1
2 /*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 // This test only works with the GPU backend.
10
11 #include "gm.h"
12
13 #if SK_SUPPORT_GPU
14 #include "GrContext.h"
15 #include "effects/GrSimpleTextureEffect.h"
16 #include "SkColorPriv.h"
17 #include "SkDevice.h"
18
19 namespace skiagm {
20
21 extern GrContext* GetGr();
22
23 static const int S = 200;
24
25 class TexDataGM : public GM {
26 public:
TexDataGM()27 TexDataGM() {
28 this->setBGColor(0xff000000);
29 }
30
31 protected:
onShortName()32 virtual SkString onShortName() {
33 return SkString("texdata");
34 }
35
onISize()36 virtual SkISize onISize() {
37 return make_isize(2*S, 2*S);
38 }
39
onDraw(SkCanvas * canvas)40 virtual void onDraw(SkCanvas* canvas) {
41 SkDevice* device = canvas->getDevice();
42 GrRenderTarget* target = (GrRenderTarget*) device->accessRenderTarget();
43 GrContext* ctx = GetGr();
44 if (ctx && target) {
45 SkPMColor gTextureData[(2 * S) * (2 * S)];
46 static const int stride = 2 * S;
47 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
48 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
49 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
50 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
51 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
52 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
53 for (int i = 0; i < 2; ++i) {
54 int offset = 0;
55 // fill upper-left
56 for (int y = 0; y < S; ++y) {
57 for (int x = 0; x < S; ++x) {
58 gTextureData[offset + y * stride + x] = gray;
59 }
60 }
61 // fill upper-right
62 offset = S;
63 for (int y = 0; y < S; ++y) {
64 for (int x = 0; x < S; ++x) {
65 gTextureData[offset + y * stride + x] = white;
66 }
67 }
68 // fill lower left
69 offset = S * stride;
70 for (int y = 0; y < S; ++y) {
71 for (int x = 0; x < S; ++x) {
72 gTextureData[offset + y * stride + x] = black;
73 }
74 }
75 // fill lower right
76 offset = S * stride + S;
77 for (int y = 0; y < S; ++y) {
78 for (int x = 0; x < S; ++x) {
79 gTextureData[offset + y * stride + x] = gray;
80 }
81 }
82
83 GrTextureDesc desc;
84 // use RT flag bit because in GL it makes the texture be bottom-up
85 desc.fFlags = i ? kRenderTarget_GrTextureFlagBit :
86 kNone_GrTextureFlags;
87 desc.fConfig = kSkia8888_PM_GrPixelConfig;
88 desc.fWidth = 2 * S;
89 desc.fHeight = 2 * S;
90 GrTexture* texture =
91 ctx->createUncachedTexture(desc, gTextureData, 0);
92
93 if (!texture) {
94 return;
95 }
96 GrAutoUnref au(texture);
97
98 GrContext::AutoClip acs(ctx, GrRect::MakeWH(2*S, 2*S));
99
100 ctx->setRenderTarget(target);
101
102 GrPaint paint;
103 paint.setBlendFunc(kOne_GrBlendCoeff, kISA_GrBlendCoeff);
104 SkMatrix vm;
105 if (i) {
106 vm.setRotate(90 * SK_Scalar1,
107 S * SK_Scalar1,
108 S * SK_Scalar1);
109 } else {
110 vm.reset();
111 }
112 ctx->setMatrix(vm);
113 SkMatrix tm;
114 tm = vm;
115 tm.postIDiv(2*S, 2*S);
116 paint.colorStage(0)->setEffect(GrSimpleTextureEffect::Create(texture, tm))->unref();
117
118 ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S));
119
120 // now update the lower right of the texture in first pass
121 // or upper right in second pass
122 offset = 0;
123 for (int y = 0; y < S; ++y) {
124 for (int x = 0; x < S; ++x) {
125 gTextureData[offset + y * stride + x] =
126 ((x + y) % 2) ? (i ? green : red) : blue;
127 }
128 }
129 texture->writePixels(S, (i ? 0 : S), S, S,
130 texture->config(), gTextureData,
131 4 * stride);
132 ctx->drawRect(paint, GrRect::MakeWH(2*S, 2*S));
133 }
134 }
135 }
136
137 private:
138 typedef GM INHERITED;
139 };
140
141 //////////////////////////////////////////////////////////////////////////////
142
MyFactory(void *)143 static GM* MyFactory(void*) { return new TexDataGM; }
144 static GMRegistry reg(MyFactory);
145
146 }
147
148 #endif
149