• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "GrClipMaskManager.h"
10 #include "effects/GrTextureDomainEffect.h"
11 #include "GrGpu.h"
12 #include "GrRenderTarget.h"
13 #include "GrStencilBuffer.h"
14 #include "GrPathRenderer.h"
15 #include "GrPaint.h"
16 #include "SkRasterClip.h"
17 #include "SkStrokeRec.h"
18 #include "GrAAConvexPathRenderer.h"
19 #include "GrAAHairLinePathRenderer.h"
20 #include "GrSWMaskHelper.h"
21 
22 #include "SkTLazy.h"
23 
24 #define GR_AA_CLIP 1
25 
26 typedef SkClipStack::Element Element;
27 
28 using namespace GrReducedClip;
29 
30 ////////////////////////////////////////////////////////////////////////////////
31 namespace {
32 // set up the draw state to enable the aa clipping mask. Besides setting up the
33 // stage matrix this also alters the vertex layout
setup_drawstate_aaclip(GrGpu * gpu,GrTexture * result,const GrIRect & devBound)34 void setup_drawstate_aaclip(GrGpu* gpu,
35                             GrTexture* result,
36                             const GrIRect &devBound) {
37     GrDrawState* drawState = gpu->drawState();
38     GrAssert(drawState);
39 
40     static const int kMaskStage = GrPaint::kTotalStages+1;
41 
42     SkMatrix mat;
43     mat.setIDiv(result->width(), result->height());
44     mat.preTranslate(SkIntToScalar(-devBound.fLeft),
45                      SkIntToScalar(-devBound.fTop));
46     mat.preConcat(drawState->getViewMatrix());
47 
48     SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
49     // This could be a long-lived effect that is cached with the alpha-mask.
50     drawState->setEffect(kMaskStage,
51                          GrTextureDomainEffect::Create(result,
52                                       mat,
53                                       GrTextureDomainEffect::MakeTexelDomain(result, domainTexels),
54                                       GrTextureDomainEffect::kDecal_WrapMode))->unref();
55 }
56 
path_needs_SW_renderer(GrContext * context,GrGpu * gpu,const SkPath & origPath,const SkStrokeRec & stroke,bool doAA)57 bool path_needs_SW_renderer(GrContext* context,
58                             GrGpu* gpu,
59                             const SkPath& origPath,
60                             const SkStrokeRec& stroke,
61                             bool doAA) {
62     // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
63     SkTCopyOnFirstWrite<SkPath> path(origPath);
64     if (path->isInverseFillType()) {
65         path.writable()->toggleInverseFillType();
66     }
67     // last (false) parameter disallows use of the SW path renderer
68     GrPathRendererChain::DrawType type = doAA ?
69                                          GrPathRendererChain::kColorAntiAlias_DrawType :
70                                          GrPathRendererChain::kColor_DrawType;
71 
72     return NULL == context->getPathRenderer(*path, stroke, gpu, false, type);
73 }
74 
75 }
76 
77 /*
78  * This method traverses the clip stack to see if the GrSoftwarePathRenderer
79  * will be used on any element. If so, it returns true to indicate that the
80  * entire clip should be rendered in SW and then uploaded en masse to the gpu.
81  */
useSWOnlyPath(const ElementList & elements)82 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) {
83 
84     // TODO: generalize this function so that when
85     // a clip gets complex enough it can just be done in SW regardless
86     // of whether it would invoke the GrSoftwarePathRenderer.
87     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
88 
89     for (ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
90         const Element* element = iter.get();
91         // rects can always be drawn directly w/o using the software path
92         // so only paths need to be checked
93         if (Element::kPath_Type == element->getType() &&
94             path_needs_SW_renderer(this->getContext(), fGpu,
95                                    element->getPath(),
96                                    stroke,
97                                    element->isAA())) {
98             return true;
99         }
100     }
101     return false;
102 }
103 
104 ////////////////////////////////////////////////////////////////////////////////
105 // sort out what kind of clip mask needs to be created: alpha, stencil,
106 // scissor, or entirely software
setupClipping(const GrClipData * clipDataIn)107 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn) {
108     fCurrClipMaskType = kNone_ClipMaskType;
109 
110     ElementList elements(16);
111     InitialState initialState;
112     SkIRect clipSpaceIBounds;
113     bool requiresAA;
114     bool isRect = false;
115 
116     GrDrawState* drawState = fGpu->drawState();
117 
118     const GrRenderTarget* rt = drawState->getRenderTarget();
119     // GrDrawTarget should have filtered this for us
120     GrAssert(NULL != rt);
121 
122     bool ignoreClip = !drawState->isClipState() || clipDataIn->fClipStack->isWideOpen();
123 
124     if (!ignoreClip) {
125         SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
126         clipSpaceRTIBounds.offset(clipDataIn->fOrigin);
127         ReduceClipStack(*clipDataIn->fClipStack,
128                         clipSpaceRTIBounds,
129                         &elements,
130                         &initialState,
131                         &clipSpaceIBounds,
132                         &requiresAA);
133         if (elements.isEmpty()) {
134             if (kAllIn_InitialState == initialState) {
135                 ignoreClip = clipSpaceIBounds == clipSpaceRTIBounds;
136                 isRect = true;
137             } else {
138                 return false;
139             }
140         }
141     }
142 
143     if (ignoreClip) {
144         fGpu->disableScissor();
145         this->setGpuStencil();
146         return true;
147     }
148 
149 #if GR_AA_CLIP
150     // TODO: catch isRect && requiresAA and use clip planes if available rather than a mask.
151 
152     // If MSAA is enabled we can do everything in the stencil buffer.
153     if (0 == rt->numSamples() && requiresAA) {
154         int32_t genID = clipDataIn->fClipStack->getTopmostGenID();
155         GrTexture* result = NULL;
156 
157         if (this->useSWOnlyPath(elements)) {
158             // The clip geometry is complex enough that it will be more efficient to create it
159             // entirely in software
160             result = this->createSoftwareClipMask(genID,
161                                                   initialState,
162                                                   elements,
163                                                   clipSpaceIBounds);
164         } else {
165             result = this->createAlphaClipMask(genID,
166                                                initialState,
167                                                elements,
168                                                clipSpaceIBounds);
169         }
170 
171         if (NULL != result) {
172             // The mask's top left coord should be pinned to the rounded-out top left corner of
173             // clipSpace bounds. We determine the mask's position WRT to the render target here.
174             SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
175             rtSpaceMaskBounds.offset(-clipDataIn->fOrigin);
176             setup_drawstate_aaclip(fGpu, result, rtSpaceMaskBounds);
177             fGpu->disableScissor();
178             this->setGpuStencil();
179             return true;
180         }
181         // if alpha clip mask creation fails fall through to the non-AA code paths
182     }
183 #endif // GR_AA_CLIP
184 
185     // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't
186     // be created. In either case, free up the texture in the anti-aliased mask cache.
187     // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g.,
188     // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be
189     // "incorrectly" clearing the AA cache.
190     fAACache.reset();
191 
192     // If the clip is a rectangle then just set the scissor. Otherwise, create
193     // a stencil mask.
194     if (isRect) {
195         SkIRect clipRect = clipSpaceIBounds;
196         clipRect.offset(-clipDataIn->fOrigin);
197         fGpu->enableScissor(clipRect);
198         this->setGpuStencil();
199         return true;
200     }
201 
202     // use the stencil clip if we can't represent the clip as a rectangle.
203     SkIPoint clipSpaceToStencilSpaceOffset = -clipDataIn->fOrigin;
204     this->createStencilClipMask(initialState,
205                                 elements,
206                                 clipSpaceIBounds,
207                                 clipSpaceToStencilSpaceOffset);
208 
209     // This must occur after createStencilClipMask. That function may change the scissor. Also, it
210     // only guarantees that the stencil mask is correct within the bounds it was passed, so we must
211     // use both stencil and scissor test to the bounds for the final draw.
212     SkIRect scissorSpaceIBounds(clipSpaceIBounds);
213     scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
214     fGpu->enableScissor(scissorSpaceIBounds);
215     this->setGpuStencil();
216     return true;
217 }
218 
219 #define VISUALIZE_COMPLEX_CLIP 0
220 
221 #if VISUALIZE_COMPLEX_CLIP
222     #include "SkRandom.h"
223     SkRandom gRandom;
224     #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
225 #else
226     #define SET_RANDOM_COLOR
227 #endif
228 
229 namespace {
230 
231 ////////////////////////////////////////////////////////////////////////////////
232 // set up the OpenGL blend function to perform the specified
233 // boolean operation for alpha clip mask creation
setup_boolean_blendcoeffs(GrDrawState * drawState,SkRegion::Op op)234 void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) {
235 
236     switch (op) {
237         case SkRegion::kReplace_Op:
238             drawState->setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
239             break;
240         case SkRegion::kIntersect_Op:
241             drawState->setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
242             break;
243         case SkRegion::kUnion_Op:
244             drawState->setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
245             break;
246         case SkRegion::kXOR_Op:
247             drawState->setBlendFunc(kIDC_GrBlendCoeff, kISC_GrBlendCoeff);
248             break;
249         case SkRegion::kDifference_Op:
250             drawState->setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
251             break;
252         case SkRegion::kReverseDifference_Op:
253             drawState->setBlendFunc(kIDC_GrBlendCoeff, kZero_GrBlendCoeff);
254             break;
255         default:
256             GrAssert(false);
257             break;
258     }
259 }
260 
261 }
262 
263 ////////////////////////////////////////////////////////////////////////////////
drawElement(GrTexture * target,const SkClipStack::Element * element,GrPathRenderer * pr)264 bool GrClipMaskManager::drawElement(GrTexture* target,
265                                     const SkClipStack::Element* element,
266                                     GrPathRenderer* pr) {
267     GrDrawState* drawState = fGpu->drawState();
268 
269     drawState->setRenderTarget(target->asRenderTarget());
270 
271     switch (element->getType()) {
272         case Element::kRect_Type:
273             // TODO: Do rects directly to the accumulator using a aa-rect GrEffect that covers the
274             // entire mask bounds and writes 0 outside the rect.
275             if (element->isAA()) {
276                 getContext()->getAARectRenderer()->fillAARect(fGpu,
277                                                               fGpu,
278                                                               element->getRect(),
279                                                               false);
280             } else {
281                 fGpu->drawSimpleRect(element->getRect(), NULL);
282             }
283             return true;
284         case Element::kPath_Type: {
285             SkTCopyOnFirstWrite<SkPath> path(element->getPath());
286             if (path->isInverseFillType()) {
287                 path.writable()->toggleInverseFillType();
288             }
289             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
290             if (NULL == pr) {
291                 GrPathRendererChain::DrawType type;
292                 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
293                                          GrPathRendererChain::kColor_DrawType;
294                 pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, false, type);
295             }
296             if (NULL == pr) {
297                 return false;
298             }
299             pr->drawPath(element->getPath(), stroke, fGpu, element->isAA());
300             break;
301         }
302         default:
303             // something is wrong if we're trying to draw an empty element.
304             GrCrash("Unexpected element type");
305             return false;
306     }
307     return true;
308 }
309 
canStencilAndDrawElement(GrTexture * target,const SkClipStack::Element * element,GrPathRenderer ** pr)310 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target,
311                                                  const SkClipStack::Element* element,
312                                                  GrPathRenderer** pr) {
313     GrDrawState* drawState = fGpu->drawState();
314     drawState->setRenderTarget(target->asRenderTarget());
315 
316     switch (element->getType()) {
317         case Element::kRect_Type:
318             return true;
319         case Element::kPath_Type: {
320             SkTCopyOnFirstWrite<SkPath> path(element->getPath());
321             if (path->isInverseFillType()) {
322                 path.writable()->toggleInverseFillType();
323             }
324             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
325             GrPathRendererChain::DrawType type = element->isAA() ?
326                 GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
327                 GrPathRendererChain::kStencilAndColor_DrawType;
328             *pr = this->getContext()->getPathRenderer(*path, stroke, fGpu, false, type);
329             return NULL != *pr;
330         }
331         default:
332             // something is wrong if we're trying to draw an empty element.
333             GrCrash("Unexpected element type");
334             return false;
335     }
336 }
337 
mergeMask(GrTexture * dstMask,GrTexture * srcMask,SkRegion::Op op,const GrIRect & dstBound,const GrIRect & srcBound)338 void GrClipMaskManager::mergeMask(GrTexture* dstMask,
339                                   GrTexture* srcMask,
340                                   SkRegion::Op op,
341                                   const GrIRect& dstBound,
342                                   const GrIRect& srcBound) {
343     GrDrawState* drawState = fGpu->drawState();
344     SkMatrix oldMatrix = drawState->getViewMatrix();
345     drawState->viewMatrix()->reset();
346 
347     drawState->setRenderTarget(dstMask->asRenderTarget());
348 
349     setup_boolean_blendcoeffs(drawState, op);
350 
351     SkMatrix sampleM;
352     sampleM.setIDiv(srcMask->width(), srcMask->height());
353     drawState->setEffect(0,
354         GrTextureDomainEffect::Create(srcMask,
355                                       sampleM,
356                                       GrTextureDomainEffect::MakeTexelDomain(srcMask, srcBound),
357                                       GrTextureDomainEffect::kDecal_WrapMode))->unref();
358     fGpu->drawSimpleRect(SkRect::MakeFromIRect(dstBound), NULL);
359 
360     drawState->disableStage(0);
361     drawState->setViewMatrix(oldMatrix);
362 }
363 
364 // get a texture to act as a temporary buffer for AA clip boolean operations
365 // TODO: given the expense of createTexture we may want to just cache this too
getTemp(int width,int height,GrAutoScratchTexture * temp)366 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* temp) {
367     if (NULL != temp->texture()) {
368         // we've already allocated the temp texture
369         return;
370     }
371 
372     GrTextureDesc desc;
373     desc.fFlags = kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit;
374     desc.fWidth = width;
375     desc.fHeight = height;
376     desc.fConfig = kAlpha_8_GrPixelConfig;
377 
378     temp->set(this->getContext(), desc);
379 }
380 
381 ////////////////////////////////////////////////////////////////////////////////
382 // Handles caching & allocation (if needed) of a clip alpha-mask texture for both the sw-upload
383 // or gpu-rendered cases. Returns true if there is no more work to be done (i.e., we got a cache
384 // hit)
getMaskTexture(int32_t clipStackGenID,const SkIRect & clipSpaceIBounds,GrTexture ** result)385 bool GrClipMaskManager::getMaskTexture(int32_t clipStackGenID,
386                                        const SkIRect& clipSpaceIBounds,
387                                        GrTexture** result) {
388     bool cached = fAACache.canReuse(clipStackGenID, clipSpaceIBounds);
389     if (!cached) {
390 
391         // There isn't a suitable entry in the cache so we create a new texture to store the mask.
392         // Since we are setting up the cache we know the last lookup was a miss. Free up the
393         // currently cached mask so it can be reused.
394         fAACache.reset();
395 
396         GrTextureDesc desc;
397         desc.fFlags = kRenderTarget_GrTextureFlagBit;
398         desc.fWidth = clipSpaceIBounds.width();
399         desc.fHeight = clipSpaceIBounds.height();
400         desc.fConfig = kAlpha_8_GrPixelConfig;
401 
402         fAACache.acquireMask(clipStackGenID, desc, clipSpaceIBounds);
403     }
404 
405     *result = fAACache.getLastMask();
406     return cached;
407 }
408 
409 ////////////////////////////////////////////////////////////////////////////////
410 // Create a 8-bit clip mask in alpha
createAlphaClipMask(int32_t clipStackGenID,InitialState initialState,const ElementList & elements,const SkIRect & clipSpaceIBounds)411 GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t clipStackGenID,
412                                                   InitialState initialState,
413                                                   const ElementList& elements,
414                                                   const SkIRect& clipSpaceIBounds) {
415     GrAssert(kNone_ClipMaskType == fCurrClipMaskType);
416 
417     GrTexture* result;
418     if (this->getMaskTexture(clipStackGenID, clipSpaceIBounds, &result)) {
419         fCurrClipMaskType = kAlpha_ClipMaskType;
420         return result;
421     }
422 
423     if (NULL == result) {
424         fAACache.reset();
425         return NULL;
426     }
427 
428     GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
429     GrDrawState* drawState = fGpu->drawState();
430 
431     GrDrawTarget::AutoGeometryPush agp(fGpu);
432 
433     // The top-left of the mask corresponds to the top-left corner of the bounds.
434     SkVector clipToMaskOffset = {
435         SkIntToScalar(-clipSpaceIBounds.fLeft),
436         SkIntToScalar(-clipSpaceIBounds.fTop)
437     };
438     // The texture may be larger than necessary, this rect represents the part of the texture
439     // we populate with a rasterization of the clip.
440     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
441 
442     // We're drawing a coverage mask and want coverage to be run through the blend function.
443     drawState->enableState(GrDrawState::kCoverageDrawing_StateBit);
444 
445     // Set the matrix so that rendered clip elements are transformed to mask space from clip space.
446     drawState->viewMatrix()->setTranslate(clipToMaskOffset);
447 
448     // The scratch texture that we are drawing into can be substantially larger than the mask. Only
449     // clear the part that we care about.
450     fGpu->clear(&maskSpaceIBounds,
451                 kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
452                 result->asRenderTarget());
453 
454     // When we use the stencil in the below loop it is important to have this clip installed.
455     // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
456     // pass must not set values outside of this bounds or stencil values outside the rect won't be
457     // cleared.
458     GrDrawTarget::AutoClipRestore acr(fGpu, maskSpaceIBounds);
459     drawState->enableState(GrDrawState::kClip_StateBit);
460 
461     GrAutoScratchTexture temp;
462     // walk through each clip element and perform its set op
463     for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
464         const Element* element = iter.get();
465         SkRegion::Op op = element->getOp();
466         bool invert = element->isInverseFilled();
467 
468         if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
469             GrPathRenderer* pr = NULL;
470             bool useTemp = !this->canStencilAndDrawElement(result, element, &pr);
471             GrTexture* dst;
472             // This is the bounds of the clip element in the space of the alpha-mask. The temporary
473             // mask buffer can be substantially larger than the actually clip stack element. We
474             // touch the minimum number of pixels necessary and use decal mode to combine it with
475             // the accumulator.
476             GrIRect maskSpaceElementIBounds;
477 
478             if (useTemp) {
479                 if (invert) {
480                     maskSpaceElementIBounds = maskSpaceIBounds;
481                 } else {
482                     GrRect elementBounds = element->getBounds();
483                     elementBounds.offset(clipToMaskOffset);
484                     elementBounds.roundOut(&maskSpaceElementIBounds);
485                 }
486 
487                 this->getTemp(maskSpaceIBounds.fRight, maskSpaceIBounds.fBottom, &temp);
488                 if (NULL == temp.texture()) {
489                     fAACache.reset();
490                     return NULL;
491                 }
492                 dst = temp.texture();
493                 // clear the temp target and set blend to replace
494                 fGpu->clear(&maskSpaceElementIBounds,
495                             invert ? 0xffffffff : 0x00000000,
496                             dst->asRenderTarget());
497                 setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
498 
499             } else {
500                 // draw directly into the result with the stencil set to make the pixels affected
501                 // by the clip shape be non-zero.
502                 dst = result;
503                 GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
504                                              kReplace_StencilOp,
505                                              kReplace_StencilOp,
506                                              kAlways_StencilFunc,
507                                              0xffff,
508                                              0xffff,
509                                              0xffff);
510                 drawState->setStencil(kStencilInElement);
511                 setup_boolean_blendcoeffs(drawState, op);
512             }
513 
514             drawState->setAlpha(invert ? 0x00 : 0xff);
515 
516             if (!this->drawElement(dst, element, pr)) {
517                 fAACache.reset();
518                 return NULL;
519             }
520 
521             if (useTemp) {
522                 // Now draw into the accumulator using the real operation and the temp buffer as a
523                 // texture
524                 this->mergeMask(result,
525                                 temp.texture(),
526                                 op,
527                                 maskSpaceIBounds,
528                                 maskSpaceElementIBounds);
529             } else {
530                 // Draw to the exterior pixels (those with a zero stencil value).
531                 drawState->setAlpha(invert ? 0xff : 0x00);
532                 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
533                                              kZero_StencilOp,
534                                              kZero_StencilOp,
535                                              kEqual_StencilFunc,
536                                              0xffff,
537                                              0x0000,
538                                              0xffff);
539                 drawState->setStencil(kDrawOutsideElement);
540                 fGpu->drawSimpleRect(clipSpaceIBounds);
541                 drawState->disableStencil();
542             }
543         } else {
544             // all the remaining ops can just be directly draw into the accumulation buffer
545             drawState->setAlpha(0xff);
546             setup_boolean_blendcoeffs(drawState, op);
547             this->drawElement(result, element);
548         }
549     }
550 
551     fCurrClipMaskType = kAlpha_ClipMaskType;
552     return result;
553 }
554 
555 ////////////////////////////////////////////////////////////////////////////////
556 // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
557 // (as opposed to canvas) coordinates
createStencilClipMask(InitialState initialState,const ElementList & elements,const SkIRect & clipSpaceIBounds,const SkIPoint & clipSpaceToStencilOffset)558 bool GrClipMaskManager::createStencilClipMask(InitialState initialState,
559                                               const ElementList& elements,
560                                               const SkIRect& clipSpaceIBounds,
561                                               const SkIPoint& clipSpaceToStencilOffset) {
562 
563     GrAssert(kNone_ClipMaskType == fCurrClipMaskType);
564 
565     GrDrawState* drawState = fGpu->drawState();
566     GrAssert(drawState->isClipState());
567 
568     GrRenderTarget* rt = drawState->getRenderTarget();
569     GrAssert(NULL != rt);
570 
571     // TODO: dynamically attach a SB when needed.
572     GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
573     if (NULL == stencilBuffer) {
574         return false;
575     }
576     int32_t genID = elements.tail()->getGenID();
577 
578     if (stencilBuffer->mustRenderClip(genID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
579 
580         stencilBuffer->setLastClip(genID, clipSpaceIBounds, clipSpaceToStencilOffset);
581 
582         GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
583         drawState = fGpu->drawState();
584         drawState->setRenderTarget(rt);
585         GrDrawTarget::AutoGeometryPush agp(fGpu);
586 
587         // We set the current clip to the bounds so that our recursive draws are scissored to them.
588         SkIRect stencilSpaceIBounds(clipSpaceIBounds);
589         stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
590         GrDrawTarget::AutoClipRestore acr(fGpu, stencilSpaceIBounds);
591         drawState->enableState(GrDrawState::kClip_StateBit);
592 
593         // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
594         SkVector translate = {
595             SkIntToScalar(clipSpaceToStencilOffset.fX),
596             SkIntToScalar(clipSpaceToStencilOffset.fY)
597         };
598         drawState->viewMatrix()->setTranslate(translate);
599 
600 #if !VISUALIZE_COMPLEX_CLIP
601         drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
602 #endif
603 
604         int clipBit = stencilBuffer->bits();
605         SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
606         clipBit = (1 << (clipBit-1));
607 
608         fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState);
609 
610         // walk through each clip element and perform its set op
611         // with the existing clip.
612         for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); iter.next()) {
613             const Element* element = iter.get();
614             bool fillInverted = false;
615             // enabled at bottom of loop
616             drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
617             // if the target is MSAA then we want MSAA enabled when the clip is soft
618             if (rt->isMultisampled()) {
619                 drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA());
620             }
621 
622             // This will be used to determine whether the clip shape can be rendered into the
623             // stencil with arbitrary stencil settings.
624             GrPathRenderer::StencilSupport stencilSupport;
625 
626             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
627 
628             SkRegion::Op op = element->getOp();
629 
630             GrPathRenderer* pr = NULL;
631             SkTCopyOnFirstWrite<SkPath> clipPath;
632             if (Element::kRect_Type == element->getType()) {
633                 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
634                 fillInverted = false;
635             } else {
636                 GrAssert(Element::kPath_Type == element->getType());
637                 clipPath.init(element->getPath());
638                 fillInverted = clipPath->isInverseFillType();
639                 if (fillInverted) {
640                     clipPath.writable()->toggleInverseFillType();
641                 }
642                 pr = this->getContext()->getPathRenderer(*clipPath,
643                                                          stroke,
644                                                          fGpu,
645                                                          false,
646                                                          GrPathRendererChain::kStencilOnly_DrawType,
647                                                          &stencilSupport);
648                 if (NULL == pr) {
649                     return false;
650                 }
651             }
652 
653             int passes;
654             GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
655 
656             bool canRenderDirectToStencil =
657                 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
658             bool canDrawDirectToClip; // Given the renderer, the element,
659                                       // fill rule, and set operation can
660                                       // we render the element directly to
661                                       // stencil bit used for clipping.
662             canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
663                                                                    canRenderDirectToStencil,
664                                                                    clipBit,
665                                                                    fillInverted,
666                                                                    &passes,
667                                                                    stencilSettings);
668 
669             // draw the element to the client stencil bits if necessary
670             if (!canDrawDirectToClip) {
671                 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
672                                              kIncClamp_StencilOp,
673                                              kIncClamp_StencilOp,
674                                              kAlways_StencilFunc,
675                                              0xffff,
676                                              0x0000,
677                                              0xffff);
678                 SET_RANDOM_COLOR
679                 if (Element::kRect_Type == element->getType()) {
680                     *drawState->stencil() = gDrawToStencil;
681                     fGpu->drawSimpleRect(element->getRect(), NULL);
682                 } else {
683                     GrAssert(Element::kPath_Type == element->getType());
684                     if (canRenderDirectToStencil) {
685                         *drawState->stencil() = gDrawToStencil;
686                         pr->drawPath(*clipPath, stroke, fGpu, false);
687                     } else {
688                         pr->stencilPath(*clipPath, stroke, fGpu);
689                     }
690                 }
691             }
692 
693             // now we modify the clip bit by rendering either the clip
694             // element directly or a bounding rect of the entire clip.
695             drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
696             for (int p = 0; p < passes; ++p) {
697                 *drawState->stencil() = stencilSettings[p];
698                 if (canDrawDirectToClip) {
699                     if (Element::kRect_Type == element->getType()) {
700                         SET_RANDOM_COLOR
701                         fGpu->drawSimpleRect(element->getRect(), NULL);
702                     } else {
703                         GrAssert(Element::kPath_Type == element->getType());
704                         SET_RANDOM_COLOR
705                         pr->drawPath(*clipPath, stroke, fGpu, false);
706                     }
707                 } else {
708                     SET_RANDOM_COLOR
709                     // The view matrix is setup to do clip space -> stencil space translation, so
710                     // draw rect in clip space.
711                     fGpu->drawSimpleRect(SkRect::MakeFromIRect(clipSpaceIBounds), NULL);
712                 }
713             }
714         }
715     }
716     // set this last because recursive draws may overwrite it back to kNone.
717     GrAssert(kNone_ClipMaskType == fCurrClipMaskType);
718     fCurrClipMaskType = kStencil_ClipMaskType;
719     return true;
720 }
721 
722 
723 // mapping of clip-respecting stencil funcs to normal stencil funcs
724 // mapping depends on whether stencil-clipping is in effect.
725 static const GrStencilFunc
726     gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
727     {// Stencil-Clipping is DISABLED,  we are effectively always inside the clip
728         // In the Clip Funcs
729         kAlways_StencilFunc,          // kAlwaysIfInClip_StencilFunc
730         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
731         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
732         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
733         // Special in the clip func that forces user's ref to be 0.
734         kNotEqual_StencilFunc,        // kNonZeroIfInClip_StencilFunc
735                                       // make ref 0 and do normal nequal.
736     },
737     {// Stencil-Clipping is ENABLED
738         // In the Clip Funcs
739         kEqual_StencilFunc,           // kAlwaysIfInClip_StencilFunc
740                                       // eq stencil clip bit, mask
741                                       // out user bits.
742 
743         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
744                                       // add stencil bit to mask and ref
745 
746         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
747         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
748                                       // for both of these we can add
749                                       // the clip bit to the mask and
750                                       // ref and compare as normal
751         // Special in the clip func that forces user's ref to be 0.
752         kLess_StencilFunc,            // kNonZeroIfInClip_StencilFunc
753                                       // make ref have only the clip bit set
754                                       // and make comparison be less
755                                       // 10..0 < 1..user_bits..
756     }
757 };
758 
759 namespace {
760 // Sets the settings to clip against the stencil buffer clip while ignoring the
761 // client bits.
basic_apply_stencil_clip_settings()762 const GrStencilSettings& basic_apply_stencil_clip_settings() {
763     // stencil settings to use when clip is in stencil
764     GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
765         kKeep_StencilOp,
766         kKeep_StencilOp,
767         kAlwaysIfInClip_StencilFunc,
768         0x0000,
769         0x0000,
770         0x0000);
771     return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
772 }
773 }
774 
setGpuStencil()775 void GrClipMaskManager::setGpuStencil() {
776     // We make two copies of the StencilSettings here (except in the early
777     // exit scenario. One copy from draw state to the stack var. Then another
778     // from the stack var to the gpu. We could make this class hold a ptr to
779     // GrGpu's fStencilSettings and eliminate the stack copy here.
780 
781     const GrDrawState& drawState = fGpu->getDrawState();
782 
783     // use stencil for clipping if clipping is enabled and the clip
784     // has been written into the stencil.
785     GrClipMaskManager::StencilClipMode clipMode;
786     if (this->isClipInStencil() && drawState.isClipState()) {
787         clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
788         // We can't be modifying the clip and respecting it at the same time.
789         GrAssert(!drawState.isStateFlagEnabled(
790                     GrGpu::kModifyStencilClip_StateBit));
791     } else if (drawState.isStateFlagEnabled(
792                     GrGpu::kModifyStencilClip_StateBit)) {
793         clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
794     } else {
795         clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
796     }
797 
798     GrStencilSettings settings;
799     // The GrGpu client may not be using the stencil buffer but we may need to
800     // enable it in order to respect a stencil clip.
801     if (drawState.getStencil().isDisabled()) {
802         if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) {
803             settings = basic_apply_stencil_clip_settings();
804         } else {
805             fGpu->disableStencil();
806             return;
807         }
808     } else {
809         settings = drawState.getStencil();
810     }
811 
812     // TODO: dynamically attach a stencil buffer
813     int stencilBits = 0;
814     GrStencilBuffer* stencilBuffer =
815         drawState.getRenderTarget()->getStencilBuffer();
816     if (NULL != stencilBuffer) {
817         stencilBits = stencilBuffer->bits();
818     }
819 
820     GrAssert(fGpu->getCaps().stencilWrapOpsSupport() || !settings.usesWrapOp());
821     GrAssert(fGpu->getCaps().twoSidedStencilSupport() || !settings.isTwoSided());
822     this->adjustStencilParams(&settings, clipMode, stencilBits);
823     fGpu->setStencilSettings(settings);
824 }
825 
adjustStencilParams(GrStencilSettings * settings,StencilClipMode mode,int stencilBitCnt)826 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
827                                             StencilClipMode mode,
828                                             int stencilBitCnt) {
829     GrAssert(stencilBitCnt > 0);
830 
831     if (kModifyClip_StencilClipMode == mode) {
832         // We assume that this clip manager itself is drawing to the GrGpu and
833         // has already setup the correct values.
834         return;
835     }
836 
837     unsigned int clipBit = (1 << (stencilBitCnt - 1));
838     unsigned int userBits = clipBit - 1;
839 
840     GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
841     bool twoSided = fGpu->getCaps().twoSidedStencilSupport();
842 
843     bool finished = false;
844     while (!finished) {
845         GrStencilFunc func = settings->func(face);
846         uint16_t writeMask = settings->writeMask(face);
847         uint16_t funcMask = settings->funcMask(face);
848         uint16_t funcRef = settings->funcRef(face);
849 
850         GrAssert((unsigned) func < kStencilFuncCount);
851 
852         writeMask &= userBits;
853 
854         if (func >= kBasicStencilFuncCount) {
855             int respectClip = kRespectClip_StencilClipMode == mode;
856             if (respectClip) {
857                 // The GrGpu class should have checked this
858                 GrAssert(this->isClipInStencil());
859                 switch (func) {
860                     case kAlwaysIfInClip_StencilFunc:
861                         funcMask = clipBit;
862                         funcRef = clipBit;
863                         break;
864                     case kEqualIfInClip_StencilFunc:
865                     case kLessIfInClip_StencilFunc:
866                     case kLEqualIfInClip_StencilFunc:
867                         funcMask = (funcMask & userBits) | clipBit;
868                         funcRef  = (funcRef  & userBits) | clipBit;
869                         break;
870                     case kNonZeroIfInClip_StencilFunc:
871                         funcMask = (funcMask & userBits) | clipBit;
872                         funcRef = clipBit;
873                         break;
874                     default:
875                         GrCrash("Unknown stencil func");
876                 }
877             } else {
878                 funcMask &= userBits;
879                 funcRef &= userBits;
880             }
881             const GrStencilFunc* table =
882                 gSpecialToBasicStencilFunc[respectClip];
883             func = table[func - kBasicStencilFuncCount];
884             GrAssert(func >= 0 && func < kBasicStencilFuncCount);
885         } else {
886             funcMask &= userBits;
887             funcRef &= userBits;
888         }
889 
890         settings->setFunc(face, func);
891         settings->setWriteMask(face, writeMask);
892         settings->setFuncMask(face, funcMask);
893         settings->setFuncRef(face, funcRef);
894 
895         if (GrStencilSettings::kFront_Face == face) {
896             face = GrStencilSettings::kBack_Face;
897             finished = !twoSided;
898         } else {
899             finished = true;
900         }
901     }
902     if (!twoSided) {
903         settings->copyFrontSettingsToBack();
904     }
905 }
906 
907 ////////////////////////////////////////////////////////////////////////////////
createSoftwareClipMask(int32_t clipStackGenID,GrReducedClip::InitialState initialState,const GrReducedClip::ElementList & elements,const SkIRect & clipSpaceIBounds)908 GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t clipStackGenID,
909                                                      GrReducedClip::InitialState initialState,
910                                                      const GrReducedClip::ElementList& elements,
911                                                      const SkIRect& clipSpaceIBounds) {
912     GrAssert(kNone_ClipMaskType == fCurrClipMaskType);
913 
914     GrTexture* result;
915     if (this->getMaskTexture(clipStackGenID, clipSpaceIBounds, &result)) {
916         return result;
917     }
918 
919     if (NULL == result) {
920         fAACache.reset();
921         return NULL;
922     }
923 
924     // The mask texture may be larger than necessary. We round out the clip space bounds and pin
925     // the top left corner of the resulting rect to the top left of the texture.
926     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
927 
928     GrSWMaskHelper helper(this->getContext());
929 
930     SkMatrix matrix;
931     matrix.setTranslate(SkIntToScalar(-clipSpaceIBounds.fLeft),
932                         SkIntToScalar(-clipSpaceIBounds.fTop));
933     helper.init(maskSpaceIBounds, &matrix);
934 
935     helper.clear(kAllIn_InitialState == initialState ? 0xFF : 0x00);
936 
937     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
938 
939     for (ElementList::Iter iter(elements.headIter()) ; NULL != iter.get(); iter.next()) {
940 
941         const Element* element = iter.get();
942         SkRegion::Op op = element->getOp();
943 
944         if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
945             // Intersect and reverse difference require modifying pixels outside of the geometry
946             // that is being "drawn". In both cases we erase all the pixels outside of the geometry
947             // but leave the pixels inside the geometry alone. For reverse difference we invert all
948             // the pixels before clearing the ones outside the geometry.
949             if (SkRegion::kReverseDifference_Op == op) {
950                 SkRect temp = SkRect::MakeFromIRect(clipSpaceIBounds);
951                 // invert the entire scene
952                 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
953             }
954 
955             if (Element::kRect_Type == element->getType()) {
956                 // convert the rect to a path so we can invert the fill
957                 SkPath temp;
958                 temp.addRect(element->getRect());
959                 temp.setFillType(SkPath::kInverseEvenOdd_FillType);
960 
961                 helper.draw(temp, stroke, SkRegion::kReplace_Op,
962                             element->isAA(),
963                             0x00);
964             } else {
965                 GrAssert(Element::kPath_Type == element->getType());
966                 SkPath clipPath = element->getPath();
967                 clipPath.toggleInverseFillType();
968                 helper.draw(clipPath, stroke,
969                             SkRegion::kReplace_Op,
970                             element->isAA(),
971                             0x00);
972             }
973 
974             continue;
975         }
976 
977         // The other ops (union, xor, diff) only affect pixels inside
978         // the geometry so they can just be drawn normally
979         if (Element::kRect_Type == element->getType()) {
980             helper.draw(element->getRect(), op, element->isAA(), 0xFF);
981         } else {
982             GrAssert(Element::kPath_Type == element->getType());
983             helper.draw(element->getPath(), stroke, op, element->isAA(), 0xFF);
984         }
985     }
986 
987     helper.toTexture(result, kAllIn_InitialState == initialState ? 0xFF : 0x00);
988 
989     fCurrClipMaskType = kAlpha_ClipMaskType;
990     return result;
991 }
992 
993 ////////////////////////////////////////////////////////////////////////////////
releaseResources()994 void GrClipMaskManager::releaseResources() {
995     fAACache.releaseResources();
996 }
997