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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 
31 #if ENABLE(WEB_AUDIO)
32 
33 #include "ReverbAccumulationBuffer.h"
34 
35 #include "VectorMath.h"
36 
37 namespace WebCore {
38 
39 using namespace VectorMath;
40 
ReverbAccumulationBuffer(size_t length)41 ReverbAccumulationBuffer::ReverbAccumulationBuffer(size_t length)
42     : m_buffer(length)
43     , m_readIndex(0)
44     , m_readTimeFrame(0)
45 {
46 }
47 
readAndClear(float * destination,size_t numberOfFrames)48 void ReverbAccumulationBuffer::readAndClear(float* destination, size_t numberOfFrames)
49 {
50     size_t bufferLength = m_buffer.size();
51     bool isCopySafe = m_readIndex <= bufferLength && numberOfFrames <= bufferLength;
52 
53     ASSERT(isCopySafe);
54     if (!isCopySafe)
55         return;
56 
57     size_t framesAvailable = bufferLength - m_readIndex;
58     size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
59     size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;
60 
61     float* source = m_buffer.data();
62     memcpy(destination, source + m_readIndex, sizeof(float) * numberOfFrames1);
63     memset(source + m_readIndex, 0, sizeof(float) * numberOfFrames1);
64 
65     // Handle wrap-around if necessary
66     if (numberOfFrames2 > 0) {
67         memcpy(destination + numberOfFrames1, source, sizeof(float) * numberOfFrames2);
68         memset(source, 0, sizeof(float) * numberOfFrames2);
69     }
70 
71     m_readIndex = (m_readIndex + numberOfFrames) % bufferLength;
72     m_readTimeFrame += numberOfFrames;
73 }
74 
updateReadIndex(int * readIndex,size_t numberOfFrames) const75 void ReverbAccumulationBuffer::updateReadIndex(int* readIndex, size_t numberOfFrames) const
76 {
77     // Update caller's readIndex
78     *readIndex = (*readIndex + numberOfFrames) % m_buffer.size();
79 }
80 
accumulate(float * source,size_t numberOfFrames,int * readIndex,size_t delayFrames)81 int ReverbAccumulationBuffer::accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames)
82 {
83     size_t bufferLength = m_buffer.size();
84 
85     size_t writeIndex = (*readIndex + delayFrames) % bufferLength;
86 
87     // Update caller's readIndex
88     *readIndex = (*readIndex + numberOfFrames) % bufferLength;
89 
90     size_t framesAvailable = bufferLength - writeIndex;
91     size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
92     size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;
93 
94     float* destination = m_buffer.data();
95 
96     bool isSafe = writeIndex <= bufferLength && numberOfFrames1 + writeIndex <= bufferLength && numberOfFrames2 <= bufferLength;
97     ASSERT(isSafe);
98     if (!isSafe)
99         return 0;
100 
101     vadd(source, 1, destination + writeIndex, 1, destination + writeIndex, 1, numberOfFrames1);
102 
103     // Handle wrap-around if necessary
104     if (numberOfFrames2 > 0)
105         vadd(source + numberOfFrames1, 1, destination, 1, destination, 1, numberOfFrames2);
106 
107     return writeIndex;
108 }
109 
reset()110 void ReverbAccumulationBuffer::reset()
111 {
112     m_buffer.zero();
113     m_readIndex = 0;
114     m_readTimeFrame = 0;
115 }
116 
117 } // namespace WebCore
118 
119 #endif // ENABLE(WEB_AUDIO)
120