1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27
28 #if ENABLE(WEBGL)
29
30 #include "WebGLShader.h"
31
32 #include "WebGLRenderingContext.h"
33
34 namespace WebCore {
35
create(WebGLRenderingContext * ctx,GC3Denum type)36 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum type)
37 {
38 return adoptRef(new WebGLShader(ctx, type));
39 }
40
WebGLShader(WebGLRenderingContext * ctx,GC3Denum type)41 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type)
42 : WebGLObject(ctx)
43 , m_type(type)
44 , m_source("")
45 {
46 setObject(context()->graphicsContext3D()->createShader(type));
47 }
48
deleteObjectImpl(Platform3DObject object)49 void WebGLShader::deleteObjectImpl(Platform3DObject object)
50 {
51 context()->graphicsContext3D()->deleteShader(object);
52 }
53
54 }
55
56 #endif // ENABLE(WEBGL)
57