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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "GrContext.h"
11 
12 #include "effects/GrConvolutionEffect.h"
13 #include "effects/GrSingleTextureEffect.h"
14 #include "effects/GrConfigConversionEffect.h"
15 
16 #include "GrBufferAllocPool.h"
17 #include "GrGpu.h"
18 #include "GrIndexBuffer.h"
19 #include "GrInOrderDrawBuffer.h"
20 #include "GrPathRenderer.h"
21 #include "GrPathUtils.h"
22 #include "GrResourceCache.h"
23 #include "GrSoftwarePathRenderer.h"
24 #include "GrStencilBuffer.h"
25 #include "GrTextStrike.h"
26 #include "SkStrokeRec.h"
27 #include "SkTLazy.h"
28 #include "SkTLS.h"
29 #include "SkTrace.h"
30 
31 SK_DEFINE_INST_COUNT(GrContext)
32 SK_DEFINE_INST_COUNT(GrDrawState)
33 
34 // It can be useful to set this to kNo_BufferedDraw to test whether a bug is caused by using the
35 // InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffer, or to make
36 // debugging easier.
37 #define DEFAULT_BUFFERING (GR_DISABLE_DRAW_BUFFERING ? kNo_BufferedDraw : kYes_BufferedDraw)
38 
39 #define MAX_BLUR_SIGMA 4.0f
40 
41 // When we're using coverage AA but the blend is incompatible (given gpu
42 // limitations) should we disable AA or draw wrong?
43 #define DISABLE_COVERAGE_AA_FOR_BLEND 1
44 
45 #if GR_DEBUG
46     // change this to a 1 to see notifications when partial coverage fails
47     #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
48 #else
49     #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
50 #endif
51 
52 static const size_t MAX_TEXTURE_CACHE_COUNT = 2048;
53 static const size_t MAX_TEXTURE_CACHE_BYTES = GR_DEFAULT_TEXTURE_CACHE_MB_LIMIT * 1024 * 1024;
54 
55 static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15;
56 static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
57 
58 static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
59 static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
60 
61 #define ASSERT_OWNED_RESOURCE(R) GrAssert(!(R) || (R)->getContext() == this)
62 
Create(GrBackend backend,GrBackendContext context)63 GrContext* GrContext::Create(GrBackend backend, GrBackendContext context) {
64     GrContext* ctx = NULL;
65     GrGpu* fGpu = GrGpu::Create(backend, context);
66     if (NULL != fGpu) {
67         ctx = SkNEW_ARGS(GrContext, (fGpu));
68         fGpu->unref();
69     }
70     return ctx;
71 }
72 
73 namespace {
CreateThreadInstanceCount()74 void* CreateThreadInstanceCount() {
75     return SkNEW_ARGS(int, (0));
76 }
DeleteThreadInstanceCount(void * v)77 void DeleteThreadInstanceCount(void* v) {
78     delete reinterpret_cast<int*>(v);
79 }
80 #define THREAD_INSTANCE_COUNT                                               \
81     (*reinterpret_cast<int*>(SkTLS::Get(CreateThreadInstanceCount,          \
82                                         DeleteThreadInstanceCount)))
83 
84 }
85 
GetThreadInstanceCount()86 int GrContext::GetThreadInstanceCount() {
87     return THREAD_INSTANCE_COUNT;
88 }
89 
~GrContext()90 GrContext::~GrContext() {
91     for (int i = 0; i < fCleanUpData.count(); ++i) {
92         (*fCleanUpData[i].fFunc)(this, fCleanUpData[i].fInfo);
93     }
94 
95     this->flush();
96 
97     // Since the gpu can hold scratch textures, give it a chance to let go
98     // of them before freeing the texture cache
99     fGpu->purgeResources();
100 
101     delete fTextureCache;
102     fTextureCache = NULL;
103     delete fFontCache;
104     delete fDrawBuffer;
105     delete fDrawBufferVBAllocPool;
106     delete fDrawBufferIBAllocPool;
107 
108     fAARectRenderer->unref();
109 
110     fGpu->unref();
111     GrSafeUnref(fPathRendererChain);
112     GrSafeUnref(fSoftwarePathRenderer);
113     fDrawState->unref();
114 
115     --THREAD_INSTANCE_COUNT;
116 }
117 
contextLost()118 void GrContext::contextLost() {
119     contextDestroyed();
120     this->setupDrawBuffer();
121 }
122 
contextDestroyed()123 void GrContext::contextDestroyed() {
124     // abandon first to so destructors
125     // don't try to free the resources in the API.
126     fGpu->abandonResources();
127 
128     // a path renderer may be holding onto resources that
129     // are now unusable
130     GrSafeSetNull(fPathRendererChain);
131     GrSafeSetNull(fSoftwarePathRenderer);
132 
133     delete fDrawBuffer;
134     fDrawBuffer = NULL;
135 
136     delete fDrawBufferVBAllocPool;
137     fDrawBufferVBAllocPool = NULL;
138 
139     delete fDrawBufferIBAllocPool;
140     fDrawBufferIBAllocPool = NULL;
141 
142     fAARectRenderer->reset();
143 
144     fTextureCache->purgeAllUnlocked();
145     fFontCache->freeAll();
146     fGpu->markContextDirty();
147 }
148 
resetContext()149 void GrContext::resetContext() {
150     fGpu->markContextDirty();
151 }
152 
freeGpuResources()153 void GrContext::freeGpuResources() {
154     this->flush();
155 
156     fGpu->purgeResources();
157 
158     fAARectRenderer->reset();
159 
160     fTextureCache->purgeAllUnlocked();
161     fFontCache->freeAll();
162     // a path renderer may be holding onto resources
163     GrSafeSetNull(fPathRendererChain);
164     GrSafeSetNull(fSoftwarePathRenderer);
165 }
166 
getGpuTextureCacheBytes() const167 size_t GrContext::getGpuTextureCacheBytes() const {
168   return fTextureCache->getCachedResourceBytes();
169 }
170 
171 ////////////////////////////////////////////////////////////////////////////////
172 
173 namespace {
174 
scale_rect(SkRect * rect,float xScale,float yScale)175 void scale_rect(SkRect* rect, float xScale, float yScale) {
176     rect->fLeft = SkScalarMul(rect->fLeft, SkFloatToScalar(xScale));
177     rect->fTop = SkScalarMul(rect->fTop, SkFloatToScalar(yScale));
178     rect->fRight = SkScalarMul(rect->fRight, SkFloatToScalar(xScale));
179     rect->fBottom = SkScalarMul(rect->fBottom, SkFloatToScalar(yScale));
180 }
181 
adjust_sigma(float sigma,int * scaleFactor,int * radius)182 float adjust_sigma(float sigma, int *scaleFactor, int *radius) {
183     *scaleFactor = 1;
184     while (sigma > MAX_BLUR_SIGMA) {
185         *scaleFactor *= 2;
186         sigma *= 0.5f;
187     }
188     *radius = static_cast<int>(ceilf(sigma * 3.0f));
189     GrAssert(*radius <= GrConvolutionEffect::kMaxKernelRadius);
190     return sigma;
191 }
192 
convolve_gaussian(GrDrawTarget * target,GrTexture * texture,const SkRect & rect,float sigma,int radius,Gr1DKernelEffect::Direction direction)193 void convolve_gaussian(GrDrawTarget* target,
194                        GrTexture* texture,
195                        const SkRect& rect,
196                        float sigma,
197                        int radius,
198                        Gr1DKernelEffect::Direction direction) {
199     GrRenderTarget* rt = target->drawState()->getRenderTarget();
200     GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit);
201     GrDrawState* drawState = target->drawState();
202     drawState->setRenderTarget(rt);
203     SkAutoTUnref<GrEffectRef> conv(GrConvolutionEffect::CreateGaussian(texture,
204                                                                        direction,
205                                                                        radius,
206                                                                        sigma));
207     drawState->setEffect(0, conv);
208     target->drawSimpleRect(rect, NULL);
209 }
210 
211 }
212 
213 ////////////////////////////////////////////////////////////////////////////////
214 
findAndRefTexture(const GrTextureDesc & desc,const GrCacheID & cacheID,const GrTextureParams * params)215 GrTexture* GrContext::findAndRefTexture(const GrTextureDesc& desc,
216                                         const GrCacheID& cacheID,
217                                         const GrTextureParams* params) {
218     GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
219     GrResource* resource = fTextureCache->find(resourceKey);
220     SkSafeRef(resource);
221     return static_cast<GrTexture*>(resource);
222 }
223 
isTextureInCache(const GrTextureDesc & desc,const GrCacheID & cacheID,const GrTextureParams * params) const224 bool GrContext::isTextureInCache(const GrTextureDesc& desc,
225                                  const GrCacheID& cacheID,
226                                  const GrTextureParams* params) const {
227     GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
228     return fTextureCache->hasKey(resourceKey);
229 }
230 
addStencilBuffer(GrStencilBuffer * sb)231 void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
232     ASSERT_OWNED_RESOURCE(sb);
233 
234     GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
235                                                             sb->height(),
236                                                             sb->numSamples());
237     fTextureCache->addResource(resourceKey, sb);
238 }
239 
findStencilBuffer(int width,int height,int sampleCnt)240 GrStencilBuffer* GrContext::findStencilBuffer(int width, int height,
241                                               int sampleCnt) {
242     GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width,
243                                                             height,
244                                                             sampleCnt);
245     GrResource* resource = fTextureCache->find(resourceKey);
246     return static_cast<GrStencilBuffer*>(resource);
247 }
248 
stretchImage(void * dst,int dstW,int dstH,void * src,int srcW,int srcH,int bpp)249 static void stretchImage(void* dst,
250                          int dstW,
251                          int dstH,
252                          void* src,
253                          int srcW,
254                          int srcH,
255                          int bpp) {
256     GrFixed dx = (srcW << 16) / dstW;
257     GrFixed dy = (srcH << 16) / dstH;
258 
259     GrFixed y = dy >> 1;
260 
261     int dstXLimit = dstW*bpp;
262     for (int j = 0; j < dstH; ++j) {
263         GrFixed x = dx >> 1;
264         void* srcRow = (uint8_t*)src + (y>>16)*srcW*bpp;
265         void* dstRow = (uint8_t*)dst + j*dstW*bpp;
266         for (int i = 0; i < dstXLimit; i += bpp) {
267             memcpy((uint8_t*) dstRow + i,
268                    (uint8_t*) srcRow + (x>>16)*bpp,
269                    bpp);
270             x += dx;
271         }
272         y += dy;
273     }
274 }
275 
276 // The desired texture is NPOT and tiled but that isn't supported by
277 // the current hardware. Resize the texture to be a POT
createResizedTexture(const GrTextureDesc & desc,const GrCacheID & cacheID,void * srcData,size_t rowBytes,bool needsFiltering)278 GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
279                                            const GrCacheID& cacheID,
280                                            void* srcData,
281                                            size_t rowBytes,
282                                            bool needsFiltering) {
283     SkAutoTUnref<GrTexture> clampedTexture(this->findAndRefTexture(desc, cacheID, NULL));
284     if (NULL == clampedTexture) {
285         clampedTexture.reset(this->createTexture(NULL, desc, cacheID, srcData, rowBytes));
286 
287         if (NULL == clampedTexture) {
288             return NULL;
289         }
290     }
291 
292     GrTextureDesc rtDesc = desc;
293     rtDesc.fFlags =  rtDesc.fFlags |
294                      kRenderTarget_GrTextureFlagBit |
295                      kNoStencil_GrTextureFlagBit;
296     rtDesc.fWidth  = GrNextPow2(GrMax(desc.fWidth, 64));
297     rtDesc.fHeight = GrNextPow2(GrMax(desc.fHeight, 64));
298 
299     GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0);
300 
301     if (NULL != texture) {
302         GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
303         GrDrawState* drawState = fGpu->drawState();
304         drawState->setRenderTarget(texture->asRenderTarget());
305 
306         // if filtering is not desired then we want to ensure all
307         // texels in the resampled image are copies of texels from
308         // the original.
309         GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
310         drawState->createTextureEffect(0, clampedTexture, SkMatrix::I(), params);
311 
312         static const GrVertexLayout layout = GrDrawState::StageTexCoordVertexLayoutBit(0,0);
313         GrDrawTarget::AutoReleaseGeometry arg(fGpu, layout, 4, 0);
314 
315         if (arg.succeeded()) {
316             GrPoint* verts = (GrPoint*) arg.vertices();
317             verts[0].setIRectFan(0, 0, texture->width(), texture->height(), 2 * sizeof(GrPoint));
318             verts[1].setIRectFan(0, 0, 1, 1, 2 * sizeof(GrPoint));
319             fGpu->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
320         }
321         texture->releaseRenderTarget();
322     } else {
323         // TODO: Our CPU stretch doesn't filter. But we create separate
324         // stretched textures when the texture params is either filtered or
325         // not. Either implement filtered stretch blit on CPU or just create
326         // one when FBO case fails.
327 
328         rtDesc.fFlags = kNone_GrTextureFlags;
329         // no longer need to clamp at min RT size.
330         rtDesc.fWidth  = GrNextPow2(desc.fWidth);
331         rtDesc.fHeight = GrNextPow2(desc.fHeight);
332         int bpp = GrBytesPerPixel(desc.fConfig);
333         SkAutoSMalloc<128*128*4> stretchedPixels(bpp * rtDesc.fWidth * rtDesc.fHeight);
334         stretchImage(stretchedPixels.get(), rtDesc.fWidth, rtDesc.fHeight,
335                      srcData, desc.fWidth, desc.fHeight, bpp);
336 
337         size_t stretchedRowBytes = rtDesc.fWidth * bpp;
338 
339         SkDEBUGCODE(GrTexture* texture = )fGpu->createTexture(rtDesc, stretchedPixels.get(), stretchedRowBytes);
340         GrAssert(NULL != texture);
341     }
342 
343     return texture;
344 }
345 
createTexture(const GrTextureParams * params,const GrTextureDesc & desc,const GrCacheID & cacheID,void * srcData,size_t rowBytes)346 GrTexture* GrContext::createTexture(const GrTextureParams* params,
347                                     const GrTextureDesc& desc,
348                                     const GrCacheID& cacheID,
349                                     void* srcData,
350                                     size_t rowBytes) {
351     SK_TRACE_EVENT0("GrContext::createTexture");
352 
353 #if GR_DUMP_TEXTURE_UPLOAD
354     GrPrintf("GrContext::createTexture[%d %d]\n", desc.fWidth, desc.fHeight);
355 #endif
356 
357     GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheID);
358 
359     GrTexture* texture;
360     if (GrTexture::NeedsResizing(resourceKey)) {
361         texture = this->createResizedTexture(desc, cacheID,
362                                              srcData, rowBytes,
363                                              GrTexture::NeedsFiltering(resourceKey));
364     } else {
365         texture= fGpu->createTexture(desc, srcData, rowBytes);
366     }
367 
368     if (NULL != texture) {
369         fTextureCache->addResource(resourceKey, texture);
370     }
371 
372     return texture;
373 }
374 
lockAndRefScratchTexture(const GrTextureDesc & inDesc,ScratchTexMatch match)375 GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match) {
376     GrTextureDesc desc = inDesc;
377 
378     GrAssert((desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
379              !(desc.fFlags & kNoStencil_GrTextureFlagBit));
380 
381     if (kApprox_ScratchTexMatch == match) {
382         // bin by pow2 with a reasonable min
383         static const int MIN_SIZE = 256;
384         desc.fWidth  = GrMax(MIN_SIZE, GrNextPow2(desc.fWidth));
385         desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
386     }
387 
388     GrResource* resource = NULL;
389     int origWidth = desc.fWidth;
390     int origHeight = desc.fHeight;
391     bool doubledW = false;
392     bool doubledH = false;
393 
394     do {
395         GrResourceKey key = GrTexture::ComputeScratchKey(desc);
396         // Ensure we have exclusive access to the texture so future 'find' calls don't return it
397         resource = fTextureCache->find(key, GrResourceCache::kHide_OwnershipFlag);
398         if (NULL != resource) {
399             resource->ref();
400             break;
401         }
402         if (kExact_ScratchTexMatch == match) {
403             break;
404         }
405         // We had a cache miss and we are in approx mode, relax the fit of the flags... then try
406         // doubling width... then the height.
407 
408         // We no longer try to reuse textures that were previously used as render targets in
409         // situations where no RT is needed; doing otherwise can confuse the video driver and
410         // cause significant performance problems in some cases.
411         if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
412             desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
413         } else if (!doubledW) {
414             desc.fFlags = inDesc.fFlags;
415             desc.fWidth *= 2;
416             doubledW = true;
417         } else if (!doubledH) {
418             desc.fFlags = inDesc.fFlags;
419             desc.fWidth = origWidth;
420             desc.fHeight *= 2;
421             doubledH = true;
422         } else {
423             break;
424         }
425 
426     } while (true);
427 
428     if (NULL == resource) {
429         desc.fFlags = inDesc.fFlags;
430         desc.fWidth = origWidth;
431         desc.fHeight = origHeight;
432         GrTexture* texture = fGpu->createTexture(desc, NULL, 0);
433         if (NULL != texture) {
434             GrResourceKey key = GrTexture::ComputeScratchKey(texture->desc());
435             // Make the resource exclusive so future 'find' calls don't return it
436             fTextureCache->addResource(key, texture, GrResourceCache::kHide_OwnershipFlag);
437             resource = texture;
438         }
439     }
440 
441     return static_cast<GrTexture*>(resource);
442 }
443 
addExistingTextureToCache(GrTexture * texture)444 void GrContext::addExistingTextureToCache(GrTexture* texture) {
445 
446     if (NULL == texture) {
447         return;
448     }
449 
450     // This texture should already have a cache entry since it was once
451     // attached
452     GrAssert(NULL != texture->getCacheEntry());
453 
454     // Conceptually, the cache entry is going to assume responsibility
455     // for the creation ref.
456     GrAssert(1 == texture->getRefCnt());
457 
458     // Since this texture came from an AutoScratchTexture it should
459     // still be in the exclusive pile
460     fTextureCache->makeNonExclusive(texture->getCacheEntry());
461 
462     this->purgeCache();
463 }
464 
465 
unlockScratchTexture(GrTexture * texture)466 void GrContext::unlockScratchTexture(GrTexture* texture) {
467     ASSERT_OWNED_RESOURCE(texture);
468     GrAssert(NULL != texture->getCacheEntry());
469 
470     // If this is a scratch texture we detached it from the cache
471     // while it was locked (to avoid two callers simultaneously getting
472     // the same texture).
473     if (texture->getCacheEntry()->key().isScratch()) {
474         fTextureCache->makeNonExclusive(texture->getCacheEntry());
475     }
476 
477     this->purgeCache();
478 }
479 
purgeCache()480 void GrContext::purgeCache() {
481     if (NULL != fTextureCache) {
482         fTextureCache->purgeAsNeeded();
483     }
484 }
485 
createUncachedTexture(const GrTextureDesc & descIn,void * srcData,size_t rowBytes)486 GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& descIn,
487                                             void* srcData,
488                                             size_t rowBytes) {
489     GrTextureDesc descCopy = descIn;
490     return fGpu->createTexture(descCopy, srcData, rowBytes);
491 }
492 
getTextureCacheLimits(int * maxTextures,size_t * maxTextureBytes) const493 void GrContext::getTextureCacheLimits(int* maxTextures,
494                                       size_t* maxTextureBytes) const {
495     fTextureCache->getLimits(maxTextures, maxTextureBytes);
496 }
497 
setTextureCacheLimits(int maxTextures,size_t maxTextureBytes)498 void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
499     fTextureCache->setLimits(maxTextures, maxTextureBytes);
500 }
501 
getMaxTextureSize() const502 int GrContext::getMaxTextureSize() const {
503     return fGpu->getCaps().maxTextureSize();
504 }
505 
getMaxRenderTargetSize() const506 int GrContext::getMaxRenderTargetSize() const {
507     return fGpu->getCaps().maxRenderTargetSize();
508 }
509 
510 ///////////////////////////////////////////////////////////////////////////////
511 
wrapBackendTexture(const GrBackendTextureDesc & desc)512 GrTexture* GrContext::wrapBackendTexture(const GrBackendTextureDesc& desc) {
513     return fGpu->wrapBackendTexture(desc);
514 }
515 
wrapBackendRenderTarget(const GrBackendRenderTargetDesc & desc)516 GrRenderTarget* GrContext::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
517     return fGpu->wrapBackendRenderTarget(desc);
518 }
519 
520 ///////////////////////////////////////////////////////////////////////////////
521 
supportsIndex8PixelConfig(const GrTextureParams * params,int width,int height) const522 bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
523                                           int width, int height) const {
524     const GrDrawTarget::Caps& caps = fGpu->getCaps();
525     if (!caps.eightBitPaletteSupport()) {
526         return false;
527     }
528 
529     bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
530 
531     if (!isPow2) {
532         bool tiled = NULL != params && params->isTiled();
533         if (tiled && !caps.npotTextureTileSupport()) {
534             return false;
535         }
536     }
537     return true;
538 }
539 
540 ////////////////////////////////////////////////////////////////////////////////
541 
getClip() const542 const GrClipData* GrContext::getClip() const {
543     return fGpu->getClip();
544 }
545 
setClip(const GrClipData * clipData)546 void GrContext::setClip(const GrClipData* clipData) {
547     fGpu->setClip(clipData);
548 
549     fDrawState->setState(GrDrawState::kClip_StateBit,
550                          clipData && clipData->fClipStack && !clipData->fClipStack->isWideOpen());
551 }
552 
553 ////////////////////////////////////////////////////////////////////////////////
554 
clear(const GrIRect * rect,const GrColor color,GrRenderTarget * target)555 void GrContext::clear(const GrIRect* rect,
556                       const GrColor color,
557                       GrRenderTarget* target) {
558     this->prepareToDraw(NULL, DEFAULT_BUFFERING)->clear(rect, color, target);
559 }
560 
drawPaint(const GrPaint & origPaint)561 void GrContext::drawPaint(const GrPaint& origPaint) {
562     // set rect to be big enough to fill the space, but not super-huge, so we
563     // don't overflow fixed-point implementations
564     GrRect r;
565     r.setLTRB(0, 0,
566               SkIntToScalar(getRenderTarget()->width()),
567               SkIntToScalar(getRenderTarget()->height()));
568     SkMatrix inverse;
569     SkTCopyOnFirstWrite<GrPaint> paint(origPaint);
570     AutoMatrix am;
571 
572     // We attempt to map r by the inverse matrix and draw that. mapRect will
573     // map the four corners and bound them with a new rect. This will not
574     // produce a correct result for some perspective matrices.
575     if (!this->getMatrix().hasPerspective()) {
576         if (!fDrawState->getViewInverse(&inverse)) {
577             GrPrintf("Could not invert matrix\n");
578             return;
579         }
580         inverse.mapRect(&r);
581     } else {
582         if (!am.setIdentity(this, paint.writable())) {
583             GrPrintf("Could not invert matrix\n");
584             return;
585         }
586     }
587     // by definition this fills the entire clip, no need for AA
588     if (paint->isAntiAlias()) {
589         paint.writable()->setAntiAlias(false);
590     }
591     this->drawRect(*paint, r);
592 }
593 
594 ////////////////////////////////////////////////////////////////////////////////
595 
596 namespace {
disable_coverage_aa_for_blend(GrDrawTarget * target)597 inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
598     return DISABLE_COVERAGE_AA_FOR_BLEND && !target->canApplyCoverage();
599 }
600 }
601 
602 ////////////////////////////////////////////////////////////////////////////////
603 
604 /*  create a triangle strip that strokes the specified triangle. There are 8
605  unique vertices, but we repreat the last 2 to close up. Alternatively we
606  could use an indices array, and then only send 8 verts, but not sure that
607  would be faster.
608  */
setStrokeRectStrip(GrPoint verts[10],GrRect rect,SkScalar width)609 static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
610                                SkScalar width) {
611     const SkScalar rad = SkScalarHalf(width);
612     rect.sort();
613 
614     verts[0].set(rect.fLeft + rad, rect.fTop + rad);
615     verts[1].set(rect.fLeft - rad, rect.fTop - rad);
616     verts[2].set(rect.fRight - rad, rect.fTop + rad);
617     verts[3].set(rect.fRight + rad, rect.fTop - rad);
618     verts[4].set(rect.fRight - rad, rect.fBottom - rad);
619     verts[5].set(rect.fRight + rad, rect.fBottom + rad);
620     verts[6].set(rect.fLeft + rad, rect.fBottom - rad);
621     verts[7].set(rect.fLeft - rad, rect.fBottom + rad);
622     verts[8] = verts[0];
623     verts[9] = verts[1];
624 }
625 
626 /**
627  * Returns true if the rects edges are integer-aligned.
628  */
isIRect(const GrRect & r)629 static bool isIRect(const GrRect& r) {
630     return SkScalarIsInt(r.fLeft) && SkScalarIsInt(r.fTop) &&
631            SkScalarIsInt(r.fRight) && SkScalarIsInt(r.fBottom);
632 }
633 
apply_aa_to_rect(GrDrawTarget * target,const GrRect & rect,SkScalar width,const SkMatrix * matrix,SkMatrix * combinedMatrix,GrRect * devRect,bool * useVertexCoverage)634 static bool apply_aa_to_rect(GrDrawTarget* target,
635                              const GrRect& rect,
636                              SkScalar width,
637                              const SkMatrix* matrix,
638                              SkMatrix* combinedMatrix,
639                              GrRect* devRect,
640                              bool* useVertexCoverage) {
641     // we use a simple coverage ramp to do aa on axis-aligned rects
642     // we check if the rect will be axis-aligned, and the rect won't land on
643     // integer coords.
644 
645     // we are keeping around the "tweak the alpha" trick because
646     // it is our only hope for the fixed-pipe implementation.
647     // In a shader implementation we can give a separate coverage input
648     // TODO: remove this ugliness when we drop the fixed-pipe impl
649     *useVertexCoverage = false;
650     if (!target->canTweakAlphaForCoverage()) {
651         if (disable_coverage_aa_for_blend(target)) {
652 #if GR_DEBUG
653             //GrPrintf("Turning off AA to correctly apply blend.\n");
654 #endif
655             return false;
656         } else {
657             *useVertexCoverage = true;
658         }
659     }
660     const GrDrawState& drawState = target->getDrawState();
661     if (drawState.getRenderTarget()->isMultisampled()) {
662         return false;
663     }
664 
665     if (0 == width && target->willUseHWAALines()) {
666         return false;
667     }
668 
669     if (!drawState.getViewMatrix().preservesAxisAlignment()) {
670         return false;
671     }
672 
673     if (NULL != matrix &&
674         !matrix->preservesAxisAlignment()) {
675         return false;
676     }
677 
678     *combinedMatrix = drawState.getViewMatrix();
679     if (NULL != matrix) {
680         combinedMatrix->preConcat(*matrix);
681         GrAssert(combinedMatrix->preservesAxisAlignment());
682     }
683 
684     combinedMatrix->mapRect(devRect, rect);
685     devRect->sort();
686 
687     if (width < 0) {
688         return !isIRect(*devRect);
689     } else {
690         return true;
691     }
692 }
693 
drawRect(const GrPaint & paint,const GrRect & rect,SkScalar width,const SkMatrix * matrix)694 void GrContext::drawRect(const GrPaint& paint,
695                          const GrRect& rect,
696                          SkScalar width,
697                          const SkMatrix* matrix) {
698     SK_TRACE_EVENT0("GrContext::drawRect");
699 
700     GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
701     GrDrawState::AutoStageDisable atr(fDrawState);
702 
703     GrRect devRect = rect;
704     SkMatrix combinedMatrix;
705     bool useVertexCoverage;
706     bool needAA = paint.isAntiAlias() &&
707                   !this->getRenderTarget()->isMultisampled();
708     bool doAA = needAA && apply_aa_to_rect(target, rect, width, matrix,
709                                            &combinedMatrix, &devRect,
710                                            &useVertexCoverage);
711 
712     if (doAA) {
713         GrDrawState::AutoDeviceCoordDraw adcd(target->drawState());
714         if (!adcd.succeeded()) {
715             return;
716         }
717         if (width >= 0) {
718             GrVec strokeSize;
719             if (width > 0) {
720                 strokeSize.set(width, width);
721                 combinedMatrix.mapVectors(&strokeSize, 1);
722                 strokeSize.setAbs(strokeSize);
723             } else {
724                 strokeSize.set(SK_Scalar1, SK_Scalar1);
725             }
726             fAARectRenderer->strokeAARect(this->getGpu(), target, devRect,
727                                          strokeSize, useVertexCoverage);
728         } else {
729             fAARectRenderer->fillAARect(this->getGpu(), target,
730                                        devRect, useVertexCoverage);
731         }
732         return;
733     }
734 
735     if (width >= 0) {
736         // TODO: consider making static vertex buffers for these cases.
737         // Hairline could be done by just adding closing vertex to
738         // unitSquareVertexBuffer()
739 
740         static const int worstCaseVertCount = 10;
741         GrDrawTarget::AutoReleaseGeometry geo(target, 0, worstCaseVertCount, 0);
742 
743         if (!geo.succeeded()) {
744             GrPrintf("Failed to get space for vertices!\n");
745             return;
746         }
747 
748         GrPrimitiveType primType;
749         int vertCount;
750         GrPoint* vertex = geo.positions();
751 
752         if (width > 0) {
753             vertCount = 10;
754             primType = kTriangleStrip_GrPrimitiveType;
755             setStrokeRectStrip(vertex, rect, width);
756         } else {
757             // hairline
758             vertCount = 5;
759             primType = kLineStrip_GrPrimitiveType;
760             vertex[0].set(rect.fLeft, rect.fTop);
761             vertex[1].set(rect.fRight, rect.fTop);
762             vertex[2].set(rect.fRight, rect.fBottom);
763             vertex[3].set(rect.fLeft, rect.fBottom);
764             vertex[4].set(rect.fLeft, rect.fTop);
765         }
766 
767         GrDrawState::AutoViewMatrixRestore avmr;
768         if (NULL != matrix) {
769             GrDrawState* drawState = target->drawState();
770             avmr.set(drawState, *matrix);
771         }
772 
773         target->drawNonIndexed(primType, 0, vertCount);
774     } else {
775 #if GR_STATIC_RECT_VB
776             const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
777             if (NULL == sqVB) {
778                 GrPrintf("Failed to create static rect vb.\n");
779                 return;
780             }
781             target->setVertexSourceToBuffer(0, sqVB);
782             GrDrawState* drawState = target->drawState();
783             SkMatrix m;
784             m.setAll(rect.width(),    0,             rect.fLeft,
785                         0,            rect.height(), rect.fTop,
786                         0,            0,             SkMatrix::I()[8]);
787 
788             if (NULL != matrix) {
789                 m.postConcat(*matrix);
790             }
791             GrDrawState::AutoViewMatrixRestore avmr(drawState, m);
792 
793             target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
794 #else
795             target->drawSimpleRect(rect, matrix);
796 #endif
797     }
798 }
799 
drawRectToRect(const GrPaint & paint,const GrRect & dstRect,const GrRect & srcRect,const SkMatrix * dstMatrix,const SkMatrix * srcMatrix)800 void GrContext::drawRectToRect(const GrPaint& paint,
801                                const GrRect& dstRect,
802                                const GrRect& srcRect,
803                                const SkMatrix* dstMatrix,
804                                const SkMatrix* srcMatrix) {
805     SK_TRACE_EVENT0("GrContext::drawRectToRect");
806 
807     // srcRect refers to paint's first color stage
808     if (!paint.isColorStageEnabled(0)) {
809         drawRect(paint, dstRect, -1, dstMatrix);
810         return;
811     }
812 
813     GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
814 
815 #if GR_STATIC_RECT_VB
816     GrDrawState::AutoStageDisable atr(fDrawState);
817     GrDrawState* drawState = target->drawState();
818 
819     SkMatrix m;
820 
821     m.setAll(dstRect.width(), 0,                dstRect.fLeft,
822              0,               dstRect.height(), dstRect.fTop,
823              0,               0,                SkMatrix::I()[8]);
824     if (NULL != dstMatrix) {
825         m.postConcat(*dstMatrix);
826     }
827 
828     // The first color stage's coords come from srcRect rather than applying a matrix to dstRect.
829     // We explicitly compute a matrix for that stage below, no need to adjust here.
830     static const uint32_t kExplicitCoordMask = 1 << GrPaint::kFirstColorStage;
831     GrDrawState::AutoViewMatrixRestore avmr(drawState, m, kExplicitCoordMask);
832 
833     m.setAll(srcRect.width(), 0,                srcRect.fLeft,
834              0,               srcRect.height(), srcRect.fTop,
835              0,               0,                SkMatrix::I()[8]);
836     if (NULL != srcMatrix) {
837         m.postConcat(*srcMatrix);
838     }
839 
840     drawState->preConcatStageMatrices(kExplicitCoordMask, m);
841 
842     const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
843     if (NULL == sqVB) {
844         GrPrintf("Failed to create static rect vb.\n");
845         return;
846     }
847     target->setVertexSourceToBuffer(0, sqVB);
848     target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
849 #else
850     GrDrawState::AutoStageDisable atr(fDrawState);
851 
852     const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
853     const SkMatrix* srcMatrices[GrDrawState::kNumStages] = {NULL};
854     srcRects[0] = &srcRect;
855     srcMatrices[0] = srcMatrix;
856 
857     target->drawRect(dstRect, dstMatrix, srcRects, srcMatrices);
858 #endif
859 }
860 
drawVertices(const GrPaint & paint,GrPrimitiveType primitiveType,int vertexCount,const GrPoint positions[],const GrPoint texCoords[],const GrColor colors[],const uint16_t indices[],int indexCount)861 void GrContext::drawVertices(const GrPaint& paint,
862                              GrPrimitiveType primitiveType,
863                              int vertexCount,
864                              const GrPoint positions[],
865                              const GrPoint texCoords[],
866                              const GrColor colors[],
867                              const uint16_t indices[],
868                              int indexCount) {
869     SK_TRACE_EVENT0("GrContext::drawVertices");
870 
871     GrDrawTarget::AutoReleaseGeometry geo;
872 
873     GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
874     GrDrawState::AutoStageDisable atr(fDrawState);
875 
876     GrVertexLayout layout = 0;
877     if (NULL != texCoords) {
878         layout |= GrDrawState::StageTexCoordVertexLayoutBit(0, 0);
879     }
880     if (NULL != colors) {
881         layout |= GrDrawState::kColor_VertexLayoutBit;
882     }
883     int vertexSize = GrDrawState::VertexSize(layout);
884 
885     if (sizeof(GrPoint) != vertexSize) {
886         if (!geo.set(target, layout, vertexCount, 0)) {
887             GrPrintf("Failed to get space for vertices!\n");
888             return;
889         }
890         int texOffsets[GrDrawState::kMaxTexCoords];
891         int colorOffset;
892         GrDrawState::VertexSizeAndOffsetsByIdx(layout,
893                                                 texOffsets,
894                                                 &colorOffset,
895                                                 NULL,
896                                                 NULL);
897         void* curVertex = geo.vertices();
898 
899         for (int i = 0; i < vertexCount; ++i) {
900             *((GrPoint*)curVertex) = positions[i];
901 
902             if (texOffsets[0] > 0) {
903                 *(GrPoint*)((intptr_t)curVertex + texOffsets[0]) = texCoords[i];
904             }
905             if (colorOffset > 0) {
906                 *(GrColor*)((intptr_t)curVertex + colorOffset) = colors[i];
907             }
908             curVertex = (void*)((intptr_t)curVertex + vertexSize);
909         }
910     } else {
911         target->setVertexSourceToArray(layout, positions, vertexCount);
912     }
913 
914     // we don't currently apply offscreen AA to this path. Need improved
915     // management of GrDrawTarget's geometry to avoid copying points per-tile.
916 
917     if (NULL != indices) {
918         target->setIndexSourceToArray(indices, indexCount);
919         target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
920     } else {
921         target->drawNonIndexed(primitiveType, 0, vertexCount);
922     }
923 }
924 
925 ///////////////////////////////////////////////////////////////////////////////
926 namespace {
927 
928 struct CircleVertex {
929     GrPoint fPos;
930     GrPoint fCenter;
931     SkScalar fOuterRadius;
932     SkScalar fInnerRadius;
933 };
934 
circleStaysCircle(const SkMatrix & m)935 inline bool circleStaysCircle(const SkMatrix& m) {
936     return m.isSimilarity();
937 }
938 
939 }
940 
drawOval(const GrPaint & paint,const GrRect & oval,const SkStrokeRec & stroke)941 void GrContext::drawOval(const GrPaint& paint,
942                          const GrRect& oval,
943                          const SkStrokeRec& stroke) {
944 
945     if (!canDrawOval(paint, oval, stroke)) {
946         SkPath path;
947         path.addOval(oval);
948         this->drawPath(paint, path, stroke);
949         return;
950     }
951 
952     internalDrawOval(paint, oval, stroke);
953 }
954 
canDrawOval(const GrPaint & paint,const GrRect & oval,const SkStrokeRec & stroke) const955 bool GrContext::canDrawOval(const GrPaint& paint, const GrRect& oval, const SkStrokeRec& stroke) const {
956 
957     if (!paint.isAntiAlias()) {
958         return false;
959     }
960 
961     // we can draw circles in any style
962     bool isCircle = SkScalarNearlyEqual(oval.width(), oval.height())
963                     && circleStaysCircle(this->getMatrix());
964     // and for now, axis-aligned ellipses only with fill or stroke-and-fill
965     SkStrokeRec::Style style = stroke.getStyle();
966     bool isStroke = (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style);
967     bool isFilledAxisAlignedEllipse = this->getMatrix().rectStaysRect() && !isStroke;
968 
969     return isCircle || isFilledAxisAlignedEllipse;
970 }
971 
internalDrawOval(const GrPaint & paint,const GrRect & oval,const SkStrokeRec & stroke)972 void GrContext::internalDrawOval(const GrPaint& paint,
973                                  const GrRect& oval,
974                                  const SkStrokeRec& stroke) {
975 
976     SkScalar xRadius = SkScalarHalf(oval.width());
977     SkScalar yRadius = SkScalarHalf(oval.height());
978 
979     SkScalar strokeWidth = stroke.getWidth();
980     SkStrokeRec::Style style = stroke.getStyle();
981 
982     bool isCircle = SkScalarNearlyEqual(xRadius, yRadius) && circleStaysCircle(this->getMatrix());
983 #ifdef SK_DEBUG
984     {
985         // we should have checked for this previously
986         bool isStroke = (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style);
987         bool isFilledAxisAlignedEllipse = this->getMatrix().rectStaysRect() && !isStroke;
988         SkASSERT(paint.isAntiAlias() && (isCircle || isFilledAxisAlignedEllipse));
989     }
990 #endif
991 
992     GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
993 
994     GrDrawState* drawState = target->drawState();
995     GrDrawState::AutoStageDisable atr(fDrawState);
996     const SkMatrix vm = drawState->getViewMatrix();
997 
998     const GrRenderTarget* rt = drawState->getRenderTarget();
999     if (NULL == rt) {
1000         return;
1001     }
1002 
1003     GrDrawState::AutoDeviceCoordDraw adcd(drawState);
1004     if (!adcd.succeeded()) {
1005         return;
1006     }
1007 
1008     GrVertexLayout layout = GrDrawState::kEdge_VertexLayoutBit;
1009     GrAssert(sizeof(CircleVertex) == GrDrawState::VertexSize(layout));
1010 
1011     GrDrawTarget::AutoReleaseGeometry geo(target, layout, 4, 0);
1012     if (!geo.succeeded()) {
1013         GrPrintf("Failed to get space for vertices!\n");
1014         return;
1015     }
1016 
1017     CircleVertex* verts = reinterpret_cast<CircleVertex*>(geo.vertices());
1018 
1019     GrPoint center = GrPoint::Make(oval.centerX(), oval.centerY());
1020     vm.mapPoints(&center, 1);
1021 
1022     SkScalar L;
1023     SkScalar R;
1024     SkScalar T;
1025     SkScalar B;
1026 
1027     if (isCircle) {
1028         drawState->setVertexEdgeType(GrDrawState::kCircle_EdgeType);
1029 
1030         xRadius = vm.mapRadius(xRadius);
1031 
1032         SkScalar outerRadius = xRadius;
1033         SkScalar innerRadius = 0;
1034         SkScalar halfWidth = 0;
1035         if (style != SkStrokeRec::kFill_Style) {
1036             strokeWidth = vm.mapRadius(strokeWidth);
1037             if (SkScalarNearlyZero(strokeWidth)) {
1038                 halfWidth = SK_ScalarHalf;
1039             } else {
1040                 halfWidth = SkScalarHalf(strokeWidth);
1041             }
1042 
1043             outerRadius += halfWidth;
1044             if (style == SkStrokeRec::kStroke_Style || style == SkStrokeRec::kHairline_Style) {
1045                 innerRadius = SkMaxScalar(0, xRadius - halfWidth);
1046             }
1047         }
1048 
1049         for (int i = 0; i < 4; ++i) {
1050             verts[i].fCenter = center;
1051             verts[i].fOuterRadius = outerRadius;
1052             verts[i].fInnerRadius = innerRadius;
1053         }
1054 
1055         L = -outerRadius;
1056         R = +outerRadius;
1057         T = -outerRadius;
1058         B = +outerRadius;
1059     } else {  // is axis-aligned ellipse
1060         drawState->setVertexEdgeType(GrDrawState::kEllipse_EdgeType);
1061 
1062         SkRect xformedRect;
1063         vm.mapRect(&xformedRect, oval);
1064 
1065         xRadius = SkScalarHalf(xformedRect.width());
1066         yRadius = SkScalarHalf(xformedRect.height());
1067 
1068         if (style == SkStrokeRec::kStrokeAndFill_Style && strokeWidth > 0.0f) {
1069             SkScalar halfWidth = SkScalarHalf(strokeWidth);
1070             // do (potentially) anisotropic mapping
1071             SkVector scaledStroke;
1072             scaledStroke.set(halfWidth, halfWidth);
1073             vm.mapVectors(&scaledStroke, 1);
1074             // this is legit only if scale & translation (which should be the case at the moment)
1075             xRadius += scaledStroke.fX;
1076             yRadius += scaledStroke.fY;
1077         }
1078 
1079         SkScalar ratio = SkScalarDiv(xRadius, yRadius);
1080 
1081         for (int i = 0; i < 4; ++i) {
1082             verts[i].fCenter = center;
1083             verts[i].fOuterRadius = xRadius;
1084             verts[i].fInnerRadius = ratio;
1085         }
1086 
1087         L = -xRadius;
1088         R = +xRadius;
1089         T = -yRadius;
1090         B = +yRadius;
1091     }
1092 
1093     // The fragment shader will extend the radius out half a pixel
1094     // to antialias. Expand the drawn rect here so all the pixels
1095     // will be captured.
1096     L += center.fX - SK_ScalarHalf;
1097     R += center.fX + SK_ScalarHalf;
1098     T += center.fY - SK_ScalarHalf;
1099     B += center.fY + SK_ScalarHalf;
1100 
1101     verts[0].fPos = SkPoint::Make(L, T);
1102     verts[1].fPos = SkPoint::Make(R, T);
1103     verts[2].fPos = SkPoint::Make(L, B);
1104     verts[3].fPos = SkPoint::Make(R, B);
1105 
1106     target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4);
1107 }
1108 
drawPath(const GrPaint & paint,const SkPath & path,const SkStrokeRec & stroke)1109 void GrContext::drawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke) {
1110 
1111     if (path.isEmpty()) {
1112        if (path.isInverseFillType()) {
1113            this->drawPaint(paint);
1114        }
1115        return;
1116     }
1117 
1118     SkRect ovalRect;
1119     bool isOval = path.isOval(&ovalRect);
1120 
1121     if (isOval && !path.isInverseFillType() && this->canDrawOval(paint, ovalRect, stroke)) {
1122         this->drawOval(paint, ovalRect, stroke);
1123         return;
1124     }
1125 
1126     this->internalDrawPath(paint, path, stroke);
1127 }
1128 
internalDrawPath(const GrPaint & paint,const SkPath & path,const SkStrokeRec & stroke)1129 void GrContext::internalDrawPath(const GrPaint& paint, const SkPath& path, const SkStrokeRec& stroke) {
1130 
1131     // Note that below we may sw-rasterize the path into a scratch texture.
1132     // Scratch textures can be recycled after they are returned to the texture
1133     // cache. This presents a potential hazard for buffered drawing. However,
1134     // the writePixels that uploads to the scratch will perform a flush so we're
1135     // OK.
1136     GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
1137     GrDrawState::AutoStageDisable atr(fDrawState);
1138 
1139     bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
1140 
1141     // An Assumption here is that path renderer would use some form of tweaking
1142     // the src color (either the input alpha or in the frag shader) to implement
1143     // aa. If we have some future driver-mojo path AA that can do the right
1144     // thing WRT to the blend then we'll need some query on the PR.
1145     if (disable_coverage_aa_for_blend(target)) {
1146 #if GR_DEBUG
1147         //GrPrintf("Turning off AA to correctly apply blend.\n");
1148 #endif
1149         prAA = false;
1150     }
1151 
1152     GrPathRendererChain::DrawType type = prAA ? GrPathRendererChain::kColorAntiAlias_DrawType :
1153                                                 GrPathRendererChain::kColor_DrawType;
1154 
1155     const SkPath* pathPtr = &path;
1156     SkPath tmpPath;
1157     SkStrokeRec strokeRec(stroke);
1158 
1159     // Try a 1st time without stroking the path and without allowing the SW renderer
1160     GrPathRenderer* pr = this->getPathRenderer(*pathPtr, strokeRec, target, false, type);
1161 
1162     if (NULL == pr) {
1163         if (!strokeRec.isHairlineStyle()) {
1164             // It didn't work the 1st time, so try again with the stroked path
1165             if (strokeRec.applyToPath(&tmpPath, *pathPtr)) {
1166                 pathPtr = &tmpPath;
1167                 strokeRec.setFillStyle();
1168             }
1169         }
1170         // This time, allow SW renderer
1171         pr = this->getPathRenderer(*pathPtr, strokeRec, target, true, type);
1172     }
1173 
1174     if (NULL == pr) {
1175 #if GR_DEBUG
1176         GrPrintf("Unable to find path renderer compatible with path.\n");
1177 #endif
1178         return;
1179     }
1180 
1181     pr->drawPath(*pathPtr, strokeRec, target, prAA);
1182 }
1183 
1184 ////////////////////////////////////////////////////////////////////////////////
1185 
flush(int flagsBitfield)1186 void GrContext::flush(int flagsBitfield) {
1187     if (kDiscard_FlushBit & flagsBitfield) {
1188         fDrawBuffer->reset();
1189     } else {
1190         this->flushDrawBuffer();
1191     }
1192     if (kForceCurrentRenderTarget_FlushBit & flagsBitfield) {
1193         fGpu->forceRenderTargetFlush();
1194     }
1195 }
1196 
flushDrawBuffer()1197 void GrContext::flushDrawBuffer() {
1198     if (fDrawBuffer) {
1199         // With addition of the AA clip path, flushing the draw buffer can
1200         // result in the generation of an AA clip mask. During this
1201         // process the SW path renderer may be invoked which recusively
1202         // calls this method (via internalWriteTexturePixels) creating
1203         // infinite recursion
1204         GrInOrderDrawBuffer* temp = fDrawBuffer;
1205         fDrawBuffer = NULL;
1206 
1207         temp->flushTo(fGpu);
1208 
1209         fDrawBuffer = temp;
1210     }
1211 }
1212 
writeTexturePixels(GrTexture * texture,int left,int top,int width,int height,GrPixelConfig config,const void * buffer,size_t rowBytes,uint32_t flags)1213 void GrContext::writeTexturePixels(GrTexture* texture,
1214                                    int left, int top, int width, int height,
1215                                    GrPixelConfig config, const void* buffer, size_t rowBytes,
1216                                    uint32_t flags) {
1217     SK_TRACE_EVENT0("GrContext::writeTexturePixels");
1218     ASSERT_OWNED_RESOURCE(texture);
1219 
1220     // TODO: use scratch texture to perform conversion
1221     if (kUnpremul_PixelOpsFlag & flags) {
1222         return;
1223     }
1224     if (!(kDontFlush_PixelOpsFlag & flags)) {
1225         this->flush();
1226     }
1227 
1228     fGpu->writeTexturePixels(texture, left, top, width, height,
1229                              config, buffer, rowBytes);
1230 }
1231 
readTexturePixels(GrTexture * texture,int left,int top,int width,int height,GrPixelConfig config,void * buffer,size_t rowBytes,uint32_t flags)1232 bool GrContext::readTexturePixels(GrTexture* texture,
1233                                   int left, int top, int width, int height,
1234                                   GrPixelConfig config, void* buffer, size_t rowBytes,
1235                                   uint32_t flags) {
1236     SK_TRACE_EVENT0("GrContext::readTexturePixels");
1237     ASSERT_OWNED_RESOURCE(texture);
1238 
1239     // TODO: code read pixels for textures that aren't also rendertargets
1240     GrRenderTarget* target = texture->asRenderTarget();
1241     if (NULL != target) {
1242         return this->readRenderTargetPixels(target,
1243                                             left, top, width, height,
1244                                             config, buffer, rowBytes,
1245                                             flags);
1246     } else {
1247         return false;
1248     }
1249 }
1250 
1251 #include "SkConfig8888.h"
1252 
1253 namespace {
1254 /**
1255  * Converts a GrPixelConfig to a SkCanvas::Config8888. Only byte-per-channel
1256  * formats are representable as Config8888 and so the function returns false
1257  * if the GrPixelConfig has no equivalent Config8888.
1258  */
grconfig_to_config8888(GrPixelConfig config,bool unpremul,SkCanvas::Config8888 * config8888)1259 bool grconfig_to_config8888(GrPixelConfig config,
1260                             bool unpremul,
1261                             SkCanvas::Config8888* config8888) {
1262     switch (config) {
1263         case kRGBA_8888_GrPixelConfig:
1264             if (unpremul) {
1265                 *config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
1266             } else {
1267                 *config8888 = SkCanvas::kRGBA_Premul_Config8888;
1268             }
1269             return true;
1270         case kBGRA_8888_GrPixelConfig:
1271             if (unpremul) {
1272                 *config8888 = SkCanvas::kBGRA_Unpremul_Config8888;
1273             } else {
1274                 *config8888 = SkCanvas::kBGRA_Premul_Config8888;
1275             }
1276             return true;
1277         default:
1278             return false;
1279     }
1280 }
1281 
1282 // It returns a configuration with where the byte position of the R & B components are swapped in
1283 // relation to the input config. This should only be called with the result of
1284 // grconfig_to_config8888 as it will fail for other configs.
swap_config8888_red_and_blue(SkCanvas::Config8888 config8888)1285 SkCanvas::Config8888 swap_config8888_red_and_blue(SkCanvas::Config8888 config8888) {
1286     switch (config8888) {
1287         case SkCanvas::kBGRA_Premul_Config8888:
1288             return SkCanvas::kRGBA_Premul_Config8888;
1289         case SkCanvas::kBGRA_Unpremul_Config8888:
1290             return SkCanvas::kRGBA_Unpremul_Config8888;
1291         case SkCanvas::kRGBA_Premul_Config8888:
1292             return SkCanvas::kBGRA_Premul_Config8888;
1293         case SkCanvas::kRGBA_Unpremul_Config8888:
1294             return SkCanvas::kBGRA_Unpremul_Config8888;
1295         default:
1296             GrCrash("Unexpected input");
1297             return SkCanvas::kBGRA_Unpremul_Config8888;;
1298     }
1299 }
1300 }
1301 
readRenderTargetPixels(GrRenderTarget * target,int left,int top,int width,int height,GrPixelConfig config,void * buffer,size_t rowBytes,uint32_t flags)1302 bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
1303                                        int left, int top, int width, int height,
1304                                        GrPixelConfig config, void* buffer, size_t rowBytes,
1305                                        uint32_t flags) {
1306     SK_TRACE_EVENT0("GrContext::readRenderTargetPixels");
1307     ASSERT_OWNED_RESOURCE(target);
1308 
1309     if (NULL == target) {
1310         target = fDrawState->getRenderTarget();
1311         if (NULL == target) {
1312             return false;
1313         }
1314     }
1315 
1316     if (!(kDontFlush_PixelOpsFlag & flags)) {
1317         this->flush();
1318     }
1319 
1320     // Determine which conversions have to be applied: flipY, swapRAnd, and/or unpremul.
1321 
1322     // If fGpu->readPixels would incur a y-flip cost then we will read the pixels upside down. We'll
1323     // either do the flipY by drawing into a scratch with a matrix or on the cpu after the read.
1324     bool flipY = fGpu->readPixelsWillPayForYFlip(target, left, top,
1325                                                  width, height, config,
1326                                                  rowBytes);
1327     bool swapRAndB = fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config);
1328 
1329     bool unpremul = SkToBool(kUnpremul_PixelOpsFlag & flags);
1330 
1331     // flipY will get set to false when it is handled below using a scratch. However, in that case
1332     // we still want to do the read upside down.
1333     bool readUpsideDown = flipY;
1334 
1335     if (unpremul && kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
1336         // The unpremul flag is only allowed for these two configs.
1337         return false;
1338     }
1339 
1340     GrPixelConfig readConfig;
1341     if (swapRAndB) {
1342         readConfig = GrPixelConfigSwapRAndB(config);
1343         GrAssert(kUnknown_GrPixelConfig != config);
1344     } else {
1345         readConfig = config;
1346     }
1347 
1348     // If the src is a texture and we would have to do conversions after read pixels, we instead
1349     // do the conversions by drawing the src to a scratch texture. If we handle any of the
1350     // conversions in the draw we set the corresponding bool to false so that we don't reapply it
1351     // on the read back pixels.
1352     GrTexture* src = target->asTexture();
1353     GrAutoScratchTexture ast;
1354     if (NULL != src && (swapRAndB || unpremul || flipY)) {
1355         // Make the scratch a render target because we don't have a robust readTexturePixels as of
1356         // yet. It calls this function.
1357         GrTextureDesc desc;
1358         desc.fFlags = kRenderTarget_GrTextureFlagBit;
1359         desc.fWidth = width;
1360         desc.fHeight = height;
1361         desc.fConfig = readConfig;
1362 
1363         // When a full readback is faster than a partial we could always make the scratch exactly
1364         // match the passed rect. However, if we see many different size rectangles we will trash
1365         // our texture cache and pay the cost of creating and destroying many textures. So, we only
1366         // request an exact match when the caller is reading an entire RT.
1367         ScratchTexMatch match = kApprox_ScratchTexMatch;
1368         if (0 == left &&
1369             0 == top &&
1370             target->width() == width &&
1371             target->height() == height &&
1372             fGpu->fullReadPixelsIsFasterThanPartial()) {
1373             match = kExact_ScratchTexMatch;
1374         }
1375         ast.set(this, desc, match);
1376         GrTexture* texture = ast.texture();
1377         if (texture) {
1378             // compute a matrix to perform the draw
1379             SkMatrix textureMatrix;
1380             if (flipY) {
1381                 textureMatrix.setTranslate(SK_Scalar1 * left,
1382                                     SK_Scalar1 * (top + height));
1383                 textureMatrix.set(SkMatrix::kMScaleY, -SK_Scalar1);
1384             } else {
1385                 textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
1386             }
1387             textureMatrix.postIDiv(src->width(), src->height());
1388 
1389             SkAutoTUnref<const GrEffectRef> effect;
1390             if (unpremul) {
1391                 effect.reset(this->createPMToUPMEffect(src, swapRAndB, textureMatrix));
1392                 if (NULL != effect) {
1393                     unpremul = false; // we no longer need to do this on CPU after the readback.
1394                 }
1395             }
1396             // If we failed to create a PM->UPM effect and have no other conversions to perform then
1397             // there is no longer any point to using the scratch.
1398             if (NULL != effect || flipY || swapRAndB) {
1399                 if (!effect) {
1400                     effect.reset(GrConfigConversionEffect::Create(
1401                                                     src,
1402                                                     swapRAndB,
1403                                                     GrConfigConversionEffect::kNone_PMConversion,
1404                                                     textureMatrix));
1405                 }
1406                 swapRAndB = false; // we will handle the swap in the draw.
1407                 flipY = false; // we already incorporated the y flip in the matrix
1408 
1409                 GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1410                 GrDrawState* drawState = fGpu->drawState();
1411                 GrAssert(effect);
1412                 drawState->setEffect(0, effect);
1413 
1414                 drawState->setRenderTarget(texture->asRenderTarget());
1415                 GrRect rect = GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height));
1416                 fGpu->drawSimpleRect(rect, NULL);
1417                 // we want to read back from the scratch's origin
1418                 left = 0;
1419                 top = 0;
1420                 target = texture->asRenderTarget();
1421             }
1422         }
1423     }
1424     if (!fGpu->readPixels(target,
1425                           left, top, width, height,
1426                           readConfig, buffer, rowBytes, readUpsideDown)) {
1427         return false;
1428     }
1429     // Perform any conversions we weren't able to perform using a scratch texture.
1430     if (unpremul || swapRAndB || flipY) {
1431         // These are initialized to suppress a warning
1432         SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
1433         SkCanvas::Config8888 dstC8888 = SkCanvas::kNative_Premul_Config8888;
1434 
1435         bool c8888IsValid = grconfig_to_config8888(config, false, &srcC8888);
1436         grconfig_to_config8888(config, unpremul, &dstC8888);
1437 
1438         if (swapRAndB) {
1439             GrAssert(c8888IsValid); // we should only do r/b swap on 8888 configs
1440             srcC8888 = swap_config8888_red_and_blue(srcC8888);
1441         }
1442         if (flipY) {
1443             size_t tightRB = width * GrBytesPerPixel(config);
1444             if (0 == rowBytes) {
1445                 rowBytes = tightRB;
1446             }
1447             SkAutoSTMalloc<256, uint8_t> tempRow(tightRB);
1448             intptr_t top = reinterpret_cast<intptr_t>(buffer);
1449             intptr_t bot = top + (height - 1) * rowBytes;
1450             while (top < bot) {
1451                 uint32_t* t = reinterpret_cast<uint32_t*>(top);
1452                 uint32_t* b = reinterpret_cast<uint32_t*>(bot);
1453                 uint32_t* temp = reinterpret_cast<uint32_t*>(tempRow.get());
1454                 memcpy(temp, t, tightRB);
1455                 if (c8888IsValid) {
1456                     SkConvertConfig8888Pixels(t, tightRB, dstC8888,
1457                                               b, tightRB, srcC8888,
1458                                               width, 1);
1459                     SkConvertConfig8888Pixels(b, tightRB, dstC8888,
1460                                               temp, tightRB, srcC8888,
1461                                               width, 1);
1462                 } else {
1463                     memcpy(t, b, tightRB);
1464                     memcpy(b, temp, tightRB);
1465                 }
1466                 top += rowBytes;
1467                 bot -= rowBytes;
1468             }
1469             // The above loop does nothing on the middle row when height is odd.
1470             if (top == bot && c8888IsValid && dstC8888 != srcC8888) {
1471                 uint32_t* mid = reinterpret_cast<uint32_t*>(top);
1472                 SkConvertConfig8888Pixels(mid, tightRB, dstC8888, mid, tightRB, srcC8888, width, 1);
1473             }
1474         } else {
1475             // if we aren't flipping Y then we have no reason to be here other than doing
1476             // conversions for 8888 (r/b swap or upm).
1477             GrAssert(c8888IsValid);
1478             uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
1479             SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
1480                                       b32, rowBytes, srcC8888,
1481                                       width, height);
1482         }
1483     }
1484     return true;
1485 }
1486 
resolveRenderTarget(GrRenderTarget * target)1487 void GrContext::resolveRenderTarget(GrRenderTarget* target) {
1488     GrAssert(target);
1489     ASSERT_OWNED_RESOURCE(target);
1490     // In the future we may track whether there are any pending draws to this
1491     // target. We don't today so we always perform a flush. We don't promise
1492     // this to our clients, though.
1493     this->flush();
1494     fGpu->resolveRenderTarget(target);
1495 }
1496 
copyTexture(GrTexture * src,GrRenderTarget * dst,const SkIPoint * topLeft)1497 void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft) {
1498     if (NULL == src || NULL == dst) {
1499         return;
1500     }
1501     ASSERT_OWNED_RESOURCE(src);
1502 
1503     // Writes pending to the source texture are not tracked, so a flush
1504     // is required to ensure that the copy captures the most recent contents
1505     // of the source texture. See similar behavior in
1506     // GrContext::resolveRenderTarget.
1507     this->flush();
1508 
1509     GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1510     GrDrawState* drawState = fGpu->drawState();
1511     drawState->setRenderTarget(dst);
1512     SkMatrix sampleM;
1513     sampleM.setIDiv(src->width(), src->height());
1514     SkIRect srcRect = SkIRect::MakeWH(dst->width(), dst->height());
1515     if (NULL != topLeft) {
1516         srcRect.offset(*topLeft);
1517     }
1518     SkIRect srcBounds = SkIRect::MakeWH(src->width(), src->height());
1519     if (!srcRect.intersect(srcBounds)) {
1520         return;
1521     }
1522     sampleM.preTranslate(SkIntToScalar(srcRect.fLeft), SkIntToScalar(srcRect.fTop));
1523     drawState->createTextureEffect(0, src, sampleM);
1524     SkRect dstR = SkRect::MakeWH(SkIntToScalar(srcRect.width()), SkIntToScalar(srcRect.height()));
1525     fGpu->drawSimpleRect(dstR, NULL);
1526 }
1527 
writeRenderTargetPixels(GrRenderTarget * target,int left,int top,int width,int height,GrPixelConfig config,const void * buffer,size_t rowBytes,uint32_t flags)1528 void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
1529                                         int left, int top, int width, int height,
1530                                         GrPixelConfig config,
1531                                         const void* buffer,
1532                                         size_t rowBytes,
1533                                         uint32_t flags) {
1534     SK_TRACE_EVENT0("GrContext::writeRenderTargetPixels");
1535     ASSERT_OWNED_RESOURCE(target);
1536 
1537     if (NULL == target) {
1538         target = fDrawState->getRenderTarget();
1539         if (NULL == target) {
1540             return;
1541         }
1542     }
1543 
1544     // TODO: when underlying api has a direct way to do this we should use it (e.g. glDrawPixels on
1545     // desktop GL).
1546 
1547     // We will always call some form of writeTexturePixels and we will pass our flags on to it.
1548     // Thus, we don't perform a flush here since that call will do it (if the kNoFlush flag isn't
1549     // set.)
1550 
1551     // If the RT is also a texture and we don't have to premultiply then take the texture path.
1552     // We expect to be at least as fast or faster since it doesn't use an intermediate texture as
1553     // we do below.
1554 
1555 #if !GR_MAC_BUILD
1556     // At least some drivers on the Mac get confused when glTexImage2D is called on a texture
1557     // attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or
1558     // HW is affected.
1559     if (NULL != target->asTexture() && !(kUnpremul_PixelOpsFlag & flags)) {
1560         this->writeTexturePixels(target->asTexture(),
1561                                  left, top, width, height,
1562                                  config, buffer, rowBytes, flags);
1563         return;
1564     }
1565 #endif
1566 
1567     bool swapRAndB = (fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config));
1568 
1569     GrPixelConfig textureConfig;
1570     if (swapRAndB) {
1571         textureConfig = GrPixelConfigSwapRAndB(config);
1572     } else {
1573         textureConfig = config;
1574     }
1575 
1576     GrTextureDesc desc;
1577     desc.fWidth = width;
1578     desc.fHeight = height;
1579     desc.fConfig = textureConfig;
1580     GrAutoScratchTexture ast(this, desc);
1581     GrTexture* texture = ast.texture();
1582     if (NULL == texture) {
1583         return;
1584     }
1585 
1586     SkAutoTUnref<const GrEffectRef> effect;
1587     SkMatrix textureMatrix;
1588     textureMatrix.setIDiv(texture->width(), texture->height());
1589 
1590     // allocate a tmp buffer and sw convert the pixels to premul
1591     SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
1592 
1593     if (kUnpremul_PixelOpsFlag & flags) {
1594         if (kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
1595             return;
1596         }
1597         effect.reset(this->createUPMToPMEffect(texture, swapRAndB, textureMatrix));
1598         if (NULL == effect) {
1599             SkCanvas::Config8888 srcConfig8888, dstConfig8888;
1600             GR_DEBUGCODE(bool success = )
1601             grconfig_to_config8888(config, true, &srcConfig8888);
1602             GrAssert(success);
1603             GR_DEBUGCODE(success = )
1604             grconfig_to_config8888(config, false, &dstConfig8888);
1605             GrAssert(success);
1606             const uint32_t* src = reinterpret_cast<const uint32_t*>(buffer);
1607             tmpPixels.reset(width * height);
1608             SkConvertConfig8888Pixels(tmpPixels.get(), 4 * width, dstConfig8888,
1609                                       src, rowBytes, srcConfig8888,
1610                                       width, height);
1611             buffer = tmpPixels.get();
1612             rowBytes = 4 * width;
1613         }
1614     }
1615     if (NULL == effect) {
1616         effect.reset(GrConfigConversionEffect::Create(texture,
1617                                                       swapRAndB,
1618                                                       GrConfigConversionEffect::kNone_PMConversion,
1619                                                       textureMatrix));
1620     }
1621 
1622     this->writeTexturePixels(texture,
1623                              0, 0, width, height,
1624                              textureConfig, buffer, rowBytes,
1625                              flags & ~kUnpremul_PixelOpsFlag);
1626 
1627     GrDrawTarget::AutoStateRestore  asr(fGpu, GrDrawTarget::kReset_ASRInit);
1628     GrDrawState* drawState = fGpu->drawState();
1629     GrAssert(effect);
1630     drawState->setEffect(0, effect);
1631 
1632     SkMatrix matrix;
1633     matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
1634     drawState->setViewMatrix(matrix);
1635     drawState->setRenderTarget(target);
1636 
1637     fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
1638 }
1639 ////////////////////////////////////////////////////////////////////////////////
1640 
prepareToDraw(const GrPaint * paint,BufferedDraw buffered)1641 GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, BufferedDraw buffered) {
1642     if (kNo_BufferedDraw == buffered && kYes_BufferedDraw == fLastDrawWasBuffered) {
1643         this->flushDrawBuffer();
1644         fLastDrawWasBuffered = kNo_BufferedDraw;
1645     }
1646     if (NULL != paint) {
1647         GrAssert(fDrawState->stagesDisabled());
1648         fDrawState->setFromPaint(*paint);
1649 #if GR_DEBUG_PARTIAL_COVERAGE_CHECK
1650         if ((paint->hasMask() || 0xff != paint->fCoverage) &&
1651             !fGpu->canApplyCoverage()) {
1652             GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
1653         }
1654 #endif
1655     }
1656     if (kYes_BufferedDraw == buffered) {
1657         fDrawBuffer->setClip(fGpu->getClip());
1658         fLastDrawWasBuffered = kYes_BufferedDraw;
1659         return fDrawBuffer;
1660     } else {
1661         GrAssert(kNo_BufferedDraw == buffered);
1662         return fGpu;
1663     }
1664 }
1665 
1666 /*
1667  * This method finds a path renderer that can draw the specified path on
1668  * the provided target.
1669  * Due to its expense, the software path renderer has split out so it can
1670  * can be individually allowed/disallowed via the "allowSW" boolean.
1671  */
getPathRenderer(const SkPath & path,const SkStrokeRec & stroke,const GrDrawTarget * target,bool allowSW,GrPathRendererChain::DrawType drawType,GrPathRendererChain::StencilSupport * stencilSupport)1672 GrPathRenderer* GrContext::getPathRenderer(const SkPath& path,
1673                                            const SkStrokeRec& stroke,
1674                                            const GrDrawTarget* target,
1675                                            bool allowSW,
1676                                            GrPathRendererChain::DrawType drawType,
1677                                            GrPathRendererChain::StencilSupport* stencilSupport) {
1678 
1679     if (NULL == fPathRendererChain) {
1680         fPathRendererChain = SkNEW_ARGS(GrPathRendererChain, (this));
1681     }
1682 
1683     GrPathRenderer* pr = fPathRendererChain->getPathRenderer(path,
1684                                                              stroke,
1685                                                              target,
1686                                                              drawType,
1687                                                              stencilSupport);
1688 
1689     if (NULL == pr && allowSW) {
1690         if (NULL == fSoftwarePathRenderer) {
1691             fSoftwarePathRenderer = SkNEW_ARGS(GrSoftwarePathRenderer, (this));
1692         }
1693         pr = fSoftwarePathRenderer;
1694     }
1695 
1696     return pr;
1697 }
1698 
1699 ////////////////////////////////////////////////////////////////////////////////
1700 
setRenderTarget(GrRenderTarget * target)1701 void GrContext::setRenderTarget(GrRenderTarget* target) {
1702     ASSERT_OWNED_RESOURCE(target);
1703     fDrawState->setRenderTarget(target);
1704 }
1705 
getRenderTarget()1706 GrRenderTarget* GrContext::getRenderTarget() {
1707     return fDrawState->getRenderTarget();
1708 }
1709 
getRenderTarget() const1710 const GrRenderTarget* GrContext::getRenderTarget() const {
1711     return fDrawState->getRenderTarget();
1712 }
1713 
isConfigRenderable(GrPixelConfig config) const1714 bool GrContext::isConfigRenderable(GrPixelConfig config) const {
1715     return fGpu->isConfigRenderable(config);
1716 }
1717 
getMatrix() const1718 const SkMatrix& GrContext::getMatrix() const {
1719     return fDrawState->getViewMatrix();
1720 }
1721 
setMatrix(const SkMatrix & m)1722 void GrContext::setMatrix(const SkMatrix& m) {
1723     fDrawState->setViewMatrix(m);
1724 }
1725 
setIdentityMatrix()1726 void GrContext::setIdentityMatrix() {
1727     fDrawState->viewMatrix()->reset();
1728 }
1729 
concatMatrix(const SkMatrix & m) const1730 void GrContext::concatMatrix(const SkMatrix& m) const {
1731     fDrawState->preConcatViewMatrix(m);
1732 }
1733 
setOrClear(intptr_t bits,int shift,intptr_t pred)1734 static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
1735     intptr_t mask = 1 << shift;
1736     if (pred) {
1737         bits |= mask;
1738     } else {
1739         bits &= ~mask;
1740     }
1741     return bits;
1742 }
1743 
GrContext(GrGpu * gpu)1744 GrContext::GrContext(GrGpu* gpu) {
1745     ++THREAD_INSTANCE_COUNT;
1746 
1747     fGpu = gpu;
1748     fGpu->ref();
1749     fGpu->setContext(this);
1750 
1751     fDrawState = SkNEW(GrDrawState);
1752     fGpu->setDrawState(fDrawState);
1753 
1754     fPathRendererChain = NULL;
1755     fSoftwarePathRenderer = NULL;
1756 
1757     fTextureCache = SkNEW_ARGS(GrResourceCache,
1758                                (MAX_TEXTURE_CACHE_COUNT,
1759                                 MAX_TEXTURE_CACHE_BYTES));
1760     fFontCache = SkNEW_ARGS(GrFontCache, (fGpu));
1761 
1762     fLastDrawWasBuffered = kNo_BufferedDraw;
1763 
1764     fDrawBuffer = NULL;
1765     fDrawBufferVBAllocPool = NULL;
1766     fDrawBufferIBAllocPool = NULL;
1767 
1768     fAARectRenderer = SkNEW(GrAARectRenderer);
1769 
1770     fDidTestPMConversions = false;
1771 
1772     this->setupDrawBuffer();
1773 }
1774 
setupDrawBuffer()1775 void GrContext::setupDrawBuffer() {
1776 
1777     GrAssert(NULL == fDrawBuffer);
1778     GrAssert(NULL == fDrawBufferVBAllocPool);
1779     GrAssert(NULL == fDrawBufferIBAllocPool);
1780 
1781     fDrawBufferVBAllocPool =
1782         SkNEW_ARGS(GrVertexBufferAllocPool, (fGpu, false,
1783                                     DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
1784                                     DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS));
1785     fDrawBufferIBAllocPool =
1786         SkNEW_ARGS(GrIndexBufferAllocPool, (fGpu, false,
1787                                    DRAW_BUFFER_IBPOOL_BUFFER_SIZE,
1788                                    DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS));
1789 
1790     fDrawBuffer = SkNEW_ARGS(GrInOrderDrawBuffer, (fGpu,
1791                                           fDrawBufferVBAllocPool,
1792                                           fDrawBufferIBAllocPool));
1793 
1794     if (fDrawBuffer) {
1795         fDrawBuffer->setAutoFlushTarget(fGpu);
1796         fDrawBuffer->setDrawState(fDrawState);
1797     }
1798 }
1799 
getTextTarget(const GrPaint & paint)1800 GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
1801     return prepareToDraw(&paint, DEFAULT_BUFFERING);
1802 }
1803 
getQuadIndexBuffer() const1804 const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
1805     return fGpu->getQuadIndexBuffer();
1806 }
1807 
1808 namespace {
test_pm_conversions(GrContext * ctx,int * pmToUPMValue,int * upmToPMValue)1809 void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) {
1810     GrConfigConversionEffect::PMConversion pmToUPM;
1811     GrConfigConversionEffect::PMConversion upmToPM;
1812     GrConfigConversionEffect::TestForPreservingPMConversions(ctx, &pmToUPM, &upmToPM);
1813     *pmToUPMValue = pmToUPM;
1814     *upmToPMValue = upmToPM;
1815 }
1816 }
1817 
createPMToUPMEffect(GrTexture * texture,bool swapRAndB,const SkMatrix & matrix)1818 const GrEffectRef* GrContext::createPMToUPMEffect(GrTexture* texture,
1819                                                   bool swapRAndB,
1820                                                   const SkMatrix& matrix) {
1821     if (!fDidTestPMConversions) {
1822         test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1823         fDidTestPMConversions = true;
1824     }
1825     GrConfigConversionEffect::PMConversion pmToUPM =
1826         static_cast<GrConfigConversionEffect::PMConversion>(fPMToUPMConversion);
1827     if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) {
1828         return GrConfigConversionEffect::Create(texture, swapRAndB, pmToUPM, matrix);
1829     } else {
1830         return NULL;
1831     }
1832 }
1833 
createUPMToPMEffect(GrTexture * texture,bool swapRAndB,const SkMatrix & matrix)1834 const GrEffectRef* GrContext::createUPMToPMEffect(GrTexture* texture,
1835                                                   bool swapRAndB,
1836                                                   const SkMatrix& matrix) {
1837     if (!fDidTestPMConversions) {
1838         test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1839         fDidTestPMConversions = true;
1840     }
1841     GrConfigConversionEffect::PMConversion upmToPM =
1842         static_cast<GrConfigConversionEffect::PMConversion>(fUPMToPMConversion);
1843     if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) {
1844         return GrConfigConversionEffect::Create(texture, swapRAndB, upmToPM, matrix);
1845     } else {
1846         return NULL;
1847     }
1848 }
1849 
gaussianBlur(GrTexture * srcTexture,bool canClobberSrc,const SkRect & rect,float sigmaX,float sigmaY)1850 GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
1851                                    bool canClobberSrc,
1852                                    const SkRect& rect,
1853                                    float sigmaX, float sigmaY) {
1854     ASSERT_OWNED_RESOURCE(srcTexture);
1855 
1856     AutoRenderTarget art(this);
1857 
1858     AutoMatrix am;
1859     am.setIdentity(this);
1860 
1861     SkIRect clearRect;
1862     int scaleFactorX, radiusX;
1863     int scaleFactorY, radiusY;
1864     sigmaX = adjust_sigma(sigmaX, &scaleFactorX, &radiusX);
1865     sigmaY = adjust_sigma(sigmaY, &scaleFactorY, &radiusY);
1866 
1867     SkRect srcRect(rect);
1868     scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
1869     srcRect.roundOut();
1870     scale_rect(&srcRect, static_cast<float>(scaleFactorX),
1871                          static_cast<float>(scaleFactorY));
1872 
1873     AutoClip acs(this, srcRect);
1874 
1875     GrAssert(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
1876              kRGBA_8888_GrPixelConfig == srcTexture->config() ||
1877              kAlpha_8_GrPixelConfig == srcTexture->config());
1878 
1879     GrTextureDesc desc;
1880     desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
1881     desc.fWidth = SkScalarFloorToInt(srcRect.width());
1882     desc.fHeight = SkScalarFloorToInt(srcRect.height());
1883     desc.fConfig = srcTexture->config();
1884 
1885     GrAutoScratchTexture temp1, temp2;
1886     GrTexture* dstTexture = temp1.set(this, desc);
1887     GrTexture* tempTexture = canClobberSrc ? srcTexture : temp2.set(this, desc);
1888     if (NULL == dstTexture || NULL == tempTexture) {
1889         return NULL;
1890     }
1891 
1892     GrPaint paint;
1893     paint.reset();
1894 
1895     for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
1896         SkMatrix matrix;
1897         matrix.setIDiv(srcTexture->width(), srcTexture->height());
1898         this->setRenderTarget(dstTexture->asRenderTarget());
1899         SkRect dstRect(srcRect);
1900         scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
1901                              i < scaleFactorY ? 0.5f : 1.0f);
1902 
1903         paint.colorStage(0)->setEffect(GrSimpleTextureEffect::Create(srcTexture,
1904                                                                      matrix,
1905                                                                      true))->unref();
1906         this->drawRectToRect(paint, dstRect, srcRect);
1907         srcRect = dstRect;
1908         srcTexture = dstTexture;
1909         SkTSwap(dstTexture, tempTexture);
1910     }
1911 
1912     SkIRect srcIRect;
1913     srcRect.roundOut(&srcIRect);
1914 
1915     if (sigmaX > 0.0f) {
1916         if (scaleFactorX > 1) {
1917             // Clear out a radius to the right of the srcRect to prevent the
1918             // X convolution from reading garbage.
1919             clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1920                                           radiusX, srcIRect.height());
1921             this->clear(&clearRect, 0x0);
1922         }
1923 
1924         this->setRenderTarget(dstTexture->asRenderTarget());
1925         GrDrawTarget* target = this->prepareToDraw(NULL, DEFAULT_BUFFERING);
1926         convolve_gaussian(target, srcTexture, srcRect, sigmaX, radiusX,
1927                           Gr1DKernelEffect::kX_Direction);
1928         srcTexture = dstTexture;
1929         SkTSwap(dstTexture, tempTexture);
1930     }
1931 
1932     if (sigmaY > 0.0f) {
1933         if (scaleFactorY > 1 || sigmaX > 0.0f) {
1934             // Clear out a radius below the srcRect to prevent the Y
1935             // convolution from reading garbage.
1936             clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1937                                           srcIRect.width(), radiusY);
1938             this->clear(&clearRect, 0x0);
1939         }
1940 
1941         this->setRenderTarget(dstTexture->asRenderTarget());
1942         GrDrawTarget* target = this->prepareToDraw(NULL, DEFAULT_BUFFERING);
1943         convolve_gaussian(target, srcTexture, srcRect, sigmaY, radiusY,
1944                           Gr1DKernelEffect::kY_Direction);
1945         srcTexture = dstTexture;
1946         SkTSwap(dstTexture, tempTexture);
1947     }
1948 
1949     if (scaleFactorX > 1 || scaleFactorY > 1) {
1950         // Clear one pixel to the right and below, to accommodate bilinear
1951         // upsampling.
1952         clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1953                                       srcIRect.width() + 1, 1);
1954         this->clear(&clearRect, 0x0);
1955         clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1956                                       1, srcIRect.height());
1957         this->clear(&clearRect, 0x0);
1958         SkMatrix matrix;
1959         // FIXME:  This should be mitchell, not bilinear.
1960         matrix.setIDiv(srcTexture->width(), srcTexture->height());
1961         this->setRenderTarget(dstTexture->asRenderTarget());
1962         paint.colorStage(0)->setEffect(GrSimpleTextureEffect::Create(srcTexture,
1963                                                                      matrix,
1964                                                                      true))->unref();
1965         SkRect dstRect(srcRect);
1966         scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
1967         this->drawRectToRect(paint, dstRect, srcRect);
1968         srcRect = dstRect;
1969         srcTexture = dstTexture;
1970         SkTSwap(dstTexture, tempTexture);
1971     }
1972     if (srcTexture == temp1.texture()) {
1973         return temp1.detach();
1974     } else if (srcTexture == temp2.texture()) {
1975         return temp2.detach();
1976     } else {
1977         srcTexture->ref();
1978         return srcTexture;
1979     }
1980 }
1981 
1982 ///////////////////////////////////////////////////////////////////////////////
1983 #if GR_CACHE_STATS
printCacheStats() const1984 void GrContext::printCacheStats() const {
1985     fTextureCache->printStats();
1986 }
1987 #endif
1988