1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29 #include "config.h"
30 #include "ArchiveResourceCollection.h"
31
32 namespace WebCore {
33
ArchiveResourceCollection()34 ArchiveResourceCollection::ArchiveResourceCollection()
35 {
36 }
37
addAllResources(Archive * archive)38 void ArchiveResourceCollection::addAllResources(Archive* archive)
39 {
40 ASSERT(archive);
41 if (!archive)
42 return;
43
44 const Vector<RefPtr<ArchiveResource> >& subresources = archive->subresources();
45 Vector<RefPtr<ArchiveResource> >::const_iterator iRes = subresources.begin();
46 Vector<RefPtr<ArchiveResource> >::const_iterator endRes = subresources.end();
47
48 for (; iRes != endRes; ++iRes)
49 m_subresources.set((*iRes)->url(), iRes->get());
50
51 const Vector<RefPtr<Archive> >& subframes = archive->subframeArchives();
52 Vector<RefPtr<Archive> >::const_iterator iFrame = subframes.begin();
53 Vector<RefPtr<Archive> >::const_iterator endFrame = subframes.end();
54
55 for (; iFrame != endFrame; ++iFrame) {
56 ASSERT((*iFrame)->mainResource());
57 const String& frameName = (*iFrame)->mainResource()->frameName();
58 if (!frameName.isNull())
59 m_subframes.set(frameName, iFrame->get());
60 }
61 }
62
63 // FIXME: Adding a resource directly to a DocumentLoader/ArchiveResourceCollection seems like bad design, but is API some apps rely on.
64 // Can we change the design in a manner that will let us deprecate that API without reducing functionality of those apps?
addResource(PassRefPtr<ArchiveResource> resource)65 void ArchiveResourceCollection::addResource(PassRefPtr<ArchiveResource> resource)
66 {
67 ASSERT(resource);
68 if (!resource)
69 return;
70
71 const KURL& url = resource->url(); // get before passing PassRefPtr (which sets it to 0)
72 m_subresources.set(url, resource);
73 }
74
archiveResourceForURL(const KURL & url)75 ArchiveResource* ArchiveResourceCollection::archiveResourceForURL(const KURL& url)
76 {
77 ArchiveResource* resource = m_subresources.get(url).get();
78 if (!resource)
79 return 0;
80
81 return resource;
82 }
83
popSubframeArchive(const String & frameName)84 PassRefPtr<Archive> ArchiveResourceCollection::popSubframeArchive(const String& frameName)
85 {
86 return m_subframes.take(frameName);
87 }
88
89 }
90