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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkImageFilterUtils_DEFINED
9 #define SkImageFilterUtils_DEFINED
10 
11 #if SK_SUPPORT_GPU
12 
13 #include "SkImageFilter.h"
14 
15 class SkBitmap;
16 class GrTexture;
17 class SkImageFilter;
18 
19 class SK_API SkImageFilterUtils {
20 public:
21     /**
22      * Wrap the given texture in a texture-backed SkBitmap.
23      */
24     static bool WrapTexture(GrTexture* texture, int width, int height, SkBitmap* result);
25 
26     /**
27      * Recursively evaluate the given filter on the GPU.  If filter is NULL,
28      * this function returns src.  If the filter has no GPU implementation, it
29      * will be processed in software and uploaded to the GPU.
30      */
31     static bool GetInputResultGPU(SkImageFilter* filter, SkImageFilter::Proxy* proxy, const SkBitmap& src, SkBitmap* result);
32 };
33 
34 #endif
35 
36 #endif
37