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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef AudioDestinationNode_h
26 #define AudioDestinationNode_h
27 
28 #include "AudioBuffer.h"
29 #include "AudioNode.h"
30 #include "AudioSourceProvider.h"
31 
32 namespace WebCore {
33 
34 class AudioBus;
35 class AudioContext;
36 
37 class AudioDestinationNode : public AudioNode, public AudioSourceProvider {
38 public:
39     AudioDestinationNode(AudioContext*, double sampleRate);
40     virtual ~AudioDestinationNode();
41 
42     // AudioNode
process(size_t)43     virtual void process(size_t) { }; // we're pulled by hardware so this is never called
reset()44     virtual void reset() { m_currentTime = 0.0; };
45 
46     // The audio hardware calls here periodically to gets its input stream.
47     virtual void provideInput(AudioBus*, size_t numberOfFrames);
48 
currentTime()49     double currentTime() { return m_currentTime; }
50 
51     virtual double sampleRate() const = 0;
52 
numberOfChannels()53     virtual unsigned numberOfChannels() const { return 2; } // FIXME: update when multi-channel (more than stereo) is supported
54 
55     virtual void startRendering() = 0;
56 
57 protected:
58     double m_currentTime;
59 };
60 
61 } // namespace WebCore
62 
63 #endif // AudioDestinationNode_h
64