• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "GrTexture.h"
11 
12 #include "GrContext.h"
13 #include "GrGpu.h"
14 #include "GrRenderTarget.h"
15 #include "GrResourceCache.h"
16 
SK_DEFINE_INST_COUNT(GrTexture)17 SK_DEFINE_INST_COUNT(GrTexture)
18 
19 /**
20  * This method allows us to interrupt the normal deletion process and place
21  * textures back in the texture cache when their ref count goes to zero.
22  */
23 void GrTexture::internal_dispose() const {
24 
25     if (this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit) &&
26         NULL != this->INHERITED::getContext()) {
27         GrTexture* nonConstThis = const_cast<GrTexture *>(this);
28         this->fRefCnt = 1;      // restore ref count to initial setting
29 
30         nonConstThis->resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
31         nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
32 
33         // Note: "this" texture might be freed inside addExistingTextureToCache
34         // if it is purged.
35         return;
36     }
37 
38     this->INHERITED::internal_dispose();
39 }
40 
readPixels(int left,int top,int width,int height,GrPixelConfig config,void * buffer,size_t rowBytes,uint32_t pixelOpsFlags)41 bool GrTexture::readPixels(int left, int top, int width, int height,
42                            GrPixelConfig config, void* buffer,
43                            size_t rowBytes, uint32_t pixelOpsFlags) {
44     // go through context so that all necessary flushing occurs
45     GrContext* context = this->getContext();
46     if (NULL == context) {
47         return false;
48     }
49     return context->readTexturePixels(this,
50                                       left, top, width, height,
51                                       config, buffer, rowBytes,
52                                       pixelOpsFlags);
53 }
54 
writePixels(int left,int top,int width,int height,GrPixelConfig config,const void * buffer,size_t rowBytes,uint32_t pixelOpsFlags)55 void GrTexture::writePixels(int left, int top, int width, int height,
56                             GrPixelConfig config, const void* buffer,
57                             size_t rowBytes, uint32_t pixelOpsFlags) {
58     // go through context so that all necessary flushing occurs
59     GrContext* context = this->getContext();
60     if (NULL == context) {
61         return;
62     }
63     context->writeTexturePixels(this,
64                                 left, top, width, height,
65                                 config, buffer, rowBytes,
66                                 pixelOpsFlags);
67 }
68 
releaseRenderTarget()69 void GrTexture::releaseRenderTarget() {
70     if (NULL != fRenderTarget) {
71         GrAssert(fRenderTarget->asTexture() == this);
72         GrAssert(fDesc.fFlags & kRenderTarget_GrTextureFlagBit);
73 
74         fRenderTarget->onTextureReleaseRenderTarget();
75         fRenderTarget->unref();
76         fRenderTarget = NULL;
77 
78         fDesc.fFlags = fDesc.fFlags &
79             ~(kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit);
80         fDesc.fSampleCnt = 0;
81     }
82 }
83 
onRelease()84 void GrTexture::onRelease() {
85     GrAssert(!this->isSetFlag((GrTextureFlags) kReturnToCache_FlagBit));
86     this->releaseRenderTarget();
87 
88     INHERITED::onRelease();
89 }
90 
onAbandon()91 void GrTexture::onAbandon() {
92     if (NULL != fRenderTarget) {
93         fRenderTarget->abandon();
94     }
95 
96     INHERITED::onAbandon();
97 }
98 
validateDesc() const99 void GrTexture::validateDesc() const {
100     if (NULL != this->asRenderTarget()) {
101         // This texture has a render target
102         GrAssert(0 != (fDesc.fFlags & kRenderTarget_GrTextureFlagBit));
103 
104         if (NULL != this->asRenderTarget()->getStencilBuffer()) {
105             GrAssert(0 != (fDesc.fFlags & kNoStencil_GrTextureFlagBit));
106         } else {
107             GrAssert(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit));
108         }
109 
110         GrAssert(fDesc.fSampleCnt == this->asRenderTarget()->numSamples());
111     } else {
112         GrAssert(0 == (fDesc.fFlags & kRenderTarget_GrTextureFlagBit));
113         GrAssert(0 == (fDesc.fFlags & kNoStencil_GrTextureFlagBit));
114         GrAssert(0 == fDesc.fSampleCnt);
115     }
116 }
117 
118 // These flags need to fit in a GrResourceKey::ResourceFlags so they can be folded into the texture
119 // key
120 enum TextureFlags {
121     /**
122      * The kStretchToPOT bit is set when the texture is NPOT and is being repeated but the
123      * hardware doesn't support that feature.
124      */
125     kStretchToPOT_TextureFlag = 0x1,
126     /**
127      * The kFilter bit can only be set when the kStretchToPOT flag is set and indicates whether the
128      * stretched texture should be bilerp filtered or point sampled.
129      */
130     kFilter_TextureFlag       = 0x2,
131 };
132 
133 namespace {
get_texture_flags(const GrGpu * gpu,const GrTextureParams * params,const GrTextureDesc & desc)134 GrResourceKey::ResourceFlags get_texture_flags(const GrGpu* gpu,
135                                                const GrTextureParams* params,
136                                                const GrTextureDesc& desc) {
137     GrResourceKey::ResourceFlags flags = 0;
138     bool tiled = NULL != params && params->isTiled();
139     if (tiled && !gpu->getCaps().npotTextureTileSupport()) {
140         if (!GrIsPow2(desc.fWidth) || !GrIsPow2(desc.fHeight)) {
141             flags |= kStretchToPOT_TextureFlag;
142             if (params->isBilerp()) {
143                 flags |= kFilter_TextureFlag;
144             }
145         }
146     }
147     return flags;
148 }
149 
texture_resource_type()150 GrResourceKey::ResourceType texture_resource_type() {
151     static const GrResourceKey::ResourceType gType = GrResourceKey::GenerateResourceType();
152     return gType;
153 }
154 }
155 
ComputeKey(const GrGpu * gpu,const GrTextureParams * params,const GrTextureDesc & desc,const GrCacheID & cacheID)156 GrResourceKey GrTexture::ComputeKey(const GrGpu* gpu,
157                                     const GrTextureParams* params,
158                                     const GrTextureDesc& desc,
159                                     const GrCacheID& cacheID) {
160     GrResourceKey::ResourceFlags flags = get_texture_flags(gpu, params, desc);
161     return GrResourceKey(cacheID, texture_resource_type(), flags);
162 }
163 
ComputeScratchKey(const GrTextureDesc & desc)164 GrResourceKey GrTexture::ComputeScratchKey(const GrTextureDesc& desc) {
165     GrCacheID::Key idKey;
166     // Instead of a client-provided key of the texture contents we create a key from the
167     // descriptor.
168     GR_STATIC_ASSERT(sizeof(idKey) >= 12);
169     GrAssert(desc.fHeight < (1 << 16));
170     GrAssert(desc.fWidth < (1 << 16));
171     idKey.fData32[0] = (desc.fWidth) | (desc.fHeight << 16);
172     idKey.fData32[1] = desc.fConfig | desc.fSampleCnt << 16;
173     idKey.fData32[2] = desc.fFlags;
174     static const int kPadSize = sizeof(idKey) - 12;
175     memset(idKey.fData8 + 12, 0, kPadSize);
176 
177     GrCacheID cacheID(GrResourceKey::ScratchDomain(), idKey);
178     return GrResourceKey(cacheID, texture_resource_type(), 0);
179 }
180 
NeedsResizing(const GrResourceKey & key)181 bool GrTexture::NeedsResizing(const GrResourceKey& key) {
182     return SkToBool(key.getResourceFlags() & kStretchToPOT_TextureFlag);
183 }
184 
NeedsFiltering(const GrResourceKey & key)185 bool GrTexture::NeedsFiltering(const GrResourceKey& key) {
186     return SkToBool(key.getResourceFlags() & kFilter_TextureFlag);
187 }
188