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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "gm.h"
9 #include "SkGradientShader.h"
10 
11 namespace skiagm {
12 
13 class FillTypePerspGM : public GM {
14     SkPath fPath;
15 public:
FillTypePerspGM()16     FillTypePerspGM() {}
17 
makePath()18     void makePath() {
19         if (fPath.isEmpty()) {
20             const SkScalar radius = SkIntToScalar(45);
21             fPath.addCircle(SkIntToScalar(50), SkIntToScalar(50), radius);
22             fPath.addCircle(SkIntToScalar(100), SkIntToScalar(100), radius);
23         }
24     }
25 
26 protected:
onShortName()27     virtual SkString onShortName() {
28         return SkString("filltypespersp");
29     }
30 
onISize()31     virtual SkISize onISize() {
32         return make_isize(835, 840);
33     }
34 
showPath(SkCanvas * canvas,int x,int y,SkPath::FillType ft,SkScalar scale,const SkPaint & paint)35     void showPath(SkCanvas* canvas, int x, int y, SkPath::FillType ft,
36                   SkScalar scale, const SkPaint& paint) {
37 
38         const SkRect r = { 0, 0, SkIntToScalar(150), SkIntToScalar(150) };
39 
40         canvas->save();
41         canvas->translate(SkIntToScalar(x), SkIntToScalar(y));
42         canvas->clipRect(r);
43         canvas->drawColor(SK_ColorWHITE);
44         fPath.setFillType(ft);
45         canvas->translate(r.centerX(), r.centerY());
46         canvas->scale(scale, scale);
47         canvas->translate(-r.centerX(), -r.centerY());
48         canvas->drawPath(fPath, paint);
49         canvas->restore();
50     }
51 
showFour(SkCanvas * canvas,SkScalar scale,bool aa)52     void showFour(SkCanvas* canvas, SkScalar scale, bool aa) {
53 
54         SkPaint paint;
55         SkPoint center = SkPoint::Make(SkIntToScalar(100), SkIntToScalar(100));
56         SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
57         SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
58         SkShader* s = SkGradientShader::CreateRadial(center,
59                                                      SkIntToScalar(100),
60                                                      colors,
61                                                      pos,
62                                                      SK_ARRAY_COUNT(colors),
63                                                      SkShader::kClamp_TileMode);
64         paint.setShader(s)->unref();
65         paint.setAntiAlias(aa);
66 
67         showPath(canvas,   0,   0, SkPath::kWinding_FillType,
68                  scale, paint);
69         showPath(canvas, 200,   0, SkPath::kEvenOdd_FillType,
70                  scale, paint);
71         showPath(canvas,  00, 200, SkPath::kInverseWinding_FillType,
72                  scale, paint);
73         showPath(canvas, 200, 200, SkPath::kInverseEvenOdd_FillType,
74                  scale, paint);
75     }
76 
onDraw(SkCanvas * canvas)77     virtual void onDraw(SkCanvas* canvas) {
78         this->makePath();
79 
80         // do perspective drawPaint as the background;
81         SkPaint bkgnrd;
82         SkPoint center = SkPoint::Make(SkIntToScalar(100),
83                                        SkIntToScalar(100));
84         SkColor colors[] = {SK_ColorBLACK, SK_ColorCYAN,
85                             SK_ColorYELLOW, SK_ColorWHITE};
86         SkScalar pos[] = {0, SK_ScalarHalf / 2,
87                           3 * SK_ScalarHalf / 2, SK_Scalar1};
88         SkShader* s = SkGradientShader::CreateRadial(center,
89                                                      SkIntToScalar(1000),
90                                                      colors,
91                                                      pos,
92                                                      SK_ARRAY_COUNT(colors),
93                                                      SkShader::kClamp_TileMode);
94         bkgnrd.setShader(s)->unref();
95         canvas->save();
96             canvas->translate(SkIntToScalar(100), SkIntToScalar(100));
97             SkMatrix mat;
98             mat.reset();
99             mat.setPerspY(SkScalarToPersp(SK_Scalar1 / 1000));
100             canvas->concat(mat);
101             canvas->drawPaint(bkgnrd);
102         canvas->restore();
103 
104         // draw the paths in perspective
105         SkMatrix persp;
106         persp.reset();
107         persp.setPerspX(SkScalarToPersp(-SK_Scalar1 / 1800));
108         persp.setPerspY(SkScalarToPersp(SK_Scalar1 / 500));
109         canvas->concat(persp);
110 
111         canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
112         const SkScalar scale = SkIntToScalar(5)/4;
113 
114         showFour(canvas, SK_Scalar1, false);
115         canvas->translate(SkIntToScalar(450), 0);
116         showFour(canvas, scale, false);
117 
118         canvas->translate(SkIntToScalar(-450), SkIntToScalar(450));
119         showFour(canvas, SK_Scalar1, true);
120         canvas->translate(SkIntToScalar(450), 0);
121         showFour(canvas, scale, true);
122     }
123 
124 private:
125     typedef GM INHERITED;
126 };
127 
128 //////////////////////////////////////////////////////////////////////////////
129 
MyFactory(void *)130 static GM* MyFactory(void*) { return new FillTypePerspGM; }
131 static GMRegistry reg(MyFactory);
132 
133 }
134