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1 
2 /*
3  * Copyright 2012 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "GrTextureStripAtlas.h"
10 #include "SkPixelRef.h"
11 #include "SkTSearch.h"
12 #include "GrTexture.h"
13 
14 #ifdef SK_DEBUG
15     #define VALIDATE this->validate()
16 #else
17     #define VALIDATE
18 #endif
19 
20 int32_t GrTextureStripAtlas::gCacheCount = 0;
21 
22 GrTHashTable<GrTextureStripAtlas::AtlasEntry,
23                 GrTextureStripAtlas::AtlasHashKey, 8>*
24                             GrTextureStripAtlas::gAtlasCache = NULL;
25 
26 GrTHashTable<GrTextureStripAtlas::AtlasEntry, GrTextureStripAtlas::AtlasHashKey, 8>*
GetCache()27 GrTextureStripAtlas::GetCache() {
28 
29     if (NULL == gAtlasCache) {
30         gAtlasCache = SkNEW((GrTHashTable<AtlasEntry, AtlasHashKey, 8>));
31     }
32 
33     return gAtlasCache;
34 }
35 
36 // Remove the specified atlas from the cache
CleanUp(const GrContext * context,void * info)37 void GrTextureStripAtlas::CleanUp(const GrContext* context, void* info) {
38     GrAssert(NULL != info);
39 
40     AtlasEntry* entry = static_cast<AtlasEntry*>(info);
41 
42     // remove the cache entry
43     GetCache()->remove(entry->fKey, entry);
44 
45     // remove the actual entry
46     SkDELETE(entry);
47 
48     if (0 == GetCache()->count()) {
49         SkDELETE(gAtlasCache);
50         gAtlasCache = NULL;
51     }
52 }
53 
GetAtlas(const GrTextureStripAtlas::Desc & desc)54 GrTextureStripAtlas* GrTextureStripAtlas::GetAtlas(const GrTextureStripAtlas::Desc& desc) {
55     AtlasHashKey key;
56     key.setKeyData(desc.asKey());
57     AtlasEntry* entry = GetCache()->find(key);
58     if (NULL == entry) {
59         entry = SkNEW(AtlasEntry);
60 
61         entry->fAtlas = SkNEW_ARGS(GrTextureStripAtlas, (desc));
62         entry->fKey = key;
63 
64         desc.fContext->addCleanUp(CleanUp, entry);
65 
66         GetCache()->insert(key, entry);
67     }
68 
69     return entry->fAtlas;
70 }
71 
GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)72 GrTextureStripAtlas::GrTextureStripAtlas(GrTextureStripAtlas::Desc desc)
73     : fCacheKey(sk_atomic_inc(&gCacheCount))
74     , fLockedRows(0)
75     , fDesc(desc)
76     , fNumRows(desc.fHeight / desc.fRowHeight)
77     , fTexture(NULL)
78     , fRows(SkNEW_ARRAY(AtlasRow, fNumRows))
79     , fLRUFront(NULL)
80     , fLRUBack(NULL) {
81     GrAssert(fNumRows * fDesc.fRowHeight == fDesc.fHeight);
82     this->initLRU();
83     VALIDATE;
84 }
85 
~GrTextureStripAtlas()86 GrTextureStripAtlas::~GrTextureStripAtlas() {
87     SkDELETE_ARRAY(fRows);
88 }
89 
lockRow(const SkBitmap & data)90 int GrTextureStripAtlas::lockRow(const SkBitmap& data) {
91     VALIDATE;
92     if (0 == fLockedRows) {
93         this->lockTexture();
94     }
95 
96     int key = data.getGenerationID();
97     int rowNumber = -1;
98     int index = this->searchByKey(key);
99 
100     if (index >= 0) {
101         // We already have the data in a row, so we can just return that row
102         AtlasRow* row = fKeyTable[index];
103         if (0 == row->fLocks) {
104             this->removeFromLRU(row);
105         }
106         ++row->fLocks;
107         ++fLockedRows;
108 
109         // Since all the rows are always stored in a contiguous array, we can save the memory
110         // required for storing row numbers and just compute it with some pointer arithmetic
111         rowNumber = static_cast<int>(row - fRows);
112     } else {
113         // ~index is the index where we will insert the new key to keep things sorted
114         index = ~index;
115 
116         // We don't have this data cached, so pick the least recently used row to copy into
117         AtlasRow* row = this->getLRU();
118 
119         ++fLockedRows;
120 
121         if (NULL == row) {
122             // force a flush, which should unlock all the rows; then try again
123             fDesc.fContext->flush();
124             row = this->getLRU();
125             if (NULL == row) {
126                 --fLockedRows;
127                 return -1;
128             }
129         }
130 
131         this->removeFromLRU(row);
132 
133         uint32_t oldKey = row->fKey;
134 
135         // If we are writing into a row that already held bitmap data, we need to remove the
136         // reference to that genID which is stored in our sorted table of key values.
137         if (oldKey != kEmptyAtlasRowKey) {
138 
139             // Find the entry in the list; if it's before the index where we plan on adding the new
140             // entry, we decrement since it will shift elements ahead of it back by one.
141             int oldIndex = this->searchByKey(oldKey);
142             if (oldIndex < index) {
143                 --index;
144             }
145 
146             fKeyTable.remove(oldIndex);
147         }
148 
149         row->fKey = key;
150         row->fLocks = 1;
151         fKeyTable.insert(index, 1, &row);
152         rowNumber = static_cast<int>(row - fRows);
153 
154         SkAutoLockPixels lock(data);
155 
156         // Pass in the kDontFlush flag, since we know we're writing to a part of this texture
157         // that is not currently in use
158         fDesc.fContext->writeTexturePixels(fTexture,
159                                            0,  rowNumber * fDesc.fRowHeight,
160                                            fDesc.fWidth, fDesc.fRowHeight,
161                                            SkBitmapConfig2GrPixelConfig(data.config()),
162                                            data.getPixels(),
163                                            data.rowBytes(),
164                                            GrContext::kDontFlush_PixelOpsFlag);
165     }
166 
167     GrAssert(rowNumber >= 0);
168     VALIDATE;
169     return rowNumber;
170 }
171 
unlockRow(int row)172 void GrTextureStripAtlas::unlockRow(int row) {
173     VALIDATE;
174     --fRows[row].fLocks;
175     --fLockedRows;
176     GrAssert(fRows[row].fLocks >= 0 && fLockedRows >= 0);
177     if (0 == fRows[row].fLocks) {
178         this->appendLRU(fRows + row);
179     }
180     if (0 == fLockedRows) {
181         this->unlockTexture();
182     }
183     VALIDATE;
184 }
185 
getLRU()186 GrTextureStripAtlas::AtlasRow* GrTextureStripAtlas::getLRU() {
187     // Front is least-recently-used
188     AtlasRow* row = fLRUFront;
189     return row;
190 }
191 
lockTexture()192 void GrTextureStripAtlas::lockTexture() {
193     GrTextureParams params;
194     GrTextureDesc texDesc;
195     texDesc.fWidth = fDesc.fWidth;
196     texDesc.fHeight = fDesc.fHeight;
197     texDesc.fConfig = fDesc.fConfig;
198 
199     static const GrCacheID::Domain gTextureStripAtlasDomain = GrCacheID::GenerateDomain();
200     GrCacheID::Key key;
201     *key.fData32 = fCacheKey;
202     memset(key.fData32 + 1, 0, sizeof(key) - sizeof(uint32_t));
203     GrCacheID cacheID(gTextureStripAtlasDomain, key);
204 
205     fTexture = fDesc.fContext->findAndRefTexture(texDesc, cacheID, &params);
206     if (NULL == fTexture) {
207         fTexture = fDesc.fContext->createTexture(&params, texDesc, cacheID, NULL, 0);
208         // This is a new texture, so all of our cache info is now invalid
209         this->initLRU();
210         fKeyTable.rewind();
211     }
212     GrAssert(NULL != fTexture);
213 }
214 
unlockTexture()215 void GrTextureStripAtlas::unlockTexture() {
216     GrAssert(NULL != fTexture && 0 == fLockedRows);
217     fTexture->unref();
218     fTexture = NULL;
219     fDesc.fContext->purgeCache();
220 }
221 
initLRU()222 void GrTextureStripAtlas::initLRU() {
223     fLRUFront = NULL;
224     fLRUBack = NULL;
225     // Initially all the rows are in the LRU list
226     for (int i = 0; i < fNumRows; ++i) {
227         fRows[i].fKey = kEmptyAtlasRowKey;
228         fRows[i].fNext = NULL;
229         fRows[i].fPrev = NULL;
230         this->appendLRU(fRows + i);
231     }
232     GrAssert(NULL == fLRUFront->fPrev && NULL == fLRUBack->fNext);
233 }
234 
appendLRU(AtlasRow * row)235 void GrTextureStripAtlas::appendLRU(AtlasRow* row) {
236     GrAssert(NULL == row->fPrev && NULL == row->fNext);
237     if (NULL == fLRUFront && NULL == fLRUBack) {
238         fLRUFront = row;
239         fLRUBack = row;
240     } else {
241         row->fPrev = fLRUBack;
242         fLRUBack->fNext = row;
243         fLRUBack = row;
244     }
245 }
246 
removeFromLRU(AtlasRow * row)247 void GrTextureStripAtlas::removeFromLRU(AtlasRow* row) {
248     GrAssert(NULL != row);
249     if (NULL != row->fNext && NULL != row->fPrev) {
250         row->fPrev->fNext = row->fNext;
251         row->fNext->fPrev = row->fPrev;
252     } else {
253         if (NULL == row->fNext) {
254             GrAssert(row == fLRUBack);
255             fLRUBack = row->fPrev;
256             if (fLRUBack) {
257                 fLRUBack->fNext = NULL;
258             }
259         }
260         if (NULL == row->fPrev) {
261             GrAssert(row == fLRUFront);
262             fLRUFront = row->fNext;
263             if (fLRUFront) {
264                 fLRUFront->fPrev = NULL;
265             }
266         }
267     }
268     row->fNext = NULL;
269     row->fPrev = NULL;
270 }
271 
searchByKey(uint32_t key)272 int GrTextureStripAtlas::searchByKey(uint32_t key) {
273     AtlasRow target;
274     target.fKey = key;
275     return SkTSearch<AtlasRow, GrTextureStripAtlas::compareKeys>((const AtlasRow**)fKeyTable.begin(),
276                                                                  fKeyTable.count(),
277                                                                  &target,
278                                                                  sizeof(AtlasRow*));
279 }
280 
281 #ifdef SK_DEBUG
validate()282 void GrTextureStripAtlas::validate() {
283 
284     // Our key table should be sorted
285     uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey;
286     for (int i = 1; i < fKeyTable.count(); ++i) {
287         GrAssert(prev < fKeyTable[i]->fKey);
288         GrAssert(fKeyTable[i]->fKey != kEmptyAtlasRowKey);
289         prev = fKeyTable[i]->fKey;
290     }
291 
292     int lruCount = 0;
293     // Validate LRU pointers, and count LRU entries
294     GrAssert(NULL == fLRUFront || NULL == fLRUFront->fPrev);
295     GrAssert(NULL == fLRUBack  || NULL == fLRUBack->fNext);
296     for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
297         if (NULL == r->fNext) {
298             GrAssert(r == fLRUBack);
299         } else {
300             GrAssert(r->fNext->fPrev == r);
301         }
302         ++lruCount;
303     }
304 
305     int rowLocks = 0;
306     int freeRows = 0;
307 
308     for (int i = 0; i < fNumRows; ++i) {
309         rowLocks += fRows[i].fLocks;
310         if (0 == fRows[i].fLocks) {
311             ++freeRows;
312             bool inLRU = false;
313             // Step through the LRU and make sure it's present
314             for (AtlasRow* r = fLRUFront; r != NULL; r = r->fNext) {
315                 if (r == &fRows[i]) {
316                     inLRU = true;
317                     break;
318                 }
319             }
320             GrAssert(inLRU);
321         } else {
322             // If we are locked, we should have a key
323             GrAssert(kEmptyAtlasRowKey != fRows[i].fKey);
324         }
325 
326         // If we have a key != kEmptyAtlasRowKey, it should be in the key table
327         GrAssert(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0);
328     }
329 
330     // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed,
331     // in which case we'll have one more lock than recorded in the rows (to represent the pending
332     // lock of a row; which ensures we don't unlock the texture prematurely).
333     GrAssert(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows);
334 
335     // We should have one lru entry for each free row
336     GrAssert(freeRows == lruCount);
337 
338     // If we have locked rows, we should have a locked texture, otherwise
339     // it should be unlocked
340     if (fLockedRows == 0) {
341         GrAssert(NULL == fTexture);
342     } else {
343         GrAssert(NULL != fTexture);
344     }
345 }
346 #endif
347