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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkScanPriv.h"
9 #include "SkBlitter.h"
10 #include "SkEdge.h"
11 #include "SkEdgeBuilder.h"
12 #include "SkGeometry.h"
13 #include "SkPath.h"
14 #include "SkQuadClipper.h"
15 #include "SkRasterClip.h"
16 #include "SkRegion.h"
17 #include "SkTemplates.h"
18 #include "SkTSort.h"
19 
20 #ifdef SK_USE_LEGACY_AA_COVERAGE
21     #define SK_USE_STD_SORT_FOR_EDGES
22 #endif
23 
24 #define kEDGE_HEAD_Y    SK_MinS32
25 #define kEDGE_TAIL_Y    SK_MaxS32
26 
27 #ifdef SK_DEBUG
validate_sort(const SkEdge * edge)28     static void validate_sort(const SkEdge* edge) {
29         int y = kEDGE_HEAD_Y;
30 
31         while (edge->fFirstY != SK_MaxS32) {
32             edge->validate();
33             SkASSERT(y <= edge->fFirstY);
34 
35             y = edge->fFirstY;
36             edge = edge->fNext;
37         }
38     }
39 #else
40     #define validate_sort(edge)
41 #endif
42 
remove_edge(SkEdge * edge)43 static inline void remove_edge(SkEdge* edge) {
44     edge->fPrev->fNext = edge->fNext;
45     edge->fNext->fPrev = edge->fPrev;
46 }
47 
swap_edges(SkEdge * prev,SkEdge * next)48 static inline void swap_edges(SkEdge* prev, SkEdge* next) {
49     SkASSERT(prev->fNext == next && next->fPrev == prev);
50 
51     // remove prev from the list
52     prev->fPrev->fNext = next;
53     next->fPrev = prev->fPrev;
54 
55     // insert prev after next
56     prev->fNext = next->fNext;
57     next->fNext->fPrev = prev;
58     next->fNext = prev;
59     prev->fPrev = next;
60 }
61 
backward_insert_edge_based_on_x(SkEdge * edge SkDECLAREPARAM (int,curr_y))62 static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
63     SkFixed x = edge->fX;
64 
65     for (;;) {
66         SkEdge* prev = edge->fPrev;
67 
68         // add 1 to curr_y since we may have added new edges (built from curves)
69         // that start on the next scanline
70         SkASSERT(prev && prev->fFirstY <= curr_y + 1);
71 
72         if (prev->fX <= x) {
73             break;
74         }
75         swap_edges(prev, edge);
76     }
77 }
78 
insert_new_edges(SkEdge * newEdge,int curr_y)79 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
80     SkASSERT(newEdge->fFirstY >= curr_y);
81 
82     while (newEdge->fFirstY == curr_y) {
83         SkEdge* next = newEdge->fNext;
84         backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
85         newEdge = next;
86     }
87 }
88 
89 #ifdef SK_DEBUG
validate_edges_for_y(const SkEdge * edge,int curr_y)90 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
91     while (edge->fFirstY <= curr_y) {
92         SkASSERT(edge->fPrev && edge->fNext);
93         SkASSERT(edge->fPrev->fNext == edge);
94         SkASSERT(edge->fNext->fPrev == edge);
95         SkASSERT(edge->fFirstY <= edge->fLastY);
96 
97         SkASSERT(edge->fPrev->fX <= edge->fX);
98         edge = edge->fNext;
99     }
100 }
101 #else
102     #define validate_edges_for_y(edge, curr_y)
103 #endif
104 
105 #if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
106 #pragma warning ( push )
107 #pragma warning ( disable : 4701 )
108 #endif
109 
110 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
111 #define PREPOST_START   true
112 #define PREPOST_END     false
113 
walk_edges(SkEdge * prevHead,SkPath::FillType fillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)114 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
115                        SkBlitter* blitter, int start_y, int stop_y,
116                        PrePostProc proc) {
117     validate_sort(prevHead->fNext);
118 
119     int curr_y = start_y;
120     // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
121     int windingMask = (fillType & 1) ? 1 : -1;
122 
123     for (;;) {
124         int     w = 0;
125         int     left SK_INIT_TO_AVOID_WARNING;
126         bool    in_interval = false;
127         SkEdge* currE = prevHead->fNext;
128         SkFixed prevX = prevHead->fX;
129 
130         validate_edges_for_y(currE, curr_y);
131 
132         if (proc) {
133             proc(blitter, curr_y, PREPOST_START);    // pre-proc
134         }
135 
136         while (currE->fFirstY <= curr_y) {
137             SkASSERT(currE->fLastY >= curr_y);
138 
139             int x = SkFixedRoundToInt(currE->fX);
140             w += currE->fWinding;
141             if ((w & windingMask) == 0) { // we finished an interval
142                 SkASSERT(in_interval);
143                 int width = x - left;
144                 SkASSERT(width >= 0);
145                 if (width)
146                     blitter->blitH(left, curr_y, width);
147                 in_interval = false;
148             } else if (!in_interval) {
149                 left = x;
150                 in_interval = true;
151             }
152 
153             SkEdge* next = currE->fNext;
154             SkFixed newX;
155 
156             if (currE->fLastY == curr_y) {    // are we done with this edge?
157                 if (currE->fCurveCount < 0) {
158                     if (((SkCubicEdge*)currE)->updateCubic()) {
159                         SkASSERT(currE->fFirstY == curr_y + 1);
160 
161                         newX = currE->fX;
162                         goto NEXT_X;
163                     }
164                 } else if (currE->fCurveCount > 0) {
165                     if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
166                         newX = currE->fX;
167                         goto NEXT_X;
168                     }
169                 }
170                 remove_edge(currE);
171             } else {
172                 SkASSERT(currE->fLastY > curr_y);
173                 newX = currE->fX + currE->fDX;
174                 currE->fX = newX;
175             NEXT_X:
176                 if (newX < prevX) { // ripple currE backwards until it is x-sorted
177                     backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
178                 } else {
179                     prevX = newX;
180                 }
181             }
182             currE = next;
183             SkASSERT(currE);
184         }
185 
186         if (proc) {
187             proc(blitter, curr_y, PREPOST_END);    // post-proc
188         }
189 
190         curr_y += 1;
191         if (curr_y >= stop_y) {
192             break;
193         }
194         // now currE points to the first edge with a Yint larger than curr_y
195         insert_new_edges(currE, curr_y);
196     }
197 }
198 
199 // return true if we're done with this edge
update_edge(SkEdge * edge,int last_y)200 static bool update_edge(SkEdge* edge, int last_y) {
201     SkASSERT(edge->fLastY >= last_y);
202     if (last_y == edge->fLastY) {
203         if (edge->fCurveCount < 0) {
204             if (((SkCubicEdge*)edge)->updateCubic()) {
205                 SkASSERT(edge->fFirstY == last_y + 1);
206                 return false;
207             }
208         } else if (edge->fCurveCount > 0) {
209             if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
210                 SkASSERT(edge->fFirstY == last_y + 1);
211                 return false;
212             }
213         }
214         return true;
215     }
216     return false;
217 }
218 
walk_convex_edges(SkEdge * prevHead,SkPath::FillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)219 static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
220                               SkBlitter* blitter, int start_y, int stop_y,
221                               PrePostProc proc) {
222     validate_sort(prevHead->fNext);
223 
224     SkEdge* leftE = prevHead->fNext;
225     SkEdge* riteE = leftE->fNext;
226     SkEdge* currE = riteE->fNext;
227 
228 #if 0
229     int local_top = leftE->fFirstY;
230     SkASSERT(local_top == riteE->fFirstY);
231 #else
232     // our edge choppers for curves can result in the initial edges
233     // not lining up, so we take the max.
234     int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
235 #endif
236     SkASSERT(local_top >= start_y);
237 
238     for (;;) {
239         SkASSERT(leftE->fFirstY <= stop_y);
240         SkASSERT(riteE->fFirstY <= stop_y);
241 
242         if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
243                                       leftE->fDX > riteE->fDX)) {
244             SkTSwap(leftE, riteE);
245         }
246 
247         int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
248         local_bot = SkMin32(local_bot, stop_y - 1);
249         SkASSERT(local_top <= local_bot);
250 
251         SkFixed left = leftE->fX;
252         SkFixed dLeft = leftE->fDX;
253         SkFixed rite = riteE->fX;
254         SkFixed dRite = riteE->fDX;
255         int count = local_bot - local_top;
256         SkASSERT(count >= 0);
257         if (0 == (dLeft | dRite)) {
258             int L = SkFixedRoundToInt(left);
259             int R = SkFixedRoundToInt(rite);
260             if (L < R) {
261                 count += 1;
262                 blitter->blitRect(L, local_top, R - L, count);
263                 left += count * dLeft;
264                 rite += count * dRite;
265             }
266             local_top = local_bot + 1;
267         } else {
268             do {
269                 int L = SkFixedRoundToInt(left);
270                 int R = SkFixedRoundToInt(rite);
271                 if (L < R) {
272                     blitter->blitH(L, local_top, R - L);
273                 }
274                 left += dLeft;
275                 rite += dRite;
276                 local_top += 1;
277             } while (--count >= 0);
278         }
279 
280         leftE->fX = left;
281         riteE->fX = rite;
282 
283         if (update_edge(leftE, local_bot)) {
284             if (currE->fFirstY >= stop_y) {
285                 break;
286             }
287             leftE = currE;
288             currE = currE->fNext;
289         }
290         if (update_edge(riteE, local_bot)) {
291             if (currE->fFirstY >= stop_y) {
292                 break;
293             }
294             riteE = currE;
295             currE = currE->fNext;
296         }
297 
298         SkASSERT(leftE);
299         SkASSERT(riteE);
300 
301         // check our bottom clip
302         SkASSERT(local_top == local_bot + 1);
303         if (local_top >= stop_y) {
304             break;
305         }
306     }
307 }
308 
309 ///////////////////////////////////////////////////////////////////////////////
310 
311 // this guy overrides blitH, and will call its proxy blitter with the inverse
312 // of the spans it is given (clipped to the left/right of the cliprect)
313 //
314 // used to implement inverse filltypes on paths
315 //
316 class InverseBlitter : public SkBlitter {
317 public:
setBlitter(SkBlitter * blitter,const SkIRect & clip,int shift)318     void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
319         fBlitter = blitter;
320         fFirstX = clip.fLeft << shift;
321         fLastX = clip.fRight << shift;
322     }
prepost(int y,bool isStart)323     void prepost(int y, bool isStart) {
324         if (isStart) {
325             fPrevX = fFirstX;
326         } else {
327             int invWidth = fLastX - fPrevX;
328             if (invWidth > 0) {
329                 fBlitter->blitH(fPrevX, y, invWidth);
330             }
331         }
332     }
333 
334     // overrides
blitH(int x,int y,int width)335     virtual void blitH(int x, int y, int width) {
336         int invWidth = x - fPrevX;
337         if (invWidth > 0) {
338             fBlitter->blitH(fPrevX, y, invWidth);
339         }
340         fPrevX = x + width;
341     }
342 
343     // we do not expect to get called with these entrypoints
blitAntiH(int,int,const SkAlpha[],const int16_t runs[])344     virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
345         SkDEBUGFAIL("blitAntiH unexpected");
346     }
blitV(int x,int y,int height,SkAlpha alpha)347     virtual void blitV(int x, int y, int height, SkAlpha alpha) {
348         SkDEBUGFAIL("blitV unexpected");
349     }
blitRect(int x,int y,int width,int height)350     virtual void blitRect(int x, int y, int width, int height) {
351         SkDEBUGFAIL("blitRect unexpected");
352     }
blitMask(const SkMask &,const SkIRect & clip)353     virtual void blitMask(const SkMask&, const SkIRect& clip) {
354         SkDEBUGFAIL("blitMask unexpected");
355     }
justAnOpaqueColor(uint32_t * value)356     virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
357         SkDEBUGFAIL("justAnOpaqueColor unexpected");
358         return NULL;
359     }
360 
361 private:
362     SkBlitter*  fBlitter;
363     int         fFirstX, fLastX, fPrevX;
364 };
365 
PrePostInverseBlitterProc(SkBlitter * blitter,int y,bool isStart)366 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
367     ((InverseBlitter*)blitter)->prepost(y, isStart);
368 }
369 
370 ///////////////////////////////////////////////////////////////////////////////
371 
372 #if defined _WIN32 && _MSC_VER >= 1300
373 #pragma warning ( pop )
374 #endif
375 
376 #ifdef SK_USE_STD_SORT_FOR_EDGES
377 extern "C" {
edge_compare(const void * a,const void * b)378     static int edge_compare(const void* a, const void* b) {
379         const SkEdge* edgea = *(const SkEdge**)a;
380         const SkEdge* edgeb = *(const SkEdge**)b;
381 
382         int valuea = edgea->fFirstY;
383         int valueb = edgeb->fFirstY;
384 
385         if (valuea == valueb) {
386             valuea = edgea->fX;
387             valueb = edgeb->fX;
388         }
389 
390         // this overflows if valuea >>> valueb or vice-versa
391         //     return valuea - valueb;
392         // do perform the slower but safe compares
393         return (valuea < valueb) ? -1 : (valuea > valueb);
394     }
395 }
396 #else
operator <(const SkEdge & a,const SkEdge & b)397 static bool operator<(const SkEdge& a, const SkEdge& b) {
398     int valuea = a.fFirstY;
399     int valueb = b.fFirstY;
400 
401     if (valuea == valueb) {
402         valuea = a.fX;
403         valueb = b.fX;
404     }
405 
406     return valuea < valueb;
407 }
408 #endif
409 
sort_edges(SkEdge * list[],int count,SkEdge ** last)410 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
411 #ifdef SK_USE_STD_SORT_FOR_EDGES
412     qsort(list, count, sizeof(SkEdge*), edge_compare);
413 #else
414     SkTQSort(list, list + count - 1);
415 #endif
416 
417     // now make the edges linked in sorted order
418     for (int i = 1; i < count; i++) {
419         list[i - 1]->fNext = list[i];
420         list[i]->fPrev = list[i - 1];
421     }
422 
423     *last = list[count - 1];
424     return list[0];
425 }
426 
427 // clipRect may be null, even though we always have a clip. This indicates that
428 // the path is contained in the clip, and so we can ignore it during the blit
429 //
430 // clipRect (if no null) has already been shifted up
431 //
sk_fill_path(const SkPath & path,const SkIRect * clipRect,SkBlitter * blitter,int start_y,int stop_y,int shiftEdgesUp,const SkRegion & clipRgn)432 void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
433                   int start_y, int stop_y, int shiftEdgesUp,
434                   const SkRegion& clipRgn) {
435     SkASSERT(&path && blitter);
436 
437     SkEdgeBuilder   builder;
438 
439     int count = builder.build(path, clipRect, shiftEdgesUp);
440     SkEdge**    list = builder.edgeList();
441 
442     if (count < 2) {
443         if (path.isInverseFillType()) {
444             /*
445              *  Since we are in inverse-fill, our caller has already drawn above
446              *  our top (start_y) and will draw below our bottom (stop_y). Thus
447              *  we need to restrict our drawing to the intersection of the clip
448              *  and those two limits.
449              */
450             SkIRect rect = clipRgn.getBounds();
451             if (rect.fTop < start_y) {
452                 rect.fTop = start_y;
453             }
454             if (rect.fBottom > stop_y) {
455                 rect.fBottom = stop_y;
456             }
457             if (!rect.isEmpty()) {
458                 blitter->blitRect(rect.fLeft << shiftEdgesUp,
459                                   rect.fTop << shiftEdgesUp,
460                                   rect.width() << shiftEdgesUp,
461                                   rect.height() << shiftEdgesUp);
462             }
463         }
464 
465         return;
466     }
467 
468     SkEdge headEdge, tailEdge, *last;
469     // this returns the first and last edge after they're sorted into a dlink list
470     SkEdge* edge = sort_edges(list, count, &last);
471 
472     headEdge.fPrev = NULL;
473     headEdge.fNext = edge;
474     headEdge.fFirstY = kEDGE_HEAD_Y;
475     headEdge.fX = SK_MinS32;
476     edge->fPrev = &headEdge;
477 
478     tailEdge.fPrev = last;
479     tailEdge.fNext = NULL;
480     tailEdge.fFirstY = kEDGE_TAIL_Y;
481     last->fNext = &tailEdge;
482 
483     // now edge is the head of the sorted linklist
484 
485     start_y <<= shiftEdgesUp;
486     stop_y <<= shiftEdgesUp;
487     if (clipRect && start_y < clipRect->fTop) {
488         start_y = clipRect->fTop;
489     }
490     if (clipRect && stop_y > clipRect->fBottom) {
491         stop_y = clipRect->fBottom;
492     }
493 
494     InverseBlitter  ib;
495     PrePostProc     proc = NULL;
496 
497     if (path.isInverseFillType()) {
498         ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
499         blitter = &ib;
500         proc = PrePostInverseBlitterProc;
501     }
502 
503     if (path.isConvex() && (NULL == proc)) {
504         walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
505     } else {
506         walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
507     }
508 }
509 
sk_blit_above(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)510 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
511     const SkIRect& cr = clip.getBounds();
512     SkIRect tmp;
513 
514     tmp.fLeft = cr.fLeft;
515     tmp.fRight = cr.fRight;
516     tmp.fTop = cr.fTop;
517     tmp.fBottom = ir.fTop;
518     if (!tmp.isEmpty()) {
519         blitter->blitRectRegion(tmp, clip);
520     }
521 }
522 
sk_blit_below(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)523 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
524     const SkIRect& cr = clip.getBounds();
525     SkIRect tmp;
526 
527     tmp.fLeft = cr.fLeft;
528     tmp.fRight = cr.fRight;
529     tmp.fTop = ir.fBottom;
530     tmp.fBottom = cr.fBottom;
531     if (!tmp.isEmpty()) {
532         blitter->blitRectRegion(tmp, clip);
533     }
534 }
535 
536 ///////////////////////////////////////////////////////////////////////////////
537 
538 /**
539  *  If the caller is drawing an inverse-fill path, then it pass true for
540  *  skipRejectTest, so we don't abort drawing just because the src bounds (ir)
541  *  is outside of the clip.
542  */
SkScanClipper(SkBlitter * blitter,const SkRegion * clip,const SkIRect & ir,bool skipRejectTest)543 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
544                              const SkIRect& ir, bool skipRejectTest) {
545     fBlitter = NULL;     // null means blit nothing
546     fClipRect = NULL;
547 
548     if (clip) {
549         fClipRect = &clip->getBounds();
550         if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
551             return;
552         }
553 
554         if (clip->isRect()) {
555             if (fClipRect->contains(ir)) {
556                 fClipRect = NULL;
557             } else {
558                 // only need a wrapper blitter if we're horizontally clipped
559                 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
560                     fRectBlitter.init(blitter, *fClipRect);
561                     blitter = &fRectBlitter;
562                 }
563             }
564         } else {
565             fRgnBlitter.init(blitter, clip);
566             blitter = &fRgnBlitter;
567         }
568     }
569     fBlitter = blitter;
570 }
571 
572 ///////////////////////////////////////////////////////////////////////////////
573 
clip_to_limit(const SkRegion & orig,SkRegion * reduced)574 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
575     const int32_t limit = 32767;
576 
577     SkIRect limitR;
578     limitR.set(-limit, -limit, limit, limit);
579     if (limitR.contains(orig.getBounds())) {
580         return false;
581     }
582     reduced->op(orig, limitR, SkRegion::kIntersect_Op);
583     return true;
584 }
585 
FillPath(const SkPath & path,const SkRegion & origClip,SkBlitter * blitter)586 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
587                       SkBlitter* blitter) {
588     if (origClip.isEmpty()) {
589         return;
590     }
591 
592     // Our edges are fixed-point, and don't like the bounds of the clip to
593     // exceed that. Here we trim the clip just so we don't overflow later on
594     const SkRegion* clipPtr = &origClip;
595     SkRegion finiteClip;
596     if (clip_to_limit(origClip, &finiteClip)) {
597         if (finiteClip.isEmpty()) {
598             return;
599         }
600         clipPtr = &finiteClip;
601     }
602         // don't reference "origClip" any more, just use clipPtr
603 
604     SkIRect ir;
605     path.getBounds().round(&ir);
606     if (ir.isEmpty()) {
607         if (path.isInverseFillType()) {
608             blitter->blitRegion(*clipPtr);
609         }
610         return;
611     }
612 
613     SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
614 
615     blitter = clipper.getBlitter();
616     if (blitter) {
617         // we have to keep our calls to blitter in sorted order, so we
618         // must blit the above section first, then the middle, then the bottom.
619         if (path.isInverseFillType()) {
620             sk_blit_above(blitter, ir, *clipPtr);
621         }
622         sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
623                      0, *clipPtr);
624         if (path.isInverseFillType()) {
625             sk_blit_below(blitter, ir, *clipPtr);
626         }
627     } else {
628         // what does it mean to not have a blitter if path.isInverseFillType???
629     }
630 }
631 
FillPath(const SkPath & path,const SkIRect & ir,SkBlitter * blitter)632 void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
633                       SkBlitter* blitter) {
634     SkRegion rgn(ir);
635     FillPath(path, rgn, blitter);
636 }
637 
638 ///////////////////////////////////////////////////////////////////////////////
639 
build_tri_edges(SkEdge edge[],const SkPoint pts[],const SkIRect * clipRect,SkEdge * list[])640 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
641                            const SkIRect* clipRect, SkEdge* list[]) {
642     SkEdge** start = list;
643 
644     if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
645         *list++ = edge;
646         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
647     }
648     if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
649         *list++ = edge;
650         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
651     }
652     if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
653         *list++ = edge;
654     }
655     return (int)(list - start);
656 }
657 
658 
sk_fill_triangle(const SkPoint pts[],const SkIRect * clipRect,SkBlitter * blitter,const SkIRect & ir)659 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
660                              SkBlitter* blitter, const SkIRect& ir) {
661     SkASSERT(pts && blitter);
662 
663     SkEdge edgeStorage[3];
664     SkEdge* list[3];
665 
666     int count = build_tri_edges(edgeStorage, pts, clipRect, list);
667     if (count < 2) {
668         return;
669     }
670 
671     SkEdge headEdge, tailEdge, *last;
672 
673     // this returns the first and last edge after they're sorted into a dlink list
674     SkEdge* edge = sort_edges(list, count, &last);
675 
676     headEdge.fPrev = NULL;
677     headEdge.fNext = edge;
678     headEdge.fFirstY = kEDGE_HEAD_Y;
679     headEdge.fX = SK_MinS32;
680     edge->fPrev = &headEdge;
681 
682     tailEdge.fPrev = last;
683     tailEdge.fNext = NULL;
684     tailEdge.fFirstY = kEDGE_TAIL_Y;
685     last->fNext = &tailEdge;
686 
687     // now edge is the head of the sorted linklist
688     int stop_y = ir.fBottom;
689     if (clipRect && stop_y > clipRect->fBottom) {
690         stop_y = clipRect->fBottom;
691     }
692     int start_y = ir.fTop;
693     if (clipRect && start_y < clipRect->fTop) {
694         start_y = clipRect->fTop;
695     }
696     walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
697 //    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
698 }
699 
FillTriangle(const SkPoint pts[],const SkRasterClip & clip,SkBlitter * blitter)700 void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
701                           SkBlitter* blitter) {
702     if (clip.isEmpty()) {
703         return;
704     }
705 
706     SkRect  r;
707     SkIRect ir;
708     r.set(pts, 3);
709     r.round(&ir);
710     if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
711         return;
712     }
713 
714     SkAAClipBlitterWrapper wrap;
715     const SkRegion* clipRgn;
716     if (clip.isBW()) {
717         clipRgn = &clip.bwRgn();
718     } else {
719         wrap.init(clip, blitter);
720         clipRgn = &wrap.getRgn();
721         blitter = wrap.getBlitter();
722     }
723 
724     SkScanClipper clipper(blitter, clipRgn, ir);
725     blitter = clipper.getBlitter();
726     if (NULL != blitter) {
727         sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
728     }
729 }
730