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1 /*
2  * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
14  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
15  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
16  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
17  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
18  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
19  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
20  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
21  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef RenderMathMLBlock_h
27 #define RenderMathMLBlock_h
28 
29 #if ENABLE(MATHML)
30 
31 #include "RenderBlock.h"
32 
33 #define ENABLE_DEBUG_MATH_LAYOUT 0
34 
35 namespace WebCore {
36 
37 class RenderMathMLBlock : public RenderBlock {
38 public:
39     RenderMathMLBlock(Node* container);
40     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const;
41 
isRenderMathMLBlock()42     virtual bool isRenderMathMLBlock() const { return true; }
isRenderMathMLOperator()43     virtual bool isRenderMathMLOperator() const { return false; }
isRenderMathMLRow()44     virtual bool isRenderMathMLRow() const { return false; }
isRenderMathMLMath()45     virtual bool isRenderMathMLMath() const { return false; }
hasBase()46     virtual bool hasBase() const { return false; }
47     virtual int nonOperatorHeight() const;
48     virtual void stretchToHeight(int height);
49 
50 #if ENABLE(DEBUG_MATH_LAYOUT)
51     virtual void paint(PaintInfo&, int tx, int ty);
52 #endif
53 
54 protected:
getBoxModelObjectHeight(RenderObject * object)55     int getBoxModelObjectHeight(RenderObject* object)
56     {
57         if (object && object->isBoxModelObject()) {
58             RenderBoxModelObject* box = toRenderBoxModelObject(object);
59             return box->offsetHeight();
60         }
61 
62         return 0;
63     }
getBoxModelObjectHeight(const RenderObject * object)64     int getBoxModelObjectHeight(const RenderObject* object)
65     {
66         if (object && object->isBoxModelObject()) {
67             const RenderBoxModelObject* box = toRenderBoxModelObject(object);
68             return box->offsetHeight();
69         }
70 
71         return 0;
72     }
getBoxModelObjectWidth(RenderObject * object)73     int getBoxModelObjectWidth(RenderObject* object)
74     {
75         if (object && object->isBoxModelObject()) {
76             RenderBoxModelObject* box = toRenderBoxModelObject(object);
77             return box->offsetWidth();
78         }
79 
80         return 0;
81     }
getBoxModelObjectWidth(const RenderObject * object)82     int getBoxModelObjectWidth(const RenderObject* object)
83     {
84         if (object && object->isBoxModelObject()) {
85             const RenderBoxModelObject* box = toRenderBoxModelObject(object);
86             return box->offsetWidth();
87         }
88 
89         return 0;
90     }
91     virtual PassRefPtr<RenderStyle> makeBlockStyle();
92 
93 };
94 
toRenderMathMLBlock(RenderObject * object)95 inline RenderMathMLBlock* toRenderMathMLBlock(RenderObject* object)
96 {
97     ASSERT(!object || object->isRenderMathMLBlock());
98     return static_cast<RenderMathMLBlock*>(object);
99 }
100 
toRenderMathMLBlock(const RenderObject * object)101 inline const RenderMathMLBlock* toRenderMathMLBlock(const RenderObject* object)
102 {
103     ASSERT(!object || object->isRenderMathMLBlock());
104     return static_cast<const RenderMathMLBlock*>(object);
105 }
106 
107 }
108 
109 
110 #endif // ENABLE(MATHML)
111 #endif // RenderMathMLBlock_h
112