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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef Reverb_h
30 #define Reverb_h
31 
32 #include "ReverbConvolver.h"
33 #include <wtf/Vector.h>
34 
35 namespace WebCore {
36 
37 class AudioBus;
38 
39 // Multi-channel convolution reverb with channel matrixing - one or more ReverbConvolver objects are used internally.
40 
41 class Reverb {
42 public:
43     enum { MaxFrameSize = 256 };
44 
45     // renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread).
46     Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads);
47 
48     void process(AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess);
49     void reset();
50 
impulseResponseLength()51     unsigned impulseResponseLength() const { return m_impulseResponseLength; }
52 
53 private:
54     void initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads);
55 
56     size_t m_impulseResponseLength;
57 
58     Vector<OwnPtr<ReverbConvolver> > m_convolvers;
59 
60     // For "True" stereo processing
61     OwnPtr<AudioBus> m_tempBuffer;
62 };
63 
64 } // namespace WebCore
65 
66 #endif // Reverb_h
67