reallocf can fail */
525     if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
526       return NULL;
527     modescp = *modesp;
528 
529     vminfop = &(modescp->ModeInfo);
530     bzero(vminfop, sizeof(VGLBitmap));
531 
532     vminfop->Type = NOBUF;
533 
534     vminfop->PixelBytes = 1;	/* Good default value */
535     switch (minfo.vi_mem_model) {
536     case V_INFO_MM_PLANAR:
537       /* we can handle EGA/VGA planar modes only */
538       if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
539 	    || (adptype != KD_EGA && adptype != KD_VGA)))
540 	vminfop->Type = VIDBUF4;
541       break;
542     case V_INFO_MM_PACKED:
543       /* we can do only 256 color packed modes */
544       if (minfo.vi_depth == 8)
545 	vminfop->Type = VIDBUF8;
546       break;
547     case V_INFO_MM_VGAX:
548       vminfop->Type = VIDBUF8X;
549       break;
550 #if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)
551     case V_INFO_MM_DIRECT:
552       vminfop->PixelBytes = minfo.vi_pixel_size;
553       switch (vminfop->PixelBytes) {
554       case 2:
555 	vminfop->Type = VIDBUF16;
556 	break;
557 #if notyet
558       case 3:
559 	vminfop->Type = VIDBUF24;
560 	break;
561 #endif
562       case 4:
563 	vminfop->Type = VIDBUF32;
564 	break;
565       default:
566 	break;
567       }
568 #endif
569     default:
570       break;
571     }
572     if (vminfop->Type == NOBUF)
573       continue;
574 
575     switch (vminfop->Type) {
576     case VIDBUF16:
577     case VIDBUF32:
578       modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
579 		       minfo.vi_pixel_fields[VGL_RED_INDEX];
580       modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
581 		       minfo.vi_pixel_fields[VGL_GREEN_INDEX];
582       modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
583 		       minfo.vi_pixel_fields[VGL_BLUE_INDEX];
584       break;
585 
586     default:
587       break;
588     }
589 
590     vminfop->Xsize = minfo.vi_width;
591     vminfop->Ysize = minfo.vi_height;
592     modescp->Depth = minfo.vi_depth;
593 
594     /* XXX */
595     if (minfo.vi_mode >= M_VESA_BASE)
596       modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
597     else
598       modescp->ModeId = _IO('S', minfo.vi_mode);
599 
600     /* Sort list */
601     for (i = 0; modes + i < modesp ; i++) {
602       if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
603 	  vminfop->Xsize * modes[i]->ModeInfo.Ysize)
604 	continue;
605       if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
606 	   vminfop->Xsize * vminfop->Ysize) &&
607 	  (modes[i]->Depth >= modescp->Depth))
608 	continue;
609       *modesp = modes[i];
610       modes[i] = modescp;
611       modescp = *modesp;
612       vminfop = &(modescp->ModeInfo);
613     }
614 
615     modesp++;
616   }
617 
618   if (*modesp != NULL) {
619     SDL_free(*modesp);
620     *modesp = NULL;
621   }
622 
623   return modes;
624 }
625