1
2 /*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9 #include "GrClipMaskManager.h"
10 #include "effects/GrTextureDomainEffect.h"
11 #include "GrGpu.h"
12 #include "GrRenderTarget.h"
13 #include "GrStencilBuffer.h"
14 #include "GrPathRenderer.h"
15 #include "GrPaint.h"
16 #include "SkRasterClip.h"
17 #include "SkStrokeRec.h"
18 #include "GrAAConvexPathRenderer.h"
19 #include "GrAAHairLinePathRenderer.h"
20 #include "GrSWMaskHelper.h"
21
22 #include "SkTLazy.h"
23
24 #define GR_AA_CLIP 1
25
26 typedef SkClipStack::Element Element;
27
28 using namespace GrReducedClip;
29
30 ////////////////////////////////////////////////////////////////////////////////
31 namespace {
32 // set up the draw state to enable the aa clipping mask. Besides setting up the
33 // stage matrix this also alters the vertex layout
setup_drawstate_aaclip(GrGpu * gpu,GrTexture * result,const GrIRect & devBound)34 void setup_drawstate_aaclip(GrGpu* gpu,
35 GrTexture* result,
36 const GrIRect &devBound) {
37 GrDrawState* drawState = gpu->drawState();
38 GrAssert(drawState);
39
40 static const int kMaskStage = GrPaint::kTotalStages+1;
41
42 SkMatrix mat;
43 mat.setIDiv(result->width(), result->height());
44 mat.preTranslate(SkIntToScalar(-devBound.fLeft),
45 SkIntToScalar(-devBound.fTop));
46 mat.preConcat(drawState->getViewMatrix());
47
48 SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
49 // This could be a long-lived effect that is cached with the alpha-mask.
50 drawState->setEffect(kMaskStage,
51 GrTextureDomainEffect::Create(result,
52 mat,
53 GrTextureDomainEffect::MakeTexelDomain(result, domainTexels),
54 GrTextureDomainEffect::kDecal_WrapMode))->unref();
55 }
56
path_needs_SW_renderer(GrContext * context,GrGpu * gpu,const SkPath & origPath,const SkStrokeRec & stroke,bool doAA)57 bool path_needs_SW_renderer(GrContext* context,
58 GrGpu* gpu,
59 const SkPath& origPath,
60 const SkStrokeRec& stroke,
61 bool doAA) {
62 // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
63 SkTCopyOnFirstWrite<SkPath> path(origPath);
64 if (path->isInverseFillType()) {
65 path.writable()->toggleInverseFillType();
66 }
67 // last (false) parameter disallows use of the SW path renderer
68 GrPathRendererChain::DrawType type = doAA ?
69 GrPathRendererChain::kColorAntiAlias_DrawType :
70 GrPathRendererChain::kColor_DrawType;
71
72 return NULL == context->getPathRenderer(*path, stroke, gpu, false, type);
73 }
74
75 }
76
77 /*
78 * This method traverses the clip stack to see if the GrSoftwarePathRenderer
79 * will be used on any element. If so, it returns true to indicate that the
80 * entire clip should be rendered in SW and then uploaded en masse to the gpu.
81 */
useSWOnlyPath(const ElementList & elements)82 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) {
83
84 // TODO: generalize this function so that when
85 // a clip gets complex enough it can just be done in SW regardless
86 // of whether it would invoke the GrSoftwarePathRenderer.
87 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
88
89 for (ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
90 const Element* element = iter.get();
91 // rects can always be drawn directly w/o using the software path
92 // so only paths need to be checked
93 if (Element::kPath_Type == element->getType() &&
94 path_needs_SW_renderer(this->getContext(), fGpu,
95 element->getPath(),
96 stroke,
97 element->isAA())) {
98 return true;
99 }
100 }
101 return false;
102 }
103
104 ////////////////////////////////////////////////////////////////////////////////
105 // sort out what kind of clip mask needs to be created: alpha, stencil,
106 // scissor, or entirely software
setupClipping(const GrClipData * clipDataIn)107 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn) {
108 fCurrClipMaskType = kNone_ClipMaskType;
109
110 ElementList elements(16);
111 InitialState initialState;
112 SkIRect clipSpaceIBounds;
113 bool requiresAA;
114 bool isRect = false;
115
116 GrDrawState* drawState = fGpu->drawState();
117
118 const GrRenderTarget* rt = drawState->getRenderTarget();
119 // GrDrawTarget should have filtered this for us
120 GrAssert(NULL != rt);
121
122 bool ignoreClip = !drawState->isClipState() || clipDataIn->fClipStack->isWideOpen();
123
124 if (!ignoreClip) {
125 SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
126 clipSpaceRTIBounds.offset(clipDataIn->fOrigin);
127 ReduceClipStack(*clipDataIn->fClipStack,
128 clipSpaceRTIBounds,
129 &elements,
130 &initialState,
131 &clipSpaceIBounds,
132 &requiresAA);
133 if (elements.isEmpty()) {
134 if (kAllIn_InitialState == initialState) {
135 ignoreClip = clipSpaceIBounds == clipSpaceRTIBounds;
136 isRect = true;
137 } else {
138 return false;
139 }
140 }
141 }
142
143 if (ignoreClip) {
144 fGpu->disableScissor();
145 this->setGpuStencil();
146 return true;
147 }
148
149 #if GR_AA_CLIP
150 // TODO: catch isRect && requiresAA and use clip planes if available rather than a mask.
151
152 // If MSAA is enabled we can do everything in the stencil buffer.
153 if (0 == rt->numSamples() && requiresAA) {
154 int32_t genID = clipDataIn->fClipStack->getTopmostGenID();
155 GrTexture* result = NULL;
156
157 if (this->useSWOnlyPath(elements)) {
158 // The clip geometry is complex enough that it will be more efficient to create it
159 // entirely in software
160 result = this->createSoftwareClipMask(genID,
161 initialState,
162 elements,
163 clipSpaceIBounds);
164 } else {
165 result = this->createAlphaClipMask(genID,
166 initialState,
167 elements,
168 clipSpaceIBounds);
169 }
170
171 if (NULL != result) {
172 // The mask's top left coord should be pinned to the rounded-out top left corner of
173 // clipSpace bounds. We determine the mask's position WRT to the render target here.
174 SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
175 rtSpaceMaskBounds.offset(-clipDataIn->fOrigin);
176 setup_drawstate_aaclip(fGpu, result, rtSpaceMaskBounds);
177 fGpu->disableScissor();
178 this->setGpuStencil();
179 return true;
180 }
181 // if alpha clip mask creation fails fall through to the non-AA code paths
182 }
183 #endif // GR_AA_CLIP
184
185 // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't
186 // be created. In either case, free up the texture in the anti-aliased mask cache.
187 // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g.,
188 // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be
189 // "incorrectly" clearing the AA cache.
190 fAACache.reset();
191
192 // If the clip is a rectangle then just set the scissor. Otherwise, create
193 // a stencil mask.
194 if (isRect) {
195 SkIRect clipRect = clipSpaceIBounds;
196 clipRect.offset(-clipDataIn->fOrigin);
197 fGpu->enableScissor(clipRect);
198 this->setGpuStencil();
199 return true;
200 }
201
202 // use the stencil clip if we can't represent the clip as a rectangle.
203 SkIPoint clipSpaceToStencilSpaceOffset = -clipDataIn->fOrigin;
204 this->createStencilClipMask(initialState,
205 elements,
206 clipSpaceIBounds,
207 clipSpaceToStencilSpaceOffset);
208
209 // This must occur after createStencilClipMask. That function may change the scissor. Also, it
210 // only guarantees that the stencil mask is correct within the bounds it was passed, so we must
211 // use both stencil and scissor test to the bounds for the final draw.
212 SkIRect scissorSpaceIBounds(clipSpaceIBounds);
213 scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
214 fGpu->enableScissor(scissorSpaceIBounds);
215 this->setGpuStencil();
216 return true;
217 }
218
219 #define VISUALIZE_COMPLEX_CLIP 0
220
221 #if VISUALIZE_COMPLEX_CLIP
222 #include "SkRandom.h"
223 SkRandom gRandom;
224 #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
225 #else
226 #define SET_RANDOM_COLOR
227 #endif
228
229 namespace {
230
231 ////////////////////////////////////////////////////////////////////////////////
232 // set up the OpenGL blend function to perform the specified
233 // boolean operation for alpha clip mask creation
setup_boolean_blendcoeffs(GrDrawState * drawState,SkRegion::Op op)234 void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) {
235
236 switch (op) {
237 case SkRegion::kReplace_Op:
238 drawState->setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
239 break;
240 case SkRegion::kIntersect_Op:
241 drawState->setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
242 break;
243 case SkRegion::kUnion_Op:
244 drawState->setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
245 break;
246 case SkRegion::kXOR_Op:
247 drawState->setBlendFunc(kIDC_GrBlendCoeff, kISC_GrBlendCoeff);
248 break;
249 case SkRegion::kDifference_Op:
250 drawState->setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
251 break;
252 case SkRegion::kReverseDifference_Op:
253 drawState->setBlendFunc(kIDC_GrBlendCoeff, kZero_GrBlendCoeff);
254 break;
255 default:
256 GrAssert(false);
257 break;
258 }
259 }
260
261 }
262
263 ////////////////////////////////////////////////////////////////////////////////
drawElement(GrTexture * target,const SkClipStack::Element * element,GrPathRenderer * pr)264 bool GrClipMaskManager::drawElement(GrTexture* target,
265 const SkClipStack::Element* element,
266 GrPathRenderer* pr) {
267 GrDrawState* drawState = fGpu->drawState();
268
269 drawState->setRenderTarget(target->asRenderTarget());
270
271 switch (element->getType()) {
272 case Element::kRect_Type:
273 // TODO: Do rects directly to the accumulator using a aa-rect GrEffect that covers the
274 // entire mask bounds and writes 0 outside the rect.
275 if (element->isAA()) {
276 getContext()->getAARectRenderer()->fillAARect(fGpu,
277 fGpu,
278 element->getRect(),
279 false);
280 } else {
281 fGpu->drawSimpleRect(element->getRect(), NULL);
282 }
283 return true;
284 case Element::kPath_Type: {
285 SkTCopyOnFirstWrite<SkPath> path(element->getPath());
286 if (path->isInverseFillType()) {
287 path.writable()->toggleInverseFillType();
288 }
289 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
290 if (NULL == pr) {
291 GrPathRendererChain::DrawType type;
292 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
293 GrPathRendererChain::kColor_DrawType;
294 pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, false, type);
295 }
296 if (NULL == pr) {
297 return false;
298 }
299 pr->drawPath(element->getPath(), stroke, fGpu, element->isAA());
300 break;
301 }
302 default:
303 // something is wrong if we're trying to draw an empty element.
304 GrCrash("Unexpected element type");
305 return false;
306 }
307 return true;
308 }
309
canStencilAndDrawElement(GrTexture * target,const SkClipStack::Element * element,GrPathRenderer ** pr)310 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target,
311 const SkClipStack::Element* element,
312 GrPathRenderer** pr) {
313 GrDrawState* drawState = fGpu->drawState();
314 drawState->setRenderTarget(target->asRenderTarget());
315
316 switch (element->getType()) {
317 case Element::kRect_Type:
318 return true;
319 case Element::kPath_Type: {
320 SkTCopyOnFirstWrite<SkPath> path(element->getPath());
321 if (path->isInverseFillType()) {
322 path.writable()->toggleInverseFillType();
323 }
324 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
325 GrPathRendererChain::DrawType type = element->isAA() ?
326 GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
327 GrPathRendererChain::kStencilAndColor_DrawType;
328 *pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, false, type);
329 return NULL != *pr;
330 }
331 default:
332 // something is wrong if we're trying to draw an empty element.
333 GrCrash("Unexpected element type");
334 return false;
335 }
336 }
337
mergeMask(GrTexture * dstMask,GrTexture * srcMask,SkRegion::Op op,const GrIRect & dstBound,const GrIRect & srcBound)338 void GrClipMaskManager::mergeMask(GrTexture* dstMask,
339 GrTexture* srcMask,
340 SkRegion::Op op,
341 const GrIRect& dstBound,
342 const GrIRect& srcBound) {
343 GrDrawState* drawState = fGpu->drawState();
344 SkMatrix oldMatrix = drawState->getViewMatrix();
345 drawState->viewMatrix()->reset();
346
347 drawState->setRenderTarget(dstMask->asRenderTarget());
348
349 setup_boolean_blendcoeffs(drawState, op);
350
351 SkMatrix sampleM;
352 sampleM.setIDiv(srcMask->width(), srcMask->height());
353 drawState->setEffect(0,
354 GrTextureDomainEffect::Create(srcMask,
355 sampleM,
356 GrTextureDomainEffect::MakeTexelDomain(srcMask, srcBound),
357 GrTextureDomainEffect::kDecal_WrapMode))->unref();
358 fGpu->drawSimpleRect(SkRect::MakeFromIRect(dstBound), NULL);
359
360 drawState->disableStage(0);
361 drawState->setViewMatrix(oldMatrix);
362 }
363
364 // get a texture to act as a temporary buffer for AA clip boolean operations
365 // TODO: given the expense of createTexture we may want to just cache this too
getTemp(int width,int height,GrAutoScratchTexture * temp)366 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* temp) {
367 if (NULL != temp->texture()) {
368 // we've already allocated the temp texture
369 return;
370 }
371
372 GrTextureDesc desc;
373 desc.fFlags = kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit;
374 desc.fWidth = width;
375 desc.fHeight = height;
376 desc.fConfig = kAlpha_8_GrPixelConfig;
377
378 temp->set(this->getContext(), desc);
379 }
380
381 ////////////////////////////////////////////////////////////////////////////////
382 // Handles caching & allocation (if needed) of a clip alpha-mask texture for both the sw-upload
383 // or gpu-rendered cases. Returns true if there is no more work to be done (i.e., we got a cache
384 // hit)
getMaskTexture(int32_t clipStackGenID,const SkIRect & clipSpaceIBounds,GrTexture ** result)385 bool GrClipMaskManager::getMaskTexture(int32_t clipStackGenID,
386 const SkIRect& clipSpaceIBounds,
387 GrTexture** result) {
388 bool cached = fAACache.canReuse(clipStackGenID, clipSpaceIBounds);
389 if (!cached) {
390
391 // There isn't a suitable entry in the cache so we create a new texture to store the mask.
392 // Since we are setting up the cache we know the last lookup was a miss. Free up the
393 // currently cached mask so it can be reused.
394 fAACache.reset();
395
396 GrTextureDesc desc;
397 desc.fFlags = kRenderTarget_GrTextureFlagBit;
398 desc.fWidth = clipSpaceIBounds.width();
399 desc.fHeight = clipSpaceIBounds.height();
400 desc.fConfig = kAlpha_8_GrPixelConfig;
401
402 fAACache.acquireMask(clipStackGenID, desc, clipSpaceIBounds);
403 }
404
405 *result = fAACache.getLastMask();
406 return cached;
407 }
408
409 ////////////////////////////////////////////////////////////////////////////////
410 // Create a 8-bit clip mask in alpha
createAlphaClipMask(int32_t clipStackGenID,InitialState initialState,const ElementList & elements,const SkIRect & clipSpaceIBounds)411 GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t clipStackGenID,
412 InitialState initialState,
413 const ElementList& elements,
414 const SkIRect& clipSpaceIBounds) {
415 GrAssert(kNone_ClipMaskType == fCurrClipMaskType);
416
417 GrTexture* result;
418 if (this->getMaskTexture(clipStackGenID, clipSpaceIBounds, &result)) {
419 fCurrClipMaskType = kAlpha_ClipMaskType;
420 return result;
421 }
422
423 if (NULL == result) {
424 fAACache.reset();
425 return NULL;
426 }
427
428 GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
429 GrDrawState* drawState = fGpu->drawState();
430
431 GrDrawTarget::AutoGeometryPush agp(fGpu);
432
433 // The top-left of the mask corresponds to the top-left corner of the bounds.
434 SkVector clipToMaskOffset = {
435 SkIntToScalar(-clipSpaceIBounds.fLeft),
436 SkIntToScalar(-clipSpaceIBounds.fTop)
437 };
438 // The texture may be larger than necessary, this rect represents the part of the texture
439 // we populate with a rasterization of the clip.
440 SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
441
442 // We're drawing a coverage mask and want coverage to be run through the blend function.
443 drawState->enableState(GrDrawState::kCoverageDrawing_StateBit);
444
445 // Set the matrix so that rendered clip elements are transformed to mask space from clip space.
446 drawState->viewMatrix()->setTranslate(clipToMaskOffset);
447
448 // The scratch texture that we are drawing into can be substantially larger than the mask. Only
449 // clear the part that we care about.
450 fGpu->clear(&maskSpaceIBounds,
451 kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
452 result->asRenderTarget());
453
454 // When we use the stencil in the below loop it is important to have this clip installed.
455 // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
456 // pass must not set values outside of this bounds or stencil values outside the rect won't be
457 // cleared.
458 GrDrawTarget::AutoClipRestore acr(fGpu, maskSpaceIBounds);
459 drawState->enableState(GrDrawState::kClip_StateBit);
460
461 GrAutoScratchTexture temp;
462 // walk through each clip element and perform its set op
463 for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
464 const Element* element = iter.get();
465 SkRegion::Op op = element->getOp();
466 bool invert = element->isInverseFilled();
467
468 if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
469 GrPathRenderer* pr = NULL;
470 bool useTemp = !this->canStencilAndDrawElement(result, element, &pr);
471 GrTexture* dst;
472 // This is the bounds of the clip element in the space of the alpha-mask. The temporary
473 // mask buffer can be substantially larger than the actually clip stack element. We
474 // touch the minimum number of pixels necessary and use decal mode to combine it with
475 // the accumulator.
476 GrIRect maskSpaceElementIBounds;
477
478 if (useTemp) {
479 if (invert) {
480 maskSpaceElementIBounds = maskSpaceIBounds;
481 } else {
482 GrRect elementBounds = element->getBounds();
483 elementBounds.offset(clipToMaskOffset);
484 elementBounds.roundOut(&maskSpaceElementIBounds);
485 }
486
487 this->getTemp(maskSpaceIBounds.fRight, maskSpaceIBounds.fBottom, &temp);
488 if (NULL == temp.texture()) {
489 fAACache.reset();
490 return NULL;
491 }
492 dst = temp.texture();
493 // clear the temp target and set blend to replace
494 fGpu->clear(&maskSpaceElementIBounds,
495 invert ? 0xffffffff : 0x00000000,
496 dst->asRenderTarget());
497 setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
498
499 } else {
500 // draw directly into the result with the stencil set to make the pixels affected
501 // by the clip shape be non-zero.
502 dst = result;
503 GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
504 kReplace_StencilOp,
505 kReplace_StencilOp,
506 kAlways_StencilFunc,
507 0xffff,
508 0xffff,
509 0xffff);
510 drawState->setStencil(kStencilInElement);
511 setup_boolean_blendcoeffs(drawState, op);
512 }
513
514 drawState->setAlpha(invert ? 0x00 : 0xff);
515
516 if (!this->drawElement(dst, element, pr)) {
517 fAACache.reset();
518 return NULL;
519 }
520
521 if (useTemp) {
522 // Now draw into the accumulator using the real operation and the temp buffer as a
523 // texture
524 this->mergeMask(result,
525 temp.texture(),
526 op,
527 maskSpaceIBounds,
528 maskSpaceElementIBounds);
529 } else {
530 // Draw to the exterior pixels (those with a zero stencil value).
531 drawState->setAlpha(invert ? 0xff : 0x00);
532 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
533 kZero_StencilOp,
534 kZero_StencilOp,
535 kEqual_StencilFunc,
536 0xffff,
537 0x0000,
538 0xffff);
539 drawState->setStencil(kDrawOutsideElement);
540 fGpu->drawSimpleRect(clipSpaceIBounds);
541 drawState->disableStencil();
542 }
543 } else {
544 // all the remaining ops can just be directly draw into the accumulation buffer
545 drawState->setAlpha(0xff);
546 setup_boolean_blendcoeffs(drawState, op);
547 this->drawElement(result, element);
548 }
549 }
550
551 fCurrClipMaskType = kAlpha_ClipMaskType;
552 return result;
553 }
554
555 ////////////////////////////////////////////////////////////////////////////////
556 // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
557 // (as opposed to canvas) coordinates
createStencilClipMask(InitialState initialState,const ElementList & elements,const SkIRect & clipSpaceIBounds,const SkIPoint & clipSpaceToStencilOffset)558 bool GrClipMaskManager::createStencilClipMask(InitialState initialState,
559 const ElementList& elements,
560 const SkIRect& clipSpaceIBounds,
561 const SkIPoint& clipSpaceToStencilOffset) {
562
563 GrAssert(kNone_ClipMaskType == fCurrClipMaskType);
564
565 GrDrawState* drawState = fGpu->drawState();
566 GrAssert(drawState->isClipState());
567
568 GrRenderTarget* rt = drawState->getRenderTarget();
569 GrAssert(NULL != rt);
570
571 // TODO: dynamically attach a SB when needed.
572 GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
573 if (NULL == stencilBuffer) {
574 return false;
575 }
576 int32_t genID = elements.tail()->getGenID();
577
578 if (stencilBuffer->mustRenderClip(genID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
579
580 stencilBuffer->setLastClip(genID, clipSpaceIBounds, clipSpaceToStencilOffset);
581
582 GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
583 drawState = fGpu->drawState();
584 drawState->setRenderTarget(rt);
585 GrDrawTarget::AutoGeometryPush agp(fGpu);
586
587 // We set the current clip to the bounds so that our recursive draws are scissored to them.
588 SkIRect stencilSpaceIBounds(clipSpaceIBounds);
589 stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
590 GrDrawTarget::AutoClipRestore acr(fGpu, stencilSpaceIBounds);
591 drawState->enableState(GrDrawState::kClip_StateBit);
592
593 // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
594 SkVector translate = {
595 SkIntToScalar(clipSpaceToStencilOffset.fX),
596 SkIntToScalar(clipSpaceToStencilOffset.fY)
597 };
598 drawState->viewMatrix()->setTranslate(translate);
599
600 #if !VISUALIZE_COMPLEX_CLIP
601 drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
602 #endif
603
604 int clipBit = stencilBuffer->bits();
605 SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
606 clipBit = (1 << (clipBit-1));
607
608 fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState);
609
610 // walk through each clip element and perform its set op
611 // with the existing clip.
612 for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); iter.next()) {
613 const Element* element = iter.get();
614 bool fillInverted = false;
615 // enabled at bottom of loop
616 drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
617 // if the target is MSAA then we want MSAA enabled when the clip is soft
618 if (rt->isMultisampled()) {
619 drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA());
620 }
621
622 // This will be used to determine whether the clip shape can be rendered into the
623 // stencil with arbitrary stencil settings.
624 GrPathRenderer::StencilSupport stencilSupport;
625
626 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
627
628 SkRegion::Op op = element->getOp();
629
630 GrPathRenderer* pr = NULL;
631 SkTCopyOnFirstWrite<SkPath> clipPath;
632 if (Element::kRect_Type == element->getType()) {
633 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
634 fillInverted = false;
635 } else {
636 GrAssert(Element::kPath_Type == element->getType());
637 clipPath.init(element->getPath());
638 fillInverted = clipPath->isInverseFillType();
639 if (fillInverted) {
640 clipPath.writable()->toggleInverseFillType();
641 }
642 pr = this->getContext()->getPathRenderer(*clipPath,
643 stroke,
644 fGpu,
645 false,
646 GrPathRendererChain::kStencilOnly_DrawType,
647 &stencilSupport);
648 if (NULL == pr) {
649 return false;
650 }
651 }
652
653 int passes;
654 GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
655
656 bool canRenderDirectToStencil =
657 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
658 bool canDrawDirectToClip; // Given the renderer, the element,
659 // fill rule, and set operation can
660 // we render the element directly to
661 // stencil bit used for clipping.
662 canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
663 canRenderDirectToStencil,
664 clipBit,
665 fillInverted,
666 &passes,
667 stencilSettings);
668
669 // draw the element to the client stencil bits if necessary
670 if (!canDrawDirectToClip) {
671 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
672 kIncClamp_StencilOp,
673 kIncClamp_StencilOp,
674 kAlways_StencilFunc,
675 0xffff,
676 0x0000,
677 0xffff);
678 SET_RANDOM_COLOR
679 if (Element::kRect_Type == element->getType()) {
680 *drawState->stencil() = gDrawToStencil;
681 fGpu->drawSimpleRect(element->getRect(), NULL);
682 } else {
683 GrAssert(Element::kPath_Type == element->getType());
684 if (canRenderDirectToStencil) {
685 *drawState->stencil() = gDrawToStencil;
686 pr->drawPath(*clipPath, stroke, fGpu, false);
687 } else {
688 pr->stencilPath(*clipPath, stroke, fGpu);
689 }
690 }
691 }
692
693 // now we modify the clip bit by rendering either the clip
694 // element directly or a bounding rect of the entire clip.
695 drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
696 for (int p = 0; p < passes; ++p) {
697 *drawState->stencil() = stencilSettings[p];
698 if (canDrawDirectToClip) {
699 if (Element::kRect_Type == element->getType()) {
700 SET_RANDOM_COLOR
701 fGpu->drawSimpleRect(element->getRect(), NULL);
702 } else {
703 GrAssert(Element::kPath_Type == element->getType());
704 SET_RANDOM_COLOR
705 pr->drawPath(*clipPath, stroke, fGpu, false);
706 }
707 } else {
708 SET_RANDOM_COLOR
709 // The view matrix is setup to do clip space -> stencil space translation, so
710 // draw rect in clip space.
711 fGpu->drawSimpleRect(SkRect::MakeFromIRect(clipSpaceIBounds), NULL);
712 }
713 }
714 }
715 }
716 // set this last because recursive draws may overwrite it back to kNone.
717 GrAssert(kNone_ClipMaskType == fCurrClipMaskType);
718 fCurrClipMaskType = kStencil_ClipMaskType;
719 return true;
720 }
721
722
723 // mapping of clip-respecting stencil funcs to normal stencil funcs
724 // mapping depends on whether stencil-clipping is in effect.
725 static const GrStencilFunc
726 gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
727 {// Stencil-Clipping is DISABLED, we are effectively always inside the clip
728 // In the Clip Funcs
729 kAlways_StencilFunc, // kAlwaysIfInClip_StencilFunc
730 kEqual_StencilFunc, // kEqualIfInClip_StencilFunc
731 kLess_StencilFunc, // kLessIfInClip_StencilFunc
732 kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc
733 // Special in the clip func that forces user's ref to be 0.
734 kNotEqual_StencilFunc, // kNonZeroIfInClip_StencilFunc
735 // make ref 0 and do normal nequal.
736 },
737 {// Stencil-Clipping is ENABLED
738 // In the Clip Funcs
739 kEqual_StencilFunc, // kAlwaysIfInClip_StencilFunc
740 // eq stencil clip bit, mask
741 // out user bits.
742
743 kEqual_StencilFunc, // kEqualIfInClip_StencilFunc
744 // add stencil bit to mask and ref
745
746 kLess_StencilFunc, // kLessIfInClip_StencilFunc
747 kLEqual_StencilFunc, // kLEqualIfInClip_StencilFunc
748 // for both of these we can add
749 // the clip bit to the mask and
750 // ref and compare as normal
751 // Special in the clip func that forces user's ref to be 0.
752 kLess_StencilFunc, // kNonZeroIfInClip_StencilFunc
753 // make ref have only the clip bit set
754 // and make comparison be less
755 // 10..0 < 1..user_bits..
756 }
757 };
758
759 namespace {
760 // Sets the settings to clip against the stencil buffer clip while ignoring the
761 // client bits.
basic_apply_stencil_clip_settings()762 const GrStencilSettings& basic_apply_stencil_clip_settings() {
763 // stencil settings to use when clip is in stencil
764 GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
765 kKeep_StencilOp,
766 kKeep_StencilOp,
767 kAlwaysIfInClip_StencilFunc,
768 0x0000,
769 0x0000,
770 0x0000);
771 return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
772 }
773 }
774
setGpuStencil()775 void GrClipMaskManager::setGpuStencil() {
776 // We make two copies of the StencilSettings here (except in the early
777 // exit scenario. One copy from draw state to the stack var. Then another
778 // from the stack var to the gpu. We could make this class hold a ptr to
779 // GrGpu's fStencilSettings and eliminate the stack copy here.
780
781 const GrDrawState& drawState = fGpu->getDrawState();
782
783 // use stencil for clipping if clipping is enabled and the clip
784 // has been written into the stencil.
785 GrClipMaskManager::StencilClipMode clipMode;
786 if (this->isClipInStencil() && drawState.isClipState()) {
787 clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
788 // We can't be modifying the clip and respecting it at the same time.
789 GrAssert(!drawState.isStateFlagEnabled(
790 GrGpu::kModifyStencilClip_StateBit));
791 } else if (drawState.isStateFlagEnabled(
792 GrGpu::kModifyStencilClip_StateBit)) {
793 clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
794 } else {
795 clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
796 }
797
798 GrStencilSettings settings;
799 // The GrGpu client may not be using the stencil buffer but we may need to
800 // enable it in order to respect a stencil clip.
801 if (drawState.getStencil().isDisabled()) {
802 if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) {
803 settings = basic_apply_stencil_clip_settings();
804 } else {
805 fGpu->disableStencil();
806 return;
807 }
808 } else {
809 settings = drawState.getStencil();
810 }
811
812 // TODO: dynamically attach a stencil buffer
813 int stencilBits = 0;
814 GrStencilBuffer* stencilBuffer =
815 drawState.getRenderTarget()->getStencilBuffer();
816 if (NULL != stencilBuffer) {
817 stencilBits = stencilBuffer->bits();
818 }
819
820 GrAssert(fGpu->getCaps().stencilWrapOpsSupport() || !settings.usesWrapOp());
821 GrAssert(fGpu->getCaps().twoSidedStencilSupport() || !settings.isTwoSided());
822 this->adjustStencilParams(&settings, clipMode, stencilBits);
823 fGpu->setStencilSettings(settings);
824 }
825
adjustStencilParams(GrStencilSettings * settings,StencilClipMode mode,int stencilBitCnt)826 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
827 StencilClipMode mode,
828 int stencilBitCnt) {
829 GrAssert(stencilBitCnt > 0);
830
831 if (kModifyClip_StencilClipMode == mode) {
832 // We assume that this clip manager itself is drawing to the GrGpu and
833 // has already setup the correct values.
834 return;
835 }
836
837 unsigned int clipBit = (1 << (stencilBitCnt - 1));
838 unsigned int userBits = clipBit - 1;
839
840 GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
841 bool twoSided = fGpu->getCaps().twoSidedStencilSupport();
842
843 bool finished = false;
844 while (!finished) {
845 GrStencilFunc func = settings->func(face);
846 uint16_t writeMask = settings->writeMask(face);
847 uint16_t funcMask = settings->funcMask(face);
848 uint16_t funcRef = settings->funcRef(face);
849
850 GrAssert((unsigned) func < kStencilFuncCount);
851
852 writeMask &= userBits;
853
854 if (func >= kBasicStencilFuncCount) {
855 int respectClip = kRespectClip_StencilClipMode == mode;
856 if (respectClip) {
857 // The GrGpu class should have checked this
858 GrAssert(this->isClipInStencil());
859 switch (func) {
860 case kAlwaysIfInClip_StencilFunc:
861 funcMask = clipBit;
862 funcRef = clipBit;
863 break;
864 case kEqualIfInClip_StencilFunc:
865 case kLessIfInClip_StencilFunc:
866 case kLEqualIfInClip_StencilFunc:
867 funcMask = (funcMask & userBits) | clipBit;
868 funcRef = (funcRef & userBits) | clipBit;
869 break;
870 case kNonZeroIfInClip_StencilFunc:
871 funcMask = (funcMask & userBits) | clipBit;
872 funcRef = clipBit;
873 break;
874 default:
875 GrCrash("Unknown stencil func");
876 }
877 } else {
878 funcMask &= userBits;
879 funcRef &= userBits;
880 }
881 const GrStencilFunc* table =
882 gSpecialToBasicStencilFunc[respectClip];
883 func = table[func - kBasicStencilFuncCount];
884 GrAssert(func >= 0 && func < kBasicStencilFuncCount);
885 } else {
886 funcMask &= userBits;
887 funcRef &= userBits;
888 }
889
890 settings->setFunc(face, func);
891 settings->setWriteMask(face, writeMask);
892 settings->setFuncMask(face, funcMask);
893 settings->setFuncRef(face, funcRef);
894
895 if (GrStencilSettings::kFront_Face == face) {
896 face = GrStencilSettings::kBack_Face;
897 finished = !twoSided;
898 } else {
899 finished = true;
900 }
901 }
902 if (!twoSided) {
903 settings->copyFrontSettingsToBack();
904 }
905 }
906
907 ////////////////////////////////////////////////////////////////////////////////
createSoftwareClipMask(int32_t clipStackGenID,GrReducedClip::InitialState initialState,const GrReducedClip::ElementList & elements,const SkIRect & clipSpaceIBounds)908 GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t clipStackGenID,
909 GrReducedClip::InitialState initialState,
910 const GrReducedClip::ElementList& elements,
911 const SkIRect& clipSpaceIBounds) {
912 GrAssert(kNone_ClipMaskType == fCurrClipMaskType);
913
914 GrTexture* result;
915 if (this->getMaskTexture(clipStackGenID, clipSpaceIBounds, &result)) {
916 return result;
917 }
918
919 if (NULL == result) {
920 fAACache.reset();
921 return NULL;
922 }
923
924 // The mask texture may be larger than necessary. We round out the clip space bounds and pin
925 // the top left corner of the resulting rect to the top left of the texture.
926 SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
927
928 GrSWMaskHelper helper(this->getContext());
929
930 SkMatrix matrix;
931 matrix.setTranslate(SkIntToScalar(-clipSpaceIBounds.fLeft),
932 SkIntToScalar(-clipSpaceIBounds.fTop));
933 helper.init(maskSpaceIBounds, &matrix);
934
935 helper.clear(kAllIn_InitialState == initialState ? 0xFF : 0x00);
936
937 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
938
939 for (ElementList::Iter iter(elements.headIter()) ; NULL != iter.get(); iter.next()) {
940
941 const Element* element = iter.get();
942 SkRegion::Op op = element->getOp();
943
944 if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
945 // Intersect and reverse difference require modifying pixels outside of the geometry
946 // that is being "drawn". In both cases we erase all the pixels outside of the geometry
947 // but leave the pixels inside the geometry alone. For reverse difference we invert all
948 // the pixels before clearing the ones outside the geometry.
949 if (SkRegion::kReverseDifference_Op == op) {
950 SkRect temp = SkRect::MakeFromIRect(clipSpaceIBounds);
951 // invert the entire scene
952 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
953 }
954
955 if (Element::kRect_Type == element->getType()) {
956 // convert the rect to a path so we can invert the fill
957 SkPath temp;
958 temp.addRect(element->getRect());
959 temp.setFillType(SkPath::kInverseEvenOdd_FillType);
960
961 helper.draw(temp, stroke, SkRegion::kReplace_Op,
962 element->isAA(),
963 0x00);
964 } else {
965 GrAssert(Element::kPath_Type == element->getType());
966 SkPath clipPath = element->getPath();
967 clipPath.toggleInverseFillType();
968 helper.draw(clipPath, stroke,
969 SkRegion::kReplace_Op,
970 element->isAA(),
971 0x00);
972 }
973
974 continue;
975 }
976
977 // The other ops (union, xor, diff) only affect pixels inside
978 // the geometry so they can just be drawn normally
979 if (Element::kRect_Type == element->getType()) {
980 helper.draw(element->getRect(), op, element->isAA(), 0xFF);
981 } else {
982 GrAssert(Element::kPath_Type == element->getType());
983 helper.draw(element->getPath(), stroke, op, element->isAA(), 0xFF);
984 }
985 }
986
987 helper.toTexture(result, kAllIn_InitialState == initialState ? 0xFF : 0x00);
988
989 fCurrClipMaskType = kAlpha_ClipMaskType;
990 return result;
991 }
992
993 ////////////////////////////////////////////////////////////////////////////////
releaseResources()994 void GrClipMaskManager::releaseResources() {
995 fAACache.releaseResources();
996 }
997