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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkView_DEFINED
11 #define SkView_DEFINED
12 
13 #include "SkEventSink.h"
14 #include "SkRect.h"
15 #include "SkDOM.h"
16 #include "SkTDict.h"
17 #include "SkMatrix.h"
18 
19 class SkCanvas;
20 class SkLayerView;
21 
22 /** \class SkView
23 
24     SkView is the base class for screen management. All widgets and controls inherit
25     from SkView.
26 */
27 class SkView : public SkEventSink {
28 public:
29     enum Flag_Shift {
30         kVisible_Shift,
31         kEnabled_Shift,
32         kFocusable_Shift,
33         kFlexH_Shift,
34         kFlexV_Shift,
35         kNoClip_Shift,
36 
37         kFlagShiftCount
38     };
39     enum Flag_Mask {
40         kVisible_Mask   = 1 << kVisible_Shift,      //!< set if the view is visible
41         kEnabled_Mask   = 1 << kEnabled_Shift,      //!< set if the view is enabled
42         kFocusable_Mask = 1 << kFocusable_Shift,    //!< set if the view can receive focus
43         kFlexH_Mask     = 1 << kFlexH_Shift,        //!< set if the view's width is stretchable
44         kFlexV_Mask     = 1 << kFlexV_Shift,        //!< set if the view's height is stretchable
45         kNoClip_Mask    = 1 << kNoClip_Shift,        //!< set if the view is not clipped to its bounds
46 
47         kAllFlagMasks   = (uint32_t)(0 - 1) >> (32 - kFlagShiftCount)
48     };
49 
50                 SkView(uint32_t flags = 0);
51     virtual     ~SkView();
52 
53     /** Return the flags associated with the view
54     */
getFlags()55     uint32_t    getFlags() const { return fFlags; }
56     /** Set the flags associated with the view
57     */
58     void        setFlags(uint32_t flags);
59 
60     /** Helper that returns non-zero if the kVisible_Mask bit is set in the view's flags
61     */
isVisible()62     int         isVisible() const { return fFlags & kVisible_Mask; }
isEnabled()63     int         isEnabled() const { return fFlags & kEnabled_Mask; }
isFocusable()64     int         isFocusable() const { return fFlags & kFocusable_Mask; }
isClipToBounds()65     int         isClipToBounds() const { return !(fFlags & kNoClip_Mask); }
66     /** Helper to set/clear the view's kVisible_Mask flag */
67     void        setVisibleP(bool);
68     void        setEnabledP(bool);
69     void        setFocusableP(bool);
70     void        setClipToBounds(bool);
71 
72     /** Return the view's width */
width()73     SkScalar    width() const { return fWidth; }
74     /** Return the view's height */
height()75     SkScalar    height() const { return fHeight; }
76     /** Set the view's width and height. These must both be >= 0. This does not affect the view's loc */
77     void        setSize(SkScalar width, SkScalar height);
setSize(const SkPoint & size)78     void        setSize(const SkPoint& size) { this->setSize(size.fX, size.fY); }
setWidth(SkScalar width)79     void        setWidth(SkScalar width) { this->setSize(width, fHeight); }
setHeight(SkScalar height)80     void        setHeight(SkScalar height) { this->setSize(fWidth, height); }
81     /** Return a rectangle set to [0, 0, width, height] */
82     void        getLocalBounds(SkRect* bounds) const;
83 
84     /** Loc - the view's offset with respect to its parent in its view hiearchy.
85         NOTE: For more complex transforms, use Local Matrix. The tranformations
86         are applied in the following order:
87              canvas->translate(fLoc.fX, fLoc.fY);
88              canvas->concat(fMatrix);
89     */
90     /** Return the view's left edge */
locX()91     SkScalar    locX() const { return fLoc.fX; }
92     /** Return the view's top edge */
locY()93     SkScalar    locY() const { return fLoc.fY; }
94     /** Set the view's left and top edge. This does not affect the view's size */
95     void        setLoc(SkScalar x, SkScalar y);
setLoc(const SkPoint & loc)96     void        setLoc(const SkPoint& loc) { this->setLoc(loc.fX, loc.fY); }
setLocX(SkScalar x)97     void        setLocX(SkScalar x) { this->setLoc(x, fLoc.fY); }
setLocY(SkScalar y)98     void        setLocY(SkScalar y) { this->setLoc(fLoc.fX, y); }
99 
100     /** Local Matrix - matrix used to tranform the view with respect to its
101         parent in its view hiearchy. Use setLocalMatrix to apply matrix
102         transformations to the current view and in turn affect its children.
103         NOTE: For simple offsets, use Loc. The transformations are applied in
104         the following order:
105              canvas->translate(fLoc.fX, fLoc.fY);
106              canvas->concat(fMatrix);
107     */
getLocalMatrix()108     const SkMatrix& getLocalMatrix() const { return fMatrix; }
109     void            setLocalMatrix(const SkMatrix& matrix);
110 
111     /** Offset (move) the view by the specified dx and dy. This does not affect the view's size */
112     void        offset(SkScalar dx, SkScalar dy);
113 
114     /** Call this to have the view draw into the specified canvas. */
115     virtual void draw(SkCanvas* canvas);
116 
117     /** Call this to invalidate part of all of a view, requesting that the view's
118         draw method be called. The rectangle parameter specifies the part of the view
119         that should be redrawn. If it is null, it specifies the entire view bounds.
120     */
121     void        inval(SkRect* rectOrNull);
122 
123     //  Focus management
124 
125     SkView* getFocusView() const;
126     bool    hasFocus() const;
127 
128     enum FocusDirection {
129         kNext_FocusDirection,
130         kPrev_FocusDirection,
131 
132         kFocusDirectionCount
133     };
134     bool    acceptFocus();
135     SkView* moveFocus(FocusDirection);
136 
137     //  Click handling
138 
139     class Click {
140     public:
141         Click(SkView* target);
142         virtual ~Click();
143 
getType()144         const char* getType() const { return fType; }
145         bool        isType(const char type[]) const;
146         void        setType(const char type[]);     // does NOT make a copy of the string
147         void        copyType(const char type[]);    // makes a copy of the string
148 
149         enum State {
150             kDown_State,
151             kMoved_State,
152             kUp_State
153         };
154         SkPoint     fOrig, fPrev, fCurr;
155         SkIPoint    fIOrig, fIPrev, fICurr;
156         State       fState;
157         void*       fOwner;
158     private:
159         SkEventSinkID   fTargetID;
160         char*           fType;
161         bool            fWeOwnTheType;
162 
163         void resetType();
164 
165         friend class SkView;
166     };
167     Click*  findClickHandler(SkScalar x, SkScalar y);
168 
169     static void DoClickDown(Click*, int x, int y);
170     static void DoClickMoved(Click*, int x, int y);
171     static void DoClickUp(Click*, int x, int y);
172 
173     /** Send the event to the view's parent, and its parent etc. until one of them
174         returns true from its onEvent call. This view is returned. If no parent handles
175         the event, null is returned.
176      */
177     SkView*     sendEventToParents(const SkEvent&);
178     /** Send the query to the view's parent, and its parent etc. until one of them
179         returns true from its onQuery call. This view is returned. If no parent handles
180         the query, null is returned.
181      */
182     SkView* sendQueryToParents(SkEvent*);
183 
184     //  View hierarchy management
185 
186     /** Return the view's parent, or null if it has none. This does not affect the parent's reference count. */
getParent()187     SkView*     getParent() const { return fParent; }
188     SkView*     attachChildToFront(SkView* child);
189     /** Attach the child view to this view, and increment the child's reference count. The child view is added
190         such that it will be drawn before all other child views.
191         The child view parameter is returned.
192     */
193     SkView*     attachChildToBack(SkView* child);
194     /** If the view has a parent, detach the view from its parent and decrement the view's reference count.
195         If the parent was the only owner of the view, this will cause the view to be deleted.
196     */
197     void        detachFromParent();
198     /** Attach the child view to this view, and increment the child's reference count. The child view is added
199         such that it will be drawn after all other child views.
200         The child view parameter is returned.
201     */
202     /** Detach all child views from this view. */
203     void        detachAllChildren();
204 
205     /** Convert the specified point from global coordinates into view-local coordinates
206     */
globalToLocal(SkPoint * pt)207     void        globalToLocal(SkPoint* pt) const { if (pt) this->globalToLocal(pt->fX, pt->fY, pt); }
208     /** Convert the specified x,y from global coordinates into view-local coordinates, returning
209         the answer in the local parameter.
210     */
211     void        globalToLocal(SkScalar globalX, SkScalar globalY, SkPoint* local) const;
212 
213     /** \class F2BIter
214 
215         Iterator that will return each of this view's children, in
216         front-to-back order (the order used for clicking). The first
217         call to next() returns the front-most child view. When
218         next() returns null, there are no more child views.
219     */
220     class F2BIter {
221     public:
222         F2BIter(const SkView* parent);
223         SkView* next();
224     private:
225         SkView* fFirstChild, *fChild;
226     };
227 
228     /** \class B2FIter
229 
230         Iterator that will return each of this view's children, in
231         back-to-front order (the order they are drawn). The first
232         call to next() returns the back-most child view. When
233         next() returns null, there are no more child views.
234     */
235     class B2FIter {
236     public:
237         B2FIter(const SkView* parent);
238         SkView* next();
239     private:
240         SkView* fFirstChild, *fChild;
241     };
242 
243     /** \class Artist
244 
245         Install a subclass of this in a view (calling setArtist()), and then the
246         default implementation of that view's onDraw() will invoke this object
247         automatically.
248     */
249     class Artist : public SkRefCnt {
250     public:
251         void draw(SkView*, SkCanvas*);
252         void inflate(const SkDOM&, const SkDOM::Node*);
253     protected:
254         virtual void onDraw(SkView*, SkCanvas*) = 0;
255         virtual void onInflate(const SkDOM&, const SkDOM::Node*);
256     };
257     /** Return the artist attached to this view (or null). The artist's reference
258         count is not affected.
259     */
260     Artist* getArtist() const;
261     /** Attach the specified artist (or null) to the view, replacing any existing
262         artist. If the new artist is not null, its reference count is incremented.
263         The artist parameter is returned.
264     */
265     Artist* setArtist(Artist* artist);
266 
267     /** \class Layout
268 
269         Install a subclass of this in a view (calling setLayout()), and then the
270         default implementation of that view's onLayoutChildren() will invoke
271         this object automatically.
272     */
273     class Layout : public SkRefCnt {
274     public:
275         void layoutChildren(SkView* parent);
276         void inflate(const SkDOM&, const SkDOM::Node*);
277     protected:
278         virtual void onLayoutChildren(SkView* parent) = 0;
279         virtual void onInflate(const SkDOM&, const SkDOM::Node*);
280     };
281 
282     /** Return the layout attached to this view (or null). The layout's reference
283         count is not affected.
284     */
285     Layout* getLayout() const;
286     /** Attach the specified layout (or null) to the view, replacing any existing
287         layout. If the new layout is not null, its reference count is incremented.
288         The layout parameter is returned.
289     */
290     Layout* setLayout(Layout*, bool invokeLayoutNow = true);
291     /** If a layout is attached to this view, call its layoutChildren() method
292     */
293     void    invokeLayout();
294 
295     /** Call this to initialize this view based on the specified XML node
296     */
297     void    inflate(const SkDOM& dom, const SkDOM::Node* node);
298     /** After a view hierarchy is inflated, this may be called with a dictionary
299         containing pairs of <name, view*>, where the name string was the view's
300         "id" attribute when it was inflated.
301 
302         This will call the virtual onPostInflate for this view, and the recursively
303         call postInflate on all of the view's children.
304     */
305     void    postInflate(const SkTDict<SkView*>& ids);
306 
307     SkDEBUGCODE(void dump(bool recurse) const;)
308 
309 protected:
310     /** Override this to draw inside the view. Be sure to call the inherited version too */
311     virtual void    onDraw(SkCanvas*);
312     /** Override this to be notified when the view's size changes. Be sure to call the inherited version too */
313     virtual void    onSizeChange();
314     /** Override this if you want to handle an inval request from this view or one of its children.
315         Tyically this is only overridden by the by the "window". If your subclass does handle the
316         request, return true so the request will not continue to propogate to the parent.
317     */
318     virtual bool    handleInval(const SkRect*);
319     //! called once before all of the children are drawn (or clipped/translated)
beforeChildren(SkCanvas * c)320     virtual SkCanvas* beforeChildren(SkCanvas* c) { return c; }
321     //! called once after all of the children are drawn (or clipped/translated)
afterChildren(SkCanvas * orig)322     virtual void afterChildren(SkCanvas* orig) {}
323 
324     //! called right before this child's onDraw is called
beforeChild(SkView * child,SkCanvas * canvas)325     virtual void beforeChild(SkView* child, SkCanvas* canvas) {}
326     //! called right after this child's onDraw is called
afterChild(SkView * child,SkCanvas * canvas)327     virtual void afterChild(SkView* child, SkCanvas* canvas) {}
328 
329     /** Override this if you might handle the click
330     */
331     virtual Click* onFindClickHandler(SkScalar x, SkScalar y);
332     /** Override this to decide if your children are targets for a click.
333         The default returns true, in which case your children views will be
334         candidates for onFindClickHandler. Returning false wil skip the children
335         and just call your onFindClickHandler.
336      */
337     virtual bool onSendClickToChildren(SkScalar x, SkScalar y);
338     /** Override this to track clicks, returning true as long as you want to track
339         the pen/mouse.
340     */
341     virtual bool    onClick(Click*);
342     /** Override this to initialize your subclass from the XML node. Be sure to call the inherited version too */
343     virtual void    onInflate(const SkDOM& dom, const SkDOM::Node* node);
344     /** Override this if you want to perform post initialization work based on the ID dictionary built
345         during XML parsing. Be sure to call the inherited version too.
346     */
347     virtual void    onPostInflate(const SkTDict<SkView*>&);
348 
349 public:
350     // default action is to inval the view
351     virtual void    onFocusChange(bool gainFocusP);
352 protected:
353 
354     // override these if you're acting as a layer/host
onGetFocusView(SkView **)355     virtual bool    onGetFocusView(SkView**) const { return false; }
onSetFocusView(SkView *)356     virtual bool    onSetFocusView(SkView*) { return false; }
357 
358 private:
359     SkScalar    fWidth, fHeight;
360     SkMatrix    fMatrix;
361     SkPoint     fLoc;
362     SkView*     fParent;
363     SkView*     fFirstChild;
364     SkView*     fNextSibling;
365     SkView*     fPrevSibling;
366     uint8_t     fFlags;
367     uint8_t     fContainsFocus;
368 
369     friend class B2FIter;
370     friend class F2BIter;
371 
372     friend class SkLayerView;
373 
374     bool    setFocusView(SkView* fvOrNull);
375     SkView* acceptFocus(FocusDirection);
376     void    detachFromParent_NoLayout();
377     /** Compute the matrix to transform view-local coordinates into global ones */
378     void    localToGlobal(SkMatrix* matrix) const;
379 };
380 
381 #endif
382 
383