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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SkParsePaint.h"
9 #include "SkTSearch.h"
10 #include "SkParse.h"
11 #include "SkImageDecoder.h"
12 #include "SkGradientShader.h"
13 
inflate_shader(const SkDOM & dom,const SkDOM::Node * node)14 static SkShader* inflate_shader(const SkDOM& dom, const SkDOM::Node* node)
15 {
16 	if ((node = dom.getFirstChild(node, "shader")) == NULL)
17 		return NULL;
18 
19 	const char* str;
20 
21 	if (dom.hasAttr(node, "type", "linear-gradient"))
22 	{
23 		SkColor		colors[2];
24 		SkPoint		pts[2];
25 
26 		colors[0] = colors[1] = SK_ColorBLACK;	// need to initialized the alpha to opaque, since FindColor doesn't set it
27 		if ((str = dom.findAttr(node, "c0")) != NULL &&
28 			SkParse::FindColor(str, &colors[0]) &&
29 			(str = dom.findAttr(node, "c1")) != NULL &&
30 			SkParse::FindColor(str, &colors[1]) &&
31 			dom.findScalars(node, "p0", &pts[0].fX, 2) &&
32 			dom.findScalars(node, "p1", &pts[1].fX, 2))
33 		{
34 			SkShader::TileMode	mode = SkShader::kClamp_TileMode;
35 			int					index;
36 
37 			if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
38 				mode = (SkShader::TileMode)index;
39 			return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
40 		}
41 	}
42 	else if (dom.hasAttr(node, "type", "bitmap"))
43 	{
44 		if ((str = dom.findAttr(node, "src")) == NULL)
45 			return NULL;
46 
47 		SkBitmap	bm;
48 
49 		if (SkImageDecoder::DecodeFile(str, &bm))
50 		{
51 			SkShader::TileMode	mode = SkShader::kRepeat_TileMode;
52 			int					index;
53 
54 			if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0)
55 				mode = (SkShader::TileMode)index;
56 
57 			return SkShader::CreateBitmapShader(bm, mode, mode);
58 		}
59 	}
60 	return NULL;
61 }
62 
SkPaint_Inflate(SkPaint * paint,const SkDOM & dom,const SkDOM::Node * node)63 void SkPaint_Inflate(SkPaint* paint, const SkDOM& dom, const SkDOM::Node* node)
64 {
65 	SkASSERT(paint);
66 	SkASSERT(&dom);
67 	SkASSERT(node);
68 
69 	SkScalar x;
70 
71 	if (dom.findScalar(node, "stroke-width", &x))
72 		paint->setStrokeWidth(x);
73 	if (dom.findScalar(node, "text-size", &x))
74 		paint->setTextSize(x);
75 
76 	bool	b;
77 
78 	SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b));
79 
80 	if (dom.findBool(node, "is-stroke", &b))
81 		paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style);
82 	if (dom.findBool(node, "is-antialias", &b))
83 		paint->setAntiAlias(b);
84 	if (dom.findBool(node, "is-lineartext", &b))
85 		paint->setLinearText(b);
86 
87 	const char* str = dom.findAttr(node, "color");
88 	if (str)
89 	{
90 		SkColor	c = paint->getColor();
91 		if (SkParse::FindColor(str, &c))
92 			paint->setColor(c);
93 	}
94 
95 	// do this AFTER parsing for the color
96 	if (dom.findScalar(node, "opacity", &x))
97 	{
98 		x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1));
99 		paint->setAlpha(SkScalarRound(x * 255));
100 	}
101 
102 	int	index = dom.findList(node, "text-anchor", "left,center,right");
103 	if (index >= 0)
104 		paint->setTextAlign((SkPaint::Align)index);
105 
106 	SkShader* shader = inflate_shader(dom, node);
107 	if (shader)
108 		paint->setShader(shader)->unref();
109 }
110 
111