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1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #if ENABLE(WEB_AUDIO)
29 
30 #include "AudioParam.h"
31 
32 #include <wtf/MathExtras.h>
33 
34 namespace WebCore {
35 
36 const double AudioParam::DefaultSmoothingConstant = 0.05;
37 const double AudioParam::SnapThreshold = 0.001;
38 
setValue(float value)39 void AudioParam::setValue(float value)
40 {
41     // Check against JavaScript giving us bogus floating-point values.
42     // Don't ASSERT, since this can happen if somebody writes bad JS.
43     if (!isnan(value) && !isinf(value))
44         m_value = value;
45 }
46 
smooth()47 bool AudioParam::smooth()
48 {
49     if (m_smoothedValue == m_value) {
50         // Smoothed value has already approached and snapped to value.
51         return true;
52     }
53 
54     // Exponential approach
55     m_smoothedValue += (m_value - m_smoothedValue) * m_smoothingConstant;
56 
57     // If we get close enough then snap to actual value.
58     if (fabs(m_smoothedValue - m_value) < SnapThreshold) // FIXME: the threshold needs to be adjustable depending on range - but this is OK general purpose value.
59         m_smoothedValue = m_value;
60 
61     return false;
62 }
63 
64 } // namespace WebCore
65 
66 #endif // ENABLE(WEB_AUDIO)
67