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1 
2 /*
3  * Copyright 2006 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "Sk2DPathEffect.h"
11 #include "SkBlitter.h"
12 #include "SkPath.h"
13 #include "SkScan.h"
14 
15 class Sk2DPathEffectBlitter : public SkBlitter {
16 public:
Sk2DPathEffectBlitter(Sk2DPathEffect * pe,SkPath * dst)17     Sk2DPathEffectBlitter(Sk2DPathEffect* pe, SkPath* dst)
18         : fPE(pe), fDst(dst) {}
19 
blitH(int x,int y,int count)20     virtual void blitH(int x, int y, int count) {
21         fPE->nextSpan(x, y, count, fDst);
22     }
23 private:
24     Sk2DPathEffect* fPE;
25     SkPath*         fDst;
26 };
27 
28 ///////////////////////////////////////////////////////////////////////////////
29 
Sk2DPathEffect(const SkMatrix & mat)30 Sk2DPathEffect::Sk2DPathEffect(const SkMatrix& mat) : fMatrix(mat) {
31     mat.invert(&fInverse);
32 }
33 
filterPath(SkPath * dst,const SkPath & src,SkScalar * width)34 bool Sk2DPathEffect::filterPath(SkPath* dst, const SkPath& src, SkScalar* width) {
35     Sk2DPathEffectBlitter   blitter(this, dst);
36     SkPath                  tmp;
37     SkIRect                 ir;
38 
39     src.transform(fInverse, &tmp);
40     tmp.getBounds().round(&ir);
41     if (!ir.isEmpty()) {
42         this->begin(ir, dst);
43         SkScan::FillPath(tmp, ir, &blitter);
44         this->end(dst);
45     }
46     return true;
47 }
48 
nextSpan(int x,int y,int count,SkPath * path)49 void Sk2DPathEffect::nextSpan(int x, int y, int count, SkPath* path) {
50     const SkMatrix& mat = this->getMatrix();
51     SkPoint src, dst;
52 
53     src.set(SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf);
54     do {
55         mat.mapPoints(&dst, &src, 1);
56         this->next(dst, x++, y, path);
57         src.fX += SK_Scalar1;
58     } while (--count > 0);
59 }
60 
begin(const SkIRect & uvBounds,SkPath * dst)61 void Sk2DPathEffect::begin(const SkIRect& uvBounds, SkPath* dst) {}
next(const SkPoint & loc,int u,int v,SkPath * dst)62 void Sk2DPathEffect::next(const SkPoint& loc, int u, int v, SkPath* dst) {}
end(SkPath * dst)63 void Sk2DPathEffect::end(SkPath* dst) {}
64 
65 ///////////////////////////////////////////////////////////////////////////////
66 
flatten(SkFlattenableWriteBuffer & buffer)67 void Sk2DPathEffect::flatten(SkFlattenableWriteBuffer& buffer) {
68     char storage[SkMatrix::kMaxFlattenSize];
69     uint32_t size = fMatrix.flatten(storage);
70     buffer.write32(size);
71     buffer.write(storage, size);
72 }
73 
Sk2DPathEffect(SkFlattenableReadBuffer & buffer)74 Sk2DPathEffect::Sk2DPathEffect(SkFlattenableReadBuffer& buffer) {
75     char storage[SkMatrix::kMaxFlattenSize];
76     uint32_t size = buffer.readS32();
77     SkASSERT(size <= sizeof(storage));
78     buffer.read(storage, size);
79     fMatrix.unflatten(storage);
80     fMatrix.invert(&fInverse);
81 }
82 
getFactory()83 SkFlattenable::Factory Sk2DPathEffect::getFactory() {
84     return CreateProc;
85 }
86 
CreateProc(SkFlattenableReadBuffer & buffer)87 SkFlattenable* Sk2DPathEffect::CreateProc(SkFlattenableReadBuffer& buffer) {
88     return SkNEW_ARGS(Sk2DPathEffect, (buffer));
89 }
90 
91 ///////////////////////////////////////////////////////////////////////////////
92 ///////////////////////////////////////////////////////////////////////////////
93 
SkPath2DPathEffect(const SkMatrix & m,const SkPath & p)94 SkPath2DPathEffect::SkPath2DPathEffect(const SkMatrix& m, const SkPath& p)
95     : INHERITED(m), fPath(p) {
96 }
97 
SkPath2DPathEffect(SkFlattenableReadBuffer & buffer)98 SkPath2DPathEffect::SkPath2DPathEffect(SkFlattenableReadBuffer& buffer)
99         : INHERITED(buffer) {
100     fPath.unflatten(buffer);
101 }
102 
CreateProc(SkFlattenableReadBuffer & buffer)103 SkFlattenable* SkPath2DPathEffect::CreateProc(SkFlattenableReadBuffer& buffer) {
104     return SkNEW_ARGS(SkPath2DPathEffect, (buffer));
105 }
106 
flatten(SkFlattenableWriteBuffer & buffer)107 void SkPath2DPathEffect::flatten(SkFlattenableWriteBuffer& buffer) {
108     this->INHERITED::flatten(buffer);
109     fPath.flatten(buffer);
110 }
111 
getFactory()112 SkFlattenable::Factory SkPath2DPathEffect::getFactory() {
113     return CreateProc;
114 }
115 
next(const SkPoint & loc,int u,int v,SkPath * dst)116 void SkPath2DPathEffect::next(const SkPoint& loc, int u, int v, SkPath* dst) {
117     dst->addPath(fPath, loc.fX, loc.fY);
118 }
119 
120 SK_DEFINE_FLATTENABLE_REGISTRAR(SkPath2DPathEffect)
121 
122