• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #if ENABLE(WEBGL)
29 
30 #include "OESVertexArrayObject.h"
31 
32 #include "Extensions3D.h"
33 #include "WebGLRenderingContext.h"
34 #include "WebGLVertexArrayObjectOES.h"
35 
36 namespace WebCore {
37 
OESVertexArrayObject(WebGLRenderingContext * context)38 OESVertexArrayObject::OESVertexArrayObject(WebGLRenderingContext* context)
39     : WebGLExtension()
40     , m_context(context)
41 {
42 }
43 
~OESVertexArrayObject()44 OESVertexArrayObject::~OESVertexArrayObject()
45 {
46 }
47 
getName() const48 WebGLExtension::ExtensionName OESVertexArrayObject::getName() const
49 {
50     return OESVertexArrayObjectName;
51 }
52 
create(WebGLRenderingContext * context)53 PassRefPtr<OESVertexArrayObject> OESVertexArrayObject::create(WebGLRenderingContext* context)
54 {
55     return adoptRef(new OESVertexArrayObject(context));
56 }
57 
createVertexArrayOES()58 PassRefPtr<WebGLVertexArrayObjectOES> OESVertexArrayObject::createVertexArrayOES()
59 {
60     if (m_context->isContextLost())
61         return 0;
62 
63     RefPtr<WebGLVertexArrayObjectOES> o = WebGLVertexArrayObjectOES::create(m_context, WebGLVertexArrayObjectOES::VaoTypeUser);
64     m_context->addObject(o.get());
65     return o.release();
66 }
67 
deleteVertexArrayOES(WebGLVertexArrayObjectOES * arrayObject)68 void OESVertexArrayObject::deleteVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject)
69 {
70     if (!arrayObject || m_context->isContextLost())
71         return;
72 
73     arrayObject->deleteObject();
74 }
75 
isVertexArrayOES(WebGLVertexArrayObjectOES * arrayObject)76 GC3Dboolean OESVertexArrayObject::isVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject)
77 {
78     if (!arrayObject || m_context->isContextLost())
79         return 0;
80 
81     if (!arrayObject->hasEverBeenBound())
82         return 0;
83 
84     Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions();
85     return extensions->isVertexArrayOES(arrayObject->object());
86 }
87 
bindVertexArrayOES(WebGLVertexArrayObjectOES * arrayObject,ExceptionCode & ec)88 void OESVertexArrayObject::bindVertexArrayOES(WebGLVertexArrayObjectOES* arrayObject, ExceptionCode& ec)
89 {
90     UNUSED_PARAM(ec);
91     if (m_context->isContextLost())
92         return;
93 
94     if (arrayObject && arrayObject->context() != m_context) {
95         m_context->graphicsContext3D()->synthesizeGLError(GraphicsContext3D::INVALID_OPERATION);
96         return;
97     }
98 
99     Extensions3D* extensions = m_context->graphicsContext3D()->getExtensions();
100     if (arrayObject && !arrayObject->isDefaultObject() && arrayObject->object()) {
101         extensions->bindVertexArrayOES(arrayObject->object());
102 
103         arrayObject->setHasEverBeenBound();
104         m_context->setBoundVertexArrayObject(arrayObject);
105     } else {
106         extensions->bindVertexArrayOES(0);
107 
108         m_context->setBoundVertexArrayObject(0);
109     }
110 
111     m_context->cleanupAfterGraphicsCall(false);
112 }
113 
114 } // namespace WebCore
115 
116 #endif // ENABLE(WEBGL)
117