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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "V8HTMLAllCollection.h"
33 
34 #include "HTMLAllCollection.h"
35 
36 #include "V8Binding.h"
37 #include "V8NamedNodesCollection.h"
38 #include "V8Node.h"
39 #include "V8NodeList.h"
40 #include "V8Proxy.h"
41 
42 namespace WebCore {
43 
getNamedItems(HTMLAllCollection * collection,AtomicString name)44 static v8::Handle<v8::Value> getNamedItems(HTMLAllCollection* collection, AtomicString name)
45 {
46     Vector<RefPtr<Node> > namedItems;
47     collection->namedItems(name, namedItems);
48 
49     if (!namedItems.size())
50         return v8::Handle<v8::Value>();
51 
52     if (namedItems.size() == 1)
53         return toV8(namedItems.at(0).release());
54 
55     return toV8(V8NamedNodesCollection::create(namedItems));
56 }
57 
getItem(HTMLAllCollection * collection,v8::Handle<v8::Value> argument)58 static v8::Handle<v8::Value> getItem(HTMLAllCollection* collection, v8::Handle<v8::Value> argument)
59 {
60     v8::Local<v8::Uint32> index = argument->ToArrayIndex();
61     if (index.IsEmpty()) {
62         v8::Handle<v8::Value> result = getNamedItems(collection, toWebCoreString(argument->ToString()));
63 
64         if (result.IsEmpty())
65             return v8::Undefined();
66 
67         return result;
68     }
69 
70     RefPtr<Node> result = collection->item(index->Uint32Value());
71     return toV8(result.release());
72 }
73 
namedPropertyGetter(v8::Local<v8::String> name,const v8::AccessorInfo & info)74 v8::Handle<v8::Value> V8HTMLAllCollection::namedPropertyGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
75 {
76     INC_STATS("DOM.HTMLAllCollection.NamedPropertyGetter");
77     // Search the prototype chain first.
78     v8::Handle<v8::Value> value = info.Holder()->GetRealNamedPropertyInPrototypeChain(name);
79 
80     if (!value.IsEmpty())
81         return value;
82 
83     // Search local callback properties next to find IDL defined
84     // properties.
85     if (info.Holder()->HasRealNamedCallbackProperty(name))
86         return v8::Handle<v8::Value>();
87 
88     // Finally, search the DOM structure.
89     HTMLAllCollection* imp = V8HTMLAllCollection::toNative(info.Holder());
90     return getNamedItems(imp, v8StringToAtomicWebCoreString(name));
91 }
92 
itemCallback(const v8::Arguments & args)93 v8::Handle<v8::Value> V8HTMLAllCollection::itemCallback(const v8::Arguments& args)
94 {
95     INC_STATS("DOM.HTMLAllCollection.item()");
96     HTMLAllCollection* imp = V8HTMLAllCollection::toNative(args.Holder());
97     return getItem(imp, args[0]);
98 }
99 
namedItemCallback(const v8::Arguments & args)100 v8::Handle<v8::Value> V8HTMLAllCollection::namedItemCallback(const v8::Arguments& args)
101 {
102     INC_STATS("DOM.HTMLAllCollection.namedItem()");
103     HTMLAllCollection* imp = V8HTMLAllCollection::toNative(args.Holder());
104     v8::Handle<v8::Value> result = getNamedItems(imp, toWebCoreString(args[0]));
105 
106     if (result.IsEmpty())
107         return v8::Undefined();
108 
109     return result;
110 }
111 
callAsFunctionCallback(const v8::Arguments & args)112 v8::Handle<v8::Value> V8HTMLAllCollection::callAsFunctionCallback(const v8::Arguments& args)
113 {
114     INC_STATS("DOM.HTMLAllCollection.callAsFunction()");
115     if (args.Length() < 1)
116         return v8::Undefined();
117 
118     HTMLAllCollection* imp = V8HTMLAllCollection::toNative(args.Holder());
119 
120     if (args.Length() == 1)
121         return getItem(imp, args[0]);
122 
123     // If there is a second argument it is the index of the item we want.
124     String name = toWebCoreString(args[0]);
125     v8::Local<v8::Uint32> index = args[1]->ToArrayIndex();
126     if (index.IsEmpty())
127         return v8::Undefined();
128 
129     unsigned current = index->Uint32Value();
130     Node* node = imp->namedItem(name);
131     while (node) {
132         if (!current)
133             return toV8(node);
134 
135         node = imp->nextNamedItem(name);
136         current--;
137     }
138 
139     return v8::Undefined();
140 }
141 
142 } // namespace WebCore
143